Oct 3, 2024
The Midnight Wind - Notthatotherguy
Hi all,

I added ten new animations for enemies in this update, as well as a new arena boss battle and background. A few bug fixes have been made.

Until next time!
逗比危机 - 防空棲姫Ⅱ
241004更新补丁

将发布更新补丁。更新后,steam生成版本ID应为:15914612

通用严重bug:
  • 尝试修复任务脚本随机加载失败的问题,插件加载被放在XLSX库之前,疑似是插件先于库加载导致的问题。
  • 注:已经出现问题的存档,将无法恢复任务指引。游戏应该仍然能正常通关,但必须开启新存档才能恢复指引。
  • 这是我们发布游戏时没有进行充分测试,同时也是我本人技术力不足导致的问题,对您带来的不便实在是非常抱歉!

逗比危机1:
  • 修复QQ的技能不能在地图上使用的问题
  • 修复“去公园后门看看”左上提示的错字
  • 修复通关房打死作者之后的电脑可以站上去的问题
  • 修复下水道档案室前地图可以上墙的问题
  • 修复最终BOSS前地图可以上墙的问题
  • 在玩前必读里增加各种操作说明
  • 修复按下键盘O键会错误触发事件的问题
  • 修复女寝406床上的鸡蛋可以调查两次的问题
  • 删除公园左路地图办公室前的一处隐形事件
  • 女寝大门解锁后改为接触即可开,不用按Z
  • 让掌管马赛克的神免疫出血,不然混乱状态下他可能会给自己上出血

逗比危机2:
  • 优化博物馆性能问题(优化在“玄关”和“玄关2前走廊”两处可能导致卡死的问题)
  • 修复了SJT的射手光环EX在战斗外也能使用的问题
  • 终战后的地图上的NPC增加一些对话
  • 修复罕见情况下,觉醒塞雷0血打不死的问题(增加容错事件来消除免死状态)
  • 修复乔木1技能不加TP的问题
  • 修改QQ把nobi误认为保安那段的对话

※更新后,steam生成版本ID应为:15914612
※查询版本ID的方法:steam库页面,游戏右键点属性→更新→“生成版本ID”
※如生成版本ID不正确,请尝试重启steam来获取更新。
※可以通过右键属性→测试版→参与测试→选择“beta - 公测分支”来加入公测。后续有更新补丁时,会提前发布至此分支来进行测试。

※如更新后游戏运行异常,请尝试验证完整性、或者重新下载游戏。
※如游戏可以启动到标题界面,但在创建新游戏或读取存档后立刻闪退,可能是游戏与steam通信失败。请尝试重启steam并再次运行游戏。
※如尝试上述操作后依旧不能正常运行,请加反馈QQ群找大佬反馈:679654080,或发送反馈邮件至:1262917464@qq.com

Ostranauts - Blue Bottle Games, LLC
Hey Folks!

Ostranauts v0.14.0.15 is now available on Steam, and your clients should be updating shortly.

This is a hotfix patch to our recently released "Across the System" update, which includes fixes for misbehaving police, NPC ship behaviors, crashes, and other issues.

These changes should be compatible with older 0.14 saves. Though if that save has already had errors (e.g. like dead NPCs), some of those errors may continue until a new game is started.


  • Fixed a bug that could cause game to hang if character was knocked out from gravity.
  • Added REDACTED for when player gets too close to REDACTED.
  • Fixed a bug that could cause NaN gas amounts when a room synced with void atmo.
  • Fixed a bug which spawned 1036 Ganymed (OKLG's asteroid) at twice the correct size.
  • Fixed a bug which caused maintenance techs to be hirable.
  • Fixed a bug which caused maintenance techs to overpopulate some stations at the expense of others.
  • Fixed a bug that caused Caps Lock hotkey to cycle through entire police/pirate roster if one was selected.
  • Fixed a bug that prevented cycle crew hotkey from showing the player in cases where the player had no other crew, and was stuck on an off-screen ship.
  • Fixed a bug that allowed the player to long for a better love life while unconscious.
  • Fixed a bug that caused NPC collisions with the station if player was there and no ship was docked.
  • Fixed a bug that allowed NPC ships to keep flying even if crew was knocked out.
  • Changed the quick action button list to only show plot actions if both player and target are not currently replying to each other.
  • Fixed a bug that allowed NPC ship to message player ship when nobody on board was conscious.
  • Fixed some trader buy/sell lists including invalid items.
  • Fixed a bug which caused NPCs to spawn dragging ABL Wall Liners around.
  • Fixed several items producing wrong components when damaged or destroyed.
  • Fixed a bug which caused cargo pods and windows to become wrong variant when damaged.
  • Fixed missing log text color for removing very bad conditions.
  • Removed several placeholder and other unused items from the game data.

(Un)Docking Changes
  • Fixed a bug that could cause NPCs to fly around as if undocked, while another ship was docked to them.
  • Fixed a bug that could prevent AI ships from undocking if they were shallow loaded.
  • Fixed a bug that allowed NPCs to dock with player ship if they were knocked out, dead, or NAV was missing.
  • Fixed a bug that could cause NPCs to remain sitting at their NAV endlessly after docking.
  • Fixed a bug that could allow AIShip to dock with a target if self was already docked full.

Police Changes
  • Fixed a bug that could cause police to ignore player after docking with them for a police action.
  • Fixed a bug that caused OKLG arrest encounter to leave the player wanted if they chose to pay in installments.
  • Fixed a bug that could cause an officer to get stuck questioning the player if the player saw officer as friend, but it was not mutual.
  • Added code to help officer recognize wanted suspect during shakedown.
  • Added a way for police to end the interrogation peaceably if they have no accusations or beef with the player.
  • Fixed a bug that caused police to undock with player aboard after finishing questioning/fine.
  • Fixed a bug that caused police to forget their shakedown pledge after they complete it the first time.
  • Fixed a bug that caused player to become wanted when undocking from a police ship, even if police were dead or KO.
  • Fixed a bug that could cause police to fail in interrogating the player if save game was loaded while police was on player ship.
  • Fixed a bug that could cause LEO to get stuck ordering player to stop there, under arrest, if save was loaded during a shakedown when an arrest started.
  • Fixed a bug that would leave police officer on player's ship after player went to jail or used ferry.
  • Fixed a bug that caused police to resume interrogating player if player teleported to jail then docked with that police ship again.
  • Fixed police ships to have more space between terminal and chair, to prevent NPCs from dismounting into the wall/terminal.
  • Fixed a bug that caused police to go into arrest mode again immediately after arresting player.
  • Added code to help police exit arresting mode during shakedown if target is no longer a criminal.
  • Fixed a bug that could cause crimes to be ignored if player was standing under certain appliances (e.g. air pumps) or walls were too close behind them.
  • Fixed a bug that could cause attacks to be ignored if player was standing under certain appliances (e.g. air pumps) or walls were too close behind them.

Probably the biggest collection of changes in this patch center around police behavior. We received a wide range of bugs involving police, and this patch tries to address as many of those as we could.

This covers police getting stuck in interactions, paying fines having no effect, police not seeing the player doing crime correctly, police absconding with the player aboard their ship, and more.

We also included some code to try and self-heal save games from these bugs, though it is important to remember this patch may not cover 100% of cases. Generally speaking, if you try to either finish the current police interaction, or run away (triggering a warrant), things should eventually get back on track and behave normally in affected saves.

This patch also includes a bunch of fixes for NPC ships with unconscious or dead crew, as well as issues with docking and undocking. This should hopefully result in fewer cases of ships doing things that shouldn't be possible.

There was at least one bug fix in here which addresses the game freezing, and sometimes crashing to desktop. This was caused by an infinite loop when the player was knocked-out due to high Gs in such a way that sleeping relieved pain, woke them up, that caused pain again, they knocked-out, etc.

OKLG's asteroid was also spawning at twice its correct size, and new games should now see that correctly. This might prove to change how you see the boneyard quite a bit, literally!

Also, a special "treat" was added near REDACTED :)

Finally, there were a range of other bug fixes from big to small.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
Oct 3, 2024
Lean Simulator: Desperation - ToastedPerfection
Additions:
1) Added a faint light to the Gate Key to make it easier to see, as it was a bit too hidden before.
2) Added Credits for the 3D model added last update, as I forgot to before and that's really important and is the main reason I pushed this update.
3) Added some text telling you that you can allocate PTSD to the Bonuses, as most players didn't seem to notice that.

Changes:
1) Moved the black barrier used to emulate the lights going out.
- Accidentally moved it last update so I wanted to move it closer to where it used to be
- I'm unsure if you can even tell in-game but I just noticed and thought that should be adjusted

Slight Tangential Note:
I want to update the cover art of the game soon to make it more visually striking so if you notice it suddenly changes to something significantly brighter, that is why.
Castle Crashers® - 2D Chicken
Who is ready for a Castle Crashers Painter Boss Paradise DLC development stream?!



We'll be live this Friday, October 4th, at 2:00PM PDT on YouTube, Twitch, and here on Steam to discuss some new features with our special guest Reckerless! See you soon! 😊
Guns, Blocks, and Steel - Code
The demo has been released and the playtest has been deactivated. Here's what's changed since the latest playtest build:

  • Improved recoil
  • Added rocket types
  • Added biomes
  • Added gold
  • Added inventory UI
  • Added vehicle crash sounds
  • Host game screen displays color map
  • Keybinds
  • Added shovel place block animation
  • Changed fog
  • Reduced camera far plane to 250 meters
  • Added theme music for each team
  • Optimized mesh generation
  • Added procedural maps
  • Better textures for UI

The Plans

Here are some things that I want to add to the game in the near future.

Vehicles:
  • Humvee - This will be the main troop transport of the game, and it can hold 5 people including the gunner.
  • Tank - The final boss of the game. Expensive in resources to build but worth it.

Gamemodes:
  • Invasion - Co-op gamemode where you hold out against attacking AI enemies trying to capture your flag.
  • Assault - The inverse of invasion mode, where instead of defending, players are attacking. But instead of capturing a flag, the goal is to eliminate all the AI enemies. Permadeath is enabled.

Game settings:
  • Hardcore mode - You only have one life!
  • Realism mode - Bullets do more damage, zooming in is disabled, and the crosshair is removed.
  • Ultra-hardcore mode - When you die in-game, you die in real life.
Path of Exile - CommunityTeam_GGG
This weekend we’re running a Stash Tab Sale! You can view the full selection of discounted tabs by pressing M in-game. The Stash Tab sale ends at 5PM October 7th PDT.

If you’re missing points for the sale, be sure to check out the Paladin and Penance supporter packs by pressing M in-game!

Thanks for your support!


Blush Blush - Sad Panda Studios

Yar, har, fiddle-dee-dee, Panda Peeps!

Nimh’s got a bold new outfit for you to check out, and let’s just say he’s never looked so… well, we were going to say “badass”, but that might be pushing it. He’s never looked so pirate-y, that’s for sure!

Let’s be honest, Nimh probably wouldn’t last too long on the high seas, but he sure does rock the look! Hey, at the very least you can hang out on the docks and watch the sun set over the ocean or something. To unlock Nimh’s brand new Pirate Outfit, all you have to do is log on daily to collect your Event Tokens - no pillaging or plundering necessary! (Gotta keep things quiet and calm for Nimh’s poor heart, after all…)

We love you so hard!

The Pandas
Tap Ninja - Idle game - Shamahan
To celebrates the day of feasting and abundance, the Harvest Festival holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the glowing Pumpkin Head!
(Not all tasks can be completed by all players)

The event is active from October 4 to October 10
Harbinger - Dobrx
  • Fixed a few things I broke in the last update :(
...