Train Sim World® 5 - DTG_Alex
Hello everyone,

Over the last couple days, we've released a couple small patches post-launch to help improve some of the issues you've been reporting. These are now live on all platforms.

Thank you for your continued feedback, the teams at Dovetail are working hard to create more post-release improvements.

For a summary of the changes, please see the Full Changelog below:

Full Changelog

Core

  • PlayStation TSW4 profile imports should now work for US players
  • Updated the splash screen to remove an old TSW4 background from displaying incorrectly
  • Minor adjustments to the Main Menu UI to some areas of poor readability, resize navigation bars and remove some placeholder UI button images showing up on Xbox
  • Multiple localisation improvements across various menus, including Keyboard controls, Fast Travel, Photo Mode settings and Objective titles
  • Fixed an issue during the Camera Controls introduction in French, where the audio and subtitles would become de-synced
  • Ensured PS4/PS5 trophy descriptions and details are localised correctly - this may arrive at some point after this patch, possibly tomorrow, for PS5 players
  • Various Localisation improvements in Training Center
  • Improved visibility of weather UI buttons in Photo mode when set to 0% or inactive.

West Coast Main Line
  • Added missing Primrose Hill tunnel markers on the DC lines between South Hampstead station and Camden Junction
  • Fixed an issue when spawning a 1972 Stock formation so it appears twice as Empty.
  • Fixed an issue where track marker names for the Queen’s Park sidings were incorrect.
  • Optimised memory footprint for WCML route intro when played on gen8 platforms
  • Added suspension improvements to Class 377/2
  • Improved shadow rendering at Watford High Street Station.
  • Removed incorrect engine ambient audio at Kenton Station
  • Removed floating vegetation at South Hempstead underneath platform stairs
  • Removed areas of snow appearing inside tunnels and underneath bridges
  • Added WCML South to list of UK routes when filtering by country in the main menu
  • Increased speed of unloaders outside of Watford Junction and Bletchley station
  • Removed areas of rain/snow appearing inside the unloader shed
  • Fixed an issue where Line ID boards above tunnel entrances were dark
  • Fixed issues with cars floating about the road around Kenton
  • Fixed an issue where anti-trespassing objects at platforms weren’t rendering correctly
  • Various Localisation improvements
Class 350 EMU
  • Fixed an issue where the BC value could become negative during the ‘Service Saviour’ scenario
Class 377/2
  • Fixed an issue where the animations for headlights and wiper knobs were slow when using controller shortcuts.
Class 66
  • Rain and snow will correctly show on glass
  • Wipers will now correctly clean the area they wipe as expected
1972 Stock
  • 1972 Stock will now correctly appear inside Formation Designer

Frankfurt Fulda
  • Trains will now show the correct Off-Route-Destinations in PIS
  • Trains with Destinations that included “ß” now display correctly on trains
  • Improvements to night lighting around Frankfurt Hbf
  • Adjustments to multiple stopping locations for RE/RB services
  • Added additional foliage around Schluchtern
  • Fixed areas where the player was unable to climb platforms as expected
  • Removed foliage poking through the underpass at Hanau-Wolfgang statio
  • Fixed areas where cars were floating at Hanau Hbf
  • Fixed an issue where the player could fall out of the world near Schluchtern
  • Fixed an issue where platforms signs were clipping incorrectly at Schluchtern
  • Fixed an issue where graffiti could apply to the trains passing nearby
  • Fixed an issue where passengers could not exit the Wirtheim station at platform 2
  • Fixed an issue causing shop textures to become blurred
  • Various Localisation improvements
  • Added masts to OHLE at Offenbach Ost station and raised cantilevers to prevent clipping with the station
  • Fixed the PIS board at Fulda Hbf on platform 9 to correctly display information
  • Fixed signal S5 at Fulda to correctly display Hp2, instead of Sh1
  • Fixed an issue where the LZB would no kick in when on approach to Fulda
  • Fixed NBÜ signs which were not placed correctly at the Schlüchterner Tunnel for northbound trains
  • Fixed various GNT track speeds at Flieden being incorrect
  • Fixed an issue with a floating hectometre board at Offenbach Hbf station
  • Fixed an issue with Signal N345 at Offenbach Ost towards Hanau incorrectly showing a zs3F with 12 for 120kph, and has now been replaced with a 10 for 100kph
  • Fixed an issue where the 2D map would not show details for the 'FLX (1819) Berlin-Lichtenberg to Stuttgart Hbf' service
  • Fixes to OHLE masts and gantry cages around Schluechtern to prevent clipping and floating assets
  • Fixed a red signal issue during the 'RB51(15539) Bad Soden Salmunster to Frankfurt Main Hbf' service when at the 'Stop at location - Frankfurt Main Hbf P1 11' objective
  • Fixed an issue where the tracks on the turntables at Hanau do not rotate with it
  • Fixed an issue where the ICE 275 service would leave Frankfurt Hbf via the incorrect track
  • Fixed incorrect pathing of service ICE (1656) Leipzig Hbf to Wiesbaden Hbf through Hanau station
  • Fixed an issue where FlixTrain services would stop too far back on the platforms in Frankfurt Süd
  • Removed an incorrect 20kph speed section when arriving at Schluechtern at platform 4
  • Removed various LZB wires at Fulda Hbf station which aren’t there in reality.
DB BR 411 ICE T
  • GNT safety system will now kick in as expected at GNT entry balises.
  • Added correct LZB brake curve and set the max LZB speed to 230kph.
  • Fixed headlight configuration as the marker headlights need to stay on when brights are on.
  • Fixed an issue where Location names on the end cars were no longer displaying
  • Fixed an issue when entering LZB with the 85 indicators of the PZB staying present on the screen
  • Fixed an issue with SIFA turning off after moving far away in the external camera
  • Fixed MFD screen brightness switch not working.
  • Added "GNT" and "GNT Ü" indicators to the traction gauge as IRL to show the status of the GNT system.
  • Adjusted the upper MFD rotary switch to being in the correct position.
DB BR 114
  • Fixed an issue where the brakes can be stuck on when pushing a DoSto cab car
DB BR 146
  • Updated functionality for Acknowledge and Release controls in cab; these now trigger the in the LZB respectively
767.1 Dabpbzfa Db
  • Fixed an issue on service 4522 where the player experienced no PZB penalty braking when not acknowledging active 1000 Hz magnets

Thank you for your patience whilst our teams work on delivering these updates.

Sep 18, 2024
Goblin Lord wants me to become a Virgin Wizard by Managing The Brothel!? - Happy Pillow
Hello everyone!

Update 0.14 comes with a new sandbox mode!

It should be available from the main menu after defeating or failing to defeat the kingdom, or reaching 200th day (should be around the same in-game time). If you already have a save file at this point of the story, then loading it and going back to the main menu should enable the new sandbox button.

This mode allows you to build any of the available cells, make as many bridges as you wishes, no quests nor story will be triggered and the ability to spawn all of the currently available special slaves is possible with new button at the top of the screen.

It will also allow you to remove the default new captives cell and provide 100% success rate in the sacrificial chamber.

I hope you will like it :)
Everwayne - malike.asylbekova
Embark on a journey through the fading world of Everwayne, unravel all of its secrets, untangle the personal stories of characters, collect various unique cards for each character, and battle your enemies.
How To Hack In? - redbuffalo
Good morning / Good evening!
It's been already a year since the game has been released in Early Access on 18th September 2023. We have come a long way since the release, but a lot more is to be done to make this game what I want it to be. Here's some small summary of the journey:
  • There were 64 updates to the game since the game was released ːsteamthisː It's been a wild ride, many of the updates were done in the night - between 23-2 UTC time.
  • Many bugs have been fixed, but some still exist in current version of the game. I don't know how many of you remember what a mess it was at the beginning - and I hope to improve it much more.
  • I think big updates worth mentioning were: improving the autocompletion mechanics allowing many different autocompletions based on the context (paths, usernames, passwords, and more); complete change to the in-game web pages; Stock Market introduction; Missions app; Tor improvements; Themes introduction; ability to redirect command output to the file;
  • One important feedback I received many times is that the game is (too) difficult, and the tutorial is not helpful. I'm addressing this issue also as a part of 0.3 version. For now, if you encounter an issue, you can always ask on Steams Forum or Discord, or check out my YouTube channel which can contain some answers and useful tips that may not be self-explained in the game.
  • So far there is more than 100 players that played more than 10 hours - that is awesome ːsteamthumbsupː! But I would really love to hear more feedback from all of you, what you enjoyed and what not, what you expect from the future, what kept you playing the game. I would really love to see you add steam reviews - it helps me and other players to understand the state of the game.

Given how many changes happened since the release, I am certain that many more improvements are possible. This year has not been easy on me privately - there's some problems I had to resolve and it played a big role in slower updates for the game this year. I've been also working on my real life security knowledge, including the preparation and exam for certificates, which also took some of my focus outside of the game. The communication of the current progress of 0.3 version is probably also not sufficient. I am sorry for all that - I am optimistic as for the future, but last months were not great in terms of game progress.

And yes, when it comes to 0.3 version, it is still in -slow- progress, and at this point I am certain it will not be ready for September. I really wished I have it for today - it would be perfect timing for such a big overall overhaul of the game for one year anniversary, but I missed the target. When it comes eventually, I believe it's a pivotal point for the future of the game as the game is basically being rewritten.

Given history of the last months, I am really reluctant to give yet another timelines for the 0.3 update. There's a lot of moving parts that make it so difficult for me to estimate it properly. I will think about how to give more details to you in the next weeks. The one thing remains though - the game is still in active development.

Thank you and happy hacking :)
Candlelight Playtest - travis
Check it out in the store.

Also, I'd love your feedback: https://forms.gle/t4FCvLhGNakS8AZx6
Sep 18, 2024
Afterlife Reverie - Raven
Have a taste of the Underworld on October 14th!

Afterlife Reverie will receive a demo in October to coincide with Steam Next Fest. What can you expect in the demo? Find out right here:

Demo Features:
- 10 of the 35 levels available.
- Ranking and collectible systems.
- Wardrobe feature to dress the main character.
- The first handful of story cutscenes to introduce our main character and her struggle.
- Conversations with Izanami.

What will not be included in the demo?
- Leaderboard system.
- Bonus features (silly stuff like screen filters or comedic effects).
- Gallery (for game art and the like).

FAQ

Q: Will saves from the demo be compatible with the full game?
A: No. The save system requires significant rewriting but this will be saved for closer to the game's launch. The levels, their requirements and the rewards from each should stay intact, however.

Q: What is subject to change?
A: Mostly things related to backend coding and graphics. Within the demo, what will likely see significant change in the final game is the Wardrobe interface. It's currently functional for the scope of the demo but risks being untenable as the game adds more and more items to wear in the full game.

Q: Where can I find out more about the game's development?
A: I post regularly about the game on Twitter (currently called X for some reason), and post less regularly on Youtube, though the latter tends to be more substantive and long-form. Links to both can be found on the store page.

Q: What is the projected release date of the full game?
A: This depends on how busy October is for me but currently, the end of November or beginning of December looks feasible. Pushing into Q1 2025 isn't out of the question entirely but it's looking unlikely at the moment.

Q: What are the plans for post-launch updates?
A: Nothing set in stone aside from patching any serious issues that arise. New levels are possible but as much as I'd like it, a level editor is more than likely impossible without completely rewriting the entire game in multiple areas.

Thank you for reading, if you haven't already please do follow and wishlist the game, every bit of interaction goes a long way. Take care.
Clothing Store Simulator - Under Andr
Hello, Managers and Shoppers!

What's the best thing about clothing stores? They offer discounts, of course, and every manager knows this, including us! So that's why...

For a limited time, buy Clothing Store Simulator with a 25% Discount!
https://store.steampowered.com/app/2923390/Clothing_Store_Simulator/

Don't miss the deal, and tell your friends about it!
Downware - Cobys
Hello everyone,

We are thrilled to announce that the first two cinematics of Downware are now available! These sequences mark key moments in the game's story, and we've put our hearts into ensuring they reflect the unique atmosphere of the universe we're creating.



These cinematics introduce the main characters and lay the foundation for the plot. They will immerse you in the mysterious and captivating world we want to share with you.



We can't wait to hear your feedback! Feel free to let us know what you think in the comments.

See you soon for more updates!

The Aridide Production Team
Sep 18, 2024
FPV Worldwide - Robcret
Performance optimization
Added planes
Sep 18, 2024
Esophaguys - MadTubeSock
Watch the devs play the hardcore Masochist Mode and the competitive Esophaball from September 18 - 24!
...