On gameplay, we have several additions and changes in the offing:UI Overhaul and Quality of Life Enhancements
We’ve also added a sortable ledger of all your faction incomes and costs, a list of accumulated modifiers, and tracking of important nation values over time that will appear in tooltips.
Some of the other changes are more subtle – an extra icon or bit of emphasis somewhere – but we’re putting these visual cues in to make it easier to absorb important information at a glance.
Our job won’t be finished with this UI update; we’ve got a long list of quality-of-life improvements we want to implement once this big overhaul is done.
Orbital Fighter Craft for Earth FactionsEarth nations will be able to build and field orbital fighter craft. The executive faction in the nation will be able to spend boost to launch these into Earth interface orbits to take part in combat.
These are small, aerodynamic craft that will be less capable than a gunship built in orbit, but human factions will be able to use them to challenge for orbital dominance.
We’re also continuing our work on the AI, with a particular focus on getting the human factions to build more ships and challenge each other in space. It’s been our intent that the earliest space war be human versus human, we’re getting closer to making that happen.Refined National Priorities for Greater ControlNational priorities have changed quite a bit.
In addition to the new priority allowing the building of orbital fighters, we have broken out the new priorities of Environment, Government, and Oppression, splitting out relevant effects that were previously stacked with the military Welfare, Knowledge, and Military priorities.
This gives you more precise control over your nations’ development and makes things like highly educated autocracies a little easier to build. Sufficient use of the Economy priority can now develop new Core Economic and Resource regions, and the Welfare priority can now remove a region’s colony status.Hostile Takeover Mission: Targeting Individual OrganizationsThe Hostile Takeover mission now targets individual orgs, instead of councilors.
The difficulty of the mission will scale with the capability of the org as well as the councilor it is assigned to, so it will be quite a bit easier to peel off one-star commercial orgs and harder to grab that +7 Administration company you covet.New Alien Threat: Titan and Lancer-Class HullsThe aliens will now field heavy and deadly Titan and Lancer-class hulls.