A new "Stories" button has been added to the top right of the campaign map screen.
Using this new menu, players can create, share, download, and play different stories that take place in the campaign mode.
Stories can vary in length and content, and can be a simple one chapter quest or a detailed story consisting of dozens of chapters.
A four chapter story titled War in the East has been uploaded to the Steam Workshop to demonstrate this new campaign story functionality. This story has been translated into all languages that are currently supported in the game.
Each chapter of a story is usually comprised of several sets of dialogue between characters and playing a battle (Go match) between characters of the story.
Each battle can be a standard battle that would normally take place in the campaign, an invasion, which is a match that starts from a predetermined board state, or a scripted battle, which acts more like a match review where the player also reads through different dialogue as each move is reviewed.
For standard battles, the player can play as a normal match against the AI, an ally match, or a match against an online opponent. For invasions, the player will play against the AI.
The player detail cards displayed while playing a Go match now feature the character name and portrait during story battles.
Dialogue during online battles is displayed in a way which does not prevent the player from taking action (playing moves, chatting, participating during the stone removal phase) and allows the player to read the dialogue at their leisure.
Existing campaigns are compatible with these stories, and multiple stories can be played during a campaign. Progress is saved for each story, and stories can be paused and resumed as needed. Only one story can be active at a time however.
While accessing the story menu and selecting a story, a list of story progress will be displayed, allowing the player to review which chapters have been completed and to also reread past dialogue.
While a story is active, the standard campaign invasions are turned off to not interfere with the battles that take place during the story.
Dialogue Controls
Dialogue can be progressed forward, backwards, played automatically, or skipped by using a set of buttons to the right or below the dialogue text.
Clicking more or less anywhere outside of the above mentioned buttons will move the primary dialogue to the next line of dialogue.
Keyboard controls and the scroll wheel can also be used to progress through dialogue. The keyboard controls are the same as the controls used for navigating moves in a game, such as the arrow keys, home, end, page up, page down, etc.
Controllers and the Steam Deck controls also use the same navigation controls such as using the d-pad, R1, L1, or B and A face buttons.
Creating and Sharing Stories
The basics of creating and editing a story are below, but for more detail, please visit the full guide.
A full story editor is available for players from the same Stories menu on the campaign map.
Stories can be created and saved locally for your own use and testing, but they can also be shared to other players by uploading them to the Steam Workshop, which now has a new category for stories.
A story is comprised of the following:
General Data - The basic information about the story such as title, description, a preview image, supported languages.
Characters - Each character from the story with a name, associated nation, and a portrait image. The game comes with a set of 35 fantasy portraits, but custom portraits can also be imported.
Chapters - Each chapter of the story consisting of a battle (Go match) and/or dialogue.
Battle - A match of Go that will be played. The characters participating in the battle, the type of battle, and outcome of the battle upon win or loss can be customized.
Dialogue Sets - a set of dialogue for any of the phases of a chapter (campaign map, pre-battle, battle, battle loss, battle win, post-battle).
Dialogue - Conversation between characters that will be displayed in the phases above.
All text fields such as chapter titles, dialogue lines, etc. allow for localization to multiple languages.
Bulk editing of dialogue can be done with a .CSV file by exporting the dialogue, making edits, and importing the new .CSV file back into the game. The export and import function can be found at the top of the chapters menu. This can be especially useful when your story has a lot of dialogue in many languages.
In addition to creating full stories with characters and dialogue, the story editor can also be used to simply create a series of custom invasion battles that can be played and shared with other players on the Steam Workshop. The 19x19 Invasion Pack has been uploaded to the Steam Workshop to demonstrate this.
Save File and Export File Enhancements
A new "Copy SGF" button has been added, which will copy the SGF contents to the clipboard, allowing them to be pasted in other areas of The Conquest of Go or into other applications.
A new "Save as Starting Position" option has been added, which will treat the current board state as a starting position for a match instead of each individual move as a sequence. This can be useful for creating your own invasion type battles where each side starts with a set of predetermined stones on the board.
Updates
The data provided in automated reviews has now been streamlined to a single line containing the predicted match score, move score loss, and move rank to be able to see the information quickly at a glance. The existing paragraph form is still displayed below it.
The Steam Workshop upload form for uploading puzzles and other .SGF files now uses a static field of "Other" instead of a free text field to specify a different category.
Subscribing or unsubscribing to Steam Workshop items while the game is running will now be automatically refreshed in game for Steam clients that are no longer using Steam overlay.
The review progress bar in the Go board scene has been switched from the right to the left side of the screen to make more space for other panels.
The default value for text playback speed has been adjusted and the range of allowable values has been adjusted within the Playback Settings menu. Players who have not modified their text playback speed will be updated to use the new default value, but players that have customized this value will retain their custom value.
The custom nation color selection within the Board Settings menu now uses the nation banner icon for each color.
Campaign Tutorial
The campaign tutorial now has an additional section to briefly introduce the new campaign stories.
Required actions to proceed in the tutorial are now displayed in a bold font when there are more than one sentence in the tutorial text.
The starting resource values in the tutorial have been increased to 8000.
Fixes
Fixed an issue where the player clock would still count down after an online match was completed by the opponent losing by disconnection.
Fixed an issue where players could not use the resume play feature to start a new match from the practice board if the board position was setup using the very first node of the tree via the "Play Black" and "Play White" modes instead of alternating colors.
Fixed an issue with saving an SGF file from the practice board if the player placed setup stones using the "Play Black" and "Play White" modes.
Fixed an issue where if a match was started with initial stones on the board of both colors and the AI player had the first move, under some circumstances the AI would try to play where stones already existed.
Fixed an issue with AI analysis where if SGF commands were used to alter the player color turn order instead of following the standard turn order, the analysis was not displaying the correct values in cases where the player color did not match.
Fixed the import and parsing of SGF files from BadukAI.
Fixed an issue where under rare instances, it was possible to resume a match from a different region when trying to start a campaign invasion match.
Corrected translation errors for Spanish, French, and Chinese languages.
- added more hairs - fixed bug: avatar and dismemberment not working for models with armature size > 1 - added character FemalePrisoner - weapons do better damage - added button Fight in character menu to fight with the character instantly - added button Spawn Cheer Leader in character menu to spawn the cheer leader instantly - removed Behead button in Pillory - added CheerLeading role - added Spawn CheerLeader button in pillory and guillotine - lock cursor in center when in first person mode for desktop player - desktop player uses F5 to pause/unpause the game - desktop player can use Ctrl to crouch - desktop player can use Space to jump
Exsys just got bigger, bolder, and more beautiful. We've rebuilt the world, expanded the story, and polished the gameplay to deliver the ultimate cyberpunk beat 'em up experience.
Key Features of this Massive Update:
3D World Map Exploration: Say goodbye to static maps! Take direct control of your character in the new world map, encountering enemies to reach your next challenge.
The City of Trash Awaits: Embark on the second half of the epic Exsys story and explore a sprawling metropolis built on scrap.
More Skills, More Power: Unleash devastating new active skills to decimate your foes and customize your fighting style.
Expanded Arsenal: Discover a treasure trove of new items, each with unique abilities to enhance your combat prowess.
Bug Fixes Galore: We've squashed countless bugs, ensuring a smoother, more immersive experience.
Now in More Languages: Play Exsys in your preferred language with added support for Japanese, Traditional Chinese, Simplified Chinese, French, German, and Spanish.
This is the Exsys you've been waiting for. Download the update now and embark on a journey of self-discovery, action, and adventure!
The demo will be released on September 24th - 1:00 AM GMT+3. We're excited to see the test results and whether you're interested in the game.
During the demo period, we will give the game for free to the top 100 people who have collected the highest scores (XP points) when the game is released. (It's only for co-op players, except solo mode and tutorial mission)
It's worth reminding:
Make sure you distribute the ability points you'll get specifically for the demo equally and carefully for both creature and human players!
There is a setting in the game and language settings section for the creature player where you can turn off the creature screen effect. In some of our tests, we received feedback that the red creature effect was different but challenging for players. So, remember that you can only turn off that setting in the menu.
The game has a 3D voice communication feature based on distance. If you find a walkie-talkie in the game (and if your friend also has a walkie-talkie), you can communicate with your distant team member. The game uses your Windows default audio input and output device as the default audio device.
If you encounter any problems, you can report the issue through our Discord group.
Don't forget to add the game to your wishlist if you play the demo and like it.
We'd like to introduce upcoming event 'Castle Siege Eve'.
Castle Siege Eve is an exclusive event for the Castle Siege where players can root for the side that they support and gain special items before the Castle Siege.
※ You are able to receive the effect of Castle Siege Codex during certain period only, please refer to below details about Castle Siege Eve.
[Root for the Castle Siege with Drum of Victory!]
■ Event Period : September 23rd (Mon) 00:00 ~ September 28th (Sat) 23:59 ※ Schedule will be based on Regional Server Times. ASIA(UTC+8)/INMENA(UTC+6)/EU(UTC+2)/SA(UTC-3)/NA(UTC-4) ※ It will proceed for 6 days starting from Monday to Saturday of the week before the Castle Siege. Ex) If the Castle Siege is scheduled on September 29th (Sun), Siege Eve will be from September 23rd (Mon) to September 28th (Sat).
■ Content - 'Drum of Victory' item can be gained through the hunting (Enable to acquire maximum of 100 pieces per day, initialize daily acquisition based on 00:00) ※ However, if the character's level and the monster's level differ between 20 or more, you are not able to obtain "Drum of victory" item even if you hunted the monster. ※ All of the Drum of Victory items will be deleted on Sunday 00:00 which is the D-day of the Castle Siege. - You can cheer the side of which you wish to victory by using 'Drum of Victory' item within the event page(10 pieces of 'Drum of Victory' per 1 time of Cheer) - 'Cheer' can be used 10 times per day and 60 times for maximum regardless of the side during the event period. The victorious side will get an additional buff of 'Battlefield Drum' ※ 'Battlefield Drum' will give All ATK DMG Boost 3% and All DMG Reduction 3%, effects will be applied only on the Castle Siege area. - 'Offense Kingdom Coffer' will be given if you cheer for the Offensive Clan and 'Defense Kingdom Coffer' will be given if you cheer for the Defensive Clan. (1 item per 1 cheer) ※ You are able to gain 'Kingdom Codex Badge' which can be registered in Codex with the certain chance. ※ You can gain 1 of the items listed below randomly by using Offense Kingdom Coffer or Defense Kingdom Coffer. - Offense and Defense Kingdom Coffer have same components
※ Way to Participate Castle Siege Eve 1. After logging in to the game, click the Event menu (Firecracker shaped icon on the top left corner). 2. Select 'Castle Siege Eve' tab from the menu in the Event page. 3. During the Event period, you can gain Drum of Victory for certain chance by hunting in Field, Elite, Labyrinth, Hidden Valley and cheer Defense / Offense side 60 times for maximum. For each Cheer, you are able to acquire 'Offense Kingdom Coffer' or 'Defense Kingdom Coffer'(10 pieces of 'Drum of Victory' per 1 time of Cheer) 4. You can check the side who has won the Cheering Match on the D-day of the Castle Siege (Sunday 00:00) 5. The victorious side from Cheering Match will get an additional buff of 'Battlefield Drum' when the Castle Siege will be proceeding. 6. Enable to register acquired 'Kingdom Codex Badge' by using Coffer at Limited Event Codex. ----------- - Bicheon Conqueror's Blessing [1] : Accuracy+15 => Kingdom Codex Badge*1 - Bicheon Conqueror's Blessing [2] : Evade+15 => Kingdom Codex Badge*1 - Bicheon Conqueror's Blessing [3] : Monster ATK DMG Boost 6% => Kingdom Codex Badge*1 - Bicheon Conqueror's Blessing [4] : Boss ATK DMG Boost 6% => Kingdom Codex Badge*1 - Bicheon Conqueror's Blessing [5] : Lucky Drop Chance Boost 4% => Kingdom Codex Badge*2 - Bicheon Conqueror's Blessing [6] : Drop Chance Boost 4% => Kingdom Codex Badge*2 - Bicheon Conqueror's Blessing [7] : Hunting EXP Boost 4% => Kingdom Codex Badge*3 - Bicheon Conqueror's Blessing [8] : All ATK DMG Boost 2% => Kingdom Codex Badge*3 - Bicheon Conqueror's Blessing [9] : All ATK DMG Reduction 2% => Kingdom Codex Badge*3 - Bicheon Conqueror's Blessing [10] : Skill Cooldown Reduction 2% => Kingdom Codex Badge*4 - Bicheon Conqueror's Blessing [11] : Skill ATK DMG Boost 3% => Kingdom Codex Badge*4 ----------- ※ Please read it carefully about 'Kingdom Codex Badge' and initialize exclusive Codex of Castle Siege - 'Kingdom Codex Badge' is item that is able to register on 'Bicheon Conqueror's Blessing'(Exclusive Codex of Castle Siege) - You are able to acquire Tradable or Not Tradable item of 'Kingdom Codex Badge' with certain chance. - 'Bicheon Conqueror's Blessing' is the fix-term codex, effect will be maintained 27 days for maximum - You can register 'Kingdom Codex Badge' item to 'Bicheon Conqueror's Blessing' codex from starting date of Castle Siege Eve. - 'Kingdom Codex Badge' is a permanent fix-term item. You are able to register remained 'Kingdom Codex Badge' to 'Bicheon Conqueror's Blessing' Codex during any 'Exclusive Codex of Castle Siege' registration period. - If you gain Tradable 'Kingdom Codex Badge', you are able to register it to codex or sell / buy it through the Market.
[Round-up of Castle Siege FAQ] Q1) I can't acquire the Drum of Victory during the Castle Siege Eve event period. A) You are able to acquire the Drum of Victory up to 100 pieces per daily during the event period. Q2) I wanted to acquire the Defense Kingdom Coffer, but I acquired the Offense Kingdom Coffer by my mistake. A) Those items have different titles, but the acquirable items through the Coffer are same. Q3) Drum of Victory that collected during the Castle Siege Eve event period is disappeared. A) You are able to use the Drum of Victory until Saturday 23:59 pm, it will be deleted on Sunday 00:00 am. Q4) Is remained Kingdom Codex Badge deleted after the Castle Siege Eve event period? A) Remained Kingdom Codex Badge is not deleted, you are able to register it whenever you want within the 'Exclusive Codex of Castle Siege' registration period. Q5) 'Bicheon Conqueror's Blessing' Codex effect has been disappeared. A) 'Bicheon Conqueror's Blessing' is the fix-term codex, effect will be maintained up to 27 days from starting date of Castle Siege Eve event. Q6) I can't understand Castle Siege Eve event period and 'Exclusive Codex of Castle Siege' registration period. A) Castle Siege Eve will proceed for 6 days starting from Monday to Saturday of the week before the Castle Siege. Ex) If the Castle Siege is scheduled on September 29th (Sun), Siege Eve will be from September 23rd (Mon) to September 28th (Sat). You are able to register 'Kingdom Codex Badge' item to 'Bicheon Conqueror's Blessing' up to 27 days from the starting date of Castle Siege Eve event. ※ Please remind that 'Bicheon Conqueror's Blessing' will be initialized after 27 days from the starting date of Castle Siege Eve event. Q7) I can't acquire 'Kingdom Codex Badge' by using Kingdom Coffer. A) You can gain 'Kingdom Codex Badge' with certain chance in the Kingdom Coffer. Also, you can buy it through the Market.
English ############Content############## [Skill]New Skill: Quickhack-"Pager" [Enemy]Lei'en now carries a tablet. [Enemy]Senior Crazed Workers now carry walkie-talkies. [Enemy]The Possessed may now carry phones. (50% chance) [Enemy]Mercenaries now carry walkie-talkies. [Enemy]Bandits in Egypt may now carry phones. [Enemy]The guard in Aten Cultist Hideout now carries a walkie-talkie [Enemy]Zhang Yin now carries a tablet [Enemy]Shaded Agents now carry walkie-talkies. [Enemy]Russian Orc Soldiers now carry walkie-talkies. [Enemy]Random citizens in Liu now carry phones. [Enemy]Nise Heavy Soldiers now carry walkie-talkies. ["Pager"]If you successfully blow up a target's electronic device, the scrape of such device will be added to the loot at the end of the battle. [Item]New Item: Hacktool-"Pager" (It grants the Quickhack-"Pager" skill) [GPA]You can now use GPA coins to exchange for Hacktool-"Pager" ###########System################ [Enemy]Each enemy's EDH list is now instanced seperatedly, allowing dynamically modify many things. [Loot]Loot can now be dynamically added/removed during a battle. 简体中文 ##########Content################ 【技能】新技能:快速黑客-【寻呼机攻击】 【敌人】雷恩现在携带可能被炸掉的平板 【敌人】发狂的高级工人现在携带可能被炸掉的对讲机。 【敌人】被附体之人可能携带电话。(50%概率) 【敌人】佣兵可能携带对讲机。 【敌人】埃及的土匪现在可能携带电话。 【敌人】阿腾藏身处的守卫现在携带对讲机。 【敌人】张银携带平板电脑 【敌人】被暗影侵蚀的特工现在携带对讲机。 【敌人】罗刹兽人士兵携带对讲机。 【敌人】疁城的随机市民携带手机。 【敌人】尼斯重装士兵现在携带对讲机。 【寻呼机攻击】如果你成功炸掉目标身上的电子设备,这个电子设备的残骸会被加入到战斗结束后的掉落物中。 【物品】新物品:黑客工具-寻呼机攻击 (提供快速黑客-寻呼机攻击技能。) 【GPA】你现在可以用GPA金币兑换黑客工具-寻呼机攻击。 ###########System################ 【敌人】敌人的EDH列表现在被单独分开实例化,允许各种更加灵活的改动。 【掉落物】战斗中发生的各种事情,现在可以动态增加/移除战斗后的掉落物。
My intention with the demo is to offer a curated experience that includes the beginning of the full game. It showcases what I valued most during development: a deep mystery that rewards curious story-seekers, and a dark yet comforting atmosphere created through careful use of light, shadow, and audio.
Your support and excitement pushed me to finish the demo, and I'm eager to hear your feedback as I work towards the full release.
Any thoughts on the demo would be highly appreciated as I continue working towards the final version. You can share your feedback through the Google form below!