Aroma - nai.watashi
A few fixes in the text and build for Mac OS, nothing special.
Community Announcements - xfyunying008
活动名称:永久累充
活动时间:永久有效
活动规则:满足高档位可同时申请低档位,每个档位仅可领取一次
发放方式:联系客服核实后,通过礼包码形式发放


客服邮箱:2990015433@qq.com
客服QQ:同邮箱号
Sep 22, 2024
Wound Man - jefukuri


Thank you for playing Wound Man!

Update 0.4.3 is available for download now.

This update includes a new cinematic intro, reworked levels for 105 (Eye) and 126 (Dinosaur Skeleton).
There are also various bug fixes and optimizations.

Level 105 (Eye)

The original eye level received feedback for not being intuitive, so it has been replaced with a new eye level that I hope will be more enjoyable to play. The original version will be moved to a different section of the game, which is currently under development

Level 126 (Dinosaur --> Sea Dragon)

I originally planned to include more dinosaur content in the game, but that idea was put on the back burner. As a result, there was only one dinosaur level, which felt out of place compared to the rest of the content. So, I replaced it with another sea dragon level, which I believe fits better thematically. Like the eye level, the dinosaur will be moved to a different section of the game, which is currently under development.

Cinematic Intro

This version introduces a new cinematic intro that briefly lays out Wound Man's origin story. It took a bit longer to create than I initially expected. I had originally hoped to make it interactive, but to release the game in a reasonable timeframe, I had to set that plan aside. However, creating this cinematic helped me develop the skills needed to incorporate more story elements into the game, which will eventually lead to an overarching storyline and multiple endings. Look for these in future updates.

Here are a few more stills from the intro.





I want to thank everyone who has played and supported the game! Your feedback has been incredibly helpful in improving and refining the experience. I’m truly grateful for all the input, and I’m excited to keep making the game better with your help. If you’re enjoying the game, please consider sharing it with friends and the community—your support means the world to me!

Sep 22, 2024
Hunted Hunter - athmos.studio
Hello everyone,

First of all I'd like to thank you for the support you've given me by putting the game on your wish list.




Developing a game alone is not an easy thing every day, and I'm pleased to announce that v0.1 is soon ready and will be the first playable version available on Steam.

Thanks again, without you this kind of independent project wouldn't be possible.
GeneRally 2 - Arina
Welcome to the September 2024 Community Update! Here you can read the latest news about development - primarily what we've been working on recently; and what you can expect to see in upcoming patches.

To join the discussion, as well as get more info direct from the development team, you can join us on Discord!

🛠️ In Progress
We're always hard at work on different features and fixes - and here are a few of the things we've been working on this month, but aren't yet finished. As always, you can check out the roadmap for more information.

  • Online Multiplayer - Core functionality is complete. We are now focusing on fixes and UI. See below for a video of Online Multiplayer in action!
  • UI Update - We'll have more information on this in a separate blog post, soon!
  • AI Update - We're in the process of making the AI smarter and nicer to race against - early feedback from testers is good!
  • Next Cars - The next two cars are in progress at the moment - we'll have more news about them in the coming months.

✅ Waiting for Next Update
Due to the work on multiplayer, and the recently-released patch, there's currently nothing waiting for the next update - but we're still hard at work!


🎁 Bonus - Online Multiplayer Test 1
Last Friday (20.9.2024) we conducted our first Online Multiplayer Test with a few GeneRally 2 community members. We were aiming to validate the work and testing we've been doing internally for several months now, and make sure that there were no obvious, major issues with the core multiplayer functionality. We were able to conduct about 20 different races, with players from the USA, Australia, UK and Finland - and the results were really positive!

Below is a short video showing a few of our races. You may be able to notice a few small glitches (such as a flying road cone or two), but by-and-large it's running nicely. This video is recorded by the host, and performance on the clients can be a little different, depending upon latency!



We'll be conducting the next multiplayer test this week (27.9.2024), to test out fixes to those small problems. From there, we will aim to finish the multiplayer UI, and then move on to expanding the tests. Stay tuned on Discord for more information about that!
Sep 22, 2024
A Few Days With : Samantha - Vagabond
Changed Steam Follow link from Community Group to Publisher page. Added cross promo Pop Up once the game is complete.
CASE: Online - Unofficial Fan Game - Yae Schlommo
Hello guys, Here is a small hotfix and balance patch for RK. v0.3.9.5.3

- Buffed Rks Rampage.
- General delay from 90sec to 25sec.
- Use time from 15sec to 5sec.

- Fixed Rks Rampage
Sep 22, 2024
DomiCard - Random to 3000
DomiCard Will Be Free for All Starting September 26th, 2024, 00:00 (UTC+10)!

Thank you to everyone who has played and supported DomiCard. I’ve read your reviews and feedback, and I understand the game may not be as entertaining as it could be for some of you right now.

Exciting News: The Next Generation of DomiCard Is on the Way!

I’m currently working on a next-generation version of DomiCard with many exciting improvements. While I haven’t decided if it will be a DLC or a new game, here’s what you can expect:
  • A better tutorial section
  • More in-game props
  • Improved physics and rendering performance
  • Tools to make playing dominoes easier and more convenient
  • Hopefully, a more interesting and engaging gameplay experience!
The new version will be free for everyone, with all features included except for online multiplayer, as hosting servers comes with costs.

Feel free to leave your comments or suggestions below. Your feedback is always welcome!
Community Announcements - xfyunying008
【合服公告内容】
各位玩家,服务器将于9月23日15:00进行停服合服更新,预计30分钟,请各位玩家提前下线,避免不必要的损失,谢谢。
【合服范围】
11-14
1-7
【合服规则】
一、合服删除玩家数据必须同时满足以下3个条件:
1、没有充值用户
2、等级小于等于150
3、7天内无登录
二、所有参与合服的区服玩法积分排名会重置,按照当前名次直接结算,并且活动结束消失!
三、合服前,部分已报名的活动需要重新报名。
IdleTale - Ed
Bug fixes:

-Fixed a bug where the Grim's Reach events would get stuck. If this still happens, restarting the game will fix the issue.

-Fixed a bug where the player could not attack Halius through clicking on the screen.
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