Oct 2, 2024
Zoochosis - Clapperheads
Dear Zookeepers, We are working hard to improve the game as quickly as possible. With these efforts, we will deliver a better gaming experience to you in the near future. [b]Here are the bug fixes and patch notes for today: *! CONTAIN SPOILERS !*[/b] [b]Settings:[/b] - Added DirectX 11 support to improve game performance and stability. [b]Gameplay:[/b] [spoiler]- Fixed an issue where Paul didn’t warn Lily about the meat during a phone conversation. [spoiler] [spoiler] - Fixed the missing call from Doc after completing the second enclosure if Linda’s call was previously answered in the giraffe enclosure. [spoiler] [spoiler] - In one of the endings, fixed the problem where the Matriarch's hands were clipping through the door. [spoiler] [spoiler] - Fixed Sarah’s line being repeated during a phone conversation with her husband. [spoiler] [spoiler] - Fixed an issue in one of the endings where the ending wasn’t displayed when poison was injected into Sarah. [spoiler] [spoiler] - Fixed the problem of the giraffe monster’s head falling through the ground. [spoiler] [spoiler] - Fixed errors in one of the cutscenes involving Sarah’s twin sister. [spoiler] [spoiler] - Fixed Sarah’s animation, where she would move while sitting in a chair after the player took the mobile phone prematurely. [spoiler] [b]Game Mechanics:[/b] [spoiler] - Fixed the issue of parasites reappearing in dead bosses when returning to the station. [spoiler] - Fixed premature triggering of phone calls. [spoiler] [spoiler] - Fixed a bug where starting a new game would spawn the player outside the map, preventing the game from starting. [spoiler] [spoiler] - Resolved the issue preventing the collection of reagent bottles in the moose, giraffe, and penguin enclosures. [spoiler] [spoiler] - Fixed the freezing of the mutated zebra after eating an animal, as well as errors occurring when returning from the hub by train. [spoiler] [spoiler] - Fixed the incorrect behavior of poison in the vet station when creating items on top of it. [spoiler] [spoiler] - Fixed the possibility of killing a zebra with the moose mutation vaccine. [spoiler] [spoiler] - Fixed the issue where a mutated moose, tranquilized with two darts during the first phase, would kill an animal after the player returned to the train. [spoiler] [b]Interface:[/b] [spoiler] - Text errors at the vet station have been fixed: the availability of 3 vaccine doses is now displayed correctly. [spoiler] [img]{STEAM_CLAN_IMAGE}/44838105/a5d61b41dc758f6ef770c41a67e00ba37be13986.png[/img] Your Clapperheads team
High Fructose Playtest - cantero.chris
added new cherry monster, all weapons deal damage by type now
Our Secret: Price of Forbidden Wishes ❤️ - 17MOONKEYS
The dialogues and plot have been revised, and new continuation content has been added.
PARA♰BELLUM ~ 魔弹帕菈 - ChronoYuki
Howdy folks! we have a major update release on october 3rd, Here is the change: - Added outfit system. You can now change outfits before the run. - Added 30+ new perks, items and powerful Relics. Now the boss chest will drop relics and normal chest drop them with low propability. - Added BOSS Arena in the upper right corner of the church basement. You can challenge any bosses at will. - Some detail fixes, bugs, balance, performance, contracts, mechanics, blablabla. Have fun and have a nice trigger happy day!
Oct 2, 2024
Antumbra - Vile Shards - Vilehead 💀
I cannot currently go back to making games. But I had been invited to participate in this project below. I left my mark in there. You should be able to tell. Its the closest you get to a [i]"game from Vilehead"[/i] for now. If you still feel that itch for an antumbra game - go and check it out. There is a lot of me in this game. I wonder will you be able to tell which bits and pieces heh. Oh and if you would chose to purchase a copy - remember to leave a review. Regardless what would it be. https://store.steampowered.com/app/2291700
Our Secret: Price of Forbidden Wishes ❤️ - 17MOONKEYS
[h1]The dialogues and plot have been revised, and new continuation content has been added.[/h1]
Oct 2, 2024
Digital TableTops Player - tutor
Just fixed some bugs. There are still a few left, should have a new build up before the end of the week.
Master of Love - indiedjinn
Hi Everyone, We're so excited for you to join Jun-Ho on his quest for love! Will you meet Runa, Yuri, Hana, Rahee, or Yiso first? Please share any predictions and thoughts! Your support and feedback mean everything to us. – The Root3Games Team
Mechabellum - Krzysztof.B_PDX
Hello everyone, As you probably noticed, we just experienced a temporary server downtime. It was caused by a sudden traffic surge from an unknown source. A significant number of messages were sent to our servers, causing disconnecting issues for many players. To resolve the issue, we just did an emergency server maintenance. Apologies for not being able to communicate that in advance! Our engineers are working hard to find out the source of these traffic surges and are setting up measure to prevent these kinds of situations in the future. Thank you for your patience!
Age of Defense - Rurik
[img]{STEAM_CLAN_IMAGE}/27993120/4a02c2752b844f354c8c1009217c88f7aad8d993.jpg[/img] Hello there, After a short break following the game’s release, we're excited to bring you the next update. We've received a lot of feedback, and we appreciate every bit of it—thank you! One of the biggest additions in this update is the encyclopedia. It contains detailed information on all the enemies in the game. As you encounter new enemies, their icons will unlock in the encyclopedia, allowing you to access their stats and details. Take a look at the screenshot to see just how much content the game offers! We've also added two new buttons for Game Difficulty and Game Mode. These let you view how enemies' stats change depending on the selected mode. Enjoy the update, and keep the feedback coming! [img]{STEAM_CLAN_IMAGE}/27993120/5be2778bba7bb7ec68bb4bfc1ca66f36dd7bd283.gif[/img] We've also introduced a new button in the game, which works like a pause button, but instead of fully stopping the action, it slows the game speed to 0.1x. This gives you time to examine the stats of new monsters and plan your strategy. While in this slow-motion mode, building and casting are disabled to maintain balance. We hope this feature enhances your gameplay experience! Additionally, our artist has completed work on the remaining sounds. In the next update, we'll be adding these final sounds, including boss sounds, magic effects, and menu audio. Enjoy, and stay tuned for more! [img]{STEAM_CLAN_IMAGE}/27993120/e27cd9c4b9d58cf4aa7f67cdebdc1c7277798116.gif[/img] [h2]Bug Fixes[/h2] [list] [*]The issue with music cutting out endlessly should be resolved—at least we hope! If you encounter this bug again, please let us know. [*]Improved game performance on screens with resolutions other than 1920x1080. [*]For first-time players with non-HD screen resolutions, the game will now start in windowed mode by default. [*]The bug with the Giant's ability (Stone Barricade) not functioning properly should now be fixed. [*]The key combination for resetting progress should work correctly now. [/list] [h2]Play with us,[/h2] [img]{STEAM_CLAN_IMAGE}/27993120/9dfa72d9a9bf722340ea74f8c04b50c6448c18b0.png[/img]
...