The title says it all! The full release will be happening Oct. 3rd. It's a bit later than expected mainly due to marketing reasons, and because of a steam policy I can't do a launch discount until near the start of October, but it's not far off! The marketing outreach did not go exactly as I had hoped, but I still am optimistic that people will try out and enjoy the 1.0 release. In the meantime I've mostly been working on polish and art rework, and there's a new playable character that lets you choose your starting cards.
That's about all for this update, see you all on the 3rd!
Messages sent to the ingame paddock chat are also sent to the discord channel #chat-en. Messages sent in the discord are automatically shown in the game.
This is probably the last update before the OFFICIAL RELEASE of the DEMO version! Stay tuned!
- Reduced the color of the menu background image to be more eye friendly - Had a longer dispute wether the name "Gravity Force" is legit, as - scientifficaly speaking - gravity is not a force! - Nearly had a heart attack as the game, the repository at Steam and the backup broke at the same time. Well... rebooting the dev PC did the trick - Tweaked the "send feedback" hotkey to make it take the player directly to the feedback thread - and not only to the discussion forum - Changed the design of the ingame UI buttons to not look *that* raw - Added customizable controls! A feature that has been asked for a lot - Fixed the settings menu. The menu button of the respectively selected menu area is now highlighted correctly - Added complete language support for additional countries. The game now supports: - English - German - Korean - Japanese - Chinese (simplified Han) - Spanish - Protugues (do Brazil) - Dutch - Ukrainian - Russian - Tagalog - ...and even French
Most of the translation was done by automatic translation services. I am sure that there are some errors. Feel free to report them, so I can fix that!
Where is Beta 0.36? Just in case you wonder... it was just a really small update, so we didn't want to botgher you with a Steam event. So 0.37 it is.
I'm writing a quick post to let you know that I've uploaded a new build of All Scars and Starlight. This build fixes a handful of typos which were pointed out to me on my Discord server. Hopefully this should make the project more polished and easier to read.
If you spot more typos in this build (or any bugs) please let me know, and I will try to fix things within a reasonable timeframe.
As always, thank you for your support. It's very much appreciated!
New this week: Level 10 revamp, level 0 sprawl, more
ATTENTION: If you haven't yet: go to BrVR's steam library page -> gear icon -> properties -> betas -> and opt into this update by selecting the beta branch. This is to reduce unwanted update downloads for people on the stable main branch.
Level 10 Revamp
Level 10 has received a huge revamp! Graphical features, missions, and a buyable house have been added. The map has also been expanded with around 75% more area. It now has three new POIs: Lakeside, Corpse Lake, and The Castle. Most aspects of the old level have been retained though, such as the town and exit bunker system. There is a house in the town which can now be bought in level 9's Newton Realtor Company store. Buying that house will allow you to use the workbench in the house, and will spawn you there every time you enter level 10.
SPOILERS FOR MISSION:
There is a man near the lake asking you to go to Corpse Lake to fetch a no-clip calibrator. However, there is an entity in the house with the calibrator! Be sure to watch out for the entity as you explore the house. However, that mission is rather lucrative as it gives you a very upgraded M4 Shotgun.
Level 0 Sprawl Area
Many new rooms have been added to level 0, currently accessible through a door. These rooms include offices, FUN areas, halls, older areas with green carpet, brick storage rooms, and more. Watch out as there are entities that roam the map in search of food, and are slightly stronger than their normal counterparts.
Your orders have arrived—our FREE update for Operation: Polygon Storm is live and ready for deployment! This update arms you with new tools and challenges to sharpen your battlefield tactics.
Here’s what’s rolling out:
ENDLESS MODE ╾━╤デ╦︻
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SANDBOX MODE ╾━╤デ╦︻
The battlefield is yours to command. Control every detail and experiment!
The Train DLC for Operation: Polygon Storm has arrived, bringing with it a whole new layer of strategic combat, including a new map, units and skins.
NEW MAP ╾━╤デ╦︻
Packed with choke points, strategic cover, and dynamic combat opportunities that will put your tactical mind to the test.
NEW UNITS ╾━╤デ╦︻
A Minigunner specializing in rapid-fire and high volumes of firepower. A Grenade Launcher soldier dealing damage from longer distances. And a Flame Trooper simply burning everything around!
NEW SKINS ╾━╤デ╦︻
Soldiers want to look cool too, ok?
Get The Train DLC NOW to deploy your troops and see how they handle the shifting terrain and intense battles that await!