Rubedo: The Occult Dawn - albert.nemec2457
Target Experience
Remember the feeling you had, when playing a board or a card game, where you diligently hoarded just the right cards for several turns of apparent inaction, just to reach the point of "Now, let me end the game in a single turn, using my 7 cards, 6 power-ups, 3 enchantments, 4 mana resets, 2 cooldown resets and 12 action repeats"?

While this may be a friendship-ending manouver in a multiplayer setting, commiting such hate crime against an NPC is completely guilt-free. That's what we're going for here.

The Mechanic
Each turn, you will create a unique combinations of available symbols in order to produce a new sigil. You can understand a Sigil as a "card in a card game" with specific abilities and costs.

Most spells in Rubedo are not an instant 1-turn effect. Instead, you'll often apply a buff, debuff or delayed damage which occur over multiple turns.

This gives way for combos as you can cast a spell, which you enhance in following turns.

Have a look at one of such combos "Orgy of the Unwilling Shadows" in the following recording.



Inspiration
The experience of combinations, experiments, timing and preparation would be poorly carried on the tips of wooden wands, or bare -fireball projecting- hands. The tradition of Sigil making is one of the oldest ones in historical magicial traditions.

See: Sigil Magic to learn more about the 72 Sigils of Solomon used to compell demonic forces to cooperation, or about Chaos magic - an art of converting common human language into change of reality.


Improvements
As this combat system is somewhat novel, I do not expect it to be perfect on the first go. Therefore, the combat system will be a subject of many playtests. If you'd like to cooperate on making this combat system as good as it can be, don't hestitate to sign-up for Beta Testing!

Symphonia - Mamas_Johnny


Musical greetings, dear friends!

Since Razer officially announced and released a variety of Sensa HD Haptics peripherals to the market whilst RazerCon a minute ago and announced a number of supporting games as well, we are finally able to talk about it:

Symphonia will be one of the early games in 2024 supporting Sensa HD Haptics feedback through Razer's HD Haptic gaming cushion Razer Freyja and the brand-new wireless flagship headset Razer Kraken V4 Pro.

https://www.youtube.com/watch?v=U3curTeOi6E

So, if you want to delve even deeper into the musical realm of Symphonia and literally feel the power of music, you'll have the chance to do so! Symphonia will also support the Chroma RGB lighting ecosystem to further expand the games strong and colorful atmosphere even further beyond the limits of your monitor.

We are big fans of strengthening the immersion of video games and making it possible to experience games with as many senses as possible! We will soon provide you with more information about the game and, of course, about Sensa HD Haptics' support. Promise!

Enjoy the rest of your weekend and talk to you again really soon!
Sunny Peak


https://store.steampowered.com/app/1865960/Symphonia/
The Coma 2B: Catacomb - Mamas_Johnny


Greetings, dear Ghost Vigilantes!

Since Razer officially announced and released a variety of Sensa HD Haptics peripherals to the market whilst RazerCon a minute ago and announced a number of supporting games as well, we are finally able to talk about it:

The Coma 2B: Catacomb will be one of the early games in 2024 supporting Sensa HD Haptics feedback through Razer's HD Haptic gaming cushion Razer Freyja and the brand-new wireless flagship headset Razer Kraken V4 Pro.

https://www.youtube.com/watch?v=U3curTeOi6E

So, if you want to dive even deeper into the dark mirror dimension of The Coma 2B: Catacomb and literally feel the scary footsteps of Dark Song coming closer or Youngho shacking in fear, you'll have the chance to do so! The Coma 2B: Catacomb will also support the Chroma RGB lighting ecosystem to further expand the games creepy mood even further beyond the limits of your monitor.

We are big fans of strengthening the immersion of video games and making it possible to experience the games with as many senses as possible! We will soon provide you with more information about the game and, of course, about Sensa HD Haptics' support. Promise!

Enjoy the rest of your weekend and talk to you again really soon!
Minho & Dvora Studio


https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
Screw Drivers - Mamas_Johnny


Greetings, drivers and tinkerers!

Since Razer officially announced and released a variety of Sensa HD Haptics peripherals to the market whilst RazerCon a minute ago and announced a number of supporting games as well, we are finally able to talk about it:

Screw Drivers will be one of the early games in 2024 supporting Sensa HD Haptics feedback through Razer's HD Haptic gaming cushion Razer Freyja and the brand-new wireless flagship headset Razer Kraken V4 Pro!

https://www.youtube.com/watch?v=U3curTeOi6E

So, if you literally want to feel the various engine speeds, crashes that break down your vehicle, or different surfaces like smooth asphalt or rough gravel, you'll have the chance to do so! Screw Drivers will also support the Chroma RGB lighting ecosystem to further expand the game even further beyond the limits of your monitor.

We are big fans of strengthening the immersion of video games and making it possible to experience games with as many senses as possible! We will soon provide you with more information about the Sensa HD Haptics support. Promise!

Enjoy the rest of your weekend and talk to you again really soon!
Creactstudios


https://store.steampowered.com/app/1279510/Screw_Drivers/
An Eternity Gone By - marz
Hello, everyone! It's been an exciting year and we've thrilled to announce that:

The Steam demo for An Eternity Gone By is NOW LIVE! ๐Ÿ˜ค๐ŸŽ‰

Working on this game has been a work of passion that has endured nearly two years now. We have been incorporating player feedback through itch.io for months beforehand but we are now ready to present ourselves to a greater audience to reach you. We sincerely hope you have fun playing our game. Thank you!


The story follows Mirai (ๆœชๆฅ), a precocious yet mischievous girl who lives in Starblast Village as she convinces her timid best friend Kako (้ŽๅŽป) to see the stars at the Tricennial Shooting Star Festival. ๐ŸŒ 

It's a comical misnomer: every 30 years, everyone at the village stays home because the time-demon Gendai (็พไปฃ) ravages the space-time continuum in unpredictable ways. As they sneak out, they have an unlucky encounter with Gendai... Mirai has to go on an adventure to fight back and save Kako from the time distortion the demon creates and ensnares all of them within. ๐Ÿ’ฅ

Everything is a weapon! โš”๏ธ Although her powers start out undeveloped, our heroine can use telekinesis to pull just about anything. Good thing too, since she only has so much time to work with. โŒ›



If you enjoy the demo, please consider adding An Eternity Gone By to your Steam wishlistโ€”it really helps us out. And to those who have already done so, THANK YOU! Your support means the world to us.๐ŸŒŽ

We hope you love the demo, and weโ€™re excited to hear your feedback! Join us on Discord and share your thoughts with us directly. Letโ€™s make this game even better, together! It is the best place to engage with the community, as well as receive news about An Eternity Gone By.

Our Socials

We hope that you're look forward to playing An Eternity Gone By and we will be posting more updates on the development of the game here as we go along!

Cheers,
The Trashfire Games Team ๐Ÿ’–
Pirates VR: Jolly Roger - chechevichka25
Yoo-hoo-hoo-hoo! Pirates,

Another busy week is behind us. How are you feeling? I hope you are not too tired after the work week and are feeling well.

Remember that sometimes it is good for you to rest. And I hope that when Pirates VR: Jolly Roger is released, it will serve as an opportunity for you to distract yourself and have fun :)

Speaking of which:
Advancing further on the initial location โ€œIslandโ€, we can meet not standard situations, which at first glance are random, but maybe randomness is not random? Hmm

What if... Oh, no! Although, uh



A few pics from the scene (haha):









Good thing no one was downstairs. He would've been in trouble. Wouldn't he? ;)

The work doesn't stand still, our team works hard, but it takes time and patience.
By the way, a few words about what they are working on now:
- in fact, we're well on our way to writing dialog.
- In addition, some of the final locations are in the active stages of completion. Oh, that's promising.
- but we're not forgetting the achievements.

there has been significant progress in all three areas. Perhaps next week I'll ask them for something interesting for you from what is currently simmering on. we'll see =)

also we will probably announce some very important step for us very soon.

See you in the new issue ;) it will be very soon

https://store.steampowered.com/app/1443620/Pirates_VR_Jolly_Roger/

Best Wishes,
Split Light Studio
Deducto 2 - Red Fox Studios
Parkour Mode
Parkour is getting an upgrade! Beyond the existing lobby maps, weโ€™re excited to introduce a dedicated Parkour Mode. Docks is our first map for this new mode and it features our new modifiers system.
Learn more HERE.


Abilities
Abilities are powers that can be enabled by the host, adding extra layers of strategy to all the roles.

Meeting Admin
Take charge of the meetings! This ability allows you to silence one player for the remainder of the meeting.

Locksmith
Lock doors for 25 seconds, opening strategic moves for both Imposters and Co-workers. Locksmiths can also unlock these doors.

Identity Thief
Disguise yourself as another player for 25 seconds. Both players are silenced during this time.
Identity theft is not a joke, Jim! - Dwight

The Court
Take a break and shoot some hoops between rounds!


Jester Role
The Jester has arrived! Trick your way to victory by getting voted out to win the game.


New Cosmetics
Many more exciting cosmetics to unlock!


Parkour Points
Introducing a new cosmetic currency earned by playing parkour. Use your points to unlock exclusive items that can't be obtained any other way. Have fun collecting!

Silly Slots
Try your luck with the Silly Slots, a cosmetic slot machine where you can hit it big or waste your D-Bucks!


???


Full Translations & Partial Controller Support
Enjoy the game with complete translations, now including Indonesian!


Changelist
Features:
- Added Jester role
- Added Abilities: Locksmith, Meeting Admin, and Identity Thief
- Added new Parkour gamemode
- Added Docks parkour map
- Added parkour Checkpoint, Mystery Item, and Hazards modifiers
- Added ability for host to end Parkour Mode matches
- Added new desk cosmetics
- Added new character cosmetics
- Added "Silly Slots" cosmetic slot machine
- Added basketball court "The Court" in the lobby
- Added score tracking to "The Pit"
- Added dedicated weapon inventory slot available to specific roles
- Removed 1 general inventory slot
- Added auto-complete tasks for ghosts
- Added Parkour Points currency used for unlocking cosmetics
- Added option to "Reset" while running parkour
- Added Indonesian translations
- Added full in-game text translations
- Added a new secret location
- Added interactable doors on Construction and Courthouse map
- Added a 10-second countdown sound effect to meetings
- Added Toggle setting for push-to-talk


Improvements:
- Moved player list to in-game menu
- Changed "Open Map" default binding to Tab
- Lobby codes are no longer case-sensitive
- Added ability to preview cosmetics between purchasing and equipping
- Vote-to-kick now shows who started the vote
- Construction map max player count increased to 16
- Added vents to Casino map
- Made layout changes to Casino map
- Hugely increased the likelihood of winning "Lucky Spin" on Casino
- Changed role assignment randomization
- Fixed Supervisor role not functioning in meetings
- Upgraded porta-potties
Sep 28, 2024
Deadville - altair.games.llc
- Updated the map to show the player location using an arrow
Sep 28, 2024
Tomomon: Legacy of Light - Gia Gia
Hey guys, we just released an update to fix some bugs and issues:

- Fixed an issue that caused equipment/gear lost with the selected Tomomon while doing Fusion/Star Up/Spirit Up.
- Fixed an issue that stop player to access the Build Menu in Build Mode with Controller.
- Fixed an issue that show "Data" on not captured wild Tomomon.
- Increase respawn time to 5s after battles.
- Player's Exp now can increase normally after leveling up.
- Fixed skill scroll shop's "in bag" display.
- Fixed some skills information.

Changes:
- Rare evolution items and boosters now are retained after Refated.
- Added Flarestorm to the gachapon.
- Added Double/Triple/Quadra Strikes to the combo gachapon with better rate.
- Added Exodian form to the Legendary/Ancient Fusion.

Thanks you so much for all the supporting. We will keep updating game and adding features to make it more interesting to play!
Gunstorm II - Cornutopia
Radioactive, Yinyang, and a scatter of SFXEngine DLC are on on sale this week for a special Septoberfest Sale. Radioactive and Yinyang have 25% off, with discounts on SFXEngine Delay, Amplitude, Sample, AND the Modulator Pack DLC.

Find Radioactive and Yinyang here:
https://store.steampowered.com/app/1019370/Radioactive/
https://store.steampowered.com/app/1043450/Yinyang/

And SFXEngine (and follow the DLC links!) here:
https://store.steampowered.com/app/2438590/SFXEngine/

Enjoy playing,

Mark
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