Greetings, dear friends! Today we have a lot of news, and we are eager to share it with you. Let's go!
We are excited to announce the launch of technical testing for the game OPG: Clan Wars! We invite everyone who wants to join us for some fun. The PlayTest will start now, and the server will be available until tomorrow!
Attention! On October 5, 2024, we will release the OPG: Clan Wars Demo to the public, and we are thrilled about it! This will allow us to share everything our development team has been working on over the past few years. We want to extend a huge THANK YOU to everyone who has waited for and believed in the game; together, we made this happen! But that's not all: the OPG: Clan Wars Demo will participate in the “Games to Be” festival on Steam, and we are also very excited to invite everyone interested to spend this time with us and explore the game mechanics and surprises!
We also want to inform you that the distribution model for OPG: Clan Wars on Steam has changed, and the game will now have a small price. To express our gratitude, we are preparing a fantastic free bundle of valuable skins for our players! By changing the distribution model, we have freed up a significant amount of time that was previously dedicated to adjusting monetization. Now, we can fully focus on the game's development without distractions. There will be no need to lock content or create new monetization schemes—now you can buy the game and receive everything at once!
And now, a little bit about the game OPG: Clan Wars.
At the moment, the game features two multiplayer modes and a single-player mode:
1. **TDM Mode**: Team battles on 4-5 maps of different sizes, with both AI enemies and live opponents. This session-based mode allows you to capture the flag, and the Reward Bank is formed from players' points. Capture one or all points on the maps and hold them for a certain amount of time to emerge as the winner!
2. **Raid Mode**: In this mode, you must reach the evacuation point while collecting valuable loot or robbing the first person you encounter. Various transportation options are available to help you quickly reach the evacuation point!
3. **Single-Player Mode**: This mode allows you to practice, study maps, and hone your shooting skills without encountering live players.
4. **Bunker**: This is the place where you can craft valuable items and organize your home base. You can invite your friends and have fun together there.
5. **The Last Bastion**: This is your camp in the open world, where live players can communicate, trade, or exchange valuable loot. You don’t have to worry about stray bullets here, as no damage is done to live players in this area. However, remember that beyond the camp, AI enemies await you and may prepare surprises. You can ride with friends in a car, shoot at AI enemies, and perhaps find something valuable! It’s a place where you can socialize with players and enjoy your time together.
And so, the start of the Demo version is just hours away, and we are eager to show you what we have achieved. We would like to remind you that the game OPG: Clan Wars Demo is still in beta testing, and there may be bugs and errors. We will do our best to quickly fix any issues that are found, but it will take time and effort. Together with you, we will bring our game to release!
Good luck to everyone, and we hope you have a great mood! Adding the game to your wish list is your way to help us; your support is invaluable and promotes the game. Thank you!
Changelog: 1) Tutourial screenshots now use screenshots from the latest version of the game for consistency. 2) Lots of changes regarding the lore text for foreshadowing and clarification.
Lore Text Notes: - Removed the "I'm Sorry" lore text, as it too heavily implied The Writer had a larger role - Changed "The E.P.P. used Delivery #12" lore text to be more specific. - Changed "The Source is The E.P.P.'s Creation" lore text to make it sound less deliberate. - All mentions of "The Project" are now switched out with "The E.P.P." for consistency. Using different language too heavily implied they were different things. - Changed "Tobias Lehnen is not one of them" line for consistency
Other Note: I also updated the Steam screenshots to be accurate to the current version.
Edit: Not really considering this another update since the change was so small and was done so soon after this build first went up, but the camera in Tobias Lehnen's Hideout is now also up-to-date.
Following the success of our presence in the meat space at WASD, we're bringing our corporeal forms back for EGX (which probably stands for Exciting Games... Xylophone?) in London on October 25th until the 27th!
A whole weekend of gaming fun awaits! We'll be showing a bunch of Playtonic titles!
We'll also be hosting a panel to talk about the evolution of Playtonic over the last 10 years! Playtonic Friends Brand Manager Anni Valkama will be talking with Fluffy Laylee artist Steve Mayles, software's very own Simon Gerges, the King of Kongs, artist Kev Bayliss and Playtonic's glorious leader, co-founder Gavin Price (who appears to be attempting some form of Camo Cloak in his promo selfie?)
Come along and say hi, play some games, tell us they're good, or tell us they're bad, but mostly good, please. But be honest! But not too honest. Just come and play them. Play all the games. We'll sort the rest out later!
Tower Walker: MMO Grind Simulator - Raptor Claw Games
Thanks for your feedback and support! There is a new post in the forums bug section with more potential fixes if you are using dual monitors and still have any issues on startup.
Here are the patch notes (1.0096.4726):
Fixed an issue with S+ Mighty Weapon "Godbreaker II/III" being invisible
Fixed an issue with S+ Mace/Shield "Blue moon II/III" being invisible
Fixed "Summon: Skeleton" animation error
Fixed Necromancers "Summon: Skeleton" now also work outside combat
Fixed "Mend Pet" animation error
Fixed Beastmasters "Mend Pet" now also work outside combat
Tweaks to total souls needed to open dungeon portals
Tweaks to shop systems, (new cap for selling maximum 100x "Scrolls" or "Eye of the gods" at a time to prevent coin overflow errors)
Tweaks to improve multi-monitor compatibility
Tweaks to current config resolution dialog (to prevent resolution errors causing freezing or crashes on first time startup with dual monitors)
Added functionality for "Move to primary display" and "Get Display list detection" by default on startup
Tweaks to monitor settings auto-saving on exit (These new modifications runs when closing the game on a second monitor / non-primary display in windowed mode to prevent resolution errors on next startup)
We're releasing the first hotfix update to version 0.7.0. The changes are as follows:
GAME BALANCE
Slightly lowered overall game difficulty (especially the number of projectile-spawning enemies).
Endless: Horde stat scaling reduced, further lowering the game's difficulty on this game mode.
Health Regeneration base (initial) value is now +5 HP/s (from 0 HP/s).
Base Cash pickup value increased to 400$ (from 300$).
Base Specialization gain increased by around 60%.
Cash & Specialization multiplier from Difficulty Levels lowered to 1x/1.5x/2x (from 1x/2x/3x).
CLASS BALANCE
Tank: Bombing Strike: Bioweapon: Now has 100% to apply Toxify status effect.
Ghost: Thousand Cuts: skill tree node's Cooldown Reduction increased to 0.2s (from 0.1s).
Pyro: Blowtorch: attack hitbox enlarged & base damage increased to 250 (from 200).
Pyro: Flamethrower: base damage increased to 300 (from 250).
QUALITY OF LIFE
Skill tree: Empty nodes are now selectable to improve the controller and keyboard experience.
Improved visibility of Chemical explosion effects.
BUG FIXES
Green Hell: Fixed Endless difficulty being too high because of wrong wave durations.
Fix for the music looping incorrectly at times.
Fix for the reported manual aiming issues.
Items: Fixed issues with Stretcher, Camping Set, and T-Pose Doll still applying their effects once removed.
Tank: Fury Unleashed: Cooldown works properly now when both Ability Cooldown Reduction & Duration are very high.
Pyro: Molotov Cocktail: Spray: Cans now correctly rotates according to the laws of physics.
Several Achievements had their requirements unified between the in-game and Steam values.
Other minor and language fixes.
Please keep us updated with your reports, feedback, and suggestions. We want this game to be an awesome experience for everyone, and we'll continue to work towards that goal with each update.
We appreciate your support, reviews, and patience as we work on the game ːheart_meː
Following the success of our presence in the meat space at WASD, we're bringing our corporeal forms back for EGX (which probably stands for Exciting Games... Xylophone?) in London on October 25th until the 27th!
A whole weekend of gaming fun awaits! We'll be showing a bunch of Playtonic titles!
We'll also be hosting a panel to talk about the evolution of Playtonic over the last 10 years! Playtonic Friends Brand Manager Anni Valkama will be talking with Fluffy Laylee artist Steve Mayles, software's very own Simon Gerges, the King of Kongs, artist Kev Bayliss and Playtonic's glorious leader, co-founder Gavin Price (who appears to be attempting some form of Camo Cloak in his promo selfie?)
Come along and say hi, play some games, tell us they're good, or tell us they're bad, but mostly good, please. But be honest! But not too honest. Just come and play them. Play all the games. We'll sort the rest out later!
A fantastic 3-day event awaits you in Zula! The more you play, the bigger your rewards! Jump into the game now and complete the missions to win amazing rewards in this special event!
Every minute counts, and there’s a new reward waiting for you with each mission!
Missions and Rewards:
🎯 Mission 1: Play for 60 minutes — 1-day AUG A3 🔥 Mission 2: Play for 90 minutes — Fire Rare Case 🛡 Mission 3: Play for 120 minutes — 7-day Guardian Costume Selectable Card 🎁 Mission 4: Play for 180 minutes — October Case 🏆 Mission 5: Play for 240 minutes — Fire Legendary Case
And the best part! Complete all the missions and win a Comedian Guaranteed King Deck!
Don’t miss this opportunity, jump into the game now and claim your rewards! Remember, the more you play, the more you win!