Greetings Lords of Rigel, thanks to your feedback and support over the past few weeks numerous issues have been resolved including balance and quality of life updates, performance enhancements, and critical issues.
To show the game to new players, is a let's play of about an hour in a large spiral galaxy as the Katraxi facing off against piracy and preparing to face the Tulock threat:
Based on your comments in the boards and Discord, there's a few planned quality of life updates for October.
Planned Updates:
Self destruct timer in tactical
Warpout timer based on drive type in tactical
Building best tech only filter (for linear upgrades- Starbases, Planetary Shields, Warp Infrastructure)
Updates to ship designer- deleting existing ship designs in menu pulldown, and weapon cooldown info.
Again, we thank your continued support and we'll continue to focus on quality of life and some additional content updates over the fall.
Welcome to WizardChess 0.9.7! We've been in the dungeon, crossing our I's and dotting our T's (and then realising our mistakes). We have increased the RRP of WizardChess to $15 USD. This will be the full US release price but if you feel subject to unfair price localisation, please reach out and let us know. Stay tuned for a 1.0 release date announcement!
NEW Lessons: Complete objectives to prove competence and earn shiny versions of friendly units NEW Shop Lottery system replaces Quests and Donations NEW Final cutscene (accessed by beating CrownSpider) NEW First pass Credits roll NEW Idle animations for multiple units (Fishtank, Lion, Cyboxer, Yowi, Doagen, Druid, Fichillin, Juggler, Knave, Orangutan, Barby, Hellcat, Warlock, Roboart) NEW Warlock can now attack NEW Sound effects for many units NEW Bonus 5 VIM for first Arcade Mode encounter
CHANGE Rework difficulty in arcade mode, drastically simplify equation CHANGE Rework Champion status calculation CHANGE Bombs now use ATK of Gremlim instead of SKL to determine damage CHANGE Tournament/Story Mode is locked until you beat Arcade Mode at least once CHANGE Simplify Game Menu CHANGE Restore Compass in Mazes CHANGE Speed up SwordWall movement CHANGE Change Earth traits to be more useful CHANGE Speed up moving walls in Hss fight CHANGE Rework input bindings and fix controller support across game
FIXED Prevent some units from being cloned FIXED Prevent tutorial enemies from being spawned in FaeQueen fight FIXED Fix and guard against out-of-bounds unit spawns FIXED Fix & finalize Fae Queen spell VFX FIXED Tweak Tutorial dialogue FIXED Polish pass over all Cormag's dialogue FIXED Ensure upgrades and key items are all inspectable (RMB) FIXED Fix suggested challenge button FIXED Prevent snakeify effect on markup tags within dialogue FIXED Fix shop button labels FIXED Fix cursed deal adding / removing devotion FIXED Show unit stats on Lesson cards
Thanks for your continued support and feedback. Almost there. Ben & Ricky (TwoPM Studios)
Join Community Managers Arciellia and Elebon for a challenging game of Umbrella Races! Join us on our Twitch.tv channel, Friday, September 27th at 5:00 PM PDT (8:00 PM EDT). As always, there will be giveaways throughout the stream.
Interested in joining us in-game? Meet us in Karu Forest on Channel 5 to spectate the races! 🌂
BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT - Joeveno
Some players didn't notice that the pentagram portal opening up after killing the right possessed Ed is where u need to go, so I added some lights and visual aid with a giant ENTER HERE so people know where they need to enter
MANOOOOO EL FOI PROOO CÉU MANOOOO EE HEEELLLL FOI PRO CÉU
Do you have your party picked out? Do you know what Classes you'll first delve into The Depths beneath Scarmonde with?!
At long last, there may be a party worthy enough of being granted audience with the Dragon God and having their every wish made into reality.
I'm seriously excited to finally unleash this game upon the world! My testers and I have been having a blast playing through the game so far, and I hope that all of you have just as much (if not MORE) fun doing so as well!
I absolutely LOVE all of the support that has been shown to Scarmonde since it was revealed, and hope it meets your expectations!
I'm so thankful to all of you incredible people out there who have made this dream of MINE a reality. I used to only daydream about making games, and endlessly tossing the ideas around in my head. Now I've almost got THREE commercial projects out there, and I do not plan on stopping any time soon! :D