Maintenance has concluded as of 10:31 AM PDT and the game is available once more. We thank you for your patience. Mabinogi will have a scheduled maintenance on September 19th. During this time, the game will be unavailable. Maintenance is expected to begin at 5:00 AM PDT and last approximately 6 hours.
Please note that the estimated length of time for each maintenance is subject to change without notification.
-Time-
Thursday, September 19th
Pacific (PDT, UTC -7): 5:00 AM - 11:00 AM Eastern (EDT, UTC -4): 8:00 AM - 2:00 PM Paris (CEST, UTC +2): 2:00 PM - 8:00 PM Sydney (AEST, UTC +10): 10:00 PM - 4:00 AM (Sept. 20th)
This is just a small update to let you all know about my latest addition to Ruins of Endoth - Ancient Dwarven Halls!
Heavily inspired by the artwork of Alan Lee, and of course the LotR films' representations of Moria, I hope you like the sneak peek of what you might find down in the deep places of the earth.
Well, actually I can tell you what you will find if you want? Trolls. Orcs. Goblins. Demons? Maybe. The halls have been abandoned for an age and all sorts of malevolent species have made these once grand halls into their own lairs. Orcs have wrought wooden structures around the mighty pillars, goblin tribes have infested the hallways and trolls guard the old treasure vaults and mines there.
There's loot there too, Lots and lots of loot. Lots.
Anyway, we have added a few screenshots to feed your insatiable appetite for all things dwarven and ancient.
Enjoy!
P.S - I will post a larger update soon regarding the current status of the game and what's left to do for the EA release.
Are you ready for another update on the road ahead for Stormgate from the Frost Giant Studios development team? Kaizen and the rest of the design team were kind enough to share some insight into what they’re planning for our 3P Co-op missions, which we’re pleased to share with you today.
First, a thank you. The sheer amount of feedback, bugs, and engagement the team has received since the release of Early Access has been staggering, but in a good way. The feedback helps the team prioritize what matters most to our players and we’re working hard to not only bring you new content, but to also deliver better content. Let’s dive in.
3v3 + Co-Op = BFFs?
You have recently heard us talk about it, but we’re extremely excited about our new upcoming 3v3 mode. That said, we also want to calm any fears you may have about how this might impact our beloved 3P Co-op missions. Co-op is still very much a mode we love and are continuing to develop. We’re still talking about how things like Hero progression and unique units will factor into both experiences (or if they even should?), but we’re committed to making both modes feel fun, in a separate but harmonious way.
Here Comes A New Challenger!
Weekly Challenges–a 3P co-op mission with a unique set of twists or “mutations” will be coming in 0.1.0, our first content update slated for September 19. We can’t wait to see who climbs to the top of the leaderboards… that we are working on right now (please bear with us as our code generation APM has a limit).
Progression
Several of you have already maxed out ALL of our Co-op Hero levels. Please accept a virtual high-five from all of us here at Frost Giant: ( ⌒o⌒)人(⌒-⌒ )
Level 15 is absolutely NOT the end for Hero progression however, as we are continuing to work on standing up Levels 16-20 with accompanying Gear, to give you even more options for Hero customization loadouts. We’re also looking into account progression, and while we don’t have details for you yet, we’re eager to share them with you as soon as possible.
Major shout-out to Feature_Minimum (aka Stormy Norrie) for sharing his look at our Gear system with the Reddit community and following it up with a Gear tier list video. We’ve heard the feedback about our Gear progression system being “hidden” in the UI and are thinking of ways to share what it is and how it works in our client. Please keep the feedback coming!
AFK Busting
We realize it’s a huge bummer to finally get into a game only to realize two of your allies have disconnected. Rejoin (which is included in our 0.1.0 release) is a good start for encouraging players to finish the games they start, and we’ve got a few more tools on the way. We are experimenting with Early Surrender voting for players who feel that they’re too far behind in a given game and want to give up and hop back into the queue. We’re also looking at XP redistribution for players who don’t mind the extra challenge of playing while down a teammate or two. We see you out there, “solo challenge” players!
More Ways to Gain XP
For the rest of you, we’ve seen you fight through performance struggles and weird bugs, leavers, long queues, and cold nights, all for those sweet, sweet XP gains. We want to level up right along with you and are working on other ways for you and your teammates to earn more experience. A new-and-improved experience system is coming to our Co-op missions, but even more is on the horizon. Here’s what we’re adding for now:
Base XP
Winning, losing, and killing units is a good baseline for gaining XP, but we want to do more. Objective-based XP gains are coming.
Bonus XP
We’re working toward granting XP for playing the weekly challenges, and will be exploring more ideas for Difficulty-based multipliers.
Boost XP
Players in Korea who play in internet cafes (aka PC Bangs) can enjoy XP progression boosts. We think these are pretty cool and we want to spread the love to players around the world through other means. We’ve got lots of ideas for how to share these boosts: “Playing with Friends” multipliers, activatable Timed XP boosts, maybe even include them in Warchests, too. We’re looking at lots of options here.
Bounty XP
Weekly Challenges are just the beginning - we’ll be adding lots more ways for you to complete objectives by playing games, including things like First Win of the Day and Monthly Bounties.
Hero News
We’ve heard it, and we agree: Amara’s OP, Maloc skips leg day, and Auralanna’s Cryo Tanks are a bit rough. While we can’t make Maloc start squatting in the gym, we can at least start improving our Heroes over time–again, thanks for all of your feedback! For this upcoming release, we focused on Auralanna, Blockade, and Warz.
Auralanna starts with two Stasis Cores now and has a new Ultimate Ability called Meteor Shower that slows enemies, strips off their armor, and creates a slowing field. We’ve also made it so Sabers can be transmuted into Cryo-Tanks, which remove enemy armor. Blockade is tankier now, with more health, armor, and energy. His Revitalize ability now heals himself at level 1 and can be autocast. We’ve also made it so his Guardsmen are more powerful vs. Air. Warz’s Void Goo explosions are more than three times stronger now. We also found that we needed to adjust the sheer number of Fiends he could have at a time, so they now have a 60 second lifespan. Warz’s Fiends now have the Void Goo trait. His Gaunts also deal additional damage vs. Air.
And don’t worry, Amara and Maloc will get a similar level of love and attention in the future.
Introducing: Kastiel
We had so much fun creating Kastiel–our angelic space vampire. We hope you’re looking forward to playing with him as much as we are.
Kastiel has been a treat to design and playtest. Culling friends and foes alike to empower his Nethersword makes being bad feel very good. While most Celestials revere and protect Animus as sacred, Kastiel exploits it as just another resource to further his own ambitions.
As beefy as he is, he’s missing valuable healing from his kit that allying with other Heroes can provide: Kastiel and the Animus-loving life-preserving healer and protector Auralanna are (unsurprisingly) not on good terms, but for some reason they work really well together on a team.
We’ve especially been enjoying exploring Kastiel’s use of Animus. Resource management isn’t often the highlight of an RTS experience. Not to mention Luminite, Therium, and Celestial Power (and just a touch of Nether) are already quite a bit to think about with his faction! We feel pretty excited with where we landed with Kastiel–unlike the Infernals, who use Animus across their entire faction, Kastiel has only one unit that uses Animus: enter the Arkhos Arcship.
Kastiel’s an expert on using any resource to achieve his means, and the Arkhos Arcship is his Ultimate weapon. The Arkhos Arcship has an Affinity Link to Kastiel, giving it the ability to soar across the playing field at top speeds…for a massive warship. It siphons Animus from fallen enemies to power its Soul Cannon, which can fire globally across the map to deal devastating damage and heal itself. Not in the mood for a fight? The Arkhos can also transmute the Animus in corpses and trees into Therium and Luminite - anything’s a resource if you’re willing to do whatever it takes to live to fight another day. The Orphan of Wintros knows this better than anyone.
Thanks so much for checking in with us to learn more about our future plans for Stormgate and our 3P Co-op missions. One of our goals for Stormgate is to create an RTS that is fun to play with friends, which is what this mode is all about. We hope you enjoy the progress we’re making and look forward to sharing even more with you in the months to come.
Hello! We hope all has been well! We're here with with two bits of news:
1- If you're interesting in chatting it up with us, we've now got a Discord. We've got some new stuff cooking and we'll be sharing news, WIP art and videos, etc in our newly formed Robot Invader Discord server. We'll also be doing the occasional game giveaway and such there. If a newsletter or Twitter is more your thing, we're got those too. So if you're interesting in learning more about our previous games (we have 10!) and being the first to get info and opportunities to playtetst our next one (we're actively working on it!), plus game giveaways, we'd love for you to join our community. Here are the links:
2- our latest game SEEING THINGS recently launched! Woohoo!
It's been a lot of fun seeing players and streamers alike enjoying SEEING THINGS. It's currently sitting at 100% positive reviews. And if it sounds like it's your thing --it's got the perfect blend of silly and spooky -- we'd love for you to check it out too!
Thank you all for playing Artifact Seeker: Resurrection!!
Thank you all for playing Artifact Seeker: Resurrection, we are glad to have so many players joining the community!!
We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including: - New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before) - New Artifact backup system, to let some artifacts to have more different copies in the vault - More blessing kind of affix that adds more fun to some certain synergy build - New free character DLC that unlocks a paladin character who is capable of Holy and Defence - New Skill Tree system - Training Room, A place to test all buildings and skills - New DLC - Legacy of Mortia which contain at least two new playable characters, new map Dwarf Kindom Mortia, new skills, new Boss, new Synergy, new events, new artifacts - New system Trial of Gods. Players can choose whether to accept the trial at the start of a battle. The trial will strengthen the enemies in the battle. Passing the trial will get soul stones, gold coins and consumables as rewards - New Gem Socketing System - Greater Rift, New mode that focus more on buildings - More events, more artifacts, more weapons, more affixes, more skills etc
We have made a mistake by sending the DLC store page to steam review too late. So, we just add the DLC contents into the game as a regular update. PS: "Happy Mid-Autumn Festival". Remember to eat a mooncake for the day.
NEW
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Some updates and bug fixes from patch V1.3.1 to V1.3.4
Adjust
- Slightly increased the drop rate of gems in the Rift - Reduced the price increase rate of each level of the Rift
Bugfix
- Fixed the issue that gems dropped in the Rift were sometimes not obtained correctly - Fixed the issue that gems rewarded in the Trial of Gods were sometimes not obtained correctly - Fixed the issue that game will be frozen while scavenging - Fixed the issue that some event will not have an after-event after battle - Fixed the issue that you will get an achievement when you start the game.
Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker: Resurrection" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us. Thank you ALL.
Hey Neighbours, Just a really quick hotfix today which resolves a log crash during mail checking. This hotfix is for PC only, the Mac update will be in the the regular schedule next week. Thanks so much for reporting bugs when you find them, the quickest way to get them to me to fix is in the discord! <3 Violet
Bosses from Morning Light’s Tales Return as World Bosses!
Now when you defeat bosses in Donghae and Hwanghae Provinces of Morning Light, you can obtain materials for crafting the Primordial grade Sovereign weapon along with new accessories.
[color=#FA8072]The lament of Bulgasal echoes throughout.[/color]
Boss Bulgasal
[color=#90EE90]Uturi’s cries echo through the Martial God Tournament arena.[/color]
Boss Uturi
[color=#FFDEAD]Sangoon’s roar causes the people to tremble in fear.[/color]
Boss Sangoon
[color=#F4A460]The Golden Pig King roams aimlessly, consumed by fury.[/color]
Boss Golden Pig King
⇩
[color=#66CDAA]Major Loot[/color]
Flame of the Primordial * Sovereign crafting material
Primordial Crystal * Sovereign enhancement material
5-person Party Co-op Bosses [color=#FFEFD5]Black Shrine – Hwanghae (Party)[/color]
Challenge the bosses of the Land of the Morning Light through party content. Subjugate bosses with your guild members and collect loot for the entire guild.
Character's personal gear stats are 100% applied. Challenge the Black Shrine - Hwanghae (Party) with your team.
[color=#FFDAB9]Co-op Bosses[/color]
Jigwi
Blue-clad Youth
The unquenchable Jigwi's fire consumes all in its path.
Tackle trials that test your party's coordination and trust.
Bulgasal
Uturi
Devastating, fatal attacks will dominate this battlefield.
Command armies and strike the weak with a swift, precise slingshot.
[color=#FFDAB9]Major Loot[/color]
Flame of the Primordial * Sovereign crafting material
Hello! It's been a bit since our last big update here -- we hope all has been well! We're back now with two bits of news.
1- If you're interesting in chatting it up with us, we've now got a Discord. We've got some new stuff cooking and we'll be sharing news, WIP art and videos, etc in our newly formed Robot Invader Discord server. We'll also be doing the occasional game giveaway and such there. If a newsletter or Twitter is more your thing, we're got those too. So if you're interesting in learning more about our previous games (we have 10!) and being the first to get info and opportunities to playtetst our next one (we're actively working on it!), plus game giveaways, we'd love for you to join our community. Here are the links:
2- our latest game SEEING THINGS recently launched! Woohoo!
It's been a lot of fun seeing players and streamers alike enjoying SEEING THINGS. It's currently sitting at 100% positive reviews. And if it sounds like it's your thing --it's got the perfect blend of silly and spooky -- we'd love for you to check it out too!
Update: Version 1.79d +Hopefully fixed ui bug causing players to restart the game after finishing a map to see stuff correctly, this is an ongoing issue so hopefully this patch will help. Testing needed on victory "continue" and "retry" options. +Tweaked victory screen buttons misaligned. +Added flush platform under "outpost" asset for uneven terrain and some collision issues. Was able to ghost into other assets when being built. Also was ignoring build limits 👀 (always make sure your on the latest version matching the latest patch notes from steam or our discord) Discord: https://discord.gg/WWgRF8ET
DEMO coming soon! We’re thrilled to invite you to join us for an exciting live stream!
This live stream offers you an exclusive look at the demo. Cabin Crew Life Simulator is a simulation game that immerses you in the real work of a flight attendant. In this game, you’ll step into the shoes of a skilled flight attendant, receive daily flight information, and serve passengers to the best of your ability. Navigate through exciting tasks on each flight, from serving gourmet meals to managing in-flight emergencies, all while providing an exceptional passenger experience. Perform the duties of a professional cabin crew member, catering to passengers on budget airlines as well as providing five-star service.
Don’t forget, the Cabin Crew Life Simulator demo will be available on Steam at 7 PM, September 19 (GMT). Don’t miss this exclusive opportunity to step into the role of a professional cabin crew member!
If you had a blast playing Cabin Crew Life Simulator, we’d greatly appreciate your support in spreading the word. By adding our game to your Wishlist and sharing it with your friends, you’ll help us reach more gamers, bringing Cabin Crew Life Simulator to a broader audience. So, without further ado, let’s get cracking!
If you have any suggestions or encounter any bugs, please share them with us through this Form. There’s also an option to complete a survey about the game, which would help us hear about your experiences and improve and refine the game ahead!