An Update on the Status of Lollipop Chainsaw RePOP
We would like to thank all the players of Lollipop Chainsaw RePOP for purchasing the game, and to take a moment to provide an update on our ongoing work on the game. Your feedback has been invaluable, and we are actively working to address the issues that have been reported.
Bugs, Fixes and Improvements
Adjustments to bring the behavior of the KAWAII PHYSICS that we are using in UE5 in RePOP closer to that of the physics in the original release will be completed by the end of this week, meaning that the update will be ready next week. However, the time it takes for updates to be reflected on each platform is different; we will share further information when available on Twitter (X).
The fix for the comic-style character intros on Xbox is complete and and available via an update.
We can confirm that some dialogue not playing is due to a bug (no dialogue was consciously removed) and this falls under the scope of bug fixes.
We are currently working to fix other bugs as well, and would appreciate bug reports being sent to us at games_info@dragamigames.co.jp
Please be assured that development for the PS4 and Xbox One will not be delayed due to work on bug fixes.
UPDATE (09/20): Outside of bugs, we would also like to confirm that we have also received reports regarding the following issues and requested features, and that we plan to implement fixes with upcoming patches:
・Steam cloud saves not functioning as intended ・Graphic settings and optimization ・Steam Deck support ・Ultra wide support ・Alternate controller button icons for PC ・The ability to set text and voice language separately (e.g. English text with Japanese voices) ・Improved framerate for Switch
Regarding requested features and issues not listed above, if you have sent them to us, rest assured that we have seen and are considering them: The list only consists of items that we can at this time confirm that we will be working on, and we will add more as we confirm that they are implementable. With some requested features, this may take some time as we focus on more pressing issues such as bug fixes.
UPDATE (09/21): The following issues have been fixed or adjusted in the Steam release's v1.0.3.1 update:
・Physics related to Juliet improved ・Some animations related to Juliet (sliding when jumping over vaulting boxes) improved ・Zombies blocking the camera are now made invisible ・Missing voice line in the prologue when the helicopter is destroyed is restored ・Audio mixing for voices, sound effects, and BGM is improved ・Stage 2 gym zombies no longer jitter ・Bug where Juliet could go out of bounds in the stage 1 junkyard has been fixed ・Time attack bug where extremely short times could be registered has been fixed: The leaderboard will be reset at a later date ・Bug where manual QTEs would not progress has been fixed ・Cloud saves have been fixed
Where relevant, the same bugs have been fixed in the console releases as well, and will be reflected in updates scheduled for next week for PS5 and the week after next for Xbox and Switch. Some additional bugs exclusive to the Switch version will also be fixed with the update.
Regional Pricing
Regarding regional pricing, we have heard your comments regarding this and acted accordingly: We have submitted the price request to Steam, and will announce the prices once we have the approval of the platforms.
UPDATE (09/20): Unfortunately, Steam has refused our request, citing that prices cannot be changed until 30 days after release. We will re-submit a request as soon as possible, in mid-October. We are aware that this places it outside of the early purchase 10% discount window, and are considering options to handle this issue.
Physical Releases
Regarding physical releases on console, here is information for the various regions:
・North America: Available from Limited Run Games (please direct inquiries about the NA physical release to them) ・Japan: To be released next week (September 25) ・Europe: A license agreement has been made for a physical release, but we have not yet received any information from our partner regarding the schedule. We will let you know when a date is confirmed.
The game does have a language change option built in, meaning that if you purchase a Japanese physical version, the language can be changed to English (via Display on the main menu).
The Soundtrack
The soundtrack for Lollipop Chainsaw RePOP will be available on Steam on October 3rd! In additional to the original tracks by Akira Yamaoka, RePOP includes new tracks from composers Nakamura Takayuki, who is known for his work on the Virtua Fighter and Lumines series; and Shuichiro Fukuhiro, who has made theme songs for a myriad of movies, dramas, and anime. The soundtrack consists of 30 tracks showcasing the best of Lollipop Chainsaw's music, ranging from the boss battle themes to Juliet's theme song sung by vocalist MAIMIE.
Regarding Some Misinformation
We would also like to address some misinformation going around regarding the game:
It has been brought to our intention that there are claims that the alternate, optional RePOP Mode was implemented as a form of censorship as a way to appease platforms, and that it is indication that we will later be implementing further censorship via updates. We would like to make it clear that this is not the case: We have no intention to censor the game. The game's content, including Original Mode has already long been approved by the ERSB and all platforms. Our intentions behind RePOP mode were to: 1) Give players who are familiar with the original version of the game a slightly more refreshing experience; 2) Give consideration to players who might be interested in other aspects of the game but would prefer less gore; and 3) Alongside the Streamer Mode which disables licensed music, give consideration to players who might want to stream the game or upload videos.
(To further clarify for non-players, the default Original Mode does not implement any of the changes in RePOP Mode.)
It has also been brought to our attention that there are claims that we did not send out review codes for Lollipop Chainsaw RePOP, and that is the reason why there are few media reviews for the game available. This is simply not true: We sent out codes to over 60 media entities a week before launch, as well as to numerous Steam curators several days before. The inflammatory accusation that we were trying to hide something by not sending out review codes is factually wrong. We cannot speculate on why certain media outlets have not published reviews, but the suggestion that we withheld codes to avoid critique is patently false.
(To further clarify, the majority of reviews on Metacritic - 4 out of 7 for PS5 and 2 out of 3 for Xbox as of time of writing - Are from media outlets that requested and received review codes in advance. The claims originate from a specific outlet which did not ask and thus did not receive one. We received further requests from other media after sending out the initial batch of codes, but have not been able to handle them yet, as we are focusing all resources on improving the game at the moment.)
We appreciate the ongoing support and understanding. Communication might be sparse, but rest assured that this is because we are directing all our resources towards fixing all the issues that are being reported.
We will try to update this post as fitting to keep information up to date, but you can also get more frequent updates from producer Yoshimi Yasuda on Twitter (X) at @YasudaD5
(09/20: Added update regarding regional pricing, more information on planned updates in the Bugs, Fixes and Improvements section, and further clarifications regarding misinformation)
We still have a long way to go, but we're working as quickly as possible to reward your continued support! As our first achievement, the gameplay trailer for Tree of Life 2 is now complete and released. We expect to have a playable test for you between fall and winter.
Our development team frequently checks the Steam community and Twitter comments, so feel free to ask any questions you may have.
"Recently, some strange Cluckmech has appeared in the animal market, with their unique structures that quickly caught the attention of animal investigation teams… At the same time, the animal expeditionary force in the volcanic area, whose attacks were hindered, also discovered some strange footprints while searching for a breakthrough. Both sides converged the clues, and the route was surprisingly similar!
With a thorough investigation, the animals discovered that the root of everything seemed to point somewhere…"
Thank you for your support and love!
The autumn of 2024 is coming to an end! I believe everyone is curious about the new content that will follow~We have super ideas we want to share with you! Come join the group and discuss!
Next Tuesday evening, we will be conducting a forward-looking live broadcast! Welcome everyone——
The animals are horrified to discover that the mutant plants are now full of unstable compounds, don't let them near the position!
Stop them!
Enemies have 25% chance of <color=red>self-explode</color> and leave a hard heal crater when dealth.(self-explode damage increases as the adventure progresses), Have 5% chance <color=red>Generate Oasis Pioneer</color>
Faced with this situation, Sealioneer expedited the adjustment of the Cluckmech!
All Cluckmech gain knockback
Guardian generates a random explosion when destroyed
Lairs -1 hatch cap(the minimum is 2), but after the first hatch: -4s hatch time
This week's Mutant Mode is very challenging, can you defend the mobile base and save the world from the huge changes in the plants! Animal warriors, it's up to you!
Development to improve the player experience is being continued with a priority focus on known issues. We hope for your continued enjoyment of Touhou Danmaku Kagura Phantasia Lost.
As you can see, we’re going to launch a Kickstarter campaign very soon for Hidalgo, and the page is now open so you can follow it and get notified when it starts!
In the last few months, we’ve been working hard preparing for this big moment, and we’d like you to be there with us. That’s why, even though the campaign hasn’t started yet, it would help us a lot if you clicked that “Notify me on launch” button so you know when the campaign goes live!
We’re still finishing up all the details, but we can assure you that the campaign is going to be amazing! We’re very excited to share with you all the rewards and cool stuff you’ll be able to get if you back the campaign.
Also, in just a few days, we’ll be part of the Steam Next Fest with a BRAND NEW DEMO! As you can see the next couple of months are gonna be huge for Hidalgo! This wouldn’t be possible without your support, and we hope we can continue achieving new goals with you going forward.
We’ve made sure that from day 1, The Spell Brigade would be playable on the Steam Deck. Games like these work particularly well on handheld devices, and being big Steam Deck appreciators ourselves, this was a big focus for us!
While waiting for Steam to review our game and bless us with that green checkmark (they have literally thousands of games to review, so we’ll wait patiently), we figured we’d provide some information regarding Steam Deck compatibility.
It’s pretty simple, actually. There’s a list of requirements your game must meet to be eligible for getting Steam Deck Verified:
✅ Has controller support ✅ Shows correct controller icons as button prompts ✅ Cloud saves sync between PC and Steam Deck ✅ Supports the Deck’s resolution natively ✅ Has a playable framerate with the default graphics configuration ✅ In-game text is legible ✅ No device compatibility warnings ✅ No 3rd Party Launchers ✅ Both Linux (natively) and Proton are supported ✅ Is a great experience on the device
As you can see by these cool checkmarks, we should meet all criteria! It should only be a matter of time until the fine folks at Steam will grant us the green check (we’re hopeful).
If you have any additional questions or problems regarding playing the game on your Deck (or any other problems), please let us know, either on Steam or our Discord! We (or our fine community members) would love to help you out!
Sometimes a small detail is missing to advance the investigation. An ambulance driver, a sergeant or a fisherman will probably have it, but they won’t give away the needed item just like that.
In the next three days, you will receive a 30% discount on items to activate the exchange - electronic stethoscope, search warrant, fishing license, guidebook, neon lamps.
"Gaze into the abyss, and welcome its cold embrace." – Ramatekh the Cruel
Ramatekh the Cruel's raid is now over! Thanks to the combined effort of all players, every new piece of content has been unlocked into the Sautekh Dynasty's collection. Ramatekh has successfully cut through enemy lines and lives alike, yet there are still too many who dare breathe. Death's mission must continue... in ranked play!
The one-day Grace Period of the latest Raid Event has begun. No more medals can be earned, but the Raid and Raid Shops are still available for you to spend any remaining medals. At 11 am UTC on the 20th of September, all of your remaining Medals will be converted into Crystals and the Raid menu will disappear.
How did you fare in the raid? Are you ready to unleash the new troops and stratagems of the Sautekh Dynasty into battle?