Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
Purchase and activate an Armory Pass to start earning Armory Credits
Make progress toward credits whenever you earn XP with an active Armory Pass
Redeem credits for items in the Armory
[ CHARMS ]
Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
Drag and drop Charms to precisely place them on the weapon of your choice. A weapon can have one charm attached at a time
Use a Charm Detachment to detach the Charm from a weapon. The Charm will return to your inventory and can be reused
Redeeming a Charm from the Armory grants three complimentary Charm Detachments. Additional Charm Detachments are available for purchase
[ INVENTORY & ITEMS ]
All items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7 day re-trade and re-market restriction
All stickers, patches, and charms available on Steam Community Market, in the Armory, or on friends' Steam Inventory web pages can now be previewed on your own inventory items
Removed ability to delete weapon cases from your inventory
Added sticker scrape level selector when applying new stickers to weapons
Added precise sticker wear level selector when scraping existing stickers on inventory weapons. Any applied stickers can only increase their sticker scrape level
Added a way to immediately remove existing stickers from inventory weapons in addition to sticker scraping
Added nametag module preview on the actual items when applying nametags
Fixed several cases where applying nametags or stickers would unequip the weapon from your loadout
Customizing a base weapon that's currently equipped will now auto-equip the newly customized version
[ ANIMATION ]
Improved character posing when on large slopes
Made feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
Pin/unpin IK logic now not affected by poor server ping times
Feet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored
Re-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
Changed ladder animations and behavior so characters heads are much more representative of where the player camera is, including characters now display crouch correctly when on ladders
Removed popping when crouching or uncrouching while jumped and reduced leaning on jump animations
Fixed character's pose popping when falling off a ledge
Fix for many cases where character's posing would subtly pop when traversing with slow moving weapons
[ GAMEPLAY ]
Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit
[ GRAPHICS ]
Added a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen
Fixed graphics artifacts for fire effect in the Advanced Video tab
[ AUDIO ]
Fixed a bug where UI sounds wouldn't position correctly when in-game
Fixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
Fixed an issue where ragdoll water splash sounds would erroneously play on alive players
Fixed a case where voice chat didn't work on community servers
Fixed a case where incoming voice chats would sometimes never close
[ NETWORKING ]
Added telemetry option to display graphs of network jitter and misdelivery
Changed how packet misdelivery is measured. Previously, if packets arrived out of order, this could be counted as misdelivery even if it was corrected and did not impact gameplay. Also, jitter was not considered, even though excessive jitter can disrupt smooth gameplay. The new measurement method will only count reordered packets as misdelivered if they impact gameplay. Furthermore, if network jitter exceeds a threshold where gameplay is affected, the packets are counted as misdelivered even if they are not dropped and arrive in order
[ MAPS ]
Ancient
Fixed some disappearing geometry
Fixed some cases where players could detect player movement through water from across the map
Fixed some pixel peeks
Fixed a case where player shadows could be seen through geometry
Adjusted some clipping for better player movement
Anubis
Fixed some missing collision
Nudged some geometry and clipping that were blocking grenade throws
Improved clipping on some floors for more predictable grenade throws
Fixed a pixel peek
Adjusted clipping in a few areas for better player movement
Dust2
Fixed some clipping at B site
Italy
Added to competitive matchmaking
Fixed bird animations
Mirage
Fixed some C4 stuck spots
Nuke
Fixed a pixel walk
Fixed some C4 stuck spots
Fixed some gaps in geometry where items could get lost
Fixed some disappearing geometry
Overpass
Adjusted some grenade clipping to prevent bad grenade bounces
[ WORKSHOP ]
Added optional 3rd layer to environment blend shader
Added biplanar mapping as an option for environment shaders
Added optional wetness layer, paintable in Hammer on environment materials with the feature enabled
Added color correction, roughness, and normal adjustments to foliage shader and static overlays
[ MISC ]
Removed support for command line options that were intended for development purposes only
We are thrilled to announce that after more than two years of hard work, The Monarch 1.0.0 is officially here! This release is packed with epic content, including 3 legendary units that will change the way you strategize and conquer your foes!
Berserk: A fearsome warrior with unparalleled strength and rage.
Shadow Priest: Master of dark magic, bringing unique support and control abilities to the battlefield.
Bullseye: The ultimate marksman, skilled in delivering deadly precision strikes.
But that's not all! We’ve added tons of new skills for you to explore, allowing for even more diverse and powerful playstyles. Plus, permanent upgrade features have been introduced to enhance your units and make your journey through the game even more exciting.
Additionally, we have worked tirelessly to squash tons of bugs and implement various quality-of-life improvements, ensuring a smoother, more enjoyable gaming experience.
We're Still Building!
Even though this is our 1.0.0 release, it’s just the beginning! We’re still hard at work adding new features, content, and improvements to make The Monarch even better. If you run into any bugs, have suggestions, or just want to chat, come say hi on our Discord page. We’d love to hear what you think and use your feedback to shape the future of the game!
Thank you for being part of our journey. We can’t wait to see how you will utilize these new features to become the ultimate Monarch!
Patch 1.09 slightly improves companions, especially Julia and Nadia.
More interactions are possible- from giving them more food or buying them candy, to improving relations with them by the way of giving them (some, and only once) books. It only offers more options, nothing existing was removed.
The Steam Deck Client Beta has been updated with the following changes:
General
Updated embedded Chromium build in Steam to 126.0.6478.183
Fixed games stored on an external drive still showing as available when the drive is removed.
Fixed some miscellaneous common crashes.
Make the enter action on the login password entry attempt to login rather than requiring navigation to the "submit" button.
Detecting and passing commands to an already running Steam client is significantly faster.
Improve compatibility for native titles that have not been reviewed yet by launching them in the same runtime environment as reviewed titles.
Game Recording
Added video previews to the Background Recording items in the media manager when hovering them with a mouse or focusing them in BPM.
Added video previews to the Background Recording items in the app details page's screenshot section when hovering them with a mouse or focusing them in BPM.
Added a setting to record microphone input alongside gameplay audio.
In per-game settings, add the ability to record a specified game indefinitely with no specified time limit.
Integrated the list of games where recording is disabled into the per-game settings.
Steam Input
Fixed crash occurring when querying community controller configurations in the configurator.
Note: This update was re-released October 3rd with the following additional change:
Fixed regression in beta that prevented game recording and remote play from using the GPU encoder.
I’m excited to share something special with you today—a before and after comparison video showcasing the brand-new lighting in For What Will Come: Reimagined!
Ever since I started remaking the game, one of the biggest improvements I wanted to work on has been the lighting system, along with many other things but that's a secret :) . It’s been completely overhauled to bring more depth, atmosphere, and immersion to every scene. From subtle shadows to the vibrant glow of light in key areas, these updates make the world feel more alive than ever before!
Check out the video below to see how far the visuals have come, and let me know what you think in the comments:
[Insert Video Link Here]
Merch Store
I've also launched the official merch store with limited-time offers on exclusive items! Grab your favorite designs while they last and show your support for For What Will Come. Once you’ve snagged your merch, be sure to post your pics in the #merch-bearers channel on Discord—I love seeing the community represent!
Use code SNEAKPEEK15 for 15% Off your order, limited to one per customer!
Letting you all zoom out was an incredibly bigger headache than it warrented, so you better enjoy it to the fullest! Note: zooming all the way out seems to reduce framerate slightly, unsure why. Bugs eliminated, stuff added. here's the damage report:
Additions
Rehauled camera controls, including the ability to zoom out
Added new settings & a "continue" button to the menu
Info popups re-worked and lots of new ones added
New sounds added
New texture for below the mine
Changes
Tongs reworked to be better tongs than ever before
Metal & bits are now grabbable from inside the crucible if below a certain height (1/2 the crucible's depth)
Some existing sounds have been re-balanced or changed
Ore now dispenses from the refinery faster if it is smaller
Updated collision beneath the refinery
Opacity of edge-panning zone reduced
Tooltips now always show metal names
Fixes
Tooltips no longer appear if the setting isn't enabled
Cobwebs won't spawn on items if they have weird rotations
Fiddled with various code to try and improve performance
As we approach the early access release date, I am focusing on fixing any bugs and improving existing content. With this in mind however, as always any and all feedback is very appreciated. Consider joining the discord community to keep up to date with the game's progress, thanks!
This patch balances the early game so it is much more newbie friendly, tones down some traps & dangerous objects, fixes torches being destroyed, makes enemy NPCs much more reasonable, and fixes a bunch of minor issues.
0.803 change list:
decreased TrapChancePerBlock from 0.05 to 0.03
decreased StatusEffectLethalPoison HealthChangePercent from -0.2 to -0.1
fixed torches being destroyed by things
made area on top of windows that you can grab to move windows around a little larger so easier to grab
now client & server agree a little better on which block the player is mining
StatusEffectQuestCurse, StatusEffectQuestPlague, and StatusEffectQuestPlagueMutagen no longer debuff str/dex but instead physical damage, attack, and defense (wrestless)
added ReuseTimeNPC to skills so can control NPC restrictions different than players
increased ReuseTimeNPC for most skils on Renegade, Smuggler, Sorceress, Warlock, Archmage, Alchemist, BlackKnight, Fanatic, Necromancer, Druid, DeathKnight, and Reaver NPCs
now critical hits damage mult is phased in (1.1 at lvl 1, 1.5 at level 20) for monsters
changed EnhancementDeadlyAim to different enhancements for unique monsters below level 15
changed EnhancementBerserker to different enhancements for unique monsters below level 20
changed EnhancementThorns to different enhancements for unique monsters below level 20
changed EnhancementRegeneration to different enhancements for unique monsters below level 20
decreased chain type traps SpawnChance from 1.0 to 0.25
decreased BreakableBarrelMoreDangerous SpawnChance from 7500.0 to 1000.0
decreased BreakableBarrelMoreDangerous AddAdditionalChance from 0.75 to 0.5
decreased HazardWood Fire DamageResponseChance from 0.25 to 0.20
increased BreakableBarrelMoreDangerous & BreakableCrateMoreDangerous MinLevel from 5 to 10
increased BreakableEnergyVortex MinLevel from 5 to 15
now show tips on resurrection menu
decreased ObjectTriggerLeverBlast/ObjectTriggerSwitchBlast SpawnChance from 50.0 to 25.0
increased ObjectTriggerLeverBlast/ObjectTriggerSwitchBlast MinLevel from 8/10 to 10/15
increased ObjectTriggerSwitchRandom MinLevel from 1 to 10
increased MonsterCrystalBlue/MonsterCrystalYellow MinLevel from 5 to 10
increased MonsterCrystalRed/MonsterCrystalOrange MinLevel from 5 to 15
increased TrapGroundPoisonGas, TrapBallLightning, and TrapGroundCurse MinLevel from 5 to 8
increased TrapGroundPit, TrapGroundPitBig, and TrapGroundTeleporter MinLevel from 5 to 8
increased TrapGroundFireNova, TrapGroundIceStorm, TrapGroundMagicalExplosion, and TrapGroundEarthquake MinLevel from 5 to 12
increased TrapGroundFireNovaChain, TrapGroundIceStormChain, TrapGroundPoisonGasChain, TrapGroundSpawnAmbush, TrapGroundSpawnAmbushZombie, TrapGroundSpawnAmbushHidden MinLevel from 5 to 15
increased TrapGroundSpawnAmbushRanged and TrapGroundSpawnAmbushCoordinated MinLevel from 5 to 20
increased TrapGroundTeleporterLong MinLevel from 15 to 20
decreased EnhancementGargoyle StatMultMinDamage/StatMultMaxDamage from 4.0 to 1.0
increased EnhancementSavage3, EnhancementTeleporter3, and EnhancementHealer3 MinLevel from 1 to 10
increased EnhancementVampire3 MinLevel from 5 to 15
increased EnhancementSlayer MinLevel from 10 to 15
increased EnhancementWarrior & EnhancementDeadlyAim MinLevel from 1 to 15
increased EnhancementBerserker, EnhancementAncient3, EnhancementThorns, and EnhancementRegeneration1 MinLevel from 1 to 20
increased LevelModifierCrystalGreen, LevelModifierCrystalWhite, and LevelModifierMagic MinLevel to 5
increased LevelModifierHunt MinLevel to 6
increased WorldModifierCursed MinLevel to 8
increased WorldModifierHaunted, WorldModifierSpiders MinLevel to 9
increased WorldModifierMonsterTraps, WorldModifierTornados, WorldModifierPayingTraitors, LevelModifierExtreme, and LevelModifierAncient MinLevel to 20
turned off WorldModifierTrapsSurvive, WorldModifierAggressiveWorldSurvive, and WorldModifierObeliskDeathmatch
decreased SkillMonsterHorrorPoisonGas, SkillMonsterTrapPoisonCloud, and SkillZombieBroodPoisonCloud ReleaseGasAmount from 1500 to 750
increased BreakableMushroomExplosive MinLevel from 1 to 10
added AddAdditionalMinLevel to some of dangerous objects so they don't spawn in groups until higher levels
decreased ProjTrapFireExplosion, ProjRylorBombExplosion, and ProjExplodingGas Speed from 400.0 to 300.0
decreased ProjShatter and ProjCorpseExplosion Speed from 300.0 to 250.0
decreased ProjSharedIceStorm, ProjSharedPoisonGas, and ProjHellStorm StartDistance from 150.0 to 125.0
decreased ProjSharedGroundFire StartDistance from 100.0 to 75.0
decreased ProjMaelstrom StartDistance from 300.0 to 200.0
decreased ProjFrostNova, ProjShockWave, ProjPoisonNova, and ProjFireStrike Speed from 200.0 to 150.0
decreased SkillHolySymbol, SkillEarthquake, and SkillDeathRune MaxRange from 400.0 to 300.0
decreased SkillHolySymbol, SkillEarthquake, SkillDeathRune, SkillHellStorm, ProjShatter, SkillCorpseExplosion, SkillFrostNova, SkillChargedStrike, SkillShockWave, SkillFireStrike, and SkillFlametongue DiggingMult from 1.0 to 0.125
ProjSharedBallLightning and ProjSharedPoisonGas no longer does damage to blocks (direct targeting)
added a ReuseTime of 10.0 to SkillMonsterHorrorPoisonGas
increased fire tower shooting time from 1.0 to 3.0
decreased lightning tower damage mult from 1.0 to 0.5
totems and towers should no longer spawn too close to another of their exact type
rock clumps in deserts and swamps are now more likely be in a horizontal direction and longer in that direction
fixed a couple issues with the placing blocks overlapping checks (wrestless)
fixed client/server disagreeing slightly where player's mouth is for oxygen checks
fixed quick transfer being allowed to try to transfer NPC items
can no longer pickaxe dead bodies and get a chest :) (wrestless)
now if you upgrade a chest that has been named, the name carries over correctly (desophos)
flipped Jaggedthorn & Rapidstrike levels
changed Soulcarver enhancements
changed Ciglio's Cauldron bonus from 25% Mutation progress (not a thing in this game) to +10% combat experience (wrestless)
fixed highlighting items on ground saying left click instead of press E to pick up (desophos)
removed some food usage text from NPC focus text (BU4U Gaming)
added a good house sound
now properly get can only salvage items in bags message if try to salvage something on hotkey bar (deadbeef)
vendor paid to come to town option now works correctly (desophos)
now level modifiers use monster level of the zone they are on instead of min monster level of the entire area (technically makes them available sooner)
fixed immaculate ruby xvii effect/level (ulyssessword)
improved sounds when hitting trees (KevinC/Chopper Dave)
added "NOTE: Shield is currently not equipped, because holding a 2 handed item."
fixed town armory highlight mentioning old buy/sell default
should no longer be able to find 0 of a crafting item like Arcane Essence (deadbeef)
removed HungerMult from zombasite infections
removed HungerMult from several npc focus status effects (deadbeef)
improved death help topic a little - reworded some stuff & mention gate system
improved moonstone and onyx alpha
tweaked logo a little
fixed Jute Cloth Cap being full bright (shader not set up correctly) (deadbeef)
set incompatible better for Amusing/Joker/Funny/Entertaining & Boring/Dull/Humorless npc personalities (ulyssessword)