A meeting of dreams - alex
  • Some tile-set graphics updated with new art.
  • Minor change to the prison cells - Your team are meant to be alone!
  • A few random events have been added meaning that re-playing the game may offer a few surprises.
  • Fixed a bug where in a chapter 4 where a certain decision incorrectly increases your standing with the wrong person.
  • Shouts can be heard in the cave, in chapter 4.
Crimson Souls - 쁘눙공작
Hello,
This is CREBABOS.
It seems there has been some misunderstanding regarding the previous announcement, so I am posting a new one.
Crimson Quest is entirely the same game as Crimson Souls, and it is simply a continuation of its development.
I believe the misunderstanding arose due to the use of the term "remake."
When we mentioned "remake," we didn’t mean starting the game from scratch. Instead, we meant that we are renaming Crimson Souls to Crimson Quest, upgrading some of the graphics, and re-releasing it.
In conclusion, it’s the same game being continued, and we plan to distribute Crimson Quest for free to everyone who has purchased Crimson Souls.
Let me explain why this has happened.

I am a solo developer working on this game alone.
I’ve been developing this game for 9 years, and from the time I first started selling it on May 16, 2019, up until September 13, 2024, the total revenue has been $269.


I was essentially in a position where I could no longer continue development.
I was on the verge of giving up development and looking for a job.
I’ve applied countless times to game developer support programs run by the government or companies in Korea, but because the game was already released as Early Access, all of my applications were rejected.
I had planned to promote the game once it was somewhat complete, but by the time I was ready for promotion, it had already been too long since its release.
I should have made a big debut, saying, "Here’s Crimson Souls!!" from the start, but I just uploaded the game and that was it... I didn’t know any better.
I only knew how to make a game.
I had no idea how to promote or sell a game.

I realized that I needed to reintroduce and promote this game, and the only solution I could come up with was to re-release it.
So, I pushed myself back into development, and since the last update notice for Crimson Souls, I have not taken a single day off from working on the game.
Later, I introduced the game anonymously on a Korean community site, and while no one recognized it, it received relatively good feedback.
I then changed the game's title, created a new store page, checked out game developer support announcements again, and registered on a crowdfunding platform.
https://tumblbug.com/crimsonquest
In conclusion, this situation is entirely my fault due to my lack of knowledge. But the game itself should be pretty decent!

If we gather enough support, I plan to release the game by next year.
However, it will be released as Crimson Quest.
I would really appreciate it if you could add Crimson Quest to your wishlist.

I just hope that I can dedicate myself fully to development again.
I wish I could tell my younger self that the dream of becoming a game developer wasn’t a futile one.

I will be distributing Crimson Quest for free to everyone who purchased Crimson Souls, and I want to sincerely apologize for any confusion caused.
I would be grateful for your interest and support as we move forward with the new phase of Crimson Quest.
Thank you.


Crimson Quest
https://store.steampowered.com/app/3222020/Crimson_Quest/
Sep 24, 2024
外兽祭·兽人们的冒险酒馆 - 遗忘之雾
----<9.25小型更新>----

>新增角色被动

•通过推进序章【冒险家的日常】主线任务“回味美食”解锁烹饪功能后,当见习冒险家【托姆•亚莱德尔】在队伍中时,队内成员食用有配方(且玩家尚未获得该配方)的食物时可选择让托姆闻一下,以获取该食物的配方。
“小狗和优秀的厨师都是嗅觉灵敏的生物,那优秀的小狗厨师呢……?”

>游戏机制调整

•调整了“毒”、“剧毒”、“出血”、“大出血”、“燃烧”状态的dot伤害机制:
“毒”、“剧毒”:百分比真伤->百分比真伤加与施加者的魔力、承受者的魔法防御相关的无属性伤害
“出血”、“大出血”:百分比真伤->百分比真伤加与施加者的攻击力、承受者的物理防御相关的无属性伤害
“燃烧”:百分比真伤->与施加者的魔力、承受者的魔法防御相关的[火]属性伤害

“是的,现在你给灯火挂燃烧buff是会给它回血的”——【白团子玄清】

>新增地图内容

•第一章【迷雾小镇】的部分地区新增了野外采集点,现在可以通过野外采集获得部分食材。
“这个看起来可以吃……”

•第一章【迷雾小镇】新增了一处烹饪点。
“怎么回事?这鬼地方一个能用的厨房都没有的吗,为什么这些人还没饿死?!”

>众多bug修复

•修复了咒术师【法洛斯•瑞比特】故事线序章最后主线任务点位未消除的问题。
“你的意思是说,你打算让这个黄色星星在地图上留一辈子对吗?”

•修复了第一章【迷雾小镇】旅馆二楼人物显示异常的问题。
“传说在冷雾最盛之时,人们会在某处看见自己留下的幻影……”——图书管理员【库巴】

•修复了第一章隐藏支线完成后会导致任务系统卡在交谈处无法跟进的问题。
“他们的爱,悄悄改变世界”

•修复了猎人【威廉】种族特攻类天赋在某些时候未生效的问题。
“更加可靠的力量,更加宽厚的臂膀”

•修复了第一章【迷雾小镇】支线任务“受不了土豆了!”有概率导致先前获取的配方消失的问题。
“一定是土豆的诅咒映射进了现实,一定是……现在好了,大家都只能吃土豆了”——【白团子玄清】

•修复了一处咒术师【法洛斯•瑞比特】故事线对话中出现了龙骑士【多拉贡•西弗利斯】的问题。
“c这个我应该修了啊,怎么阴魂不散”——【遗忘之雾】
Temtem: Swarm - Tsukki
2000 players have already tried the Temtem: Swarm Beta and we're inviting 2000 more to try it this Friday!



If you want to be part of the new 2000 players, here's how!
  • Make sure you have requested access to the playtest and wishlisted Temtem: Swarm here!
  • Those (randomly) selected will get an e-mail from Steam. Make sure you check your inbox that day!
  • Beta ends on October 1st, and you can enjoy it endlessly until then!

This is the last wave of entries, and the biggest one so far! We're very excited to welcome 2000 new players to the Swarm universe!
Remember you can join our Discord server to report any bugs, find people to play co-op with, and share your thoughts.

See you this Friday!

Funko Fusion - Austin1010Games
Hey everyone!

This hotfix is a quick one-off that resolves an issue causing some players to get soft locked when picking up a Gold Crown in a Cameo Level.

More updates and bug fixes are coming soon, so be on the lookout!

Thank you!

- 10:10 Games

Follow us on social media for continued updates:
Discord
X (Twitter)
Instagram
Facebook
TikTok

Spectre Divide - On Deadline
This patch includes a significant change to Sponsor abilities allowing you to use them more quickly. Getting your flash, drone, or smoke should feel much snappier so you can get back to shooting faster.
Also, Mill, Skyway, and Metro should now sound a little more lively. Drop in, have a listen, and tell us what you think.

SPONSOR UPDATES
We wanted to enhance the responsiveness of equipping and using Sponsor utility, so now all thrown projectile Sponsor abilities are changing to improve their “snappiness.” These changes should let you use abilities earlier, without needing to time your button press exactly when the activation window opens. Combined with sped up animations, deploying utility should now feel much smoother.

  • Equip animations for all thrown abilities can now be canceled 0.2s earlier by activating the ability (beginning the throw)
  • Throw animations have been sped up by 20%
The full list is below:

  • Ghostlink: Deadzone
  • Pinnacle: Splinter Grenade, Flash Grenade
  • Bloom: Swarm Grenade
  • Umbra: Recon Wing
  • Vector: Nano Sphere
  • Morrgen: Smoke Shift, Meltdown
  • Ryker: Wave Scan, Hull Mine
  • Muu: Patches, Dazzler, Hyper Dome
In addition to the thrown projectile changes, these Sponsors are getting some additional updates.

BLOOM TECHNOLOGIES
Twin Mend (E)
Holding Primary or Alt Fire once the activation window is open will execute the ability if you have a valid target


VECTOR DYNAMICS
Vector Wall (E)
Holding Primary or Alt Fire once the activation window is open will execute the ability

GHOSTLINK COLLECTIVE
Partition (Q)
Holding Primary or Alt Fire once the activation window is open will execute the ability if you have a valid target

PINNACLE INTERNATIONAL
Splinter Grenade (Q)
Disabled friendly-fire damage

MORRGEN UNITED
Meltdown (E)
Disabled friendly-fire damage

MAP UPDATES
Mill, Skyway, Metro
Improved ambient audio

QUALITY OF LIFE
  • Improved the performance of weapon muzzle flashes
  • Improved the performance of the Cyberlord weapon set VFX
  • Improved first-person equip animations to make them a little smoother
  • Added hype music to the Victory Scene at match end
  • Added hype music to Flawless Round
  • BUG FIXES
  • Fixed an issue that could cause client performance to drop unexpectedly when using equipment right at elimination or round end
  • Fixed a bug that made teammate legs look like they were sometimes jittering when strafing back and forth
  • Fixed a bug with Umbra’s Glare Burst would sometimes fly away, then briefly reappear at its original location
  • Fixed a bug that prevented sound effect from playing when a new Endorsement level is unlocked
  • Minor improvements to translations
  • Fixed the Helion melee popping into view when equipping while using Adrenalink
  • Fixed an issue where BattlEye would fail to load files when launching the game, causing in-game audio issues
  • Fixed an issue that could cause client performance to drop unexpectedly when using equipment right at elimination or round end

September 19 Hotfixes
  • Fixed an issue where Ultra Wide Mode was broken when aiming down sights with sniper rifles (this removed stretched resolution)
  • Fixed a bug where the visual effects for Duality would persist on teammates
  • Fixed a bug that prevented preview videos from playing in the Store
  • Fixed a few rare crashes
CONFINED: Leaving OKB-134 - Fiend Games
In 3 days, the demo and with it a first look at CONFINED: Leaving OKB-134 will be ready to take you into the beginnings of this horror-survival adventure.

Whether it's in the comfort of your PC, on SteamDeck, or in VR for full immersion - it's entirely up to you how you try to escape the iron prison deep underground!

Mark September 27th in red on your calendar and be among the first to sneak through the (almost) abandoned rooms of an old Soviet bunker!

Stay thrilled!
Sep 24, 2024
Bullet Speed - Lλmbda
Steam P2P

Steam P2P is on Bullet Speed !

In other words, it is now much easier to play multiplayer thanks to the Steam lobby system which now replaces the old system.
It is still possible to play with UPNP to open ports but the servers will not appear in the server list and will have to be connected to via IP.



VFX

Rework and addition of visual effects !
I'll let you discover in game :)


Note: Work on single player content is still in progress, the first thing available will probably be an arena mode with infinite wave of enemies and a leaderboard.
JMP leaderboards will be available with the next JMP maps.
Sep 24, 2024
Goblin Camp - Gencee
Hotfix to fix issues where goblins could get stuck hauling logs if a unbuilt structure was destroyed by flooding.
Sep 24, 2024
Battleship Athena Playtest - andreasp79
Please visit our Discord server to discuss this build with the developer and other players: https://discord.com/invite/V8N4SgptPy


Build changes:

Level Editor:
- Introducing Events and Actions
- Improved support for sector capturing (see new level sp_sector_capture in the default campaign)

Actions, and the events that fire them, will be a key building block for making levels dynamic and scriptable. This build only contains a single action to assign score to a team, but many more action types, and events that execute the actions, will be introduced in future builds.


Build Status:

This build is simply a reference point when discussing new features, or for prioritizing critical bug fixes (only critical bugs that are blocking the creation of interesting content will be addressed at this stage).

This build is not suitable for you unless you see yourself potentially interested in creating your own single player or multiplayer space RTS campaigns. It is not meant to be a preview of any sort of the final game. The build will be unstable, with obvious usability issues, bugs and missing features.

Major known issues:

- On the Play Campaign screen, only single player levels in the campaign are available (access them from the leftmost tab). To make a level single player, mark all Battleship Entry points as Force AI, except one (the one that will be assigned to the human player)

- Deleting any type of asset (level, battleship, fighter etc) that have been used before in a Campaign is very unstable and can lead to all types of problems. For now, prefer to replace assets instead of deleting them. If you need a clean start, download and clone the Minimal Campaign from Steam Workshop.

- After uploading an update for a Campaign to Steam Workshop, you will need to unsubscribe and re-subscribe to the Item (from the Steam UI) for the update to apply in the game.


...