Hey everyone! It's been a few months since the last dev update. Like every good little capitalist đ I try to keep my stakeholders appraised every quarter.
FY24 Q3 Executive Summary
Continued intense work designing and implementing the strategy layer. GRRRR!
Continued adding features to the tactical engine, including NPCs and larger maps.
Continued adding cross-layer mechanics, including POWs. Capturing enemies in battle and forcing them to work in labor camps is such a JOY!
Continued improving enemy tactical AI. They actually work as a team now. Be afraid.
This month finally began internal testing of combined strategy layer + tactical layer: the full loop!
On the marketing front, released a new trailer and posted new dev-logs (see below). And check out the new Steam capsule artwork prepared by my publisher Hooded Horse.
Near-Term Outlook
Closed playtesting will begin soonTM.
After playtest build is stable, I will release a permanent demo that includes the strategy layer.
Then it's just powering toward the finish line. GRRRRRR!
Lastly, the Tokyo Game Show begins tomorrow and kicks off the biggest week of gaming here in Japan. Given all the buzz around town, I feel compelled to share something special with you guys. So here's a first look at a new ground vehicle.
The Mars Rapid Response Vehicle (MRRV). This is the civilian variant.
The corporation first brought these over to Mars for work use. They're designed so laborers can quickly hop in and out in their suits -- no pressurization needed -- to race to an accident or an emergency. After the conflict broke out MRRVs were adapted for warfare. I will share the non-civilian variant and more details about vehicle mechanics in a future dev log. This game is focused on infantry combat, but vehicles will play a role.
Well, that's it. Thank you for your patience! It felt good to finally begin testing the entire loop. A lot of work is remaining, but with enough GRRRR we'll get there. See you next quarter. -Yuji
Disclosures: All forward-looking statements are not guarantees of future performance and are subject to risks and uncertainties that could cause results to be materially different than expectations. I might not actually be a capitalist. Go Padres. You should watch For All Mankind. And listen to DJ Phil's new EP Boarding Pass. Check out this insane fanart by ZOHEI. Other company and product names may be trademarks of the respective organizations with which they are associated. Haha you read all the fine print, this game is definitely for you.
We want to emphasize once again that using illegal third-party programs, sharing information about these tools, or participating in any suspicious activities in the game is strictly against the rules.
Moreover, idling during a match (AFK) will not be tolerated. Any violation will result in temporary or permanent suspension of your account without exceptions.
0.7.20-EarlyAccess! Build Change Notes - September 24, 2024
NEW CARD MAGIC STONE EGG
1 Mana 2/1 - When this is destroyed or killed, add 3 random Cards to your hand.
BALANCE CHANGES RUMPELSTILTSKIN
Old -> 2 Mana 1/2 - Gain +2 Attack Power each time an opponent's Card loses Health.
New -> 2 Mana 1/2 - Gain +1 Attack Power each time an opponent's Card loses Health. Rumpelstiltskin's a solid card, let's be honest here. Putting him in a Kill deck next to Singing Bone lets him kind of just run wild. We've decided to cut the benefit he gets in half but we're going to keep monitoring his playrate.
PARTLET
Old -> 2 Mana 1/2 - On Play: Give the next Character you play +2 Attack Power.
New -> 2 Mana 1/1 - On Play: Give the next Character you play +2 Attack Power. Partlet is a very strong card. The benefit that it gives for the next Card is something so synergistic that it gives opponents no recovery room. Nerfing it's Attack Power a bit should help place Partlet in it's correct power level.
NEW ART
Golden-Haired Giant - Original Art
Good Fairy - Original Art
NEW VOICE OVERS The following voice overs have been added to the base cards:
Sunjimah, Malian King
ADDITIONS:
n/a
CHANGES:
You cannot lose Rank Points by winning a match even if the opponent's RP is SO low.
FIXES:
Fixed an issue with Infestation softlocking the game.
Removed Variants from the CCL and match screens when clicking on a card.
Fixed an issue with Blood Pact not healing dead characters.
Fixed an issue where Talking Cat would softlock a game if the opponent's deck was empty.
Fixed a gamebreaking issue where Drowned King would constantly show as the next unlock in your CCL track.
Fixed an issue where Gems and Gold were not appropriately showing in the track based on your unlock order.
Fixed an issue where it sometimes felt like the collection track was not showing the correct unlock order of cards that you've unlocked.
Fixed a bug where you could try to level up a card multiple times but it would just deduct Gold from you multiple times.
Get Ready for a steamy treasure hunt with your two favorite horny captains!
This special event will be packed with epic lewd fun and rewards you donât want to miss. Pirate Hata and Navy Hibiki are ready to get seduced and spice things up! Raise their Intimacy & Pleasure level to unlock their spicy H-scenes and lewd video!
P.S. There are also two limited bundles waiting just for you. Donât let 'em slip away! Treasure hunt with horny captain event period: September 25th, 05:00 ~ October 8th, 05:00 EDT.
New builds of Medieval Battlefields are now available for all platforms.
This time we're bringing 2 significant improvements:
1) HD Graphics
Most of the graphics in this game is "lowres" since the game was made long ago. We've attempted to modernize this by upscaling existing graphics and re-rendering what we could find source materials for. The result is not 100% perfect but looks pretty good in our opinion. We hope you'll like it. (If you don't, you can turn it off in the game settings). This features is available if you have at least 1080p resolution on your screen.
2) French Translation
The game has now been translated to French! A big thanks to Florent Ladant for the effort.
If anyone else is interested in helping us translate this game (or any of our other games), please contact us at support@cateia.com, we'd be glad to include all community translations in future updates!
Also, included are several minor bug fixes and typos in texts found by players over the past few months. We support all our games long term, and will make updates even if something as small as a typo in the texts is fixed. So please don't hessitate to report any problem with the game, no matter how small.
Survivors, are you ready to uncover the hidden secrets of Liberty Grand Center? In this dev log, weâre excited to introduce a new Lock and Unlock System that will provide you with a more strategic and immersive experience.
Youâre about to face challenges beyond just defeating enemies. Now, you have the chance to find special keys or keycards to unlock doors and safes hidden throughout Liberty Grand Center, leading to exciting rewards. Should you open every door you come across? Well, the treasure behind them may be tremendous, or you might encounter a powerful threat, no one knows for sure!
â»Who knows? There might be something hidden behind the Tomato Statueâ»
[Key Elements of the Unlock System]
The unlock system is designed to take your gameplay to the next level, adding depth to the game beyond just combat.
The types of safes will become more varied over time. The designs are not final and may be subject to change.
âA New Experience of Finding Hidden Treasures:
Instead of simply finding items, youâll now be able to use special keys and keycards to unlock doors and safes and discover the treasures hidden inside. Where you choose to use the key will be a significant decision. Perhaps youâll unlock the door to a secret lab, only to find yourself facing a powerful zombie.
âThe Importance of Choice:
Remember, a single choice can change your fate. While you may find some of the best treasures hidden in Liberty Grand Center, terrifying enemies might be lurking as well. No one can guarantee that opening a locked area is the right decision.
[Development Details]
â How to Use Items:
Once you obtain an unlock item, approach any locked door or safe. Some locked objects will have a longer interaction time, requiring the survivorâs full concentration until the door finally opens. If you let your guard down while opening the door, surrounding enemies may strike at any moment.
â Interaction and Visual Effects:
As you attempt to unlock a door or safe, an interaction timer will appear, showing the process of unlocking the object. If you approach the lock with the wrong item, a message indicating the key mismatch will be displayed. On the other hand, when you succeed, the door or safe will open, and youâll face whatever is hidden behind it.
Left image: No unlock item available for the locked door Right image: Unlock item available for the locked door - Click or enlarge the image for a detailed view. - This image is a placeholder for understanding the system.
â Game Economy:
Unlock items are not just one-time consumables. They can be bought and sold via the in-game marketplace. The rare key you find may hold immense value among other survivors. For example, one key might be the only key to access a location where a powerful zombie is sleeping, so be cautious when trading it.
â Unlock Items (Keycards and Keys):
These arenât just regular security cards. Keycards serve as critical keys that grant survivors access to the hidden secrets within Liberty Grand Center. Without a keycard, you wonât be able to reach some of the most important places in Liberty Grand Center.
While the keys may seem familiar, the The Midnight Walkers logo and Mogenco corporation logo engraved on them symbolize much more than just unlocking mechanisms. These keys are directly connected to key elements of the gameâs lore.
Soon, youâll encounter an even greater variety of locked doors and safes, with powerful enemies and unimaginable rewards hidden inside. Where will you use your key? That decision is yours.
It seems like Crazy has played with fire again, but this time, though, it wasnât just harmless funâFoxyâs pub got completely torched.
With her pride and joy in ruins, Foxyâs vanished from sight, and itâs up to you to track her down Youâre not worried, though. Foxy is too tough to let something like this break her⊠right? The pub can be rebuilt đ»âhell, youâre ready to throw in extra resources to make it better than ever. Anything to keep Foxy from actually killing Crazy over this one.đ„đ»
Time to get to work, Overseer. Foxyâs counting on you⊠Take a part in our 6 day event and win special prizes!