Do you know that feeling when you insert stones, but they just don't want to be placed? And if there are as many as six slots in a thing, then the whole process can be quite unnerving!
But not today!
Only today the rate is valid for you: ✨x1.5 to the chance of successfully inserting stones
Hurry up, stock up on the necessary selectors, grab fortification crystals for greater reliability and bolder into battle! This time you will definitely get lucky!
Matchmaking: Solo matchmaking time will not exceed 3 minutes (previously, if 2 people were queuing, it would not exceed 3 minutes. Now it is changed to no more than 3 minutes even if there is only 1 person on the server. As of now, the single-row mode will not exceed 3 minutes in any situation)
The numerical strength of monsters in normal difficulty maps is reduced
Store items are refreshed immediately when the server is opened, and the refresh time of some stores is shortened from 3 days to 1 day
Fix the problem of not being able to send chat messages after returning to the lobby after a game
FourFox Interactive is bringing Match & Mastery to PAX Australia this October! Get ready to dive into a thrilling combination of match-3 puzzles and turn-based tactical gameplay.
Come by the New Zealand Center of Digital Excellence booth (#1140) for an exclusive hands-on experience with the game, and be among the first to see our latest updates! We’ll be gathering valuable feedback from players like you to help us fine-tune Match & Mastery as we prepare for release.
Don’t miss this opportunity to meet the FourFox Interactive team, try out the demo, and see what else is coming out of New Zealand's indie gaming scene. We can’t wait to hear what you think!
About Match & Mastery!
At Chroma Academy... Learn a craft. Harness magic. Discover your true calling. And maybe, save the world.
Join the next generation of young wizards as they clean-up and combat hazardous environments and enemies, to restore balance in a land corrupted by poisonous fallout from an ancient magical battle between two feuding sorceress sisters.
Match-3 Gameplay Directly Impacts Your Tactical Strategy!
Your match-3 combos determine your movement range, and your match-3 score dictates the damage you can inflict.
Procedurally Generated Maps and Rooms.
No two runs are ever the same, offering a fresh experience with different rooms, enemies, and layouts each time you play.
Item Based Character Builds.
Create new character builds in every run by collecting various items that can significantly alter your character's progression and playstyle throughout the game.
The V1.4 Free Update and Love Chronicles DLC are coming to Steam on October 8!
Expect exciting new side quests, romance, and added story content!
Free Update Highlights: Unlock brand-new post-marriage quests for Justice, Owen, Grace, Qi, Logan, Amirah, Fang, Mi-an, Nia, and Unsuur after you tie the knot! These quests will add even more depth to your relationships in Sandrock.
New content in the free update includes:
Added a post-marriage quest for each of the following characters: Justice, Owen, Grace, Qi, Logan, Amirah, Fang, Mi-an, Nia, and Unsuur, which can be triggered after marriage.
Added a new romance quest for Owen, available for players whose relationship with him has reached boyfriend/girlfriend status or higher
Added a follow-up quest related to Miguel, which can only be triggered after completing his main storyline quests.
Added a Kickstarter backer-designed quest, available once your relationship with Qi and Hugo reaches friend level or higher, and after completing the quest "Paradise Lost and Found
Added two Kickstarter backer designed monsters from the crowdfunding campaign.
Added a bus system that will start running from Portia once the tunnel connecting Portia is completed.
Added new floor decorations, which can be purchased at the Construction Junction Shop
Added a feature in home editing mode that lets you place multiple pieces of furniture at once by holding down a button.
Added a retrieval mode in home editing that allows you to quickly collect furniture.
Added an option to toggle the carrying interaction, which can be turned on or off in the selection settings of home editing mode.
Love Chronicles DLC: Experience more romance with new side quests for Mi-an, Nia, Fang, and Logan, along with two additional Chronicles quests. This DLC also includes new voice recordings and interactive content for deeper connections with your favorite NPCs.
On another note, the 3rd My Time game, My Time at Evershine, is now live on Kickstarter and has already reached $1.3M! When we hit $500K, we unlocked a stretch goal that lets backers vote for Portia and Sandrock NPCs to join Evershine. Keep an eye out for details soon. In the meantime, be sure to follow our Kickstarter so you’re ready when it’s time to vote!
P.S. Our collaboration event with Party Animals for the special skins will end after the V1.4 update goes live. If you still want the Pensky skins, make sure to grab them before time runs out!
✨Dear Travelers, The Celestial Alternate Summons II is now on!
During the event, Travelers can choose one Legendary Hero as their blessed target. If summoned heroes are not the blessed one, the probability of getting the blessed hero increases progressively to 2/4/10/20 times the initial rate, up to a maximum of 20 times. Once the blessed hero is obtained, the probability resets to the initial rate.
🌠 Ready to summon in this extraordinary pool and secure your Legendary Hero? Get a blessing to increase the probability of summoning the corresponding Legendary Hero!
A traveling Architect has arrived in our town today, helping the citizens of Singoru deal with the aftermath of the disaster. Hurry up and use his services, because he will be staying for a long time!
Until October 1, 12:00 UTC you will be able to buy in the Bank in the “Recommended” section rare sets of the Architect at an incredibly attractive discount of up to 95% !
Important! Restart the game for the changes to take effect!
To mark the 20th anniversary of Ryzom, the Event team invites you to experience a new version of the Exodus between Pyr and the Oasis of the Kamis.
Join us at Pyr's main entrance in the Burning Desert!
Karavan agent: Alert! The simulation is malfunctioning! Karavan engineer: Confirmed! The temporal matrix is getting out of sync! Karavan leader: Remodulate the polaronic harmonics! Karavan engineer: I'm trying! But there are external disturbances! The matrix is moving. It's currently located in the homin fyros desert! Karavan leader: How far out of sync is it? Karavan engineer: Readings fluctuate, but I'd say at least 70 Jena years! Kitins are pouring in from everywhere! Karavan leader: We must prevent genocide! Send a ship immediately!
New setting: Stricter fog of war. Fog of war will only be removed around victory points and units, nowhere else (basically not removing the fog of war inside territory you control entirely, just around the victory points).
Partisans to the CCP.
CHANGED
Multiplayer compatibility version.
AI waiting time system reworked from the ground up, now I have much more control as to how to make it wait for camera when it plays, and as a result, it now plays faster and no longer waits for nothing.
As a result of the above change, the AI playing speed has been increased by about 50%, so this is -50% waiting time for you :) (When Fast AI setting is ON).
Retreat no longer is only on neighbouring hexes. A unit will now be able to retreat as far as it can actually move.
Few units graphics.
Europe '39 balance improved.
AI recon planes will try to avoid each other now in order to prevent scouting the same area, they will split more.
Units that cannot retreat due to allies blocking neighbour hexes will no longer surrender but have a penalty applied to it on the next turn: no attack possible.
FIXED
Supportive fire from AT units did not trigger when enemy tanks were supposed to trigger it.
AI waiting time when playing. Sometimes, it could be waiting when it should not have been (when Fast AI was ON for example, resulting in MINUTES wasted as waiting time).
Potentially fixed for good unit overlapping bug (?).
One tile sync issue during real time MP (when transferring ownership of a tile).
Supportive fire removing FoW in real time MP but not showing the unit providing it.
AA not firing when bombers bombing ground targets nearby when the optional setting 'No AA support during air fight' was ON.
AI was not performing Op. Husky / Op, Overlord on Europe standalone scenarios.
Vichy France capitulation issues on Europe '39.
Croatia state territory generation issues on Europe '39.
AI could get in landing crafts in harbours but not move anywhere.
AI USSR not invading Iran in august '41 on Europe standalone scenarios.
Units with 'can attack ships' flag could not attack landing crafts (ground units that is, not ships).
AT units would provide supportive fire against regular infantry.
Units in landing crafts could not deal damage to units on land.