Oct 3, 2024
Omega Crafter - Omega Crafter
Bug Fixes
  • Fixed parameters for the "Iron Fist Shield".
  • Fixed a bug where upgrading the "Thunderous Shield" incorrectly resulted in the "Iron Fist Shield".
Oct 3, 2024
Pennylooter - letter
No More Ammo
Before this update, half of the gameplay was making sure you had enough ammo to beat the next boss. That kinda sucked, so I got rid of ammo. As a result, the entire currency and shop system has been reworked, and the whole game has been rebalanced. (Note that you still need to reload guns, you just don't have to actually have any ammo. In other words, guns now have infinite ammo).

This is unrelated, but I should also mention that the default dodge button on gamepads is now left bumper instead of A. This can of course be changed in the control bindings menu.

Anyway here's the fun stuff:

Bosses
Phillip McTree

This gentleman will greet you at once you clear wave 7. He's really fast. Watch out.

Arnold Creamston

Arny here shows up 8 waves after Professor Hands, at wave 32. I don't recommend getting to close to him, despite his pleasant, creamy appearance.

Guns
Autopistol

The autopistol is an automatic pistol that holds 8 rounds and unlocks at wave 3.

SMG

Shoots real fast. Faster than the assault rifle, but with a bit less damage. Use with caution. Unlocks at wave 17.

New Items
Funny Mushroom

The funny mushroom is a new starting item that will cause you to grow a third eye when you eat it. If there are enemies nearby, your new eye will fire purple projectiles in the direction you're looking. You can aim it the same way you'd aim a gun. Like the potion of bad vibes, eating more funny mushrooms will improve its stats.

Writ of Blood

A nice contract you can sign that will give you a massive damage boost at the expense of 50% of your max hp. Unlocks at wave 9.

New Features and stuff
The Altar

The Altar is a rare building that can sometimes spawn at the tops of mountains (in the snowy part), or, even more rarely, in the tundra biome. When you get close to it, it will activate and present you with either a stat increase or a gift.

Hard Mode
Once you've finished the tutorial, you'll be given the option of enabling hard mode the next time you start a new run. In hard mode, all damage you take will be doubled, and there will be twice the amount of enemies (which means twice the amount of pennies! wow). Also, bosses have a bit more hp.

Crypticus Armor

This is a rare armor set that you have a chance to get when you activate an altar. There's also a small chance for pieces of this armor to spawn in a shop.

Death Screen
Now, instead of being returned to the main menu when you die, you'll get to see a nice little screen that shows you your stats for the run you just lost.

Other changes
  • The achievements for running/swimming/sailing a certain distance are now triggered via your overall stats. Before, they were set using your stats for an individual run, which made getting these achievements excessively difficult.
  • The more challenging enemies that were introduced in the last update now spawn at wave 24, after you defeat Professor Hands. I don't remember what wave they spawned at before but I remember that I changed it.
  • Professor Hands now spawns at wave 24 instead of wave 32, so there is now a boss fight every 8 waves up to wave 32.
  • Increased shop spawn rate a bit.
  • Lowered the speed of the snowballs shot by snowmen.
  • Retextured snowmen.
Oct 3, 2024
Room 12 - Perk-Citron
- Optimization
- Fixing puzzles solution (2)
- Ui improvement for the sliding bar to zoom the puzzle
Critter Cove - Critter Cove
Fix for those that after the update can no longer enter the game and keep getting the pop up to exit the game and start over with continue.

Very sorry to those that this happened to, thank you for your patience.
Exo Rally Championship Playtest - noodlor
  • WIP/First Pass Localisation (please test if you are a non-english speaker!)
  • New default rover setup, less stiff, better at soaking up bumps
  • Tire model updated, previously tires weren't fully gripping up at high speeds, and low weight caused overly 'tacky' grip levels (fixed)
  • RCS changes: more in-air rotation, minor nerf to high altitude strength
  • Damage: Still very WIP, but updated so Sand is no longer near impossible to take damage on
  • Damage: Springs now somewhat reduce forces taken from heavy landings
  • Rover aero adjusted to help the rover fly more level
  • Slightly more head impact shakes from hits/touchdowns
  • FOV is speed-based (but not too extreme)
  • "Drone 1" 3rd Person camera changed quite significantly, locally follows behind the rover, unlocks during spins, has a reverse cam etc. Drone 2 still uses previous method
  • Center diff change: rover handles slightly more like a RWD vehicle
  • Dust overlay from dust build-up post fx improved
  • Tutorial order is now linear
  • Tutorial somewhat enforced (need a license) prior to racing unless you opt out with Ed
  • Various tutorial improvements/navigation
  • Race is now "Drive" + submenu now include tutorials/free roam/rally/stage
  • Various prompts require a long hold now to clear (ie Quit)
  • Allowed system commands in basic and race training so players can reset rover if needed
  • Mouse cursor now reveals when moving the mouse then hides again
  • Rocks can now appear much closer to waypoints
  • Skidplate friction is higher + no longer reduces damage to rover body/engine etc
  • New custom waypoint sequences added
  • Menu and replay controls now re-bindable
  • New "rough terrain" tutorial after basic race one
  • AI gets slower on heavy dust stages
  • New gravel roll and slide sound effects
  • AI skill and mistake values tuned so they aren't so consistently epic
  • WIP most of the rover panels are now RoverParts and will visually break off. Dust gets into systems faster once lost.
  • Added more HUD engine icon damage colours
  • Improved lighting and fog for most weather settings/ToDs
  • Demo change: Rally is now a static 'hand picked' one (for eventual demo launch)
  • Demo change: Removed enduro and infinitely random time-trials
  • New music for rally reveal/pre rally comms
  • Slightly increased tire pressure loss from punctures
  • Rcs leak speed dropped
  • Slightly increased tire wear
  • Options for changing music/audio volume
  • Destroyed RCS thrusters now use the same red HUD Xs as tires;
  • More accurate particle lighting method
  • Removed many 'double' wheel/rover dust effects to reduce overdraw (was hard to see anyway)

  • FIX: Rover wheels shouldn't get unrealistically 'sucked under' when teetering on sidewalls.
  • FIX: Rocks were where they shouldn't be (ie underwater)
  • FIX: Damper rebound rate now used while airborne
  • FIX: Minor physics/grip/downforce issues
  • FIX: Chassis no longer takes double damage from quick successions of swing arm and body impacts
  • FIX: Bug with repairing middle swingarms
  • FIX: Discord button now works
  • FIX: Lightning was completely missing
  • FIX: can no longer cheat up extra repair time
  • FIX: ironman mode now submits a DNF leaderboard entry as soon as you reach stage overview, which prevents people from quitting/restarting
  • FIX: no more incorrect damage warnings while sat on start line
  • FIX: resume time when leaving replay after death
  • FIX: some shadows looking broken at sheer angles at certain times
  • FIX: 3rd Person camera lerping back into odd positions after restart
  • FIX: Toe was always zero in races despite setup
  • FIX: Holding handbrake while using fast restart breaking stage timer
  • FIX: Broken UI after deleting tuning preset
  • FIX: Auto gears, reversing from drive error
  • FIX: Delay in Auto Gear D->R, R->D switching
theHunter Classic - awhelan


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V Rising - SLS_Jeremy


Hello Vampires.

Yesterday we patched V Rising with a small update to the Continue function in the main menu. You should now be able to see the name of the server you’re connecting to before choosing to connect to indicated over the button on the main menu. This is a relatively small change, but we’re just letting you know what we did so you aren’t too spooked by an unexplained update.

There will be more V Rising news to be spooked about later this month! Happy Halloween!



If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch here.

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Rise, vampires!


Eternally yours,


/Stunlock Studios

Times and Galaxy - FT_Ben P


This is Patch 5 already. Times flies like a spaceship. Fast. Time moves fast.

In this patch, which we are calling the 'Copybot' Patch, we focused heavily on some key issues reported by players and scores of polish. There are still some known issues to be patched in (we are working on them as you read this probably).

Highlights of the Copybot Patch include fixing a scripting issue that was making it impossible to unlock the Gearheaded Gourmand achievement/trophy. To unlock it, you must: eat the cat treats at the cat show; drink Nitro-chug at the robo fights; eat glowing veggies or mushrooms at the dirt fair; and drink both oil and coffee from a machine on the Scanner. If you have done all of these in a single playthrough, drink coffee on the Scanner to unlock.

To see a list of fixes and issues we are currently working to fix, click here.

We are continuing to work hard to polish this game until it shines like a flying saucer. Thank you for playing and for your patience. If you like Times & Galaxy, please consider recommending it to a friend. A weird lil game like ours needs to find its weird lil audience.

Keep watching the skis,
Ben
Starship EVO - Musashi917
This build adds a player equipment loadout system.
Place helmet and backpack module into their respective slots to gain some perks.

Module would give access to various perks:
  • - Helmet would give light, scanner capability
  • - Boot would yield locomotion bonus or capability, cancel fall damage ect
  • - Multitool: mining/scavenging/shooting bonus
  • - Backpack: storage perk, jetpack mode (jumpack vs 6dof), personal shield



For now we only have a jetpack and storage module as I have been focusing on the tech.

To be added:
  • - Boot and multitool modules
  • - More jetpack modules
  • - Refined system where a helmet/backpack could give several module slots: ie Backpack I,II or III.

=> please suggest any modules you would think would be interesting to have!



Changes / Improvements
  • - Collector cannot collect item that cant be picked up like crystals
  • - Weapon / Mining beam ban breaks world items like crystals
  • - Helmet size depends on race
  • - New helmet type
  • - Mech step sound updated

Hotfixes:
  • - Collector range incorrect
  • - Mechs can lift a leg in some cases
  • #6004 Collector issues
  • #6012 Item filter and one-way not working in some cases
  • #5991 Collision with handheld when flying a ship.
  • #5844 Screen resolution dropdown blank after a screen resize

Thanks for playing!
Francois
Oct 3, 2024
Field of Honor - civcivdev
New Nation: Kingdom of Holland
Kingdom of Holland is now ready to play with 6 Units:
  • Fusiliers
  • Grenadiers
  • Voltigeur
  • Hussars
  • Cuirassier
  • 6 Pounder Artillery



Other New
  • More options to spectate control mode.
  • New Map in Conquest and Defence/Assault Mode: La Haye Sainte Farm.

Bug Fixes & Optimizations
  • Some player models broken visuals fixed
  • Spectate control mode units were not attacking sometimes with right click
...