Get ready for the following WEEKEND EVENTS from Friday to Sunday: Glorious Gold Galore, Witches' Dance, Assembly of Awesome Animals & Days of Doomed Souls.
The Patch Notes for Update 2.0.1 can be found below!
With this update, we’ve brought back the Stillwater Bayou map, which has undergone significant changes for improvement in visuals and gameplay. We hope you will enjoy the map’s fresh new look, which utilizes the best of CRYENGINE 5.11.
Happy hunting!
~ The Hunt Team
Stillwater Bayou – Map Reintroduction
Complete upgrade of the map, brought to life through the power of our new and updated CRYENGINE 5.11.
Full rework of the swamp biome.
Extensive terrain and vegetation improvements.
Detail, dressing, and lighting pass on all compounds.
Developer Note:
We’re excited to bring back the newly reimagined Stillwater Bayou, revitalized through the power of CRYENGINE 5.11! This map has undergone significant enhancements thanks to your feedback and our commitment to improving your experience.
The swamp biome has been carefully reworked to offer a more immersive and challenging environment. We’ve made targeted terrain improvements and enhanced the lighting and details across various compounds, refreshing key areas while maintaining the essence of the original map.
Specific areas like Reynard Mill & Lumber, Blanchett Graves, Lockbay Docks, Stillwater Bend, and Pitching Crematorium have been fine-tuned with new paths, windows, doors, and strategic access points to encourage dynamic gameplay.
We hope you enjoy exploring the new Stillwater Bayou, and we look forward to hearing your thoughts!
UI Improvements
We’ve addressed several community-reported issues in this update and are committed to making ongoing UI improvements based on your feedback. This is just the first step in a longer process, with many more issues to be addressed in the coming updates. Thank you for your continued support and patience.
Added the Bounty Hunt lobby to the ‘PLAY’ section in the top navigation.
Clicking on Bloodline Info above a Hunter in the lobby now opens the player profile.
Currencies in the menu header (top-left) now display in their respective colors.
Streamlined the 'Quit' button interaction for keyboard and mouse users.
Updated certain 2D icons, replacing older versions with new designs.
Added a shortcut command for 'Inspect Equipment' in the lobby screen.
Favorite filters are now prioritized.
Owned items will always appear first in the inventory.
Removed ‘GEAR’ from the top navigation.
Removed the 'Sell' confirmation pop-up window from the Gear screen.
Blood Bond prices are now more prominent when purchasing Skins.
A distinct gold pop-up has been added for items that can be purchased with Blood Bonds.
Developer Note We remain dedicated to refining the UI/UX of Hunt: Showdown 1896, and will continue to address the community's pain points as time goes on.
Melee Weapons & Tools
Spear melee damage has been reduced.
Spear light attack speed has been reduced.
Gameplay
Decreased the chance to spawn in a corner compound in favor of more spawn fights.
Rotjaw
Rotjaw will now drop 2 Bounty Tokens instead of 1.
AI
Hellborn
Fixed an issue where the Hellborn could spawn next to an extraction location.
Rotjaw
Fixed an issue where Rotjaw could get stuck during combat indefinitely.
Fixed an issue where Rotjaw would try attacking players outside the arena.
Fixed an issue where players would not receive credit for killing Rotjaw, with only the Accolade for banishment being awarded.
Fixed an issue where Rotjaw could get stuck underwater after downing a player near the arena's edge. While Rotjaw could still be damaged if her location was found, the death animation would not play when she was killed.
The Butcher
Fixed an issue where The Butcher could get stuck under the stairs in Lockbay Docks.
World
Performed a player collision pass on complex groups of trees and roots, to prevent the player from getting stuck between objects.
Performed a cloth adjustment pass for all Boss Target lairs to reduce the noise and open some sight lines inside.
Stillwater Bend: Opened a long line of fences to the southwest cornfield.
Pitching Crematorium: The southern downwards ramp and the east entrance have been tweaked.
Reynard Mill & Lumber: Added stairs to the Boss Target lair in the workshop building to connect the upper and lower parts. Additionally, a window has been added.
Blanchett Graves: Added an open door to the northern entrance of the church and performed small adjustments around the graveyard.
Lockbay Docks: Added a window to the upper section of the boat house, making parts of the roof accessible. Smaller adjustments for attacker spots have also been made.
Other
Fixed bugs that could lead to crashes on dedicated servers.
Fixed an issue where a black screen could appear when launching the game for the first time on Windows 10.
Fixed an issue where Alt-Tabbing in and out of the game could occasionally cause the display to freeze, showing a static image while the game and audio continued to run in the background.
Fixed a bug where the KDA in the lobby did not count assists, causing it to differ from the KDA displayed in the statistics screen.
Fixed a bug that caused the Concertina Trip Mine to be inconsistent, often dealing only a single tick of damage.
We are aware that some items may appear invisible on certain platforms. To address this, we have temporarily disabled the following items in-game:
For this update we have upgraded looks and added new Fractal samples:
We've added more variety to the Live Fractal shader samples in AI VJ. You can see these by choosing 'Restore Default Banks' from the main menu!
With the switch to the High Definition Pipeline of last week, it was time for a new logo / logo font as well. As the upgrade brough out some issues and artefacts in the previous design.
We went from:
Which was rushed just before release, and especially looked bad up-close, on the intro screen:
To this more smooth, futuristic, neon design, with a hint of space in the almost glass-like tubular border:
As a true vector image, it also scales infinitely. Which is always handy.
Big thanks to InkScape for making the creation of designs like this a fluid process!
The switch to the HD Render Pipeline also resulted in some minor bugs that were fixed: - A bug causing a black line above the flash banner - Pressed bank icons are a bit more pronounced now - And several back-end updates were made to the logic for playing shaders
Next up (alongside visuals production) is the major update expanding the UI, to allow multiple tabbed decks with banks, and then visuals. So it will be easier to organize visuals. This will take more than a few weeks.
Join us on Discord!:
Other feature requests & bug reports are welcome. Either here or on our discord!
Dear innkeeper: As the version of 'Jianghu Inn' changes, in order to better adapt to the combat needs of various clubs in the end of the law era, we plan to optimize the characteristics of some hero characters in the second season. Since the game, the combat skills of many heroes have grown along with the stories of the martial arts world. However, as time passes, some early features and effects no longer match the numerical intensity and combat style of the current season. Below are the specific changes in the performance of the second batch of feature optimization:
The characteristics of chivalry and the Eight Meridians are the core cultivation modules of Jianghu Inn, and also the most distinctive module of the Inn. We will continue to repair and optimize current invalid and non quality features, and plan to develop more interesting and useful hero features in the near future. The road ahead is long, thank you all for your company and support. We look forward to you finding new joy in the world after this optimization and continuing to write your own legendary story with us.
We are delighted to announce our very own Steam event: the Raid Survivors Festival, where we celebrate a specific subgenre of roguelikes: the survivor-like! In these games, you survive an onslaught of thousands of enemies in various environments, level up your character in battle, put together unique builds from a variety of diverse abilities, and gradually turn your hero into a lean, mean killing machine.
Our very own FatalZone falls squarely within this genre. It is a part of the Festival, and you can get it at a 10% discount all the way through this Steam event!
If you enjoy games of this genre, check out the Festival page — there, you will find a host of such titles to suit every taste. Get good deals on great games and Wishlist upcoming projects! — there, you will find a host of such titles to suit every taste. Get good deals on great games and Wishlist upcoming projects!
While you’re here, we want to remind you about another important thing: our project, FatalZone is now fully released!
Over the course of Early Access we added a lot of exciting content. Right now, it includes:
5 locations;
9 playable classes;
57 unique perks for your Mercs;
9 weapon types;
9 armor types;
9 ultimate abilities;
43 offensive and defensive skills;
15 weapon and offensive skill evolutions;
41 enemy variations (with 21 unique designs);
6 difficulty levels for all locations;
7 base buildings, each with their own functionality and 10 upgrade levels;
51 Merc stats;
Numerous mutations that randomize said stats;
5 boosters (not counting resources and experience);
330 achievements.
Moreover, we just dropped a massive release day update with a bunch of new additions: a new Mercenary class, a new location, new skills, new weapons, and a whole lot of achievements!
But wait, there’s more! There are also QoL improvements, including bug fixes and a partial UI redesign to accommodate full controller support. Now FatalZone plays better than ever! To learn more about the latest update, follow this link.
FatalZone is an auto-shooter with roguelike and RPG elements. Crush hordes of zombies in a world ravaged by a horrible virus epidemic, and collect resources for one of the last Survivor bases!
Please note that with the end of Early Access, the price of the game on the Steam Store will rise from 4.99 to 6.99 USD on September 25. In honor of the themed Festival and release day update, FatalZone is offering an exclusive time-limited deal: 10% off the original price. If you’ve been meaning to get this game, this is your chance: a great opportunity to score a deal on the now-complete game! The promotion will end on September 24.