Sep 16, 2024
Run and Gun 2: Opossum City Playtest - PS5controller
  1. zombies spawn at start
  2. Maze ends at cemetery and mall
  3. char select
  4. Save point
  5. configuration file
  6. Checkpoints
  7. Mall doors
  8. Add helicopters as reward
  9. Sapphire painting puzzle
Prince of Suburbia - Part 1 - TheOmega
Hello everyone! We would like to hear your pregnancy AND re-impregnation (get pregnant again) scene suggestions that would like to see with your favorite characters in the game for the Prince of Suburbia Pregnancy DLC.




If you have ideas that can be fun with the theme/story/setting we're really interested in those too. One fun example is one of the scenes already decided with Sonia as a HuCow with her cosplay outfit and all. The sky is the limit. Tell us what you've got!




We're taking suggestions for MC + female character (M+F scenes). We may decide to add a couple of MC + female character + female character scenes (M+FF scenes), so if you have ideas for those feel free to drop them here too. As always, there is no guarantee your idea will be chosen, but there is a very good chance we'll accept some of the idea suggestions from our fans!

Here is a reminder of all the characters we have in the game:

  • Catherine
  • Sarah
  • Fiona (pregnancy scene already chosen, only need suggestions for re-impregnation)
  • Sonia (pregnancy scene already chosen, only need suggestions for re-impregnation)
  • Naomi
  • Heather
  • Samantha
  • Lina (Black) (we will do separate scenes/art for both boss variations for more variety)
  • Lina (Egyptian) (we will do separate scenes/art for both boss variations for more variety)

Please leave a comment with your favorite characters and what scene you'd like to see them in!
Oasis Mission: Colony Sim - Piocan
In this update, I have improved ship automation and fixed gameplay and technical issues that players encountered.

The goal of this update is to enhance the player experience and address issues that disrupt the player's flow.



New Ability: "Auto-logistic"
Ships with the "Auto-logistic" ability enabled will monitor the needs of buildings and automatically transport resources to the nearest storage. This opens up automation possibilities if you have two or more bases.

Automation of Resource Collection for Construction
Now, ships with the construction ability enabled will independently locate the required resources in storage and follow them.

Improved Technology Tree
The technology tree is now vertical and more user-friendly, and it has been divided into two sections: "Ships" and "Colony."

Improved Camera Behavior
Camera shaking has been fixed. The zoom strength is no longer limited, with only protection remaining to prevent the camera from going underground.

UX: Improved Logic for Opening and Closing Windows
Now, the cursor for an open window of an active ship or building always resets when you select another object or construct a new building.

UX: Fixed Interface Layer Order
Now, 3D windows do not overlap fixed elements on the player's screen.

UX: Task Icons and Building Descriptions Displayed
To compensate for misunderstandings in cases where task descriptions and building names differ.

Other Improvements:
  • Automatic ship abilities when loading the game;
  • Fixed UI errors when switching between maps;
  • Corrected icons in some places;
  • Improved interface and interaction with the shipyard;
  • Improved translations in some areas;
  • Fixed some save game errors.
Trading Kingdom - m3chine
Trading Kingdom is Coming to Steam Next Fest! 🌍⚔️ | Demo Available on October 14th!

Get ready for an exciting journey! 🎮 The countdown has begun for the grand debut of Trading Kingdom. We invite you to the medieval world with our demo, launching during Steam Next Fest on October 14th! 🌟

What Can You Do in the Demo?

🌍 Explore an Open World: Roam freely through a vast world filled with rich details. Start from your own village and discover the historic and captivating lands of Venice.

⚔️ Engage in Land and Naval Battles: Enter strategic battles with barbarians and rival merchants! Protect your caravans on land and clash with enemy ships on the seas.

💰 Trade and Compete: Manage your goods wisely, explore the markets, and engage in fierce competition with rival merchants. Take steps towards becoming the most respected trader in Europe.

🏞️ Hunt and Fish: Use the resources nature provides to survive. Hunt for your own food, fish, and strengthen your character.

🏘️ Develop Your Village: Turn your small village into a powerful trading hub by constructing buildings, gathering resources, and expanding your territory.

You won’t want to miss this exciting adventure! Experience the freedom offered in the world of Trading Kingdom and start laying the foundation of your future kingdom. 🏰

📅 Our demo will be available during Steam Next Fest on October 14th. Until then, don't forget to add the game to your wishlist!

A grand adventure awaits you. 🌟
Sep 16, 2024
Fakeway - mingjilongyuan






Update

1 Added lava custard mooncakes

2 Added five-nut mooncakes

3 Added fresh meat mooncakes

4 Modified character slow motion

5 Adjusted clay walls

6 Adjusted dungeons to not generate ruins

7 Adjusted dungeon doors and treasure chest loading tools

8 Fixed the bug of returning to the city potion

9 Added luminous potion to treasure chest generation

10 Fixed multiple item drop loss bugs
The Casting of Frank Stone™ - dance_BHVR
Crashes and Blockers
  • Fixed a crash in The Phantom of Cedar Steel.
  • Fixed an issue where the user could not return to the main path after reloading a save during The Phantom of Cedar Steel.
Compatibility and Compliance
  • The SteamVR plugin has been disabled.
  • Fixed an issue where accessibility settings were not applied when changing them on the start screen.
Achievements
  • Fixed Cutting Room Floor related issues where the All-Seeing achievement unlocks incorrectly in some instances.
  • Fixed an issue where achievements related to collectibles became frozen at 50% completion in some instances.
  • Fixed an issue where players were not gaining the Plangonologist achievement after collecting all Relliks.
  • Fixed an issue where the Entity Displeased trophy was incorrectly unlocked.
Relationships
  • Fixed an issue tied to the Relationship screen when playing through the Cutting Room Floor.
  • Fixed an issue where Sam’s relationship bar is not affected following certain interactions.
Audio
  • Fixed an issue with an abrupt stop in music during The Massacre at Gerant Manor.
  • Fixed an Audio issue in The Massacre at Gerant Manor where a heartbeat SFX persists not as designed.
  • Fixed an issue where jump-scare audio is played at an incorrect moment in A Curiosity on Main Street.
  • Fixed an issue where the choice loop music was inaudible.
  • Fixed an issue where the credits music continued throughout The Massacre at Gerant Manor.
  • Fixed an issue with SFX for the Trapper doll.
  • Fixed an issue with incorrectly triggered dialogue during Closing the Noose.
  • Fixed an issue with distant audio being incorrectly played in A Curiosity on Main Street.
  • Fixed issues with missing SFX in Murder Mill and The Massacre at Gerant Manor.
  • Fixed issues with missing dialogue in Murder Mill and The Massacre at Gerant Manor.
  • Fixed issues with missing music during In the House of Darkness and A Curiosity on Main Street.
Graphics and Performance
  • Film Grain settings are now always applied to fix an issue with possible graphical corruption.
  • Fixed an issue where the DLSS Anti-Aliasing was sometimes missing.
  • Fixed an issue with lighting exposure within the relationship screen in The Massacre at Gerant Manor.
  • Reduced hitching with shaders in various scenes.
  • Increased the target framerate to 60fps default if the dynamic resolution is turned to on. Dynamic resolution is now off by default.
UX/UI
  • Fixed an issue with keyboard incorrect inversions when selecting dialogue options.
  • Fixed an issue with chapter names in the Cutting Room Floor whilst using a mouse.
Object and Environments
  • Fixed an issue with asset flickering during The Phantom of Cedar Steel.
  • Fixed an issue with texture popping during Beyond the Gate.
  • Fixed a collision issue causing players to fail collecting a Trinket in The Phantom of Cedar Steel.
  • Fixed collision issues in various chapters.
  • Fixed issues with missing or incorrect doors in These Walls Have Eyes, Murder Mill and In the House of Madness.
  • Fixed issues with floating objects in A Perilous Place, Mystery Manor and The Massacre at Gerant Manor.
Characters
  • Fixed an issue where an incorrect character appears for brief appearances in The Massacre at Gerant Manor.
  • Fixed an issue with incorrect character behavior in A Curiosity on Main Street.
  • Fixed an issue with floating hair on Madi during The Massacre at Gerant Manor.
  • Fixed an issue with a character disappearing during Beyond the Gate.
  • Fixed an issue with Jaime incorrectly wearing a backpack in The Phantom of Cedar Steel.
  • Fixed an issue with an incorrect animation looping in Murder Mill.
  • Fixed an issue with Jaime when using the Cutting Room Floor to restart Murder Mill.
  • Fixed issues with missing or freezing animations during Murder Mill, Hunting Ground and Beyond the Gate.
  • Fixed issues with character textures in The Massacre at Gerant Manor, Murder Mill and All Paths Must Cross.
Misc
  • Fixed an issue with a missing camera filter in some endings.
  • Fixed an issue experienced with pausing during Twitch polls.
Nova Squadron - Clara Gale
Alpha Demo 0.3.0, the Reinforcements Update, is now available to download and play! This update brings with it a full balance rework of the entire game, and new tools at both you and your enemies' disposal.
Due to the extensive changes to the game's internal systems, your current run will be reset when booting 0.3.0. All other progression in your save file is unaffected.

What's new?
Reinforcement Waves
At regular time intervals, or under certain conditions, new waves of allies and/or enemies will spawn mid-mission! You'll find that missions in 0.3.0 stay packed with enemies to fight, and if you're not careful missions can snowball out of control as more and more enemies attack you at once.

Fire Support
As you earn points by destroying targets, you'll fill up a Fire Support gauge. Once this is full, you can press a button to request a strike on your current target and up to 9 nearby enemies! Any allied units can respond to these requests, from your wingmen to airships - but if you call in Fire Support on a ground target, you might see the INDF's orbital railgun satellite network respond to the request!
For existing players: the Fire Support button is an additional control binding. If you've customised your bindings, you may need to manually add this extra binding before being able to use Fire Support.

New Units
Bomber Rework
The Manticore bomber has had a full remodel, and is now able to fight back with its tail-mounted autocannon! On higher difficulties, you might also see the up-armoured and up-gunned Chimera, which carries a high-powered defense laser.

The Strigoi and Vampire
Joining the Kobold light fighter is the Strigoi multirole and its modernised variant, the Vampire! These come in two forms, the Type/F (Fighter loadout, with anti-air missiles) and the Type/A (Attacker loadout, with anti-ship rocket pods).

Allied Frigates
The INDF's laser destroyers are now joined by smaller, lighter frigates equipped with missile launchers. You can find these in the Naval Escort and Naval Battle missions, where they'll support the destroyers by defending against Strigoi/A raids.

Prototype Upgrades
You can now find and purchase Prototype Upgrades in the Upgrades menu! These are a range of extremely powerful upgrades that provide an advantage in combat, but come with dangerous drawbacks that you'll need to adjust your fighting style to handle. For example, there are Prototype Upgrades that replace your machine gun or secondary weapon entirely, or reduce your max health to make every one of your attacks explosive!

Township Revamp
The huge floating metal doughnuts in the sky have been re-engineered and given a fresh coat of paint! Destroy the infrastructure built on top of them, or break open their bulkhead doors and fly inside to take out the Callistan fleet in the dry docks.

Naval Escort Mission
You can now sortie into the new Naval Escort mission type, where instead of destroying targets, your job is to keep as many of your own units alive as possible! A column of allied frigates and destroyers will come under attack by waves of Strigoi and Vampires, and you'll need to intercept them before they can wreak havoc on the allied fleet.

Minor Improvements
  • HUD kill feed now shows all recently destroyed enemies, instead of just the latest one
  • The HUD target counter no longer replaces the score counter, and has a label for whether targets should be protected or destroyed
  • Difficulty levels have been renamed
  • All missions have been rebalanced to account for the new mechanics
  • New BGM for the ICBM mission update, replacing the regular mission music
  • New BGM variant for the Mission 4 briefing
  • Maps are now different sizes and shapes for different missions
  • Swapped the MG and shield cooldown sound effects
  • Added a "magazine empty" click when attempting to fire weapons that are still reloading
  • Wingmen will now return if they end up too far away from you
  • Enemy aircraft will move faster when chasing targets
  • Added upgrade dialogs on boot that explain some of the new changes

Bugfixes
  • Fixed an issue causing ICBMs to explode instantly when hit
  • Fixed a crash during the tutorial mission
  • Fixed the incorrect Sell mapping glyph in the Parts menu

So what's next?
0.3.0 largely finishes the overhauls to the game's internal systems and code, leaving it in a stable state to be expanded upon and added to. And 0.4.0 will do just that with a couple of massive features:
  • The second playable aircraft, the Valkyrie
  • New weapons that add extra gameplay options
  • Two new missions on a larger scale than anything in the game so far
We hope you enjoy playing Alpha Demo 0.3.0 and experimenting with the new Prototype Upgrades!
Sep 16, 2024
Starcom: Unknown Space - justkevin
Last week I uploaded Kepler 17334 to the opt-in beta branch. Since then, there have been no reports of significant new issues with the build, so I'm now promoting it to the default branch.

This update adds a number of QoL improvements and minor bug fixes. It also aims to improve two major areas:

First, is improving controller/deck support in menus. It's still not quite to 100%: there are a couple of screens where either a keyboard and mouse are required, or the controller inputs are awkward/unclear.

Second, is to provide better guidance in a few areas where players have been getting stuck. While this is a game of exploration and discovery, players should not find themselves with no clear way to progress the main story line for very long. Any place where this does happen is usually due to players not doing something that I assumed they would do. This is something that happened quite a bit during Early Access, and I gradually whittled those cases down, but there were still a few that persisted into 1.0.

Kepler 17334 Update Notes:
  • Anomaly, character and item sprites are loaded as thumbnails at start, full images as needed. This speeds up application start up and first game load. It also substantially reduces the baseline memory footprint.
  • Refactored Controller/Deck input system
  • Improved controller inputs for many menus, UI screens
  • Allow for rebinding Controller buttons
  • Fixed Map HUD text scaling
  • Show binding conflicts
  • Controller glyphs in menus
  • Controller close dev console with B
  • Fixed Windowed-mode resolution being reset in options
  • Fixed Fog of Exploration preference not being saved
  • Fixed issue with ship max health not being recalculated after design revert (low health percent or even destruction on leaving Celaeno)
  • Finally fixed "negative resource" trade bug
  • Plasma autofire more strongly favors target lock
  • Screenshot composer now uses current color swatch
  • Fix for "screenshot composer" ship data being used in last save
  • Changed artifact analysis sound in response to player complaints on pitch too high
  • Default branch incorrectly logging extra analytics data
  • Incorrect keybindings shown in some tutorial comments
  • Unexplored Flingers display "?" if highlight investigate is enabled
  • Boost brightness difference between explored and unexplored systems
  • Early anomaly infinite Aluminum exploit
  • If player doesn't research anything during the prologue, they will be prompted to return to Celaeno
  • Fix for an anomaly Forboding Planet in Kyrnan space could not be successfully completed if failed the first time.
  • If the Aletheia travels too far from Celaeno, it will automatically be returned to the gateway
  • Missing Diplomat more explicit derelict hint if player missed it
  • More explicit hint if player doesn't purchase the Remnant Spike from the Kyrnan
  • Clarified Nimion Ally mission wording to make it clear there are Kyrnan in other nearby systems
  • If the player misses the Collapsar while exploring the Stalker region, Pirx will say something
  • If the player doesn't enter the Heretic Portal activated by the Pyramid, a crew member will eventually set it as an objective.
  • If the player unlocks, but does not research the Starlance Equation, Dr. Rama will politely remind them
  • Added base Italian, Russian and Ukrainian machine learning translations
  • Missing anomaly name localization in logs
  • Missing Brazilian Portugese icon
  • Numerous typos

I'm continuing to improve controller support and keeping an eye out for additional "stuck" problem areas, so expect additional patches soon.

Thanks for playing Starcom: Unknown Space!
Sep 16, 2024
General War Memories - jtggame


Now you have a unique opportunity to get up to 300% benefits.
BUT it is important to remember that the amount of the bonus received expires after 48 hours and the received coins disappear, have time to get and have time to spend them.
*Cannot be used in Flash Sale!


Good luck!


Best regards, JTGGame Team!
Night Raider - TSUKUYOMIC
Kyle added selling MPS to prevent players from selling MPS by mistake and subsequent missions from being able to progress. Remind everyone who uses the old save to play the game, the mission rewards should be kept as much as possible, the subsequent mission will usually need to use, otherwise it will cause the mission to die.
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