TerraTech - Matt
We take a look at some stuff and things.
Pinball FX - linne_zen
Hey Pinball Fans,

Get ready to shake up your play with this 1989 Williams masterpiece! Assume the role of an earthquake researcher and visit various zones along the California-Nevada border.



Earthshaker!™️ is the first table to be revealed from the upcoming Williams™️ Pinball Volume 8 pack coming later this year.



Get ready, as two more Williams tables will be announced as part of the pack.

See you on the top of the leaderboards!
Sep 25, 2024
Vampire: The Masquerade® - Bloodlines™ 2 - Feeona_PDX
Welcome Kindred to another Bloodlines 2 Dev Diary from the team at The Chinese Room. In this diary, we want to give you some further insight into the choices we’ve made when building our version of Seattle (see Dev Diary 8 for my previous statements on building Seattle for The World of Darkness). Seattle is at the heart of the game, which you will return to again and again between quests or sometimes during them. It is the most human location in the game where you are vulnerable to being exposed as a vampire (aka breaching The Masquerade) resulting in swift and violent justice from the vampires of the Camarilla that rule the city. It is also a kind of vampire playground where you can feed on humans in order to restore your vampiric powers or just for the thrill of the hunt. We hope this diary gives you a taste of what you will experience when stalking the streets and rooftops of the Emerald City.
- Project Creative Director Alex Skidmore


(Visit the Weaver Tower, a seat of power for the Camarilla Court.)

Building the player’s movement through Seattle, we really wanted to create traversal that interacted with The Masquerade and reinforced the vampiric experience. Phyre has some absurd movement from the get-go, being able to immensely fast, dash and glide through the air, and can move faster while still using discipline abilities later- but of course, do any of this on the streets without obfuscation and you’ll quickly find yourself breaching the masquerade.


(The Atrium club, where you will meet the enthralling Ysabella.)

Dark alleyways don’t just give you a quieter place to feed on prey, they also provide routes up to Seattle’s rooftops- up here there’s fewer prying eyes, so you can really let your capabilities loose, moving fast and leaping between buildings. The local Anarchs won’t be thrilled about you moving through their rooftop turf though, so it’s a dangerous place for the weak or uninitiated.

This means, there’s a choice to be made at any point between danger to the masquerade and danger to yourself! Finding yourself drawn to the kinds of places vampires would lurk is the goal of this arrangement. As you regain your powers as an elder, you’ll also be more capable of moving as you please- I’m really looking forward to seeing people master it!
- Senior Game Designer Max Bottomley

Since joining the Bloodlines 2 team, a key responsibility I’ve undertaken is bringing life to a key area of the game – our Seattle. 


(The Glacier Hotel is where you will find Lou Graham.)

Working closely with the Environment team, I wanted to make sure that as players explore the world it feels both alive and reactive to what they are doing. Players will discover a wide variety of people going about their daily (or nightly!) lives. We’ve crafted a personality for the city that compliments its unique setting, mood and layout. Time has been taken to map out city districts that favour different types of NPCs – you’ll be able to sit back and watch the world move on around you. 

When you walk round a corner you never know what you’ll find; maybe it’s a businessman arguing on his phone, or a graffiti artist improving the local artwork, it could be a car thief struggling to break into a car, or even a sex worker making good on their promise with a client.  


(You might meet all sorts of people in the seedy underbelly of Seattle.)

We’ve been filling the world with characters that actually do things; taking breaks on seats, telling the police about crimes they’ve seen, or seeing the police chasing down a criminal. The world turns without you, it should feel like you’re just passing through – and as the player, you can interact or just sit back and watch! 

Working on this stuff and building out a believable world where bikers drink outside bars or start fights with you has been a hell of a lot of work, but I hope people will find it a fun place to explore.  

The city isn’t all combat, it’s also home to exploration and interactions with the inhabitants of Seattle.


(Join Mrs. Thorn or perhaps run into Safia at Wake the Dead café.)

As with many other areas of the game a large part of what we wanted to give players was choice; some of that choice comes down to what conversations you’ll have with some of the NPCs and characters you’ll meet in the city. Use your Vampiric charms to seduce someone, proposition a sex worker, or flip off some angry bikers with a Brujah-approved hand gesture. 

The first time you try to flirt with a Sex Worker in the game and get turned down because your choice of clothing didn’t impress them will be an eye-opener! 
- Lead Game Designer Gavin Hood

Seattle plays a big part in our game, in both setting the tone of the game and providing an exciting and alluring space for players to explore and discover. Whether it’s the vibrant, ethereal world of  Nick Miller’s photography or the majesty of a real world American Metropolis like Seattle, it’s been really important for us to capture these moments and inject it uniquely into our take on a city inside the World of Darkness.


(A view from the ground in our Seattle.)

One of the ways we’ve done this is to focus on making Seattle “feel” exaggerated, seen through the heightened reality of a 300 year old elder. Exaggerating building heights to make most untraversable, our phrase “Tree trunking”, has helped to do this both visually and viscerally. Unlike a superhero gliding over a City, we’re creating a world that forces you to be part of it. Running through alleyways or gliding across rooftops, you’re never above it or beneath but really part of it. You can’t beat the feeling of stalking on a victim along a ledge or a building precipice with a whole towering City above you. 
- Associate Art Director Ben Matthews

Heya fellow Kindred, I'm super stoked to give you a sneak peek of the Seattle you'll be sinking your fangs into in Bloodlines 2!

We’re bringing that gritty, atmospheric, and immersive vibe that made the original Bloodlines such a cult classic into our version of Seattle, making sure every alleyway, rooftop, and hidden corner feels like it belongs in the World of Darkness. You’ll be stalking through Pioneer Square, lurking around Downtown, and exploring our take on Chinatown, all wrapped in a snowy, seedy, nighttime setting that bleeds neo-noir. Shaping parts of Seattle to fit our setting has been one of the coolest parts of making this, while working with the latest tech. Our favorite bits have definitely been creating those hidden details—cryptic setups, narrative clues with deeper meanings—just waiting for you to uncover.


(Visit the Dutchman to meet all manners of punks and bikers, and possibly meet Silky.)

Each district has its own distinct vibe, whether it’s the cold, corporate chill of the Financial sector or the vibrant pulse of Chinatown. We’re using lighting and color to set the mood and make each area feel unique and immersive.


We’ve been using a hybrid workflow to bring this city to life, combining Houdini for our building structures with modular kits for shopfronts, alley walls, and rooftop dressing. But what really gets us excited is the storytelling dioramas we’ve crafted into each block. Whether it’s a hint of a backstory, a touch of conflict, or just a nod to something darker beneath the surface, we’ve worked hard to make every corner feel like it has a story to tell. This lets us give each block its own flavor while weaving them all together into a larger narrative tapestry that not only looks great but feels alive and full of stories, all while being optimized for performance.

I can’t wait for you to sink your teeth into this fresh take on Seattle, Kindred. Get ready to embrace the night!
- Lead Environment Artist Genesis Asis


Super Words - irfankaya
Bug fixes
The World of Kungfu: Dragon and Eagle - DAZAI
Stormy times in Jianghu, heroes unite in the Central Plains!
The full version of The World of Kungfu: Dragon and Eagle is officially set to release on Steam on October 24th. This update will bring the complete storyline, including the final chapters of the main story. Players who already own the game will receive the full version as a free update.



Haven't picked up the game yet? Head to the Steam store now to add it to your wishlist or purchase it!
In addition to Steam, the full version will also be available on the WeGame platform and the Nintendo Switch eShop (available in Hong Kong, Korea, the US, and Europe). Stay tuned if you're interested!



About the Full Version
The full version will be launched on October 24th as an update to the base game on Steam, bringing with it the Central Plains storyline. With nearly 400,000 characters of new content in the Central Plains chapter, the complete storyline now spans around 650,000 characters in total, offering more than 40 hours of single-playthrough content.
In this expansive martial world, the major storylines of the Ragger Ranger, Feather Robes, Wulu Palace, and Mt. Heng will finally come to their thrilling conclusions, delivering an exhilarating journey through the Jianghu.

Prodigy of the East


Recluse of the North


Savant of the West


Shaolin


Mt. Heng


Quanzhen


Four Feather Robes Heroes


Wulu Palace


The current Early Access version now offers access to a testing branch for the full version, where players can experience around 70% of the complete content. To join the testing branch, go to your Steam > Library > The World of Kungfu: Dragon and Eagle > Properties > Betas > Private Betas, and enter the access code: dajianghu202408test.
For more details, please check past Steam announcements.
Sep 25, 2024
Fxxkable Kim - Devilfish
An alternative ending has been added in this update.
Legend of Keepers: Career of a Dungeon Manager - Hylda
Hello Dungeon Managers,

We hope you're all doing well!

Today is a big day for us at Goblinz because our published game, Dungeon Tycoon, is out now!

To celebrate, we've created a "Dungeon Manager" bundle that includes both Legend of Keepers and Dungeon Tycoon, allowing you to save an extra 10% on the games!

But what is Dungeon Tycoon exactly?
Well, maybe this launch trailer will give you a better glimpse of what the gameplay looks like:



In Dungeon Tycoon, you're not trying to crush heroes but rather profit from them!
Create and design a devious dungeon to give heroes from across the land an exciting adventure and profit from their greed to expand and improve your evil dungeon!

https://store.steampowered.com/bundle/45577/Dungeon_Managers/

We hope you will enjoy this game as much as we do!

-The Goblinz Team
Dungeon Tycoon - Hylda
Here we are, dungeon builders: Dungeon Tycoon is finally out!

Thank you to everyone for helping us along the way by trying out the demo, giving your honest feedback on Discord, and sharing on social media and with your friends.

We hope you enjoy the full version and can’t wait to hear what you think! 👀



Available content:

  • Over 100+ items to unlock.
  • 30 monsters with unique skills and abilities to discover.
  • Discover and summon all 3 realm bosses to attract the mightiest heroes.
  • Over 80+ unique researches to complete.
  • 7 rule-bending enchantment gems to discover.
  • 6 end-game legendary heroes to put your dungeon to the ultimate test.
  • 3 unique realms to unlock and explore.
  • …and endless ways to design your evil dungeon!

Get the game now for $14.99/14,99€ with a 10% launch discount, and save even more with our bundles!

https://store.steampowered.com/app/2400770/Dungeon_Tycoon/

https://store.steampowered.com/bundle/45579/Dungeon_Tycoon__Supporter_Edition/

https://store.steampowered.com/bundle/45577/Dungeon_Manager/

Have fun!
-Lunheim Studios & Goblinz Publishing

Dummy Dungeon - adi
  • Legendary sunken chest no longer needs key to open
  • Fixed the disappearing walls from the 2nd floor AGAIN!!!
  • Dialogue issues for the gladiator in the colosseum corrected
  • Added special visual effect for robot parts to be found on the 2nd floor
  • Number of rooms changed, Artificial Realm-1. Desert train +1
Perks
  • Heart of Ocean - Reduced the time required to activate the ground slam by 0.5s
  • Fighting Fireflies - the number of fireflies has been reduced
Monk
  • Passive regeneration now does not duplicate every fight
  • A dash attack creates a slash just like a heavy attack from a scythe
  • Dash Attack does not create a long pause after animation
  • The double jump attack has a greater range of effect and does not create a long pause after the animation
  • Fixed a bug that caused the link to break despite the lack of obstacles
Vampire
  • Vampire's sister appears in all stores and special rooms
  • Improved red marking of some opponents
  • Reduced stats for starting weapon
Witch
  • Cauldron appears in all stores and special rooms
Thief
  • After using teleportation, he gets a powerful buff on dodge chance and on weapon damage
BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT - Joeveno
Added a text tutorial on how to save on the START and MAPA1, also some giant capibara changes (now appears by the second level only, maybe not a final decision)

Salve Luan Gameplays

ONDA ONDA OLHA A ONDA
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