Here are all the updates going into this latest patch for Grapple Dogs. Thank you all for your reports in our discord. If you've spotted something that hasn't been fixed and you have reported it, don't fear! We are working on it!
PATCH NOTES
Added hint arrow to Crate Bonus levels.
Added proper graphics for Bonus Climb Poles.
Added proper colours to Dimension names.
Added proper background variations for grass debris that flies off of climb walls.
Added 'getting ready' animation on Bonus stages
Tweak: Reduce costs of grappling hooks to reduce post-game grind
Tweak: Added the elevator going down after Tower of Balance cutscenes
Tweak: Added in tutorial prompts for Luna's Weapons
Tweak: Made Dark Destion's shadow more obvious
Tweak: Destroy Destion fireballs when he does his phase transition
Tweak: changed camera movements in initial Tower of Balance cutscenes
Tweak: Added more ground checkpoints to Leaf Sword Shuffle
Tweak: reduced fruit penalty when in Time Trials
Tweak: Added in a way to reduce your vertical speed when connecting with a wall using Leaf Sword (Hold Down)
Tweak: tweaked Earth Blade level
Tweak: Adjusted credits
Tweak: changed Chompa grapple hook
Fixed Typo: 'Assisstant'
Fixed Typo 'utmost important'
Audio: Removed duplicate sound banks in files (should reduce total filesize on PC)
Audio: Added sounds for certain Grapple Hooks
Audio: Added sound when finding Duck Band
Fixed Bug: Slam hit sound not playing correctly
Fixed Bug: Booma spin sound getting left behind on death
Fixed Bug: bonus time wont count up during transitions
Fixed Bug: Toni shop still showing some debug text
Fixed Bug: Collision issues with UFO platforms
Fixed Bug: Health Nut achievement triggers even with upgraded health
Fixed Bug: Sunset Woods - going back at the beginning of section 2 kills you
Fixed Bug: Desolate Dunes - tile layer accidentally given collision
Fixed Bug: Monkey Business - Pablo could respawn infinitely inside of a car
Fixed Bug: Thunderstrike - There's one crate you cant smash.
Fixed Bug: Sunset Woods - missing collision near chest
Fixed Bug: Above and Beyond - Luna Beyond Invaded music not triggering properly
Fixed Bug: Luna outfit descriptions incorrect
Fixed Bug: platform floating not working properly
Fixed Bug: Debug input in Tower of Balance cutscenes
Fixed Bug: Allkrystal shards disappear for a couple of frames at end of Urson Explains cutscene
Fixed Bug: sometimes Crumble Grapples trigger impact effect without player entering grapple state
Fixed Bug: Missing effect when Luna enters portal
Fixed Bug: Electric Appear blocks not animating correctly
Fixed Bug: Brief flash of wrong information when changing stage select menu tabs
Fixed Bug: Skipping the 2nd TV cutscene in a world causes crash
Fixed Bug: Dark Horra Boss - climbing walls drawing incorrectly
Fixed Bug: Graphical error on boat trail on world map
Fixed Bug: strange Allkrystal shard movement first Tower cutscene
Fixed Bug: Climb walls draw in front of Dark Horra boss
Fixed Bug: Electric pad segments drawing over certain objects
Fixed Bug: Servi Boss - if Luna and Servi both die at the same time causes crash.
Fixed Bug: Boss death effect can persist if you die at the same time as the boss.
Fixed Bug: Servi Boss - strange positioning behaviour when respawning from pit.
Fixed Bug: Reactive Climb Wall grass blades flying off in the wrong direction
Fixed Bug: Animation missing from Pablo's Slam
Fixed Bug: Strange behaviour when you enter Cannon while using Leaf Sword
Fixed Bug: restart a bonus level and you will keep weapon
Fixed Bug: restart a time trial and you will keep weapon
Fixed Bug: Leaf Sword + leaf balloon - can fly through to the other side.
Fixed Bug: Leaf Sword sometimes goes through walls.
Fixed Bug: Can trap yourself inside of a wall on Switching Targets
Fixed Bug: Incorrect camera bound Flame On
Fixed Bug: Leaf Sword + leaf balloon can turn player invisible
Fixed Bug: Leaf Sword + Wrap Walls can cause soft-lock
Fixed Bug: Leaf Sword + moving platform on Earth blade can cause crash
Fixed Bug: Zipping on to Risa Enemy could push you out of bounds
Fixed Bug: Leaf Sword causing complete game freeze in certain cases
Fixed Bug: Player still has control during powerup introduction cutscenes
Fixed Bug: Player still has control during weapon introduction cutscenes
Fixed Bug: Strange World - possible to get out of bounds
Fixed Bug: Leftover debug functionality on map
Fixed Bug: restart stage does not work on final boss phase 1
Fixed Bug: restart stage does not work on final boss phase 2
Fixed Bug: duplicate weapon Vine Time
Fixed Bug: Vine Time - soft lock as incorrect target count means door does not open
Fixed Bug: crash sometimes when dashing in wind
Fixed Bug: Fruit that homes in on player behaves weirdly during pit respawn
Fixed Bug: Added additional progression checks to Hekk overworld
Fixed Bug: Added additional progression checks to Boss Islands
Fixed Bug: Added additional progression checks to post-game content
Fixed Bug: Leaf Sword: Grapple may get Stuck in air when zipping and leaf swording at the same time
Fixed Bug: Restart Stage not working on Dark bosses
Fixed Bug: Crash in Pann boss fight
Fixed Bug: Leaf Sword + moving platforms sometimes causes soft-lock
Dead Island 2’s new Neighborhood Watch mode spawned from one simple concept. ‘”We just thought... what would it be like to be stuck in this, just you and one or two of your best buddies. What the hell are you going to do?” says Fishlabs Design Director, PChan.
“You’re not going to go galivanting off on some Camelot quest to find out how the army is involved. What you care about is, how am I going to keep my house from getting overrun? Where am I going to get my guns, or my medical supplies and food”, he added.
This daily battle for survival lies at the heart of Neighborhood Watch. Across the first four days, your Bobcats heads out on missions selected from a semi-random list, dished out by the Bobcat’s leader Hana, or by your NPC neighbours, Sarah and Silent Nick.
In some missions, you’re charged with picking up vital supplies, medicine, or sent to slay a dangerous zombie. In others you’ll help Nick with anti-zombie prepping, or aiding Sarah’s sick child as they get ready to leave Hell-A. Each day you’ll have a mission out of three or four to choose fromthree, each with their own rewards in terms of weapons and XP.
The opposition
Neighborhood Watch uses the main game’s dynamic zombie spawning systems to churn out ever-changing mobs of flesh-eating creatures, and they’ll keep coming until you’re back in Bobcats HQ. These include some brand-new zombie variants, including the Storm Belcher, an electrified slobber puking shocking bursts of electrified bile and the Pyrocaustic Burster, prone to blowing up in a ball of fire.
“They’re very explosive and dangerous in packs” says PChan, “but also a lot of fun to kill, because when they explode they can cause a chain reaction.”
You’re going to need some mighty weapons, and you’ll find these spawning in crates at specific map points. What’s more, a bunch of mods unlocks at the start of every session, giving options to maximise the damage, which you can use at the end of each day. You’ll also unlock the mode’s new traps, which harness Dead Island 2’s environmental damage to keep the rotting hordes under control.
Things won’t always go your way, and while you can call on your Bobcat buddies for a quick revive, there’s always a chance that Team-Z will overwhelm you. Don’t worry. If Silent Nick doesn’t come and drag you to safety, some other survivor will. Even a total team wipe won’t end the session. All you’ll lose is your day’s rewards.
Defend the Shelter
Pick missions carefully. Each day you’ll face waves of zombies, each day tougher than the one before. Finally, on day 5, you’ll face the biggest battle yet, as the Bobcats defend the HQ against five waves of zombies. Each comes down a series of lanes, enabling you to slow them with traps, or just blast into oblivion, before you get up close and personal.
“You’ll face a different pool of zombies every time, and they won’t all be your standard shamblers. ‘There are going to be elite zombies that spawn during each wave” warns PChan, “so it’s not just regular fodder that you can take down with a one-shot kill.”
If the zombies break down the door and get inside, the gig is up; but hold them at bay and you’ll end up with fresh rewards.
[h5]We’ll be back to cover how progression, skills and abilities work in our next Neighborhood Watch blog. [/h5]
[h5]If you aren’t already, be sure to follow us for updates and news about Dead Island 2 on:[/h5]
Hello Alchemists! The full game release is only 7 days from now. Would you be one of the first to see what's coming in the full release and help us in the development process?
JOIN OUR DISCORD AND HOP IN THE BETA TESTS
You'll find the required information on the "#🧪beta-tests" channel. The tests will help us polish the game and catch all the pesky bugs before the release. If you'll help us find some problems we'll gladly put your name in the Special Thanks section of our Credits!