Counter-Strike 2 - jo
[ THE ARMORY ]
  • The Armory is now available in the store (https://store.steampowered.com/sale/armory)
  • Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
  • Purchase and activate an Armory Pass to start earning Armory Credits
  • Make progress toward credits whenever you earn XP with an active Armory Pass
  • Redeem credits for items in the Armory
[ CHARMS ]
  • Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
  • Drag and drop Charms to precisely place them on the weapon of your choice. A weapon can have one charm attached at a time
  • Use a Charm Detachment to detach the Charm from a weapon. The Charm will return to your inventory and can be reused
  • Redeeming a Charm from the Armory grants three complimentary Charm Detachments. Additional Charm Detachments are available for purchase
[ INVENTORY & ITEMS ]
  • All items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7 day re-trade and re-market restriction
  • All stickers, patches, and charms available on Steam Community Market, in the Armory, or on friends' Steam Inventory web pages can now be previewed on your own inventory items
  • Removed ability to delete weapon cases from your inventory
  • Added sticker scrape level selector when applying new stickers to weapons
  • Added precise sticker wear level selector when scraping existing stickers on inventory weapons. Any applied stickers can only increase their sticker scrape level
  • Added a way to immediately remove existing stickers from inventory weapons in addition to sticker scraping
  • Added nametag module preview on the actual items when applying nametags
  • Fixed several cases where applying nametags or stickers would unequip the weapon from your loadout
  • Customizing a base weapon that's currently equipped will now auto-equip the newly customized version
[ ANIMATION ]
  • Improved character posing when on large slopes
  • Made feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
  • Pin/unpin IK logic now not affected by poor server ping times
  • Feet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored
  • Re-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
  • Changed ladder animations and behavior so characters heads are much more representative of where the player camera is, including characters now display crouch correctly when on ladders
  • Removed popping when crouching or uncrouching while jumped and reduced leaning on jump animations
  • Fixed character's pose popping when falling off a ledge
  • Fix for many cases where character's posing would subtly pop when traversing with slow moving weapons
[ GAMEPLAY ]
  • Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit
[ GRAPHICS ]
  • Added a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen
  • Fixed graphics artifacts for fire effect in the Advanced Video tab
[ AUDIO ]
  • Fixed a bug where UI sounds wouldn't position correctly when in-game
  • Fixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
  • Fixed an issue where ragdoll water splash sounds would erroneously play on alive players
  • Fixed a case where voice chat didn't work on community servers
  • Fixed a case where incoming voice chats would sometimes never close
[ NETWORKING ]
  • Added telemetry option to display graphs of network jitter and misdelivery
  • Changed how packet misdelivery is measured. Previously, if packets arrived out of order, this could be counted as misdelivery even if it was corrected and did not impact gameplay. Also, jitter was not considered, even though excessive jitter can disrupt smooth gameplay. The new measurement method will only count reordered packets as misdelivered if they impact gameplay. Furthermore, if network jitter exceeds a threshold where gameplay is affected, the packets are counted as misdelivered even if they are not dropped and arrive in order
[ MAPS ]
  • Ancient
    • Fixed some disappearing geometry
    • Fixed some cases where players could detect player movement through water from across the map
    • Fixed some pixel peeks
    • Fixed a case where player shadows could be seen through geometry
    • Adjusted some clipping for better player movement
  • Anubis
    • Fixed some missing collision
    • Nudged some geometry and clipping that were blocking grenade throws
    • Improved clipping on some floors for more predictable grenade throws
    • Fixed a pixel peek
    • Adjusted clipping in a few areas for better player movement
  • Dust2
    • Fixed some clipping at B site
  • Italy
    • Added to competitive matchmaking
    • Fixed bird animations
  • Mirage
    • Fixed some C4 stuck spots
  • Nuke
    • Fixed a pixel walk
    • Fixed some C4 stuck spots
    • Fixed some gaps in geometry where items could get lost
    • Fixed some disappearing geometry
  • Overpass
    • Adjusted some grenade clipping to prevent bad grenade bounces
[ WORKSHOP ]
  • Added optional 3rd layer to environment blend shader
  • Added biplanar mapping as an option for environment shaders
  • Added optional wetness layer, paintable in Hammer on environment materials with the feature enabled
  • Added color correction, roughness, and normal adjustments to foliage shader and static overlays
[ MISC ]
  • Removed support for command line options that were intended for development purposes only
Oct 2, 2024
VR Drums Ultimate Streamer - sunico4
update
The Monarch - The Monarch
Greetings Builders!

We are thrilled to announce that after more than two years of hard work, The Monarch 1.0.0 is officially here! This release is packed with epic content, including 3 legendary units that will change the way you strategize and conquer your foes!



Berserk: A fearsome warrior with unparalleled strength and rage.

Shadow Priest: Master of dark magic, bringing unique support and control abilities to the battlefield.

Bullseye: The ultimate marksman, skilled in delivering deadly precision strikes.


But that's not all! We’ve added tons of new skills for you to explore, allowing for even more diverse and powerful playstyles. Plus, permanent upgrade features have been introduced to enhance your units and make your journey through the game even more exciting.

Additionally, we have worked tirelessly to squash tons of bugs and implement various quality-of-life improvements, ensuring a smoother, more enjoyable gaming experience.

We're Still Building!


Even though this is our 1.0.0 release, it’s just the beginning! We’re still hard at work adding new features, content, and improvements to make The Monarch even better. If you run into any bugs, have suggestions, or just want to chat, come say hi on our Discord page. We’d love to hear what you think and use your feedback to shape the future of the game!


Thank you for being part of our journey. We can’t wait to see how you will utilize these new features to become the ultimate Monarch!
Because The World Died - a-liberty
Patch 1.09 slightly improves companions, especially Julia and Nadia.

More interactions are possible- from giving them more food or buying them candy, to improving relations with them by the way of giving them (some, and only once) books. It only offers more options, nothing existing was removed.
Steam Deck - slouken
The Steam Deck Client Beta has been updated with the following changes:

General
  • Updated embedded Chromium build in Steam to 126.0.6478.183
  • Fixed games stored on an external drive still showing as available when the drive is removed.
  • Fixed some miscellaneous common crashes.
  • Make the enter action on the login password entry attempt to login rather than requiring navigation to the "submit" button.
  • Detecting and passing commands to an already running Steam client is significantly faster.
  • Improve compatibility for native titles that have not been reviewed yet by launching them in the same runtime environment as reviewed titles.

Game Recording
  • Added video previews to the Background Recording items in the media manager when hovering them with a mouse or focusing them in BPM.
  • Added video previews to the Background Recording items in the app details page's screenshot section when hovering them with a mouse or focusing them in BPM.
  • Added a setting to record microphone input alongside gameplay audio.
  • In per-game settings, add the ability to record a specified game indefinitely with no specified time limit.
  • Integrated the list of games where recording is disabled into the per-game settings.

Steam Input
  • Fixed crash occurring when querying community controller configurations in the configurator.

Note: This update was re-released October 3rd with the following additional change:
  • Fixed regression in beta that prevented game recording and remote play from using the GPU encoder.
For What Will Come - Fitzy
Hey everyone!

I’m excited to share something special with you today—a before and after comparison video showcasing the brand-new lighting in For What Will Come: Reimagined!

Ever since I started remaking the game, one of the biggest improvements I wanted to work on has been the lighting system, along with many other things but that's a secret :) . It’s been completely overhauled to bring more depth, atmosphere, and immersion to every scene. From subtle shadows to the vibrant glow of light in key areas, these updates make the world feel more alive than ever before!

Check out the video below to see how far the visuals have come, and let me know what you think in the comments:

[Insert Video Link Here]



Merch Store

I've also launched the official merch store with limited-time offers on exclusive items! Grab your favorite designs while they last and show your support for For What Will Come.
Once you’ve snagged your merch, be sure to post your pics in the #merch-bearers channel on Discord—I love seeing the community represent!

Use code SNEAKPEEK15 for 15% Off your order, limited to one per customer!

Emberwave Studios - Store

Thank you all for your continued support. I can’t wait to share more as we get closer to release!

See you soon in For What Will Come: Reimagined.

https://store.steampowered.com/app/3182220/For_What_Will_Come_Reimagined/?beta=0

As always,

You can get a hold of me either in steam discussions or on DISCORD

Best regards,

Fitzy
Emberwave Studios
God of War Ragnarök - banshee_SMS
The Steam Community Assets and Points Shop items for God of War Ragnarök are available now!

COMMUNITY ASSETS

Play the game to unlock rewards:
  • Badges
  • Trading Cards
  • 10 Emoticons
  • 3 Profile Backgrounds
POINTS SHOP ITEMS
Head to the Steam Points Shop to get new God of War Ragnarök-themed items!

ANIMATED AVATARS + AVATAR FRAME

  • 14 Animated Avatars featuring your favorite characters including Kratos, Atreus, Mimir, and more!
  • Animated Avatar Frame with a frosty finish to give your profile a Fumbulwinter feel
ANIMATED BACKGROUNDS

4 Full and Mini Animated Backgrounds:
  • Kratos in the Midgardian cave
  • Sindri's house in the Realm Between Realms
  • The Crater in Vanaheim
  • Odin's office in Asgard
GAME PROFILE SET

A God of War Ragnarök: Valhalla-themed bundle:
  • Animated Avatar: Kratos Spartan Rage
  • Animated Avatar Frame: Valkyrie
  • Animated Background (Full + Mini): Doors of Valhalla
STEAM DECK STARTUP MOVIE
Kratos and Thor clash in the God of War Ragnarök Steam Deck Startup Movie!


ANIMATED STICKERS

5 animated stickers:
  • Kratos - Huh?
  • Atreus - Blush
  • Freya - Danger
  • Mimir - Laugh
  • Ratatoskr - Shock
Oct 2, 2024
Alnico Smithery - Pinapl
Letting you all zoom out was an incredibly bigger headache than it warrented, so you better enjoy it to the fullest! Note: zooming all the way out seems to reduce framerate slightly, unsure why.
Bugs eliminated, stuff added. here's the damage report:

Additions
  • Rehauled camera controls, including the ability to zoom out
  • Added new settings & a "continue" button to the menu
  • Info popups re-worked and lots of new ones added
  • New sounds added
  • New texture for below the mine
Changes
  • Tongs reworked to be better tongs than ever before
  • Metal & bits are now grabbable from inside the crucible if below a certain height (1/2 the crucible's depth)
  • Some existing sounds have been re-balanced or changed
  • Ore now dispenses from the refinery faster if it is smaller
  • Updated collision beneath the refinery
  • Opacity of edge-panning zone reduced
  • Tooltips now always show metal names
Fixes
  • Tooltips no longer appear if the setting isn't enabled
  • Cobwebs won't spawn on items if they have weird rotations
  • Fiddled with various code to try and improve performance

As we approach the early access release date, I am focusing on fixing any bugs and improving existing content. With this in mind however, as always any and all feedback is very appreciated.
Consider joining the discord community to keep up to date with the game's progress, thanks!
Din's Champion - Soldak Entertainment
This patch balances the early game so it is much more newbie friendly, tones down some traps & dangerous objects, fixes torches being destroyed, makes enemy NPCs much more reasonable, and fixes a bunch of minor issues.

0.803 change list:

  • decreased TrapChancePerBlock from 0.05 to 0.03
  • decreased StatusEffectLethalPoison HealthChangePercent from -0.2 to -0.1
  • fixed torches being destroyed by things
  • made area on top of windows that you can grab to move windows around a little larger so easier to grab
  • now client & server agree a little better on which block the player is mining
  • StatusEffectQuestCurse, StatusEffectQuestPlague, and StatusEffectQuestPlagueMutagen no longer debuff str/dex but instead physical damage, attack, and defense (wrestless)
  • added ReuseTimeNPC to skills so can control NPC restrictions different than players
  • increased ReuseTimeNPC for most skils on Renegade, Smuggler, Sorceress, Warlock, Archmage, Alchemist, BlackKnight, Fanatic, Necromancer, Druid, DeathKnight, and Reaver NPCs
  • now critical hits damage mult is phased in (1.1 at lvl 1, 1.5 at level 20) for monsters
  • changed EnhancementDeadlyAim to different enhancements for unique monsters below level 15
  • changed EnhancementBerserker to different enhancements for unique monsters below level 20
  • changed EnhancementThorns to different enhancements for unique monsters below level 20
  • changed EnhancementRegeneration to different enhancements for unique monsters below level 20
  • decreased chain type traps SpawnChance from 1.0 to 0.25
  • decreased BreakableBarrelMoreDangerous SpawnChance from 7500.0 to 1000.0
  • decreased BreakableBarrelMoreDangerous AddAdditionalChance from 0.75 to 0.5
  • decreased HazardWood Fire DamageResponseChance from 0.25 to 0.20
  • increased BreakableBarrelMoreDangerous & BreakableCrateMoreDangerous MinLevel from 5 to 10
  • increased BreakableEnergyVortex MinLevel from 5 to 15
  • now show tips on resurrection menu
  • decreased ObjectTriggerLeverBlast/ObjectTriggerSwitchBlast SpawnChance from 50.0 to 25.0
  • increased ObjectTriggerLeverBlast/ObjectTriggerSwitchBlast MinLevel from 8/10 to 10/15
  • increased ObjectTriggerSwitchRandom MinLevel from 1 to 10
  • increased MonsterCrystalBlue/MonsterCrystalYellow MinLevel from 5 to 10
  • increased MonsterCrystalRed/MonsterCrystalOrange MinLevel from 5 to 15
  • increased TrapGroundPoisonGas, TrapBallLightning, and TrapGroundCurse MinLevel from 5 to 8
  • increased TrapGroundPit, TrapGroundPitBig, and TrapGroundTeleporter MinLevel from 5 to 8
  • increased TrapGroundFireNova, TrapGroundIceStorm, TrapGroundMagicalExplosion, and TrapGroundEarthquake MinLevel from 5 to 12
  • increased TrapGroundFireNovaChain, TrapGroundIceStormChain, TrapGroundPoisonGasChain, TrapGroundSpawnAmbush, TrapGroundSpawnAmbushZombie, TrapGroundSpawnAmbushHidden MinLevel from 5 to 15
  • increased TrapGroundSpawnAmbushRanged and TrapGroundSpawnAmbushCoordinated MinLevel from 5 to 20
  • increased TrapGroundTeleporterLong MinLevel from 15 to 20
  • decreased EnhancementGargoyle StatMultMinDamage/StatMultMaxDamage from 4.0 to 1.0
  • increased EnhancementSavage3, EnhancementTeleporter3, and EnhancementHealer3 MinLevel from 1 to 10
  • increased EnhancementVampire3 MinLevel from 5 to 15
  • increased EnhancementSlayer MinLevel from 10 to 15
  • increased EnhancementWarrior & EnhancementDeadlyAim MinLevel from 1 to 15
  • increased EnhancementBerserker, EnhancementAncient3, EnhancementThorns, and EnhancementRegeneration1 MinLevel from 1 to 20
  • increased LevelModifierCrystalGreen, LevelModifierCrystalWhite, and LevelModifierMagic MinLevel to 5
  • increased LevelModifierHunt MinLevel to 6
  • increased WorldModifierCursed MinLevel to 8
  • increased WorldModifierHaunted, WorldModifierSpiders MinLevel to 9
  • increased LevelModifierTraps, WorldModifierDarkElves, LevelModifierTricksterRealm, WorldModifierFear, LevelModifierCrystalBlue, LevelModifierThorns, LevelModifierFrost, LevelModifierPoison, LevelModifierReptiles, LevelModifierFire, LevelModifierLightning, LevelModifierElements, LevelModifierMight, LevelModifierCrystals, LevelModifierMachines, and LevelModifierMind MinLevel to 10
  • increased WorldModifierFireHazard, WorldModifierElectricalHazard, and LevelModifierPlague MinLevel to 12
  • increased WorldModifierExplosionHazard, LevelModifierCrystalOrange, LevelModifierCrystalRed, LevelModifierWitch, LevelModifierSmuggler, LevelModifierPirate, LevelModifierWizard, LevelModifierThief, LevelModifierMercenary, LevelModifierFanatic, LevelModifierIllusion, LevelModifierDruid, LevelModifierBlood, LevelModifierDeath, LevelModifierDamned, LevelModifierCult, LevelModifierNecromancy, LevelModifierShadows, LevelModifierIllusions, and LevelModifierBattle MinLevel to 15
  • increased LevelModifierRage MinLevel to 17
  • increased WorldModifierMonsterTraps, WorldModifierTornados, WorldModifierPayingTraitors, LevelModifierExtreme, and LevelModifierAncient MinLevel to 20
  • turned off WorldModifierTrapsSurvive, WorldModifierAggressiveWorldSurvive, and WorldModifierObeliskDeathmatch
  • decreased SkillMonsterHorrorPoisonGas, SkillMonsterTrapPoisonCloud, and SkillZombieBroodPoisonCloud ReleaseGasAmount from 1500 to 750
  • increased BreakableMushroomExplosive MinLevel from 1 to 10
  • added AddAdditionalMinLevel to some of dangerous objects so they don't spawn in groups until higher levels
  • decreased ProjTrapFireExplosion, ProjRylorBombExplosion, and ProjExplodingGas Speed from 400.0 to 300.0
  • decreased ProjShatter and ProjCorpseExplosion Speed from 300.0 to 250.0
  • decreased ProjSharedIceStorm, ProjSharedPoisonGas, and ProjHellStorm StartDistance from 150.0 to 125.0
  • decreased ProjSharedGroundFire StartDistance from 100.0 to 75.0
  • decreased ProjMaelstrom StartDistance from 300.0 to 200.0
  • decreased ProjFrostNova, ProjShockWave, ProjPoisonNova, and ProjFireStrike Speed from 200.0 to 150.0
  • decreased SkillHolySymbol, SkillEarthquake, and SkillDeathRune MaxRange from 400.0 to 300.0
  • decreased SkillHolySymbol, SkillEarthquake, SkillDeathRune, SkillHellStorm, ProjShatter, SkillCorpseExplosion, SkillFrostNova, SkillChargedStrike, SkillShockWave, SkillFireStrike, and SkillFlametongue DiggingMult from 1.0 to 0.125
  • ProjSharedBallLightning and ProjSharedPoisonGas no longer does damage to blocks (direct targeting)
  • added a ReuseTime of 10.0 to SkillMonsterHorrorPoisonGas
  • increased fire tower shooting time from 1.0 to 3.0
  • decreased lightning tower damage mult from 1.0 to 0.5
  • totems and towers should no longer spawn too close to another of their exact type
  • rock clumps in deserts and swamps are now more likely be in a horizontal direction and longer in that direction
  • fixed a couple issues with the placing blocks overlapping checks (wrestless)
  • fixed client/server disagreeing slightly where player's mouth is for oxygen checks
  • fixed quick transfer being allowed to try to transfer NPC items
  • can no longer pickaxe dead bodies and get a chest :) (wrestless)
  • now if you upgrade a chest that has been named, the name carries over correctly (desophos)
  • flipped Jaggedthorn & Rapidstrike levels
  • changed Soulcarver enhancements
  • changed Ciglio's Cauldron bonus from 25% Mutation progress (not a thing in this game) to +10% combat experience (wrestless)
  • fixed highlighting items on ground saying left click instead of press E to pick up (desophos)
  • removed some food usage text from NPC focus text (BU4U Gaming)
  • added a good house sound
  • now properly get can only salvage items in bags message if try to salvage something on hotkey bar (deadbeef)
  • vendor paid to come to town option now works correctly (desophos)
  • now level modifiers use monster level of the zone they are on instead of min monster level of the entire area (technically makes them available sooner)
  • fixed immaculate ruby xvii effect/level (ulyssessword)
  • improved sounds when hitting trees (KevinC/Chopper Dave)
  • added "NOTE: Shield is currently not equipped, because holding a 2 handed item."
  • fixed town armory highlight mentioning old buy/sell default
  • should no longer be able to find 0 of a crafting item like Arcane Essence (deadbeef)
  • removed HungerMult from zombasite infections
  • removed HungerMult from several npc focus status effects (deadbeef)
  • improved death help topic a little - reworded some stuff & mention gate system
  • improved moonstone and onyx alpha
  • tweaked logo a little
  • fixed Jute Cloth Cap being full bright (shader not set up correctly) (deadbeef)
  • set incompatible better for Amusing/Joker/Funny/Entertaining & Boring/Dull/Humorless npc personalities (ulyssessword)
  • fixed missing SocketRequirementShield translation (ulyssessword)
  • fixed missing SocketRequirementProjectileClass translation (desophos)
  • now if player dies, pushes Base Gate help topic (along with the usual Death help topic)
  • added quick tip "While placing objects, you can rotate them with the left/right arrow keys."
  • added quick tip "If you've dropped any items on death, they will be marked on the world map."
  • added quick tip "Bosses can bring in reinforcements, so it might be a good idea to kill their allies first."
  • added quick tip "If something is in the way, modify the terrain to your advantage!"
  • fixed QuickTip31 not being in quick tips help topic
  • added quick tip "Get and solve quests by using your Lifestone."
  • added quick tip "Below ground is very dark, alway make sure to have enough light (usually torches)." (ArchV)
  • added quick tip "Wood platforms are very useful blocks since you can pass through them when you want to." (ArchV)
  • added quick tip "You can pick up many objects by using your pickaxe on them." (ArchV)
  • added quick tip "You can repair items at the Modification Table." (ArchV)
  • added quick tip "Usually salvaging your items at the Modification Table is better than selling them."
  • added quick tip "If needed, you can move your lifestone and gate with summon scrolls." (ArchV)
  • added quick tip "Click the small green/orange squares on your hotkey bar slots to toggle between immediate use mode and select mode." (ArchV)
  • added quick tip "Remember to put items in your hotbar! Items there won't drop on death and it gives you extra space in your bags." (Asp)
  • added quick tip "There is a quick item transfer hotkey (defaults to numpad enter)." (Etto)
  • added quick tip "There are stack all and loot all buttons in the chest UI that makes chests easier to work with."
  • added quick tip "If you can't find a quest target, you might be able to pay a fee in the quest menu to get better location info!" (Etto)
  • added quick tip "Be careful of loose solids, liquids, and gases. They can be very dangerous!"
  • added quick tip "Remember to keep upgrading to a better pickaxe!"
  • fixed Mithril, Adamantium, and Neutronium door names (ulyssessword)
  • fixed SoundNameNightStarted (was SoundNameNewNightStarted)
  • changed MinPlayerLevel to MinLevel in level and world modifiers to be more consistent with other things
风与鸟 - Wind and Bird - 梦境位面主0v0
《风与鸟》近期活动速递:
  • COMICUP 30参展(10.3~10.7)
  • 沈阳漫元领域独立游戏展参展(10.3~10.4)
COMICUP 30参展情报
  • 时间:10.4、10.6、10.7
  • 地点:杭州大会展中心
  • 摊位号:
    叁馆-叁B18-青色故事集摊位(10.4,作者本人在场)
    叁馆-创60-梦结界工作室摊位(10.6、10.7)

《风与鸟》将在COMICUP 30展会与大家线下见面!
风与鸟周边正在销售中~!游戏玩家来到线下还可领取无料方卡哦~
详情见下图↓

在COMICUP 30结束后,我们也将开始正式筹备周边的线上通贩!
欢迎各位前来游玩!

许愿铃工作室&梦结界工作室
2024.10.2
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