Sep 25, 2024
Space Memory TDG Playtest - TDG_Mastermind
Integration Leaderboard_UI
Sep 25, 2024
9th Dawn Remake - valorware
1.06

- FIXED - Some overworld orbs have been fixed
Sep 25, 2024
Heroic Kingdom: Origins - LS_Duffmaster
Fixes:
  • Fixed an issue where players could appear in the ground in certain areas (near doors).
  • Fixed an issue where Phantom was named "Thief".
  • Fixed an issue where player's XP after dying would have a sword inside of it.
  • Fixed an issue where realistic hair was glowing under certain light conditions.
  • Fixed an issue where toggle sprint was causing attack animations to always reset to 1.

New:
  • Added 3 new camera modes that can be changed on the fly by hitting "+" on the numpad. We'll adjust these as we go, but by default the standard camera is selected. The "Legacy" camera mode in general settings still applies, and will be renamed to "Lock Camera".
  • Increased Phantom's health to be more in line with other bosses.
  • Added the functionality where if a player does not have melee weapons drawn, and uses abilities, automatically draw weapons.
  • Adjusted the "shininess" of player character skins.
  • More backend performance tweaks with regards to spell effects.
  • More backend performance tweaks with backend components and hard object references.
Sep 25, 2024
Call Center Tycoon - zedzag
The biggest feature update yet is the addition of scam calls.


Other additions include:
-Take Overs
-Mafia scenarios

Earlier additions (in case you missed them):
- Upgrade your equipment
- Increased interactive options with employees (encourage vs discourage).

Give the demo a try and let me know what you think!
Farlight 84 - VIVI
Greetings, Lightcatcher!

Farlight 84 is scheduled for a quick hotfix on [UTC 2024/09/26]. There will be no downtime, and the update will be downloaded automatically.

Bug Fixes and Improvements

Battle Related Adjustments
1. Slightly increased the speed of Auto Loot

Maps
1. Fixed terrain collision issues with some mountains and rocks.
2. Fixed an issue where, in some situations, items would get stuck in scene objects, making them impossible to loot.
3. Fixed an issue where some trees had an overly dark color in HD graphics quality.
4. Fixed an issue where, in some situations, the Sponsor Box effects were clipping through objects.

Others
1. Corrected some incorrect titles in the Settings interface.
2. Resolved a bug that caused unexpected speed loss when jumping during Jetslide.
3. Resolved a problem causing occasional unresponsiveness at the screen edges.

The Farlight Committee
Fell Seal: Arbiter's Mark - 6 Eyes Studio
Hello Arbiters!

It's been a while since we've had some news to share, but we're excited to finally announce our new game, Pathbreakers: Roaming Blades!

As a quick summary, it's a turn-based tactical RPG, with a focus on trading, exploring and tactical battles. It'll have multiple origin stories, classes and a procedurally generated world, so expect a lot of replay value.


For all the details, check out the Pathbreakers Steam page right here: Pathbreakers: Roaming Blades

All news on Pathbreakers: Roaming Blades will be happening in the Pathbreakers Steam Community area, so make sure to follow us on there if you want to be kept in the loop!

We hope to see everyone there!

- 6 Eyes Studio Team
DICEOMANCER - Rolone
For all the fishing lovers:

I am the Goose.
I found something very important from today's Gamirror Games Now Tokyo Game Show 2024 Special. That is...
DICEOMANCER will release on 10th Oct!

What is it? $14.99 with 10% discount for the first week.

Wait, I found some numbers in this game:
3 worlds
6 classes
Nearly 500 cards
Over 100 pure hand-painted card effects
Over 30 companions... Oops, I mean, enemies.

And yes, you can actually go fishing!

https://store.steampowered.com/app/2501600

Seems that you haven't follow me, click here!
Follow us on X
Join our Discord
Slither Link - Jesse
Added super undo function, which can be executed by pressing and holding the undo button for 2 seconds. It will undo to the vicinity of the last temporary line at one time.
Lord of Rigel - Ace
Greetings Lords of Rigel, it's been a month since release and we wanted to highlight some new content from the last update, some of the quality of life updates planned next, and a overview of the quality of life and balance adjustments done over this past month thanks to your feedback and support.

To begin with this update added a new leader skill, starcharts, and a new leader Nimak the Abastur Starfarer who for a cost can reveal systems as explored.


Planned continued content in the near future includes new leaders and some new technologies.

As for the next focus on quality of life updates, additional information in the ship designer including weapon cooldowns and how they're effected by various modifications and a tooltip breakdown of how effective a weapon's damage is against shields, armor, structure, and internals. This will be coming over October.

Quality of Life:
  • Research tooltips show researchable, discovered, or requirements for future research.
  • Double click to save game in a slot
  • Ctrl+Hover scan ship in tactical
  • Keybinding conflict mentions conflicting binding
  • Ship systems always auto upgrade to best available tech on modify
  • Rebel factions add (Rebel) under species name tooltips
  • Zoom Hotkeys Smooth Instead of Step
  • Council added species name in parenthesis
  • Planetary gravity generator active changes gravity type in empire and planet to species norm
  • Tech description adjustments for microbiotics and universal antidote
  • Additional planetary defense selection indicator in tactical
  • System and planet views shows fleet list
  • Add parked fleet indicator in empire/planetdata
  • QOL/Balance- Lithovore-Mechanoid disable food options in custom species menu
  • Torpedo tech description clarification
  • Add tutorial reset to settings, applying settings won't reset Tutorial
  • Negative espionage mission success changed to 1% chance
  • Dynamic formation and spawn spacing in tactical
  • Departing space monsters fainter color
  • Tech tree scroll to last researched tech or current research not highest
  • Show latest tech only in build queue
  • Clearer highlight for text inputs
  • System stars and dynamic star color in tactical
  • Blockade event system wide
  • Empire and Planet list scrollbars (UMG listview friendly system)
  • Space monsters no longer have rank displays
  • Hiring leader tech tooltip shows if you have tech already
  • Cancel autoexplore when another fleet has same destination

Balance:
  • Planetary shield damage reduction
  • AI is smarter on bombardment use with planetary shields
  • Ground combat and surrender technology capture chance reduced
  • Early warning for space monsters
  • Government bonuses to research
  • Cloning center calculation adjustment
  • Reduced advanced weapon coil bonus
  • Increased chance of aggressive AI attacking instead of blockading
  • Increase beam weapon accuracy in tactical
  • Inertial stabilizer-nullifier exclusive
  • Reduced PD projectile lifespan
  • Elder species threshold reduced to 4 from 6
  • NAPs don't trigger blockade

Your continued feedback and support has been critical, and your save files and issue reports helpful for improving stability and performance.

Sep 25, 2024
Alnico Smithery - Pinapl
Alnico Smithery is coming to early access October 25th! Be excited!!! Anyways...
Bugs eliminated, stuff added. here's the damage report:

Additions
  • Added a little table to hold the anvil
  • Added a lower section to the furnace + shelf
Changes
  • The wall on the right side of the screen now extends to the floor
  • Mining conveyor now moves slightly faster
  • Holding a handle now prevents edge-scrolling
  • Edge-scrolling overlay no longer appears if you're in a menu
  • Merchant dialogue now fades away if you're not near him
  • Merchant now grays out items you are too poor to afford
  • Crafting minigame values now display rounded amounts
  • Menu fonts are now slightly more consistently sized
  • Updated the look of the credits page
Fixes
  • Crafting minigame bar sprites properly resized
  • Tutorial now properly tracks rocks mined and crushed

Any and all feedback/bug reports are very appreciated as always.
Consider joining the discord community to keep up to date with the game's progress, thanks!
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