Dear players, there will be a routine update maintenance for "Wonderland M" on September 25, 2024, from 9:30 a.m. to 10:00 a.m. Please pay attention to the update and recharge event announcements on the Facebook page. The update announcement will be published on September 25, and the recharge event announcement will be published on September 26. Thank you.
In this update, we’ve tried our best to reflect the various feedback you have provided in the game. However, due to technical limitations and time constraints, we regret that we couldn’t implement all suggestions immediately. Please continue to share your feedback on areas that need improvement, and we will prioritize them for future updates. Positive feedback is also very helpful in shaping the direction of upcoming updates, so we greatly appreciate your input! ːsteamhappyː
Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.
Localization
💌Added Brazilian Portuguese and Spanish Translation
Special thanks to Erick Dias, Lyan "23LIEF", Miirielzeira, Olivia, and everyone who helped with the translation work on Discord.
Patch List
**For convenient gaming experience, please begin a new game**
▶💌 Milestone system has been added.
- Milestones provide various effects that help with city management.- When prosperity increases, three milestones are presented after the scene.- The milestone groups you can choose from are the same for 2, 3, 4 prosperity levels; 5, 6, 7 prosperity levels; and 8, 9 prosperity levels.- The number of milestone refreshes depends on the difficulty level: 3 times for easy, 1 time for normal, and 1 time for hard.- With the addition of milestone effects, the assembly point has been removed from the level 4 prosperity reward.- Try selecting different milestones and make your city thrive even more!
▶💌 The Royal Kitchen has been added.
Add the ingredients in the correct order to complete the dish!Don’t worry, you won’t fail even if the order is wrong! Just make sure not to add the wrong ingredients.Create various dishes and consume them together to gain even greater effects. Make the best combination!
▶💌Trading Post has been added.
- A different merchant will visit the Trading Post every day.- Purchase items from the merchant to make city management easier!- Be aware that the merchant’s available funds are limited!
▶💌 Electric Lift Station has been added.
- The electric lift station provides faster elevators than the existing lift stations.- You can use the connectors located on both sides of the electric lift station to connect transmission tiles on the left and right sides.
▶💌 The trade quantities for some mineral resources per bundle have been reduced.
- Gold ore and copper ore are resources that could generate excessive profits through minting. As a result, these resources have been managed separately from other trade quantities, but they were unintentionally being traded under the same standards as other resources, so this has been adjusted.
▶Additionally, the bundle quantity criteria for resource trading have been further refined.
▶💌 A new feature has been added to set citizen conditions in the Policy - Commercial Law - Resource Consumability.
You can set the application targets of the commercial law based on workplaces, home ownership, wealth, groups, etc.
▶The population limit by prosperity level has been adjusted.
The previous population limits provided too large number at the lower levels and did not increase after prosperity level 5. Therefore, the population limit by prosperity level has been adjusted to slightly increase up to level 9. The maximum population limits excluding milestone effects are as follows:-Prosperity Level 2: 40 → 35-Prosperity Level 3: 60 → 50-Prosperity Level 4: 80 → 65-Prosperity Level 5: 100 → 80-Prosperity Level 6: 100 → 90-Prosperity Level 7: 100 → 100-Prosperity Level 8: 100 → 105-Prosperity Level 9: 100 → 110
▶Ancient tunnels will now appear on the map.
After repairing the ancient tunnels, they can be used to travel through the Royal Tunnel and other ancient tunnels.The cost of using the tunnel network has been adjusted from 10 Pia per distance unit to 3 Pia per distance unit.
▶Various AI activities for animals have been added.
- Bats will sleep from 00:00 to 12:00.- Frogs now consume nearby silkworms and grow.- Rabbits now consume nearby grass and grow.- Snails leave a sticky trail behind as they move.- Bees grant a growth buff to nearby flowers.
▶The layout of the prosperity page in the statistics window has been revised.
- You can now check the milestones you have selected on the prosperity page.
▶A new enemy, the Not-zard, has been added to the lizard stage.
-The Not-zard appears after prosperity level 7 and acts as an annoying nuisance, stealing food from the city.- You can catch this pesky thief yourself or use the police to deal with it.
- 💌 The production time and price of Glass Craft, Wooden Furniture, Joy Powder, and Coral Gem have been slightly adjusted. - 💌 The resource required for producing Wooden Furniture has been changed from Copper Ingot to Beeswax. - 💌 Decorative painting structures can now be placed in mid-air. - 💌 When using the Storage, the functionality has been improved to allow continuous depositing and withdrawing of resources by holding down the button. - 💌 The node speed for crafting Pontiff's Robe and plate armor has been slightly slowed down. - 💌 The coordinates of the target are now displayed in the alarm confirmation UI. - The functionality has been improved so that holding down the button allows for quicker currency exchange. - Natural Disasters: The [Blizzard] status effect applied to citizens during a blizzard has been removed. - Natural Disasters: Leader will now also be affected by the "Heatstroke" status effect. - Copy/Paste functionality has been added to the Silviculture Post, Logging Camp, and Gathering Camp.
Bug Fix
- 💌 Fixed an issue where snails and silkworms would crawl up both ends of roof tiles. - 💌 Resolved an issue where selecting the Squad Headquarter in the battle command UI did not function correctly. - 💌 Fixed an issue where drones would get stuck inside tiles and could neither move nor be destroyed. - Fixed an issue where the sound effect for refined poetry was out of sync. - Fixed an issue where Ratizens trapped in jail would appear on the ground after loading a save. - The volume of sound effects for the mummy weasel and lizard has been slightly adjusted. - Fixed an issue where unavailable conditions would be loaded when setting production conditions in the Mint. - Fixed an issue where the power stored in the Tesla Tower would exceed the previous stored amount upon loading a save. - Adjusted the coordinates of some power grids to alleviate the issue where power was not being supplied to areas within the grid. - Fixed an issue where lizards could not execute commands when expanding a district in a location with a placed blueprint. - Fixed an issue where the buff provided by the garden would be removed after harvesting crops. - Fixed an issue where a bed would become unusable if an injured citizen died of starvation after being placed in the bed. - Fixed an issue where additional lizard nests would not spawn after destroying an existing lizard nest.
[/b] When selecting a stylized character, the female: V-pose / male: hand wave animation will be activated! We’ve included the animation feature that was previously only available for realistic characters in the stylized ones as well. Check out the lively forms of the characters upon selection.
Improved iPhone Tracking Quality
[/b] There was feedback suggesting that it would be great if the character moved in the direction I was moving. We’ve implemented this suggestion, so now the character will follow your movement direction.
Customized Menu Improvement
[/b] - 'Hair' Scroll Redesign: Adjusted so that only the hair slots can be scrolled. - Added 'Move to Bottom' Button for 'Face Shape': To reduce inconvenience when setting the bottommost item, we’ve added a 'Move to Bottom' button.
Improved Thumbnails When Saving Characters
[/b] The position of the character captured during saving has been adjusted to make the character more visible.
Enhanced Interaction Prop Throwing
[/b] Starting from this update, thrown props will appear randomly from both sides of the camera. Try this dynamic feature instead of the fixed position.
[/list]
[Bug Fixes]
Fixed Missing Save for Coral Symphony Camera Slot
[/b]
[/list]
We always welcome your feedback! Contact us through email (info@virtud.io) or Discord.
Removal of automatic targeting function for enemies in auto-attack
Introduction of a formation system for sub weapons
Acquisition of secondary weapon skills upon general level-ups
Changes to skill card UI and content structure
Special Abilities Added
Added special abilities for robots (1 initial use provided, additional uses obtainable through leveling up 5 times, acquiring special ability capsules, or purchasing after clearing stage bosses)
2 New Trial Weapons Added
Shotgun available in the trial version. (Unlocked after clearing Stage 3)
Sniper rifle available in the trial version. (Unlocked after clearing Stage 5)
We will be performing maintenance at 17:30 PM (PDT) on 9/25. The maintenance is expected to last approximately 5 to 6 hours. Kindly find the detailed information below. ● Downtime: Sep 25, 17:30 PM (PDT) – Sep 25, 22:30 PM (PDT) ────────────────────────────────────────── [Details] 1. Premium Shop Update [NEW] 2. Migo Special Event [END] - Prize Winners will be announced after the maintenance. 3. Reach Level Up Event! [END] 4. E.M Vestal Buff Event! [END] 5. V-up Update a) Bug fixed b) Server Stabilization
[Upcoming Event] - Happy SOF Day!
For details of the event, please visit our website http://fate.netgame.com/ ────────────────────────────────────────── Regards SOF Team
Monster Hunter News Monster Hunter Wilds, the latest installment in the Monster Hunter series, will release on February 28, 2025. Pre-orders are available now on the Steam store. Check out the latest promotional trailer for new game content, limited bonuses, and other new information.
Arkveld—the new flagship monster—finally revealed!
Be sure to check out the official website for more on the new monsters and game information revealed in Promotional Trailer 4! https://www.monsterhunter.com/wilds/
If you have save data from Monster Hunter: World and Iceborne on Steam, you'll earn in-game equipment for your Palico and a Nameplate to use in your Hunter Profile.
Monster Hunter Wilds, the latest installment in the Monster Hunter series, will release on February 28, 2025. Pre-orders are available now on the Steam store. Check out the latest promotional trailer for new game content, limited bonuses, and other new information.
Arkveld—the new flagship monster—finally revealed!
Be sure to check out the official website for more on the new monsters and game information revealed in Promotional Trailer 4! https://www.monsterhunter.com/wilds/
If you have save data from Monster Hunter: World and Iceborne on Steam, you'll earn in-game equipment for your Palico and a Nameplate to use in your Hunter Profile.
Hello everyone, I am Kwon Dae Ho, the Executive Producer. Since the second global test in July, we have been working tirelessly to enhance the quality of the game. As mentioned in our previous developer's note, we are making improvements in nearly every aspect of the game, including shooting, melee actions, modes, maps, and UI/UX. With that in mind, I would like to take the opportunity to share some updates regarding the service schedule.
[ October Thailand Game Show and Improvement Specs ]
Black Stigma have decided to participate in the Thailand Game Show, which will be held in Bangkok, Thailand, from October 18th for three days.
The build we will showcase includes some improvements in combat balancing based on the second global test conducted in July. The main changes can be summarized as 1) Gun Shooting Mechanics Improvements, and 2) Character Skill Usability Improvements.
1) Gun Shooting Mechanics Improvements We are planning to showcase enhancements to the overall feel of gun shooting from various angles compared to the previous version. In particular, we are strengthening the unique characteristics of each gun type to allow for more diverse combat usage and detailed effects in first-person aiming mode.
< Aiming Animation Overview: Current Build in Development vs. Second Global Test B >
As mentioned above, to improve the immersion and feel of shooting during aiming, we are not only working on numerical balancing but also enhancing the animation effects based on the combination of guns and characters, aiming to increase the sense of immersion in gunfight scenarios.
In addition, we are continuously adjusting specific elements like the degree of bullet spread and the recoil that lifts the muzzle.
< Reload Animation's Speed Changes >
One of the key improvements is the increased speed of the magazine reload animation. We're targeting a 40–50% reduction in reload times compared to the previous build.
These elements, combined, are being developed with the goal of enhancing the overall shooting experience.
2) Character Skill Usability Improvements We're making significant changes to greatly enhance the active skill's utility.
For skills where the animations felt a bit sluggish, we’re creating new animations. Even for skills where the original animations are retained, we’re reducing delay motions or making them cancellable in a more intuitive way.
< Crush's "Home Run (Space)" Skill Animation Changes >
In the case of Crush, which received many comments about both the animation presentation and controls feeling sluggish, we improved the skill animations and hit/control logic to provide a more fluid control feel and dynamic action scenes.
< Current Build in Development : Streak Hits and Evasive Maneuvers Using Mr. Ten's Motion Cancel >
Additionally, we are enhancing the overall presentation of active skills and improving the control feel to allow users to use them as they wish. Players will be able to use "the desired skill" "at the desired time" "in the desired direction" "with a powerful feel," which will reduce the risks of attack failures and to deliver dynamic action sequences.
3) 1 vs 1 Mode's Prototype Reveal At this Thailand Game Show, we will be conducting a trial run of the 1 vs 1 mode to test its potential.
We believe that competing in a one-on-one scenario without interference from other players, using close-range action techniques and long-range shooting skills, aligns well with the core of our game.
With the enhancements to shooting and skill control mentioned earlier, we expect that the one-on-one combat will grow into a unique mode exclusive to Black Stigma.
[ Regarding Future Service Schedule ]
While we mentioned in previous developer notes that we would reveal the service within 2024, we would like to apologize in advance as there may be some delays.
We are considering a service launch in early next year (2025) following the Thailand Game Show.
Based on the reactions from the last test, we've recognized the need for polishing from the game's appearance to its core mechanics. We also believe this is the final period to rebalance the game to avoid leaning too much toward either shooting or melee action, in order to establish the game's identity.
Fortunately, we have the opportunity to participate in the Thailand Game Show, which will allow us to validate the core direction of combat that we have significantly revised before the official service. At the game show, players will experience the fun of diverse and dynamic combat, and polishing will continue to include details in the Look and Feel aspects, such as UI and presentation.
[ Conclusion ]
Just as many fans of Black Stigma are looking forward to it, the team at our development studio also wishes for Black Stigma to be launched as a more enjoyable and valuable game.
Black Stigma has undergone many changes thanks to fans' feedback, and we have confirmed that clear milestones have been set once again.
We will prepare for the official launch service without compromising on the schedule, ensuring that a version reflecting significant improvements is presented.