Seize the opportunity with the return of the S4 Featured Summon, available for a limited time! This is your exclusive chance to summon the powerful Season 4 heroes. Get ready to summon and choose the heroes that best fit your strategy. 🔥 Don't miss out on the chance to summon these special heroes! #dragonheir #dragonheirsilentgods #downloadnow
We’re super excited to officially announce Hive Blight—our new roguelite auto-battler, where you lead an army of insect soldiers against the dark forces of a deadly fungomancer!
As of today, the game’s Steam page is live, and we couldn’t be happier to share it with all of you. Check it out, add it to your wishlist, and keep an eye on updates as we continue developing the game!
We’re also looking for a few brave commanders to join the closed beta!
Want to help shape the game, provide feedback, and get a sneak peek at what’s to come? Fill out the following form and let us know why you’d make a great beta tester. We're looking for players who enjoy auto-battler, roguelite, and deck-building games like TFT, Hearthstone Battlegrounds, or Slay the Spire, so if that’s you, we’d love to hear from you!
We’ll be selecting a limited number of testers to join us, so good luck, and thanks for your support!
First of all, apologies for the delay in this patch. Look forward to patches coming after this one as I stated in the previous dev update. Now onto the patch notes:
New small town located next to the Airfield called "Lower Bottom"
New difficulty setting that stops you from building at "dungeon" POIs (Traps can still be built)
You can now scroll through your equipped weapons simply by using your scroll wheel
Option so you can press interact key to loot a container instead of holding down the key
You can now sleep via using the RV
When getting in a vehicle, your current weapon will no longer be unequipped and will show back when you exit the vehicle (also weapons and backpack are hidden)
Airdrop markers now show what type they are and are larger on the map
Improved detection of being at a POI (mainly at the bunkers)
Trees and stones now drop all of their materials once they're destroyed/chopped down (Less picking up 10x stones, etc)
Reduced hits needed to chop down a tree and destroy a rock
Picking up a container/tent now drops the items at your position instead of blocking you from picking it up until all items are removed
Adjustments to loot table
Hold Left Alt and scroll mouse to change camera distance in third person
Improved lighting of placed objects
Reduced noise that crouching produces
Consuming rad pills, etc now instantly stops geiger rad sound
Dead player inventory UI now resembles 'alive' inventory look
Adjustment to where the player perceives audio in first person (please say if there's any issues)
Adjusted all vehicle physic models (Mainly to do with collision)
You can no longer remove large boulders when placing objects
You can now disable AI bullet trails also
Improved location of where flashlight beam is spawned from
Flipping a vehicle only changes its rotation now
Secret intel laptops no longer sell for $1 but $500
You can now use binoculars near walls and move while using them
Slightly reduced chance to find fish
Player placed turrets now produce much more noise (aggroing more AI)
AI weapons now produce a lot more noise that will aggro more AI around them
Improvements to visibility of text when choosing options in save menu (A better formatting system for text that will be used in more locations in future updates as it's more modular)
Adjusted some zombie spawns at the port
Improvements to main menu
Fixed markers disappearing after death of the player
Fixed trying to build inside a no build zone could cause you to get locked in build mode
Fixed power attack (mainly) and normal attacks with melee weapons sometimes not dealing any damage or not hitting a target mid swing (when it should)
Fixed issue where a laptop quest wouldn't start as it's calling an already started quest. Will now be unique every time and drop the laptop/show a warning if there no more laptop quests in you "play session"
Fixed reversing where vehicles would go faster than going forward
Fixed issue where geiger rad sound wouldn't stop
Fixed oxygen bar randomly showing up when it shouldn't
Fixed markers not showing on the compass after loading a save (This will only apply to new markers you place)
Fixed POI bosses not counting towards kill count if you go to area, leave area and then come back to it (Would also change their name to default)
Fixed loot refill timer difficulty option not actually working
Fixed when dying in a vehicle it keeps driving off even after death
Fixed issue where a corner roof piece couldn't be placed if a floor piece was underneath it
Fixed not being able to snap floor pieces to triangular floor pieces
Fixed still being able to use night vision after taking the battery out while using it
Fixed lockpicking not giving any scavenging or thief skill
Fixed issue where some UI elements wouldn't be able to be recreated after death or exiting to main menu
Fixed resetting all key mappings doesn't take effect until restarting the game
Fixed issue where you could infinitely sprint by changing weapons when at 0% stamina (toggle on)
Radio UI now gets removed correctly when exiting to main menu
Fixed not being able to open up riot gear equipment when it's unequipped
Fixed some boss spawn locations
Fixed passive skill UI showing as default numbers until an action that changes them directly causes a change in their UI
Fixed an issue that would randomly not allow you to open debug menu
Fixed an issue that could weird times with loot refill
Fixed Pacific Palm Mall POI details and boss spawn
Fixed zoom in with binoculars causing you to see player body
Fixed not being able to remove a marker if it was on top/below of a POI marker
Fixed infinite XP farm to do with POI crates
Fixed wolf ragdoll
Fixed binocular view
Fixed front prison door being backwards (Caused issues with keycards, etc)
Fixed blood decals appearing on weapon attachments
Fixed spelling mistake at Ellwood radio
Fixed floating trash at Grain Valley Subway entrance
Fixed Deadeye not aggroing nearby AI
Fixed hair type 7 showing as bald in character creator
Fixed falling through map at a couple of locations
Fixed vehicles changing color
Fixed garage door not actually fully opening or closing
Fixed garage door not allowing a few vehicles to go through it
Fixed crashed aircraft collision
Fixed an issue that could cause the airdrop marker not to spawn
Fixed small building (mainly located at the port) where you couldn't walk into it properly
Fixed human AI weapon tracers going through vehicles
Fixed Z fighting in police station
Fixed collision issue in particular garage of a house model
Fixed flashlight not showing scoped in or using binoculars
Fixed airdrop plane randomly disappearing in the middle of flight
Fixed not allowing difficulty change during gameplay not even working
Fixed not allowing difficulty change progressing to other saves and vice versa (this is mainly a fix for future saves, but may apply to your current save if you haven't changed to another save with it on the opposite setting)
Fixed wanderer pants being spawned as cargo pants
Fixed radiation still damaging player after an infestation was destroyed
Fixed being damaged by razor wire while in a vehicle
Fixed placed turrets damaging other placed turrets
Fixed not being able to exit out of binoculars if you're looking at a wall
Fixed a possible issue where skill points would show as 0
Fixed 2 buildings in West Grove near the market causing players to get stuck
Fixed multiple collisions at the port
Fixed location at port where it wouldn't change player to swimming movement and you couldn't see the water
Fixed floating trees located near to destroyed tunnel in the north of the map
Fixed an issue with the battery charger station that could clear its contents
Fixed not being able to quick drop items out of containers
Possible fix for inventory staying on screen after death
Fixed trader names not showing up as their unique name in dialogue
It’s been a while, and we’ve missed you all. We know we haven’t been communicating as much recently, but that’s because we’ve been hard at work bringing Bounty of One a new platform!
Bounty of One is now on Mobile!
You can now take the fast-paced, bullet-dodging, bounty-hunting action with you anywhere on your mobile devices. Whether you’re dodging bullets on the bus or laying low at home, we’ve got you covered. You can find the App on the following links:
But that’s not all! We’re excited to announce something big...
Introducing Hive Blight – Our Brand-New Game!
In Hive Blight, you’ll lead a team of insect soldiers against a dark menace known as the fungomancer. This new game is a completely fresh adventure from us at OptizOnion, blending auto-battler strategy with the chaotic thrill of roguelite elements. Each playthrough will offer new challenges and paths to explore – recruit, discover synergies, and take on the blight in ways you’ve never seen before!
We can’t wait to share more details soon, and we’re buzzing with excitement for you to try it. In the Meantime, you can go wishlist it here:
Also, if you want to further get involved and want to have a chance to get access to a Closed Beta, you can also fill in the form here:
Oh, and while we’ve been expanding the Bounty of One universe, we’ve also taken the opportunity to fix a few bugs in the game. We’ve squashed some issues to keep the gameplay as smooth as ever – check out the patch notes for more details!
Thanks for sticking with us, outlaws – we’ll see you in the wilds (and the hives ).
Enjoy!
Patch Notes
Bug Fixes
Ollin now spawn properly on Linux game version
Demonic flame now always spawn one chest
Bunch of typo and grammar correction in various languages
Hat of refreshing nap now give upgrade reroll instead of object one
Bury the dead description updated, you need to beat undertaker without taking damage at infamy level 30 or more (instead of 40)
We’ve been listening to your feedback and noticed that some of you were having a bit of trouble navigating certain roads in Last Whisper. So, we decided to make things smoother – literally!
We’ve reworked the road system to be much easier to drive on. No more bumpy rides or tricky turns! Now you can focus more on surviving and less on struggling with the terrain.
If you have any thoughts or feedback on this update, feel free to drop them in the comments or our Discord community. We’re always looking to improve your experience!
Thanks for your continued support, and happy driving! 🚗💨2