Fixed an issue where players could appear in the ground in certain areas (near doors).
Fixed an issue where Phantom was named "Thief".
Fixed an issue where player's XP after dying would have a sword inside of it.
Fixed an issue where realistic hair was glowing under certain light conditions.
Fixed an issue where toggle sprint was causing attack animations to always reset to 1.
New:
Added 3 new camera modes that can be changed on the fly by hitting "+" on the numpad. We'll adjust these as we go, but by default the standard camera is selected. The "Legacy" camera mode in general settings still applies, and will be renamed to "Lock Camera".
Increased Phantom's health to be more in line with other bosses.
Added the functionality where if a player does not have melee weapons drawn, and uses abilities, automatically draw weapons.
Adjusted the "shininess" of player character skins.
More backend performance tweaks with regards to spell effects.
More backend performance tweaks with backend components and hard object references.
Farlight 84 is scheduled for a quick hotfix on [UTC 2024/09/26]. There will be no downtime, and the update will be downloaded automatically.
Bug Fixes and Improvements
Battle Related Adjustments 1. Slightly increased the speed of Auto Loot
Maps 1. Fixed terrain collision issues with some mountains and rocks. 2. Fixed an issue where, in some situations, items would get stuck in scene objects, making them impossible to loot. 3. Fixed an issue where some trees had an overly dark color in HD graphics quality. 4. Fixed an issue where, in some situations, the Sponsor Box effects were clipping through objects.
Others 1. Corrected some incorrect titles in the Settings interface. 2. Resolved a bug that caused unexpected speed loss when jumping during Jetslide. 3. Resolved a problem causing occasional unresponsiveness at the screen edges.
It's been a while since we've had some news to share, but we're excited to finally announce our new game, Pathbreakers: Roaming Blades!
As a quick summary, it's a turn-based tactical RPG, with a focus on trading, exploring and tactical battles. It'll have multiple origin stories, classes and a procedurally generated world, so expect a lot of replay value.
All news on Pathbreakers: Roaming Blades will be happening in the Pathbreakers Steam Community area, so make sure to follow us on there if you want to be kept in the loop!
I am the Goose. I found something very important from today's Gamirror Games Now Tokyo Game Show 2024 Special. That is... DICEOMANCER will release on 10th Oct!
What is it? $14.99 with 10% discount for the first week.
Wait, I found some numbers in this game: 3 worlds 6 classes Nearly 500 cards Over 100 pure hand-painted card effects Over 30 companions... Oops, I mean, enemies.
Added super undo function, which can be executed by pressing and holding the undo button for 2 seconds. It will undo to the vicinity of the last temporary line at one time.
Greetings Lords of Rigel, it's been a month since release and we wanted to highlight some new content from the last update, some of the quality of life updates planned next, and a overview of the quality of life and balance adjustments done over this past month thanks to your feedback and support.
To begin with this update added a new leader skill, starcharts, and a new leader Nimak the Abastur Starfarer who for a cost can reveal systems as explored.
Planned continued content in the near future includes new leaders and some new technologies.
As for the next focus on quality of life updates, additional information in the ship designer including weapon cooldowns and how they're effected by various modifications and a tooltip breakdown of how effective a weapon's damage is against shields, armor, structure, and internals. This will be coming over October.
Quality of Life:
Research tooltips show researchable, discovered, or requirements for future research.
Double click to save game in a slot
Ctrl+Hover scan ship in tactical
Keybinding conflict mentions conflicting binding
Ship systems always auto upgrade to best available tech on modify
Rebel factions add (Rebel) under species name tooltips
Zoom Hotkeys Smooth Instead of Step
Council added species name in parenthesis
Planetary gravity generator active changes gravity type in empire and planet to species norm
Tech description adjustments for microbiotics and universal antidote
Additional planetary defense selection indicator in tactical
System and planet views shows fleet list
Add parked fleet indicator in empire/planetdata
QOL/Balance- Lithovore-Mechanoid disable food options in custom species menu
Torpedo tech description clarification
Add tutorial reset to settings, applying settings won't reset Tutorial
Negative espionage mission success changed to 1% chance
Dynamic formation and spawn spacing in tactical
Departing space monsters fainter color
Tech tree scroll to last researched tech or current research not highest
Show latest tech only in build queue
Clearer highlight for text inputs
System stars and dynamic star color in tactical
Blockade event system wide
Empire and Planet list scrollbars (UMG listview friendly system)
Space monsters no longer have rank displays
Hiring leader tech tooltip shows if you have tech already
Cancel autoexplore when another fleet has same destination
Balance:
Planetary shield damage reduction
AI is smarter on bombardment use with planetary shields
Ground combat and surrender technology capture chance reduced
Early warning for space monsters
Government bonuses to research
Cloning center calculation adjustment
Reduced advanced weapon coil bonus
Increased chance of aggressive AI attacking instead of blockading
Increase beam weapon accuracy in tactical
Inertial stabilizer-nullifier exclusive
Reduced PD projectile lifespan
Elder species threshold reduced to 4 from 6
NAPs don't trigger blockade
Your continued feedback and support has been critical, and your save files and issue reports helpful for improving stability and performance.
Alnico Smithery is coming to early access October 25th! Be excited!!! Anyways... Bugs eliminated, stuff added. here's the damage report:
Additions
Added a little table to hold the anvil
Added a lower section to the furnace + shelf
Changes
The wall on the right side of the screen now extends to the floor
Mining conveyor now moves slightly faster
Holding a handle now prevents edge-scrolling
Edge-scrolling overlay no longer appears if you're in a menu
Merchant dialogue now fades away if you're not near him
Merchant now grays out items you are too poor to afford
Crafting minigame values now display rounded amounts
Menu fonts are now slightly more consistently sized
Updated the look of the credits page
Fixes
Crafting minigame bar sprites properly resized
Tutorial now properly tracks rocks mined and crushed
Any and all feedback/bug reports are very appreciated as always. Consider joining the discord community to keep up to date with the game's progress, thanks!