Week 3 of Mid-Engine month gets scary as Mid-Engine Monsters take the track.
Career Mode will have you running in the likes of a Saleen S1, Lambo Diablo, Maserati MC12, among other Mid-Engine beasts.
This week's Spotlight car is the 2003 Porsche Carrera GT which you can get for a 30% discount and race in the Spotlight Rivals and Featured Multiplayer events.
Race S Class production mid-engine cars in the Mid-Engine Series.
Beat Jenson Button's best time on the Mobil 1 Rivals challenge starting today!
Today we wanted to give you a brief look at what content you can expect in the next update. We plan to release this update to the beta branch hopefully within 3 to 4 weeks.
Sea Fortress
This update will include a brand new point of interest to find: the Sea Fortress. This fortress is a multi-level dungeon that's built and inspired by a more grid-like medieval style dungeon, rather than the more natural caves you can find currently. You'll have to fight your way through multiple dungeon levels avoiding traps, solving puzzles, and killing difficult enemies. At the end you'll be challenged with a boss fight and some unique loot. There will also be multiple variations of this fortress to discover with different enemy types and layouts.
Character Avatar
We're also happy to announce that you'll now be able to create and customize a character when making a new game and by visiting an NPC in-game or buying a mirror for your ship. You'll also be able to see your character in the equipment screen, along with gear you have equipped such as your hat, tunic, boots, and your weapon.
New Quests, Loot, and Bug Fixes
As with most updates, this patch will also include new quests, loot, and bug fixes. We are also consistently making balancing changes to things like level/skill progression, loot rarities, difficulty, and other gameplay elements based on your feedback.
Co-op Progress
We're happy to report co-op is moving along great and we've recently hit some major milestones, bringing cooperative play closer than ever. We're still in the stage of early internal testing but hope to get it ready for beta testing soon. We'll have a better update on when you can expect that within the next few months.
As always we'd love to hear your feedback and hope to see you on the high seas!
✨ We invite everyone to a real Ball, which will be held in location \"DD Ballroom\" (creator: Micky). 👑 Let's choose the king and queen of the ball! 💃🕺 👉 Attention! This is a costume party. 🎩 Dress code: evening dresses, suits, shoes, gloves, accessories.
Another JDM exclusive makes its way to the Horizon Festival with an engine mounted on the front and the drive put in the back, the 1991 Toyota Chaser GT Twin Turbo is now available to unlock for 20 PTS on the Festival Playlist.
Sporting a 1JZ-GTE engine, this car produced 276 bhp and could run from 0-100 kph in just 5.7 seconds. If that amount of power was not to your liking, worry not! You can get on the case of how to go faster due to this car’s incredible customization potential.
However, this car was not only famous for its ability to move forward, but also for how good it moved sideways. The Chaser GT’s rear wheel drive and potent power made it an ideal choice for street drifters from all over the world.
Street racer, star drifter, grand tourer, the choice is yours to make as you unlock this car starting September 26 and until October 3.
Let us know what you’d like to see in Forza Horizon 5 in the future. Send your ideas and suggestions to our team through the Suggestions Hub.
If you into any issue on this update or others in the future, tell us about them on the Troubleshooting Hub.
These are all the rewards coming to Forza Horizon 5 starting this week.
SERIES REWARDS
80 PTS: 2010 Nissan Tsuru
160 PTS: 1985 Nissan Safari Turbo
SPRING REWARDS
20 PTS: 1991 Toyota Chaser GT TT
40 PTS: 2018 Hot Wheels 2JetZ
Time to star in another classic mystery tale with this week’s PhotoChallenge as you solve #OnTheCase! Search far and wide within Aeródromo en la Selva to find and mark a Detective Tank as evidence (take a picture of it).
Solve the many twists, turns, and dead ends of the Maze that has taken over the Stadium for the remainder of the series. This week, you just might find ten new Detective Tanks to smash and complete the Collectibles challenge!
No private eye posting is complete without a stunning picture taken on top of the platforms located to help you solve the maze.
Send us yours through our Discord and official socials.
Category
Event
Restriction
Reward
Seasonal Points
Forzathon Weekly
Little Iso
1957 BMW Isetta 300 Export
160 Forzathon PTS
5 PTS
EventLab
Family Room Miniracers
Classic Rally – C 600
Super Wheelspin
3 PTS
The Trial
T-Minus 6 Seconds
USA – A 800
2014 Ford Ranger T6 Rally Raid
10 PTS
Seasonal Championship
An Odd Sighting
Horizon Special: Oddball Rally – A 800
1977 Ford #5 Escort RS1800 MkII
3 PTS
Seasonal Championship
Street Heroes
Modern Supercars – S1 900
2018 Ford Mustang GT
3 PTS
Seasonal Championship
All Wheels Down
AWD – A 800
2015 Ferrari 488 GTB
3 PTS
Seasonal Championship
Old vs New
Classic & Modern Sports Cars – B 700
2005 TVR Sagaris
2 PTS
PR Stunt
Trébol - Speed Zone
Ford – A 800
Super Wheelspin
2 PTS
PR Stunt
Las Dunas – Drift Zone
Ford – A 800
Super Wheelspin
2 PTS
Hot Wheels Seasonal Championship
Playtime
Extreme Track Toys – S2 999
2016 Honda Civic Type R
5 PTS
Hot Wheels PR Stunt
Forest Flume – Speed Zone
Holden – B 700
Super Wheelspin
2 PTS
Rally Adventure Seasonal Championship
Reaping What You Sow
Honda – B 700
1979 Toyota FJ40
5 PTS
Rally Adventure PR Stunt
Duna Escarpada – Speed Trap
Holden – B 700
Super Wheelspin
2 PTS
Photo Challenge
#OnTheCase
Photograph the Detective Tank at Aeródromo en La Selva
Tiger Roar
2 PTS
Treasure Hunt
30k Is The Game…
…and Evolution is in the name! Well spent is the time and money into making a car better.
100 Forzathon Points
3 PTS
Collectibles
In Plain Sight
Smash 20 Detective Tanks at the Hidden Horizons Stadium Maze
Releasing a demo for people to play has been a big thing for me. I feel I really dropped the ball with the initial reveal so I've been hard at work to bring it up to a more appropriate level.
What's new:
New area: Volatile Volcano. This area has some new enemies that have both explosive and fiery personalities. Comes with it's own new boss as well.
Bosses updated. Bosses now have triggers associated with things like damage taken and can enter a second phase that changes how they behave. They also drop an item called Magnet that will allow players to quickly gather scattered exp and coins.
Quests. Quests can be accessed from the new Quest Board once unlocked and are a great way to make some extra gold. Rescue quests are now the primary method of unlocking NPC facilities. The other two quests are called Defender and Exterminator.
NPC Facilities. Specific NPCs now offer services once brought back to camp via Rescue quests. There are currently two available as of this update.
Badge System. Brand new feature. Allows equipping up to four different badges that modify various aspects of combat such as granting a revive, increasing speed, and even doubling exp.
Dash Ability. Brand new feature. Performs an intangible dash through enemies in case players get surrounded.
UI update. The menus have gotten a bit of a glow-up and streamlined. This includes a new responsive input method that currently supports keyboard, mouse, and Xbox controller layouts.
Thank you for reading and to everyone who's been supporting me with this game.
Probably the biggest update yet - New maps, new secrets, new weapon visuals, new skins, new challenges, full controller support, and so much more!
New map
I've made a new level called Junkyard! It's inspired by a map from a very popular franchise, let me know if you see the resemblance! It is roughly the same size as the slaughterhouse map yet less open.
Controller support
The game now features full controller support! (not much else to say, but it was a big task haha)
Complete weapon overhaul
Every single weapon in the game has been remade (by an awesome user on Discord, @CPU) - and to go along with it I've remade all the reload animations!
Alongside this, I've decided (followed by a community poll) to entirely scrap weapon attachment unlock in favor for fully fledged weapon skins. So now also, every weapon has skins you can unlock for them! (Ofc also with fancy reload animations)
Secret level
I've added a secret level - let me know if you get to play it, though don't go too insane trying to look for it.. maybe just a little manic is all
Read the full changelog below! (it's a big one)
Added full controller support to the game (and controller rebinding)
Added new map Junkyard
Added new secret map
Added new weapon sprites and implemented 2-3 skin variants per weapon. (LOTS)
Remade weapon skin system entirely
Fixed a bug where the stat "NONE" would be added to the player & stat highlight screen
Fixed some missing stat labels
Stopped weapon projectiles from destroying when player died
Added afterlife kills & challenges
Buffed the killstreak grenade launcher by making it explode on impact
Remade all the reload animations for every weapon (no more floating magazines)
Made the "i am real bob" taunt not needing the constant "Bob" in the name - just unlock it once
Fixed a major bug where player experience was not wiped between games (ty @noob)
Fixed a few colliders in slaugherhouse map
Fixed afterlife kills being possible on suicides (looking at you, grenade launcher users)
Added a darker color grading to every level (old one can be toggled in game settings)
Decreased the splashscreen volume
Adjusted killstreak unlock reqruirements for most killstreaks to make them easier to obtain
Buffed the damage and projectile lifetime for the revolver
Removed the chromatic aberration effect
Fixed daily challenges showing the reqruirement after completing it
Decreased lever action reload time
Made killstreak grenade launcher explode its projectiles on player impact
Fixed grenade launcher priming not always exploding the player when over-primed
Fixed killstreak text and weapons showing when dead
Fixed pause menu not applying options correctly
Increased scrollspeeds for most menus
Fixed chat on lobby not toggling correct
Fixed some visuals on junkyard map
Fixed weapon skin selection not saving correctly
Fixed game over stats not showing correct kill amount
Made "Real Bob" taunt unlock just by changing name once
Fixed dualies reload edge case
Added better error handling for if steam is offline or similar
Fixed the "win a deathmatch only using xx" stat not working
Made scrolling dialogs not reset position when initialized
Now for the skins:
Added new sprite for the dualies
Added Glock18C skin for the dualies
Added M93R skin for the dualies
Added new sprite for the auto shotgun
Added a spec ops skin for the auto shotgun
Added a Striker12 skin for the auto shotgun
Added new sprite for the double-barreled shotgun
Added a "heavy" skin for the double-barreled shotgun
Added a sawed off skin for the double-barreled shotgun
Added new sprite for the grenade launcher
Added a GL06 skin for the grenade launcher
Added a m320 skin for the grenade
Added new sprite for the lever action rifle
Added a modern skin for the lever action rifle
Added a spec ops skin for the lever action rifle
Added new sprite for the M4
Added a AK47 skin for the M4
Added a Scar skin for the M4
Added a Spec Ops skin for the M4
Added new sprite for the MP7
Added a Mac10 skin for the MP7
Added a MP5 skin for the MP7
Added a Spec Ops skin for the MP7
Added new sprite for the pistol
Added a Glock skin for the pistol
Added a SpecOps skin for the pistol
Added new sprite for the pump action shotgun
Added a Remington skin for the pump action shotgun
Added a Spas12 skin for the pump action shotgun
Added new sprite for the revolver
Added a Colt38 skin for the revolver
Added a hunter skin for the revolver
Added new sprite for the sniper
Added a AWM skin for the sniper
Added a Dragunov skin for the sniper
And remember to leave a Steam review if you haven't already - those help me so much!
Join the Discord for cool behind-the-scenes stuff also if you want!
First of all we’re extremely happy to announce a bundle with our newly-released puzzle platformer Fowl Damage, and a bundle with the extremely popular deckbuilding masterpiece Slay the Spire! It's really exciting for us to be able to support May's solo project any way we can, and bundling with Slay the Spire (which clearly inspired a lot of Peglin's overall structure 😅). Being in these types of bundles means you get a discount on either game if you already own Peglin (and vice-versa!). The bundle discount also stacks with any other sales! We'll include links below the patch notes for our v1.0.4 update :)
v1.0.4 Patch Notes
New Content
[New Boss Relic] Heavy Hand - Makes orbs hit pegs an additional time (like Orbsium), but drastically reduces the length of your aimer.
[New Rare Roundrel Relic] Effective Criticism - Whenever a crit is triggered, apply a random debuff to the targeted enemy (matching Roundrel class relic intensity).
[New Common Roundrel Relic] Sprouting Spinvestment - Increase your held gold by 4% when entering a ‘?’ node.
Sealed Conviction Rework - Now adds 3 Ballance at the start of each battle, and on each reload instead of adding flat damage.
Multiple activations on crit pegs (e.g. from Orbsium, Spinpoint, or the new Heavy Hand relic) now triggers multiple crits instead of just adding damage.
The navigation orb falling into a black hole now makes you navigate to the left or right, depending on where the black hole is. If the black hole is in the middle of the board, then the navigation direction is random. This is to discourage the optimal, yet tedious, task of hitting one gold peg then bouncing into a black hole over and over during navigation.
Black holes now increase in strength if an orb is orbiting inside them for over 5 seconds. This is to stop a softlock where an Infernorb can orbit around a black hole indefinitely, and shouldn’t affect normal gameplay.
Refactored the aiming prediction system to remove the performance hitches happening while reloading.
Malevolent Portraits now visually fill with color as they draw energy out of the board.
Balance Changes
Pigment of Imagination’s pegboard has been changed to reduced orbs becoming stuck, boss’ health has been reduced on all Cruciball levels.
Ballanx’s splash is now buffed by Alien's Rock.
Spinpoint orb at level 3 buffed to have more crit damage, and activate crit pegs an additional time.
Several enemies added to invisible miniboss battle.
Ball Lightning num zaps increased by 1 at all levels and made uncommon on Spinventor.
Change Potion Ballt to only fireable once per battle.
Beleaguered Boots Ballusion cap increased from 300 to 999.
Memorb base damage increased at levels 1 and 2, memory effect increased at level 3.
Highway Orbbery’s base stats increased by 1/1 at all levels.
Branch of Ember blind intensity increased from 2 to 8.
Haglin's Hat now heals 15% of your max health rather than a flat 10 health.
Bugfixes and Small Changes
2x speed is now the default speedup option for new players. This is to reduce the amount of people asking how they get to 2x speed.
3x speed was causing many physics issues -- we’ve attempted a few fixes but are still seeing errors being reported. Because of this, we now display a warning when selecting 3x speed on the options menu.
Added better failsafes to prevent crit and refresh pegs from disappearing.
Fixed the long pauses in the Slime Hive fight.
Fixed crits and refreshes disappearing in the Slime Hive fight.
Fixed Orbelisk and Ball Lightning not being able to hit the slime hive and slime under it at the same time.
Fix bob-orb still making inverted bombs on the brick slime peg layout.
Fixed not getting Ballusion from Debuff Distractor for the Exploitaball that Stacked Orbacus applies to starter enemies.
Fixed being able to press main menu buttons during the transition out of the encirclepedia.
Make dull pegs that are revived when killing a painting correctly have the crit peg sprite when a crit is active.
Fixed orbs not getting destroyed when getting stuck hitting a dull peg repeatedly. Also reduced the number of single orb bounces before timing out from 100 to 50.
Improved the performance of shuffling many crits and refreshes at once.
Fixed Slime after Slime achievement counter not resetting between navigation shots.
Fixed a bug where many Ballwark status effect icon breaking animations could play at the same time.
Reduced the height at which pegs can spawn in the Mirrorb event navigation layout so that your navigation orb can never spawn inside of a peg.