Community Announcements - 小愿望吴邪
Seize the opportunity with the return of the S4 Featured Summon, available for a limited time! This is your exclusive chance to summon the powerful Season 4 heroes.
Get ready to summon and choose the heroes that best fit your strategy.
🔥 Don't miss out on the chance to summon these special heroes!
#dragonheir #dragonheirsilentgods #downloadnow
Sep 21, 2024
UFO - supa kara AO
add new music
Sep 21, 2024
Battle for Wesnoth - Wesnoth Inc.
Lua API
  • Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.
  • Updated to lua 5.4.7
Translations
  • Updated translations: Arabic, Bengali, British English, Chinese (Simplified), Czech, Italian, Japanese, Turkish, Ukrainian
Units
  • Walking Corpse: arcane vulnerability reduced from 40% to 20%.
  • Soulless: arcane vulnerability reduced from 40% to 20%.
User interface
  • GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `[gui]` tag that acts as the entry point for the theme.
  • Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
  • Search filter should now be case-insensitive for more than just ASCII characters (#9328)
  • Whirlpools no longer get submerged in water.
  • The in-game chat now properly redraws over water and other animated terrain.
  • Fixed items not appearing properly when submerged.
WML Engine
  • Removed properties `unit.side` and `terrain.owner` from WFL. Use `unit.side_number` and `terrain.owner_side` instead.
  • Fixed events with negative priority not being stored in save files.
  • Events can now be added to abilities and weapon specials.
Hive Blight - Kobal
Hey everyone!

We’re super excited to officially announce Hive Blight—our new roguelite auto-battler, where you lead an army of insect soldiers against the dark forces of a deadly fungomancer!

As of today, the game’s Steam page is live, and we couldn’t be happier to share it with all of you. Check it out, add it to your wishlist, and keep an eye on updates as we continue developing the game!

https://store.steampowered.com/app/2886620/Hive_Blight/

We’re also looking for a few brave commanders to join the closed beta!
Want to help shape the game, provide feedback, and get a sneak peek at what’s to come? Fill out the following form and let us know why you’d make a great beta tester. We're looking for players who enjoy auto-battler, roguelite, and deck-building games like TFT, Hearthstone Battlegrounds, or Slay the Spire, so if that’s you, we’d love to hear from you!



We’ll be selecting a limited number of testers to join us, so good luck, and thanks for your support!

Enjoy!
SurrounDead - PlaySurroundead
First of all, apologies for the delay in this patch. Look forward to patches coming after this one as I stated in the previous dev update. Now onto the patch notes:


  • New small town located next to the Airfield called "Lower Bottom"
  • New difficulty setting that stops you from building at "dungeon" POIs (Traps can still be built)
  • You can now scroll through your equipped weapons simply by using your scroll wheel
  • Option so you can press interact key to loot a container instead of holding down the key
  • You can now sleep via using the RV


  • When getting in a vehicle, your current weapon will no longer be unequipped and will show back when you exit the vehicle (also weapons and backpack are hidden)
  • Airdrop markers now show what type they are and are larger on the map
  • Improved detection of being at a POI (mainly at the bunkers)
  • Trees and stones now drop all of their materials once they're destroyed/chopped down (Less picking up 10x stones, etc)
  • Reduced hits needed to chop down a tree and destroy a rock
  • Picking up a container/tent now drops the items at your position instead of blocking you from picking it up until all items are removed
  • Adjustments to loot table
  • Hold Left Alt and scroll mouse to change camera distance in third person
  • Improved lighting of placed objects
  • Reduced noise that crouching produces
  • Consuming rad pills, etc now instantly stops geiger rad sound
  • Dead player inventory UI now resembles 'alive' inventory look
  • Adjustment to where the player perceives audio in first person (please say if there's any issues)
  • Adjusted all vehicle physic models (Mainly to do with collision)
  • You can no longer remove large boulders when placing objects
  • You can now disable AI bullet trails also
  • Improved location of where flashlight beam is spawned from
  • Flipping a vehicle only changes its rotation now
  • Secret intel laptops no longer sell for $1 but $500
  • You can now use binoculars near walls and move while using them
  • Slightly reduced chance to find fish
  • Player placed turrets now produce much more noise (aggroing more AI)
  • AI weapons now produce a lot more noise that will aggro more AI around them
  • Improvements to visibility of text when choosing options in save menu (A better formatting system for text that will be used in more locations in future updates as it's more modular)
  • Adjusted some zombie spawns at the port
  • Improvements to main menu


  • Fixed markers disappearing after death of the player
  • Fixed trying to build inside a no build zone could cause you to get locked in build mode
  • Fixed power attack (mainly) and normal attacks with melee weapons sometimes not dealing any damage or not hitting a target mid swing (when it should)
  • Fixed issue where a laptop quest wouldn't start as it's calling an already started quest. Will now be unique every time and drop the laptop/show a warning if there no more laptop quests in you "play session"
  • Fixed reversing where vehicles would go faster than going forward
  • Fixed issue where geiger rad sound wouldn't stop
  • Fixed oxygen bar randomly showing up when it shouldn't
  • Fixed markers not showing on the compass after loading a save (This will only apply to new markers you place)
  • Fixed POI bosses not counting towards kill count if you go to area, leave area and then come back to it (Would also change their name to default)
  • Fixed loot refill timer difficulty option not actually working
  • Fixed when dying in a vehicle it keeps driving off even after death
  • Fixed issue where a corner roof piece couldn't be placed if a floor piece was underneath it
  • Fixed not being able to snap floor pieces to triangular floor pieces
  • Fixed still being able to use night vision after taking the battery out while using it
  • Fixed lockpicking not giving any scavenging or thief skill
  • Fixed issue where some UI elements wouldn't be able to be recreated after death or exiting to main menu
  • Fixed resetting all key mappings doesn't take effect until restarting the game
  • Fixed issue where you could infinitely sprint by changing weapons when at 0% stamina (toggle on)
  • Radio UI now gets removed correctly when exiting to main menu
  • Fixed not being able to open up riot gear equipment when it's unequipped
  • Fixed some boss spawn locations
  • Fixed passive skill UI showing as default numbers until an action that changes them directly causes a change in their UI
  • Fixed an issue that would randomly not allow you to open debug menu
  • Fixed an issue that could weird times with loot refill
  • Fixed Pacific Palm Mall POI details and boss spawn
  • Fixed zoom in with binoculars causing you to see player body
  • Fixed not being able to remove a marker if it was on top/below of a POI marker
  • Fixed infinite XP farm to do with POI crates
  • Fixed wolf ragdoll
  • Fixed binocular view
  • Fixed front prison door being backwards (Caused issues with keycards, etc)
  • Fixed blood decals appearing on weapon attachments
  • Fixed spelling mistake at Ellwood radio
  • Fixed floating trash at Grain Valley Subway entrance
  • Fixed Deadeye not aggroing nearby AI
  • Fixed hair type 7 showing as bald in character creator
  • Fixed falling through map at a couple of locations
  • Fixed vehicles changing color
  • Fixed garage door not actually fully opening or closing
  • Fixed garage door not allowing a few vehicles to go through it
  • Fixed crashed aircraft collision
  • Fixed an issue that could cause the airdrop marker not to spawn
  • Fixed small building (mainly located at the port) where you couldn't walk into it properly
  • Fixed human AI weapon tracers going through vehicles
  • Fixed Z fighting in police station
  • Fixed collision issue in particular garage of a house model
  • Fixed flashlight not showing scoped in or using binoculars
  • Fixed airdrop plane randomly disappearing in the middle of flight
  • Fixed not allowing difficulty change during gameplay not even working
  • Fixed not allowing difficulty change progressing to other saves and vice versa (this is mainly a fix for future saves, but may apply to your current save if you haven't changed to another save with it on the opposite setting)
  • Fixed wanderer pants being spawned as cargo pants
  • Fixed radiation still damaging player after an infestation was destroyed
  • Fixed being damaged by razor wire while in a vehicle
  • Fixed placed turrets damaging other placed turrets
  • Fixed not being able to exit out of binoculars if you're looking at a wall
  • Fixed a possible issue where skill points would show as 0
  • Fixed 2 buildings in West Grove near the market causing players to get stuck
  • Fixed multiple collisions at the port
  • Fixed location at port where it wouldn't change player to swimming movement and you couldn't see the water
  • Fixed floating trees located near to destroyed tunnel in the north of the map
  • Fixed an issue with the battery charger station that could clear its contents
  • Fixed not being able to quick drop items out of containers
  • Possible fix for inventory staying on screen after death
  • Fixed trader names not showing up as their unique name in dialogue

Zurvivor
Bounty of One - Kobal
Howdy, fellow outlaws!

It’s been a while, and we’ve missed you all. We know we haven’t been communicating as much recently, but that’s because we’ve been hard at work bringing Bounty of One a new platform!

Bounty of One is now on Mobile!




You can now take the fast-paced, bullet-dodging, bounty-hunting action with you anywhere on your mobile devices. Whether you’re dodging bullets on the bus or laying low at home, we’ve got you covered. You can find the App on the following links:



But that’s not all! We’re excited to announce something big...

Introducing Hive Blight – Our Brand-New Game!






In Hive Blight, you’ll lead a team of insect soldiers against a dark menace known as the fungomancer. This new game is a completely fresh adventure from us at OptizOnion, blending auto-battler strategy with the chaotic thrill of roguelite elements. Each playthrough will offer new challenges and paths to explore – recruit, discover synergies, and take on the blight in ways you’ve never seen before!

We can’t wait to share more details soon, and we’re buzzing with excitement for you to try it. In the Meantime, you can go wishlist it here:

https://store.steampowered.com/app/2886620/Hive_Blight/

Also, if you want to further get involved and want to have a chance to get access to a Closed Beta, you can also fill in the form here:


Oh, and while we’ve been expanding the Bounty of One universe, we’ve also taken the opportunity to fix a few bugs in the game. We’ve squashed some issues to keep the gameplay as smooth as ever – check out the patch notes for more details!

Thanks for sticking with us, outlaws – we’ll see you in the wilds (and the hives ).

Enjoy!



Patch Notes
Bug Fixes
  • Ollin now spawn properly on Linux game version
  • Demonic flame now always spawn one chest
  • Bunch of typo and grammar correction in various languages
  • Hat of refreshing nap now give upgrade reroll instead of object one
  • Bury the dead description updated, you need to beat undertaker without taking damage at infamy level 30 or more (instead of 40)
Sep 21, 2024
Pixelmancy Playtest - jsen


Bug fixes:
  • Resolved an issue where the event reward chest would spawn in the wrong location.
  • Fixed an issue where the fullscreen and borderless settings would not save properly.
  • Resolved an issue where enemies would spawn on top of the player.
  • Fixed an issue where the "Next Page" button in the weapon selection screen kept blinking even though other weapons where unlocked.
  • Lowered the spawn time between the Twins, before they would spawn several seconds apart.

Improvements:
  • Changed the map selection menus to become more readable and easier to follow.
  • Added prompts to the Research menu and the Workshop menu if there's anything to buy/upgrade.
  • Made the keybindings UI-Prompts more noticable.
  • Added Quick tips to the main menu screen.
  • Changed the color of the health bar to a brighter color for easier readability.
  • Changed the spell preview title text to Base spell instead of Tier 1 spell.
  • Made the spell previews brighter.

Known issues:
  • No current known issues, currently focusing on quality of life improvements.
Liminality - Lory Games
Update 0.11
I am very sorry for the delay, the update is finally out.
  • Added Swimming
  • New event: Storm
  • Added Photo Mode (Press N ingame)
  • You can now choose wether you want to enable random events
    directly in the menu
  • Chapter 3 added for testers and for Discord server members upon request
  • VHS effect blur has been removed
Last Whisper - Mazxz

Hey survivors!




We’ve been listening to your feedback and noticed that some of you were having a bit of trouble navigating certain roads in Last Whisper. So, we decided to make things smoother – literally!

We’ve reworked the road system to be much easier to drive on. No more bumpy rides or tricky turns! Now you can focus more on surviving and less on struggling with the terrain.

If you have any thoughts or feedback on this update, feel free to drop them in the comments or our Discord community. We’re always looking to improve your experience!

Thanks for your continued support, and happy driving! 🚗💨2

Duel of games - 战力五亿的渣
Added a new map: Space Fortress

Added a new map: Snake Pit
...