Everwayne - malike.asylbekova
Embark on a journey through the fading world of Everwayne, unravel all of its secrets, untangle the personal stories of characters, collect various unique cards for each character, and battle your enemies.
How To Hack In? - redbuffalo
Good morning / Good evening!
It's been already a year since the game has been released in Early Access on 18th September 2023. We have come a long way since the release, but a lot more is to be done to make this game what I want it to be. Here's some small summary of the journey:
  • There were 64 updates to the game since the game was released ːsteamthisː It's been a wild ride, many of the updates were done in the night - between 23-2 UTC time.
  • Many bugs have been fixed, but some still exist in current version of the game. I don't know how many of you remember what a mess it was at the beginning - and I hope to improve it much more.
  • I think big updates worth mentioning were: improving the autocompletion mechanics allowing many different autocompletions based on the context (paths, usernames, passwords, and more); complete change to the in-game web pages; Stock Market introduction; Missions app; Tor improvements; Themes introduction; ability to redirect command output to the file;
  • One important feedback I received many times is that the game is (too) difficult, and the tutorial is not helpful. I'm addressing this issue also as a part of 0.3 version. For now, if you encounter an issue, you can always ask on Steams Forum or Discord, or check out my YouTube channel which can contain some answers and useful tips that may not be self-explained in the game.
  • So far there is more than 100 players that played more than 10 hours - that is awesome ːsteamthumbsupː! But I would really love to hear more feedback from all of you, what you enjoyed and what not, what you expect from the future, what kept you playing the game. I would really love to see you add steam reviews - it helps me and other players to understand the state of the game.

Given how many changes happened since the release, I am certain that many more improvements are possible. This year has not been easy on me privately - there's some problems I had to resolve and it played a big role in slower updates for the game this year. I've been also working on my real life security knowledge, including the preparation and exam for certificates, which also took some of my focus outside of the game. The communication of the current progress of 0.3 version is probably also not sufficient. I am sorry for all that - I am optimistic as for the future, but last months were not great in terms of game progress.

And yes, when it comes to 0.3 version, it is still in -slow- progress, and at this point I am certain it will not be ready for September. I really wished I have it for today - it would be perfect timing for such a big overall overhaul of the game for one year anniversary, but I missed the target. When it comes eventually, I believe it's a pivotal point for the future of the game as the game is basically being rewritten.

Given history of the last months, I am really reluctant to give yet another timelines for the 0.3 update. There's a lot of moving parts that make it so difficult for me to estimate it properly. I will think about how to give more details to you in the next weeks. The one thing remains though - the game is still in active development.

Thank you and happy hacking :)
Candlelight Playtest - travis
Check it out in the store.

Also, I'd love your feedback: https://forms.gle/t4FCvLhGNakS8AZx6
Sep 18, 2024
Afterlife Reverie - Raven
Have a taste of the Underworld on October 14th!

Afterlife Reverie will receive a demo in October to coincide with Steam Next Fest. What can you expect in the demo? Find out right here:

Demo Features:
- 10 of the 35 levels available.
- Ranking and collectible systems.
- Wardrobe feature to dress the main character.
- The first handful of story cutscenes to introduce our main character and her struggle.
- Conversations with Izanami.

What will not be included in the demo?
- Leaderboard system.
- Bonus features (silly stuff like screen filters or comedic effects).
- Gallery (for game art and the like).

FAQ

Q: Will saves from the demo be compatible with the full game?
A: No. The save system requires significant rewriting but this will be saved for closer to the game's launch. The levels, their requirements and the rewards from each should stay intact, however.

Q: What is subject to change?
A: Mostly things related to backend coding and graphics. Within the demo, what will likely see significant change in the final game is the Wardrobe interface. It's currently functional for the scope of the demo but risks being untenable as the game adds more and more items to wear in the full game.

Q: Where can I find out more about the game's development?
A: I post regularly about the game on Twitter (currently called X for some reason), and post less regularly on Youtube, though the latter tends to be more substantive and long-form. Links to both can be found on the store page.

Q: What is the projected release date of the full game?
A: This depends on how busy October is for me but currently, the end of November or beginning of December looks feasible. Pushing into Q1 2025 isn't out of the question entirely but it's looking unlikely at the moment.

Q: What are the plans for post-launch updates?
A: Nothing set in stone aside from patching any serious issues that arise. New levels are possible but as much as I'd like it, a level editor is more than likely impossible without completely rewriting the entire game in multiple areas.

Thank you for reading, if you haven't already please do follow and wishlist the game, every bit of interaction goes a long way. Take care.
Clothing Store Simulator - Under Andr
Hello, Managers and Shoppers!

What's the best thing about clothing stores? They offer discounts, of course, and every manager knows this, including us! So that's why...

For a limited time, buy Clothing Store Simulator with a 25% Discount!
https://store.steampowered.com/app/2923390/Clothing_Store_Simulator/

Don't miss the deal, and tell your friends about it!
Downware - Cobys
Hello everyone,

We are thrilled to announce that the first two cinematics of Downware are now available! These sequences mark key moments in the game's story, and we've put our hearts into ensuring they reflect the unique atmosphere of the universe we're creating.



These cinematics introduce the main characters and lay the foundation for the plot. They will immerse you in the mysterious and captivating world we want to share with you.



We can't wait to hear your feedback! Feel free to let us know what you think in the comments.

See you soon for more updates!

The Aridide Production Team
Sep 18, 2024
FPV Worldwide - Robcret
Performance optimization
Added planes
Sep 18, 2024
Esophaguys - MadTubeSock
Watch the devs play the hardcore Masochist Mode and the competitive Esophaball from September 18 - 24!
Sep 18, 2024
Incremental Town RPG - Tio Romulo
Fixed Performance issues in later game
Slipstream: Rogue Space - eric
v1.90.0 Patch Notes
September 17th, 2024 \
Welcome aboard Koalas! A brand new crew member joins the fight.

[h4]Koala: Mobile Medic[/h4]
- A new support crew class: charge up “medballs” at any Medbay, then drop them off for wounded crew
- Each medball contains a restorative elixir worth 25hp
- Koalas can carry two medballs and drop them one at a time:
- Use the drop button (just like gems), or “E” on keyboard
- Medballs expire if not picked up after 30 seconds
- Medballs can be filled at any active medbay, in or out of battle:
- Medballs fill even while a Koala is healing, or in secondary seats with Medbay Amplifiers installed
- Koalas auto-swap into the main seat on a Medbay if they have medballs to fill and there are no wounded crew queued ahead
- Koalas can drop medballs whether healthy or knocked
- Any wounded crewmate can pick up a medball, including the Koala that dropped it (self revives!)
- During battle, Koalas will receive 150 score for each of their medballs consumed
- Medball and Gem inventories are separate; Koalas can carry both

[h4]Enhancements:[/h4]
- Green Gems:
- Each green gem has a deposit value of 3
- Drop rate is ~5%
- Mysterious eucalyptus aura our scientists can’t quite figure out...
- Twitch Drops 3:
- New campaign featuring "Nurse K" Koala outfit launching September 25th
- Crew follow cam:
- On desktop, right-click on any crewmate to activate "cam follow" mode on that player. Useful to check out an outfit or highlight a player on stream. Pan away to end "follow" mode.

[h4]Content:[/h4]
- Koala launches with 8 outfits: the free "classic" look, two data key variants, and 5 premium outfits: Doc, Outback, Skuba, Beach Bum, and K-Bot

[h4]Bug Fixes:[/h4]
- Fixed a bug where a Captain could get stuck at a sector exit if First Mate jumped but didn’t select a reward
- Fixed a bug where the Steam overlay would not appear on Mac, blocking purchases
- Fixed an issue where some Steam names with spaces were not processed correctly and appeared as default “Crewmate”

See you aboard!
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