-Added a new unlockable section to The Cathedral, The Backrooms. After defeating Rathius and collecting the backrooms key, you will be able to enter this extremely difficult area as a shortcut to getting through The Cathedral. Beating The Backrooms will net you an Ancient chest with extremely powerful items.
-Added a Memory dialogue to the end of the demo. This is one of several memories that will be in the final game to tell the story of Emberdrift.
-Implemented projectile pooling for Player Weapons and some boss fights. This should speed up performance significantly, especially when your weapon has been upgraded with lots of multishot and fire rate upgrades.
We finally decided to cancel the prologue due to the new demo system on Steam. The page was created before the Steam announcement, and we think the both package will be too similar.
Starfinder RPG - Adventure Path #49: A Light in the Dark (Drift Hackers 1 of 3) Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/2406580
[Tokyo Game Show Announcement 📢] 𝐊𝐈𝐋𝐋𝐀 will be exhibited at TGS2024 as part of the 𝗦𝗲𝗹𝗲𝗰𝘁𝗲𝗱 𝗜𝗻𝗱𝗶𝗲 𝟴𝟬! We will be giving out original KILLA postcards as a gift 🎁✨ to everyone who has added the game to their wishlist! Please visit the 𝐊𝐈𝐋𝐋𝐀 booth!
I’ve got a quick update regarding Short Horror Story! This game was originally created back in 2022 as a short-term project to test my game development skills and experiment with Steam. It was always meant to be a small, free-to-play experience—kind of like a pixelated horror snack rather than a full-course meal.
Now, a lot of you who played the game had some fun comments to share! One person mentioned they were “scared” while playing. I mean, not because of the horror, but because they couldn’t see what was chasing them—just a couple of pixels moving ominously in the distance. And yes, the game was very pixelated. Another player said, and I quote, "I have never seen a more pixelated game in my life!" Clearly, I went a little too heavy on the retro look!
The gun mechanics? Okay, yeah, I’ve heard you—maybe not the smoothest. One reviewer said, “I can tolerate them,” which, honestly, feels like a win in this context!
But all jokes aside, as I’m now focusing on more serious and polished projects, I’ve decided to retire Short Horror Story from Steam. I appreciate everyone who gave it a shot—even those of you who deleted it after getting lost in the pixelated mine (I’m sorry about the lamp, by the way!).
Also, a big shout-out to the YouTubers who made videos about the game. Your content really made this small project feel like something bigger—thank you!
This game will be removed from the Steam store soon. I just want to thank everyone who played for checking it out, whether you enjoyed it, tolerated it, or squinted your way through it.
Stay tuned for what’s coming next! I promise there will be fewer pixels and better gun mechanics. 😄
We've got some exciting news for you - a major update for IMPACT is here, and it's packed with awesome new content and improvements to make your lunar adventure even better.
Community Milestone:
We're super excited to share that your combined effort has led to an incredible amount of 372,000 marked moon craters so far! Your dedication and effort in mapping the lunar surface have been amazing. Thanks a ton for your support and contributions to the IMPACT project.
New Content:
New Spaceport: The Spaceport is now open! Join the Collaborative Project and team up with other players to build megastructures together and unlock new gameplay features.
Build the Community Hub: The Community Hub will allow you to add friends and share your crater marking performance
Build the Trophy Hall: The Trophy Hall will allow you to check global highscores and might unlock unique performance rewards in the future.
Harvest Water and Grow Plants: Get ready for future expeditions by harvesting water and growing plants. This new feature will help you sustain your base and plan for upcoming long-term missions to the lunar poles and the depths of space.
Rearrange your Base We got into touch with the lunar building authority and got permission to move buildings around. Simply select "Move Buildings" from the construction menu and improve your base layout!
New Buildings:
Biochemical Plant: This new facility allows you to produce essential biochemical resources like water, soil and fuel.
Greenhouses: Grow a variety of plants to support your base and future missions. These greenhouses will be essential for sustaining life on the moon.
UnlockableDecorations: Personalize your base with new unlockable decorations. Showoff your style and make your lunar habitat truly unique. Keep an eye out - marking craters might just unlock some special structures!
We hope you enjoy these new features and keep building,exploring, and thriving on the moon. And don't forget to mark more craters!Every crater counts in ensuring the safety of future moon missions.
GreedFall 2 will offer a wide range of features that will let you tailor the combat experience just the way you want it.
You can choose to play with the tactical pause or play in real-time; you can control your companions or decide to let the game do the work thanks to the Autonomous Party option, and you can adjust the difficulty settings to suit your playstyle.
Whether you're a keen strategist, looking for a real challenge or want to focus on other elements of the game such as the story and universe, the combat system’s features will allow you to adapt the experience to your liking.
Here’s a video to explain it all:
So join us on the 24th of September for a taste of this new adventure!
Sometimes when you want to balance a map for a turn-based strategy game, there’s no better solution than a little symmetry. Perfectly symmetrical maps (or “mirror maps”) ensure that all players have equal access to resources, building sites, and travel paths, while still allowing for a wide variety of actual gameplay as individual players make their own choices regarding unit construction and which direction they choose to expand towards. (Did you know that there’s a “mirror” tag in Athena Crisis allowing you to easily find all official and community maps that feature symmetry?)
This week’s Community Map of the Week is Ocean Liner by Large Nuggets. “Liner”…get it? You’re not going to build any cruise ships on this map, but both players will be encouraged to charge down the “transoceanic rail line” to get to the central island here, as it features both Factories and Oil Rigs. However, you shouldn’t neglect to build up around your starting point, as there are Barracks, Shipyards, and building sites ready for the taking.
(As another fun fact, most PVP maps are built to take into account what’s referred to as “first turn advantage” or FTA, which indicates that it’s generally best to be the first person to take a turn as you can start your exploration or economy more quickly than other players. Generally this is balanced by ensuring that the starting player has a unit that’s *just* outside the movement range of a building that can be captured, while the other players can begin capturing a building immediately on their first turn, but there are other strategies to account for FTA as well.)
Obviously the central island is key here, and the fact that the paths leading to it are rail tiles will come into play: most infantry units, including Pioneers, will have their movement speed greatly reduced on rails, meaning they’ll need a Jeep or other transport to move quickly along them. The player who winds up controlling the central island will also have the ability to create powerful rail-only units, like the Supply Train, Transport Train, and the mighty Mammoth rail gun.
Of course, any combat on the rail line will necessarily be somewhat constrained since you won’t be able to maneuver your units around the line, but smart players will also build a naval strategy to account for this, using Battleships and other units to bombard the land units as they come to and fro. If a player recognizes that they’re behind in the battle for the central island, all hope isn’t lost: Tugs can help build a second outpost in the corners of the map, and you can build another Shipyard near your base to strengthen your naval forces, but you’ll be on the back foot economically, so act fast.