Fall is almost here, and we can't wait. For several members of the team, this is their favorite time of the year - Halloween decorations are already starting to go up! Speaking of, we hope everyone is already coming up with ideas for cool Terraria pumpkin carvings, costumes, and art because we always love to see them. In the meantime, the teams remain hard at work on adding/tweaking/fixing content for Terraria 1.4.5. The finish line is starting to take shape, though we admittedly do have a couple of decent-sized ideas we want to discuss internally and decide if we should take those on before we can say for certain. How's that for vague? All that said, we are pretty excited for what is in Terraria 1.4.5 already, what we know is still to be added, and what may or may not be yet to come. Just a little while longer...
All that said, let's see what's going on in the world of Terraria...
PC - RE-LOGIC
TERRARIA - WHITTLING DOWN THE FINAL LISTS
As we mentioned in the opening of the State of the Game, the team has the final list in-hand - as well as a few possible additional things that we might include, which we will decide in the next couple of weeks - and is hard at work with getting all of that content together. Terraria 1.4.5 has turned into quite an update, far exceeding our initial intent to "just do the Dead Cells content". We know the update process has been longer than usual (or anyone expected), but the end is in sight and we hope that it will not be too much longer before we can get and give a sense for timing.
We had a few spoilers in mind for this month, but none of them really felt right and/or are things we may not want to spoil at all before the update drops. So, that being the case, no spoilers from the PC side this month, I'm afraid. Of course, it is always a good time to look back on the tons of spoilers given for this update thus far - even we were floored by what all has been shared so far!
Oh, and if you haven't checked out Core Keeper yet, you should - the team at Pugstorm are good people and they have created a pretty fun game!
STEAM WORKSHOP NEWS
Click the banner above to check out the Terraria Workshop!
Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.
WHAT ELSE IS GOING ON?
Working the list, preparing to discuss those "possible extra additions"...
TMODLOADER NEWS - TML TEAM
Hello everyone!
The tModLoader team and our amazing community of contributors continues to improve tModLoader. On October 1st the monthly update release of tModLoader will go live. Once again this month's release contains many improvements to the user experience, some gameplay bug fixes, as well as new features with examples and documentation for mod makers.
One major contribution we'd like to highlight this month is work by alueck that enables Max and Linux users to contribute directly to tModLoader. If you are a Mac or Linux user and have been wanting to contribute a new feature to tModLoader, it should now be possible and we are willing to help on Discord if you run into any roadblocks.
Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.
As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.
TMODLOADER STEAM WORKSHOP
The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
WHAT'S NEXT FOR TML?
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.
As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)
PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS
Alongside keeping pace with the Re-Logic PC team in regards to adding all of the content and changes coming with Terraria 1.4.5, the DR Studios team has spent a considerable amount of time thinking of ways to evolve and improve the experience on console and mobile. One such area of focus has been around the issue of the screen feeling cluttered - especially on devices with smaller screens - due to the number of control buttons that are needed to enable a fully-operational control scheme for Terraria. We have brainstormed a lot of ways to tackle this issue, and we feel like we have landed on a pretty good new option for players - Radial Buttons!
These new radial buttons that let you combine up to 4 different actions into one button. Our main goal with them is to help cut down on clutter, as well as to better associate related actions in defaults (for example, combining potions + cursor options together in their own radial buttons). These support quick swipe gestures if you want to instantly use something, and are fully customizable by the player.
These will eventually be accompanied by a new default scheme, but there is a lot of discussion and iteration that needs to happen before we can show that to you.
We hope this will give players that find the screen to be a bit crowded on mobile a new way to play!
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Until next time, Console & Mobile friends - thanks for all of your love and support!
COMMUNITY
 Greetings Terrarians!
Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!
TERRARIA COMMUNITY FORUMS TURNS 10 - CELEBRATE WITH US!
The celebration surrounding the 10 year anniversary of the Terraria Community Forums is in full swing, and you are not going to want to miss it! Voting is almost finished for the TCF Tenth Anniversary Contest - today is the last day, so get your votes in now via the link below!
But wait... there's more! Check out yet another contest, a chance to share your favorite stories, a call for new emotes... and even a top secret Terraria spoiler hidden somewhere on TCF! Check out all of the details below!
The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).
Hello Terrarians! Chris here, lead developer at Paper Fort Games. The last month has flown by at Paper Fort Games HQ thanks to ongoing game development, playtesting, art production and convention preparation. In this month’s designer diary, I’ll be sharing development news, playmat and Developer Set art, videos of our latest Boss miniature prototypes and a look at how we’ve recently been using lasers as part of the design process.
If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...
PLAYMAT ART In my last design diary, I shared George’s detailed black and white sketches of the Terrarian vs Wall of Flesh art piece that will be featured on the full-art side of the game’s playmat. He’s been hard at work bringing that scene to life and we’re very excited to reveal the full-colour art below!
Here’s the process from first sketch to final art:
We’ve also been updating the other side of the playmat; the one that helps you to set up the game. It features pre-printed starting biome tiles and spaces for NPCs, objectives and more. As you’ll be building your world on this side of the mat, we’ve opted to keep it relatively simple, so it doesn't detract from important gameplay information:
We can’t wait to see a physical version of this playmat; a sample is being produced right now and we're hoping to have it at our booth during Essen Spiel (more about that below), so swing by to see it if you’re there!
--- BOSS MINIATURES The latest prototypes of our boss miniatures recently arrived at the office; in the video below, you can see examples of the key system that allows boss parts to be removed/ swapped out during boss battles.
King Slime isn’t quite there yet; the transparent material looks pretty good but his key system needs further improvement. Also, the minis in this video are just spray painted; these won’t be their final colours as they will be cast in specific colour-matched plastics we have chosen for each boss.
The great thing about high-quality 3D printing is that we can try these models out, make changes and make sure they work before committing to making the final casting moulds.
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GAME DEVELOPMENT (AND LASERS!) Here are some of the game’s features we’ve been focusing on this month:
Addition of a ‘threat’ track to speed up the game, incentivise Boss engagement and pave the way for threat level-dependent behaviour/ events in future expansions.
Enhancements to the player board layout and shape.
Implementation of an enemy retaliation mechanism.
Addition of low-level consumables cards available to buy from the merchant NPC.
Simplification of NPC spawning criteria.
Improvement of the deluxe bestiary/ crafting menu layout for quicker, easier lookup.
Most of the changes above are mechanism-based, but some (like changes to the player board and the bestiary/ crafting menu) are physical. Previously we relied on manufacturers sending updated punchboard components, but Chris has recently been learning how to use an industrial laser cutter to make our own prototype punchboard components. No more cutting things out by hand or waiting for updated components to be shipped to us; we can now make a change, try it out and adjust as necessary within a very short timeframe. It’s a game-changer!
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Playmat Sketches One of the add-ons available with Terraria: The Board Game is the giant world playmat. One side features the game’s UI and provides a surface on which to build your world. The other will feature a full-art Terrarian vs. Wall of Flesh scene; below are George’s black + white work-in progress sketches of the showdown art. We can’t wait to share the full-colour art piece; the mat will be perfect as a desk mat or for playing other card games.
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DEVELOPER SETS George recently finished all of the Developer vanity sets for the game; here they are in all their painted glory! We’d like to say a huge thank you to the Re-Logic team for letting us include them, and for the developers’ feedback on their sets.
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MEET US AT ESSEN SPIEL! From October 3rd to 6th, we’ll be showing Terraria: The Board Game at Essen Spiel in Germany; the world’s largest tabletop game convention. If you’re coming to the show, we’d love to meet you; please stop by Hall 4, booth 4C430 to check out the latest version of the game (we’re between Hall 5 and the Galleria).
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We're looking forward to sharing even more next month. Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:
CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP!
Don your best pirate garb and join the motley crew of the infamous Flying Dutchman with this month's featured Terraria shirt! Comfortable lurking in the murky depths as well as flying the unfriendly skies, sailors everywhere know to fear this ghostly ship...
Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at https://terraria.shop/!
We will be back again next month with yet another fantastic Terraria T-Shirt design!
OTHER COMMUNITY NEWS
TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.
(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)
by BionicBandit
by JubileeGeode
by 5kitz
by GreyL1me
by Wardo
by Mazeriette
by Lumine Cortana
by JunohNebula
RACE TO THE BOTTOM SPEEDRUN WINNERS
Wow what another great speedrunning event! Thank you to everyone who participated. Massive shoutout to everyone who placed in the top 7!
Hello there Terrarians! September is already passing by, and with the end of summer closer than ever, what better way to end it than with a Terraria-related meme contest!
Rules:
Submissions must be new, and made by you
Submissions must follow our server rules
Submissions need to be related to Terraria
Submissions must show some level of effort
You can submit multiple memes, but only the highest voted will be considered
Any image/video format is allowed, so long as it embeds
Submissions will close on September 29, 2024 To enter, simply DM @Event Mail your original Terraria meme(s) in the official Terraria Discord server. Any submissions which do not comply with the rules or are not within the submission period will not be considered. We look forward to seeing your submissions!
A NEW GRAND PRIZE WINNER ON THE TERRARIA DISCORD SERVER
We Have Another Winner - Grand Prize Claimed on Terraria Discord Server! Congratulations go out to muffins11 on being an epic Terrarian!
Let us put our hands together and give a massive round of applause to muffins11 for winning the grand prize available in the official Terraria Discord server prize shop. Muffins11 earned 2.5 million prize points and used all of them to unlock The Winner role and some incredible prizes including signed merchandise, Terraria collectibles, and much more.
As many of you know, the official Terraria Discord server has its very own prize shop with some epic swag. 24/7 you can log into our Discord server and participate in events, trivia, epic battles, and other fun activities to win prizes. Come stop by the official Terraria Discord server and participate in our fun activities and let us see if you have what it takes to top our activities Leader Board!
Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!
We slid it again, and are part of a new showcase, side by side with some exciting new games and announcements.
Discover more about the game at 9 PM GMT +1 here and check out the selection here.
We are out with Sliding Hero’s biggest demo update to celebrate the occasion!
Explore a new section of the gardens
A previously locked area of the garden is now mysteriously open. Where will it lead? Which challenges will it hide? What mysteries? Find it out now.
Sliding Hero goes polyglot!
Enjoy the tale of Luca Sicomoro in a selection of languages as part of the idioms update series. All the dialogues and menu entries are now translated, and the UI will be tackled next.
How fast can you slide?
Upon finishing the demo, you can now discover your performance: the number of moves, time to finish the demo, number of deaths, and so on. Can you beat the record?
Let us know what you think of the new Demo in our Steam Community, and share your stats!
Too many cooks may spoil the broth, but serving up a bountiful banquet is too much work for just one chef…
That’s why we’ve decided to officially partner with publisher Kwalee to release GladiEATers!
In GladiEATers, you’ll get to choose from one of eight Combat Chefs, each specialised in their own style of cuisine. Complete a series of delightful cooking mini-games to form your food-based monsters and then command them in turn-based battles to become champion of the CALosseum!
Be warned though, it’s up to you how you spend your cooking time. Will you cook up a single complex-but-powerful ratatouille or overwhelm your opponent with a massive serving of simple boiled eggs?
Get ready to crush your opponents with courgettes, bash them with bread, and terrorize them with tomatoes!
Now that we have a publisher, we will no longer be launching in Early Access, since the extra funding and resources means we can focus all of our efforts on a 1.0 launch. There may still be possibilities to playtest in the future though, so keep your eyes peeled 👀
Want to tell us your thoughts on our announcement trailer?
Then join our Discord, and let us know on social media at @GladiEATers on Twitter and Facebook, and @milkbubblesgames on Instagram and TikTok 🥛
We're thrilled to be part of the Convergence Games Showcase this year! Check out our brand-new trailer for the event below and watch the full show here: https://www.youtube.com/@convergence_gs
1.10 - 26th September 2024 — - FIXED - Hotbar binding with Gamepad Dpad not messing with cursor movement - FIXED - "Reach Kreyshore" achievement - FIXED - World Map icons showing, sorry I didn't realize they weren't! - FIXED - Achievements for completing Dungeons - FIXED - "Magic Attack" removed from skills as it's not actually being used (Magic buffing skill still is currently not leveling though, but it only would contribute a small amount - will try fix soon) - CHANGE - Fishing game yield increased - CHANGE - Fishing game exp from losing increased
This is a release, ladies and gentlemen! Thank you all for your support and feedback. Thanks to this support, I did not give up and was able to bring the game to release! Just yesterday, I uploaded the latest version 1.0 update. I hope that you won't encounter any major issues or bugs while playing the game!
If bugs do occur, in the near future, I plan to actively address them by releasing fresh updates. In addition, I have plans to add more content, which I will discuss in more detail at a later time.
Summer time is over, and with vacations out of the way, we have been working on a number of new features and fixes. New content takes a while to make for our small team, but we are steadily making progress on some exciting new additions.
New Boost: Cache Basket
Make them eat lead with a side of gunpowder. Got a new boost for you all, it's one we've been hearing people ask for: ammo regen!
While your Warcry is active with the Cache Basket boost equipped, the team regenerates ammo every second. As a passive effect it also increases your ammo reserves and pickup rates.
More proficiencies are always in the works, remember to suggest any ideas, we love to see them!
Collectable Equipment
A considerable quality of life change to equipment, non-grenade type equipment can now be picked up if you want to throw it again or place a mine somewhere better.
LuaJIT
During our testing, we have identified a funny issue with raid's implementation of LuaJIT. It turns out the JIT compiler was somehow never actually enabled properly. Now we have enabled it, and even updated it, so hopefully you should see some performance improvements with this update. Be aware, this will inevitably break lua mods until the mod loader is fixed.
RAID turns seven
After the games initial brief lifetime and lengthy hiatus, we celebrate the seventh year since its release and we plan for an exciting next year! We didn't have time to prepare any festivities, but know that we are grateful for everyone who kept with the game. Here's to many more years of raiding.
Changelog
Update size: 1.2 GB
Added the option to disable the Warcry ready popup.
Added an interaction timer for big healthkits, to avoid accidentally wasting them when spam interacting.
Updated LuaJIT and actually enabled JIT compiling.
Updated localization files.
Changing the 'Iconography Ammo Counters' setting now properly applies without the need of switching weapons.
Adjusted objective reminders to be less frequent when players are actively working towards them.
Adjusted the explosion effect on dynamite bags to be more voluminous.
Players will no longer comment on explosions they cause that were too far away or not observed with clear line of sight.
Reduced the amount of health given by medium healthkits from 75 to 50.
Reduced the base health of German Heavy enemies from 220 to 210.
Attempted to fix a rare crash related to grenades.
Fixed trying to create a new character sometimes failing.
Fixed creating a new character with a controller kicking you out of the character menu.
Fixed incorrect setting of steam stats for level related statistics.
Fixed crash when dying while a warcry is active.
Fixed teammate healthbars showing low health under 50% instead of 25%.
Fixed the reward screen getting softlocked when earning a cosmetic reward.
Fixed a VA mistake on a Rivet officer spotting line.
Fixed a VA mistake on a Rivet turret spotting line.
Fixed spring mine kills not counting for the "Mine Field" achievement as a client.
Fixed incorrect character data on commander backup units.
Fixed bug that caused commanders to not lock in the assault properly.
Fixed carry item linking issues on vehicles for drop-in clients
Fixed misusing static collision for exploded ground decals, they should now be less obtrusive with vehicles.
Fixed crash when quitting while some props are waypointed.
Fixed crash relating to stored dogtag data in operation stages on older saves.
Fixed clients not seeing supply drop beams.
Levels
Fixed a city outpost sometimes spawning a crowbar in a water tank.
Fixed escort bonus not applying double for both spies secured.
Operation Rheingold 2/4 - Fuel For The Fire
Adjusted airplane drop timers in the destroyed part of city escape sequence.
Bunker Busters
Fixed a few boxes that were floating.
Forest Convoy
Fixed some navigation issues around the escape area.
Last Orders
Fixed an unobtainable intel file location.
Strongpoint
Fixed a bad turret spot in the outer areas.
Fixed Russian Generals not losing their heads when dismembered.
Gold Rush
Fixed craters left behind by explosions during the escape sequence having collision.
Weapons
Welrod
Increased base damage from 85@10m-40@20m to 90@10m-45@20m.
Increased base ammo pickup from 3 to 5.
Decoy Coin
Added voicelines for enemies noticing coins.
Changed distraction effect to trigger on impact instead of a delay.
Can now do 15 damage to enemies if you hit them, with a 3x headshot multiplier.
Can now be collected off the ground when thrown, but can no longer be resupplied from grenade piles.
Reduced total capacity from 9 to 5.
Enemies will now pinch your coin when they approach the distraction.
S-Mine
Can now be collected off the ground when deployed.
Proficiencies
New boost: Cache Basket
TI During your warcry, you and your team gains 3.5% ammo regeneration per second. Increased ammo pickup rate by 12%.
TII Warcry ammo regeneration is increased to 4% per second.
TIII Warcry ammo regeneration is increased to 4.5% per second.
TIV Warcry Ammo regeneration is increased to 5% per second. Total ammo is increased by 15%.
Pain Train
Fixed taking fall damage while charging forcing you into a crouched state.
Pack Mule
TI Decreased total ammo bonus from 38% to 25%.
TII Replaced ammo pickup bonus with +1 equipment capacity.
TIV Increased ammo sharing from 13% to 15%.
Mod users; Please check for broken mods! If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues! In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.
Froojarspootz! The Cleaning Monster - Vitruvian Stick Figure
So you all know, I've taken a breather after launch, gathered some feedback, and decided to move ahead with implementing Steamworks features in Froojarspootz. The first one will be achievements. I have a number of them lined up, but do need to familiarize myself with how the interface works first.
If you want to dive in early, you can subscribe to the `beta_test` branch. This will have new features as I begin to test them out. Once I'm sure it's working there, I'll move them to the public branch for everyone.
However, you should know that `beta_test` is not at all guaranteed to be stable, and may even be unrunnable at times. It exists so it can take the hit early and protect the public branch. But, I don't know why you shouldn't be able to download it if you really want to.