This update includes a new cinematic intro, reworked levels for 105 (Eye) and 126 (Dinosaur Skeleton). There are also various bug fixes and optimizations.
Level 105 (Eye)
The original eye level received feedback for not being intuitive, so it has been replaced with a new eye level that I hope will be more enjoyable to play. The original version will be moved to a different section of the game, which is currently under development
Level 126 (Dinosaur --> Sea Dragon)
I originally planned to include more dinosaur content in the game, but that idea was put on the back burner. As a result, there was only one dinosaur level, which felt out of place compared to the rest of the content. So, I replaced it with another sea dragon level, which I believe fits better thematically. Like the eye level, the dinosaur will be moved to a different section of the game, which is currently under development.
Cinematic Intro
This version introduces a new cinematic intro that briefly lays out Wound Man's origin story. It took a bit longer to create than I initially expected. I had originally hoped to make it interactive, but to release the game in a reasonable timeframe, I had to set that plan aside. However, creating this cinematic helped me develop the skills needed to incorporate more story elements into the game, which will eventually lead to an overarching storyline and multiple endings. Look for these in future updates.
Here are a few more stills from the intro.
I want to thank everyone who has played and supported the game! Your feedback has been incredibly helpful in improving and refining the experience. I’m truly grateful for all the input, and I’m excited to keep making the game better with your help. If you’re enjoying the game, please consider sharing it with friends and the community—your support means the world to me!
First of all I'd like to thank you for the support you've given me by putting the game on your wish list.
Developing a game alone is not an easy thing every day, and I'm pleased to announce that v0.1 is soon ready and will be the first playable version available on Steam.
Thanks again, without you this kind of independent project wouldn't be possible.
Welcome to the September 2024 Community Update! Here you can read the latest news about development - primarily what we've been working on recently; and what you can expect to see in upcoming patches.
To join the discussion, as well as get more info direct from the development team, you can join us on Discord!
🛠️ In Progress
We're always hard at work on different features and fixes - and here are a few of the things we've been working on this month, but aren't yet finished. As always, you can check out the roadmap for more information.
Online Multiplayer - Core functionality is complete. We are now focusing on fixes and UI. See below for a video of Online Multiplayer in action!
UI Update - We'll have more information on this in a separate blog post, soon!
AI Update - We're in the process of making the AI smarter and nicer to race against - early feedback from testers is good!
Next Cars - The next two cars are in progress at the moment - we'll have more news about them in the coming months.
✅ Waiting for Next Update
Due to the work on multiplayer, and the recently-released patch, there's currently nothing waiting for the next update - but we're still hard at work!
🎁 Bonus - Online Multiplayer Test 1
Last Friday (20.9.2024) we conducted our first Online Multiplayer Test with a few GeneRally 2 community members. We were aiming to validate the work and testing we've been doing internally for several months now, and make sure that there were no obvious, major issues with the core multiplayer functionality. We were able to conduct about 20 different races, with players from the USA, Australia, UK and Finland - and the results were really positive!
Below is a short video showing a few of our races. You may be able to notice a few small glitches (such as a flying road cone or two), but by-and-large it's running nicely. This video is recorded by the host, and performance on the clients can be a little different, depending upon latency!
We'll be conducting the next multiplayer test this week (27.9.2024), to test out fixes to those small problems. From there, we will aim to finish the multiplayer UI, and then move on to expanding the tests. Stay tuned on Discord for more information about that!
DomiCard Will Be Free for All Starting September 26th, 2024, 00:00 (UTC+10)!
Thank you to everyone who has played and supported DomiCard. I’ve read your reviews and feedback, and I understand the game may not be as entertaining as it could be for some of you right now.
Exciting News: The Next Generation of DomiCard Is on the Way!
I’m currently working on a next-generation version of DomiCard with many exciting improvements. While I haven’t decided if it will be a DLC or a new game, here’s what you can expect:
A better tutorial section
More in-game props
Improved physics and rendering performance
Tools to make playing dominoes easier and more convenient
Hopefully, a more interesting and engaging gameplay experience!
The new version will be free for everyone, with all features included except for online multiplayer, as hosting servers comes with costs.
Feel free to leave your comments or suggestions below. Your feedback is always welcome!