Fixed an issue where Zarona Combat Shotgun special attack damage was not affected by the Damage stat.
Solved an issue with melee weapons push-follow attack not entering the sprinting state.
Fixed an issue where the windup animation for the Heavy 2 attack on the Turtolsky Mk VI Heavy Sword would be incorrect when chained from a Light 3 attack.
Removed the snap of the camera when swapping weapons while recoiling for Double-Barrelled Shotguns.
Fixed the Agni MK Ia Shock Maul and the Indignatus Mk III Shock Maul having odd animation blendings between specific attacks, and solved an issue in which their hitstop animations were not properly playing when hitting an armoured enemy during push follow-up attacks.
Added a small amount of chain timing to cancel into Blitz or Ability after connecting with a Special activated attack on the Ogryn Brute-Brainer Mk XIX Latrine Shovel and Brute-Brainer Mk V Latrine Shovel.
Dev Note:This is to prevent an immediate cancellation of the backswing of the Special activated attacks.
Fixed an issue where the ‘Brute-Brainer Mk XIX Latrine Shovel’ and ‘Brute-Brainer Mk V Latrine Shovel’ didn’t get attack speed bonuses from Talents and Blessings for the majority of their attacks.
Fixed an issue where the ‘Brute-Brainer Mk III Latrine Shovel’ didn’t get attack speed bonuses from Talents and Blessings for its first Heavy attack.
Fixed an issue where the ‘Indignatus Mk III Shock Maul’ and the ‘Agni Mk Ia Shock Maul’ didn’t get attack speed bonuses from Talents and Blessings for their Special attack.
Fixes for Talents, Abilities and Blitz Abilities
Veteran’s Shock Trooper: The talent is now correctly not working when ammo is completely expended.
Fixed an issue where entering Veteran’s ‘Executioner’s Stance’ wouldn’t activate ‘Weapons Specialist’.
Tweaks to Weapons, Talents, Abilities and Blitz Abilities
Attack speed from Celerity Stimms now increases the speed of Force Staff attacks.
Terrifying Barrage now proc when killing enemies with secondary attacks for Voidblast Force Staff (formerly: Trauma Staff) and Electrokinetic Force Staff (formerly: Surge Staff).
Run ‘n’ Gun blessing: incremented weapon spread reduction for the Double-Barrelled Shotgun (formerly: Assault Shotgun) from 0% to 10%.
Combat
Kills from fire barrel explosions and resulting fire on the ground will now contribute to the “Situational Awareness” Penance.
Missions
Transit Hub HL 16-11, “Chasm Terminus”
Hab Dreyko
Fixed out-of-bounds exploits.
Fixed an invisible collision.
Chasm Station HL-16-11
Fixed out-of-bounds exploits.
Fixed an issue where players would clip through the floor after being rescued from a hang ledge.
Ascension Riser 31
Fixed collision issues around the train cars in the Locomotive Storage Bay area.
Fixed collision issues at the start of the mission.
Fixed a respawn location that could cause players to fall through the floor.
Fixed minor gaps in the geometry in Ironside Alley / Refector’s Quarter
Moved a spawn location for Scriptures
Habzone HL-19-24, “Throneside”
Comms-Plex 154/2f
Fixed an unreachable pickup.
Archivum Sycorax
Fixed some locations where players could fall out of the map.
Fixed an issue where players could sprint past gates before they closed and get locked.
Enclavum Baross
Fixed an issue where players would spawn outside the final event and be unable to enter the arena.
Fixed out-of-bounds exploits.
Freight Port HL-32-2, “The Hourglass”
Fix an issue where some environmental pieces used in The Hourglass had the wrong collision setup
Relay Station TRS-150
Fixed a collision-related exploit.
Fixed several stuck spots.
Fixed an issue where players would end up in the falling state when close to the edge of an elevator.
Refinery Delta-17
Fixed respawn point priorities.
Fixed several out-of-bounds exploits.
Vigil Station Oblivium
Fixed an unreachable pickup.
Habzone HL-70-04, “The Carnival”
Warren 6-19
Fixed several out-of-bounds exploits.
Fixed an issue where Snipers were able to shoot through certain walls.
Mercantile HL-70-04-510
Fixed several out-of-bounds exploits.
Fixed an issue where enemies could open an airlock gate.
Fixed issues with elevator collisions.
Manufactory HL-17-36, “Metalfab 36”
Consignment Yard HL17-36
Fixed several out-of-bounds exploits.
Fixed several out-of-bounds collision issues.
Power Matrix HL-17-36
Fixed several out-of-bounds exploits.
Inter-Zone Void Sector Omega-12
Clandestium Gloriana
Fixed several out-of-bounds exploits.
Fixed several collision issues in some indoor areas.
Orthus Offensive
Fixed an issue where Crusher enemies would run away after breaking the wall to the gas tutorial room.
VO and Audio
Both Swagger and Commissar Dukane have arrived aboard the Mourningstar, setting the ship’s rumour mill in motion.
New mission briefing for Smelter Complex HL17-36:
Following the rediscovery of the Clandestium Gloriana and the secret of Moebian Steel, Enginseer Kayex is attempting to replicate the process in Manufactorum Hl-17-36. But the Traitorous 6th have other plans …
New player VO when tagging Stimms.
New player conversations when facing the Beast of Nurgle and Chaos Spawn.
Player characters will now comment when giving other players utility items.
Player characters will no longer call out void shields as hitting armour.
UI/UX
Weapon names have been updated to a new scheme to simplify naming conventions throughout the UI. (Please see the section above for all the changes.)
Added filter options on the Armory Exchange’s Requisition Weapons and Curios store to select between item types (melee, ranged and curios).
Crafting operations now tell why an operation is not available to be performed.
Added new backgrounds to weapon inspect and weapon cosmetics screens.
Fixed an issue where the Heavy 3 attack was missing in the detailed breakdown screen of the Inspect menu for the Indignatus Mk III Shock Maul.
Fixed an issue where the Vanguard Light attacks were displaying incorrect details in the breakdown screen of the Inspect menu for the Ogryn Power Maul.
The progress bar for decoding objectives now blinks in orange when stalled.
Fixed an issue where the extraction UI marker could be visible when joining the mission after it started.
Cosmetics
Fixed an issue where the nose would clip through the bandana on several cosmetics:
Zealot “Cowl of the Avenger” headgear.
Veteran “Recon Company Beta Vanguard Helm” headgear.
Fixed an issue where certain beards would clip through the Zealot “Mortis Rag Mask” cosmetic headgear.
Fixed a black texture patch on the Zealot “Dedicated Mendicant’s Vestments” upper body cosmetic.
Fixed an issue where the cloth appeared invisible from the back on the Psyker “Empyrean Surcoat (Ice Mourn)” upper body cosmetic.
Fixed hair clipping issue on the Veteran “Munitorum Issue Mark III Garrison Cap” headgear cosmetic.
Fixed eyebrows clipping on Ogryn “Grox-Hide Eye Patch” headgear cosmetic.
Fixed eyebrows clipping on Zealot “Magistratum Scrivener’s Helmet” headgear cosmetic.
Fixed the screen on the right arm displaying inverted information on the Veteran “Militarum Battlegear (Sun Scorch Camo)” upper body cosmetic.
Fixed an issue where the elbows could clip through the backside of the arms on Psyker “ “Timeworn” Psyker Jerkin (Taros Tan)” upper body cosmetic.
Fixed an issue where the items on the belt of Psyker “Kinetic Witch’s Redemption Raiment” upper body cosmetic would appear warped.
Fixed some small clipping issues on the Ogryn “Headscarf with Goggles (Taros Tan, XXXXL)” headgear cosmetic.
Other Miscellaneous Fixes
Fixed a crash that could occur when disconnecting or dying shortly after having thrown a Krak Grenade or Assail Shard.
Fixed an issue that could cause a crash when a Scab Sniper tried to aim outside of the playable area.
Fixed an issue causing third-person sounds to be played for several weapon effects when spectating another player.
Fixed an issue where sound effects such as muffling or distortion from for example being knocked down or netted would be overridden when inside a Telekine Dome.
Mitigated a visual issue where the reload animation of Double-Barrelled Shotguns (formerly: Assault Shotguns) could break when triggering the “Both Barrels” Blessing during bad network conditions.
Edit added on 1 October, 2024: Console Changes
Allocated additional system memory to the title on console.
NEW ABILITY Extra Lives! THE FIRST PASSIVE ABILITY: When the player dies, it respawns... at a cost of a ability slot. Higher level shortens the cooldown when you can be respawned.
Passive abilities activate on it's own and not based on player input (so without pressing X or LT) and are activated under special conditions (so with extra lives it activates when the player dies)
Added skill tree upgrades for the ability
Daily levels no longer have black rocks
Weekly planets have 5x less chance to spawn black rocks (this will be changed later)
Added an ability to remove corrupted save files
You can now use WASD in the stats screen (thanks CDeth)
Fixed bug where daily level time was adding up with each attempt (thanks kyle2662)
Beyond Galaxyland officially launched yesterday, and we're excited to share the fantastic critical reception it's received! 🚀 If you haven’t had the chance to dive in yet, there is a special launch discount, available for two weeks only!
The critical reception to Beyond Galaxyland has been amazing, and we’re proud to share that the game has earned a ‘Mighty’ rating on OpenCritic, thanks to the positive feedback from the press.
Here are just a few highlights:
"The turn-based combat? The elemental abilities? The intense boss fights? All of those are clear homages to Final Fantasy, and I absolutely adored it" - GameGrin
"when I thought I couldn’t love Sam Enright’s sci-fi RPG even more, the full game was everything I thought it would be and more" - God is a Geek
We want to extend a huge thank you to everyone who has supported us so far. Your feedback and enthusiasm mean the world to us, and we’re excited to continue hearing your thoughts as you dive deeper into the game.
If you’ve had a chance to play, don’t forget to leave a review or share your experience in the forums—we’d love to hear from you!
Thanks for being part of this journey with us, and best of luck as you go Beyond Galaxyland!
- Improved translations of English dialogue lines. - Fixed an issue that caused the game to freeze when playing through the final scene of Chapter 9 in auto mode.
The maintenance schedule this week will be adjusted from September 26th to September 29th, and there will be no routine maintenance on October 3rd. Please pay attention to further maintenance announcements for detailed information.
Wishing you an enjoyable gaming experience and great success on the battlefield!
Myth of Empires will undergo a temporary maintenance from 06:00 to 08:00 September 26, 2024 UTC lasting for 2 hours. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.
New Content:
Sky lantern event
Event Time: 00:00 October 1 to 00:00 October 8 UTC Servers: All servers except Seasonals 1. Sky lanterns will fall from the sky on map and each lantern carries random items 2. Cloud-piercing arrow will appear in the lantern and using bows to shoot the arrow will summon sky lanterns in the area
Money Tree event
Event Time: 00:00 October 1 to 00:00 October 8 UTC Servers: All servers 1. During the event, players can purchase a money tree at the Guild Shop with copper coins, each lvl. 3 guilds can only buy 1 money tree. 2. Players with levels higher than 40 can get Blessing Coins by completing 5 daily quests, blessing coins can be used to pray for blessings at the money tree. 3. You can get random rewards by using blessing coins.
New Tally Order event
From 00:00 October 1st to 00:00 January 1st 2025
Optimizations:
1. Some equipment, buildings, ammo, and consumables can be listed on the trading post now
Bugs Fixed:
1. Fixed the camera view that might be spinning after certain keybinding settings changed while riding 2. Fixed the beastlords not getting exp after killing NPCs 3. Fixed that some beastlords will have lower quality skills after leveling up
[addendum 9/26] -The posted updates were temporarily hidden. We apologize for the inconvenience. -Some typos have been corrected.
Greetings from the Onigiri Service Team. The details of the 9/26/2024 JST update are as follows:
Bug Fixes
・We have recently received a number of reports of players falling through the ground while moving. In order to alleviate this issue on account of the return warp not functioning correctly, we will change the process of the following functions: ● The function that warps players to the point of last contact with the ground ● Return to Return Point function
We will continue to investigate the issue and work on a fix for the cause of this issue. We sincerely apologize for the inconvenience and appreciate your patience as we work on this matter.
・In light of this issue, we have temporarily disabled death by falling in the [Assault! Dark Fin] dungeons.
・The Point Daruma 1.5x Points Campaign will end. ※This campaign was originally scheduled to end on 8/22/2024 JST.
Thank you for your attention! ※Update details are liable to change without warning and may not reflect in-game.