Camera zoom and translation specifications have been changed. Vertical movement by up/down while holding down the right mouse button. Zoom by left/right while pressing the right mouse button.
Hey everyone! I'm excited to inform you that Investigation got a new MAJOR UPDATE
Changes and Additions: Harder end level Revamped End Level More Scares Flashlight now requires battery Night Vision is Stronger New Intro Story Scene Fixed Settings Menu Fixed Map Bugs (Hopefully) Added 2 more achievements
If you are new to this game, feel free to join our official Discord server to connect with fellow puzzle game enthusiasts or follow us on Twitter for more event updates:
Additionally, we have great news to share: our team’s new title While Waiting will join the Steam Next Fest on October 14th (Pacific Time)!
This innovative puzzle adventure game explores the "art of patient waiting" in life. Players will experience different life scenarios across multiple levels: waiting for a bus, class ending, an interview, surgery results... You'll face various life situations from birth to death, exploring all kinds of waiting moments, and discovering numerous hidden easter eggs within these seemingly mundane waits.
Add it to your wishlist and try out the demo here:
- Game unable to save at end of tutorial. - day count now loads correctly. - day count now appears correctly. - log table no longer loads as candle 3. - log chair no longer loads as bowl 2. - Tutorial no longer restarts upon load.
We have been fighting together in the desert for five years now. Who would have thought that when about six years ago the three brothers decided to make a game together that not many had thought of until then. They wanted to make a game that works according to their own vision and will not be another game on the assembly line that will then be forgotten. I don't think even they thought that they would reach so many players with this game.
However, we hope that the wait was at least a little worth it. It is not certain that all changes are obvious, but Genesz has had a very hard time to get to this point with the development.
Since there are some major changes "under the hood", this update will be available in beta for now. You will find it in the "beta - Upcoming version test" branch. (Right click on TLD, properties, betas, beta - Upcoming version test)
Changelog: V2024.09.25_test:
Some changes since v2023.04.19c may be gone :(
New terrain generator
Multiplayer greatly improved
Added Developer Mode in Settings in Misc tab
Can change maps (Default, Test, FPS Dungeon...)
Can load BSP maps (put them and wad files in Documents\TheLongDrive\Maps)
Can load map from height maps from .png and .jpg formats (height map's name should end with _height) (color map's name should end with _color) (put height map and texture map in Documents\TheLongDrive\Maps)
Using E+Mouse to tune no longer stops if the knob moves out of the crosshair
Added lightbulb items
Lights paintable
Added big mirrors
Better VR
Can Toggle VR (In Misc Settings)
Ignition/start and horn have now trigger, so you can look at them and press the use key to use them
Changed stuff "under the hood"
Some stuff gets sliced on destroy instead of just disappearing
Fixed chocolate collider scale
Changed Discord Server Link
Changed headlight cookie
New radio content
New magazines
New voices for Munkas
Known issues:
In multiplayer: If someone is sitting next to you in the front right seat, you may not be able to start or stop the car's engine. The error does not exist if your companion moves to another seat or gets out. (This bug is being fixed)
It is possible that the terrain is generated beyond the realistic limits. It is still heavily under development.
There are currently no cellars or basements in any of the buildings.
There are currently no cactus and electric poles.
Dont save when you sit in a vehicle because it cause some error.
After this update or later hotfixes, old saves and mods may become unusable in beta.
Please always make sure that you are running the latest possible version, because if this is not the case, it may cause problems in multiplayer.
There are still a lot of bugs that we know about and we will fix them, and of course we look forward to your comments. So prepare for fixes in the next days or weeks or maybe years... :D
We will continue to work here, thank you for staying with us.