Hello everyone! We would like to hear your pregnancy AND re-impregnation (get pregnant again) scene suggestions that would like to see with your favorite characters in the game for the Prince of SuburbiaPregnancy DLC.
If you have ideas that can be fun with the theme/story/setting we're really interested in those too. One fun example is one of the scenes already decided with Sonia as a HuCow with her cosplay outfit and all. The sky is the limit. Tell us what you've got!
We're taking suggestions for MC + female character (M+F scenes). We may decide to add a couple of MC + female character + female character scenes (M+FF scenes), so if you have ideas for those feel free to drop them here too. As always, there is no guarantee your idea will be chosen, but there is a very good chance we'll accept some of the idea suggestions from our fans!
Here is a reminder of all the characters we have in the game:
Catherine
Sarah
Fiona (pregnancy scene already chosen, only need suggestions for re-impregnation)
Sonia (pregnancy scene already chosen, only need suggestions for re-impregnation)
Naomi
Heather
Samantha
Lina (Black) (we will do separate scenes/art for both boss variations for more variety)
Lina (Egyptian) (we will do separate scenes/art for both boss variations for more variety)
Please leave a comment with your favorite characters and what scene you'd like to see them in!
In this update, I have improved ship automation and fixed gameplay and technical issues that players encountered.
The goal of this update is to enhance the player experience and address issues that disrupt the player's flow.
New Ability: "Auto-logistic"
Ships with the "Auto-logistic" ability enabled will monitor the needs of buildings and automatically transport resources to the nearest storage. This opens up automation possibilities if you have two or more bases.
Automation of Resource Collection for Construction
Now, ships with the construction ability enabled will independently locate the required resources in storage and follow them.
Improved Technology Tree
The technology tree is now vertical and more user-friendly, and it has been divided into two sections: "Ships" and "Colony."
Improved Camera Behavior
Camera shaking has been fixed. The zoom strength is no longer limited, with only protection remaining to prevent the camera from going underground.
UX: Improved Logic for Opening and Closing Windows
Now, the cursor for an open window of an active ship or building always resets when you select another object or construct a new building.
UX: Fixed Interface Layer Order
Now, 3D windows do not overlap fixed elements on the player's screen.
UX: Task Icons and Building Descriptions Displayed
To compensate for misunderstandings in cases where task descriptions and building names differ.
Other Improvements:
Automatic ship abilities when loading the game;
Fixed UI errors when switching between maps;
Corrected icons in some places;
Improved interface and interaction with the shipyard;
Trading Kingdom is Coming to Steam Next Fest! 🌍⚔️ | Demo Available on October 14th!
Get ready for an exciting journey! 🎮 The countdown has begun for the grand debut of Trading Kingdom. We invite you to the medieval world with our demo, launching during Steam Next Fest on October 14th! 🌟
What Can You Do in the Demo?
🌍 Explore an Open World: Roam freely through a vast world filled with rich details. Start from your own village and discover the historic and captivating lands of Venice.
⚔️ Engage in Land and Naval Battles: Enter strategic battles with barbarians and rival merchants! Protect your caravans on land and clash with enemy ships on the seas.
💰 Trade and Compete: Manage your goods wisely, explore the markets, and engage in fierce competition with rival merchants. Take steps towards becoming the most respected trader in Europe.
🏞️ Hunt and Fish: Use the resources nature provides to survive. Hunt for your own food, fish, and strengthen your character.
🏘️ Develop Your Village: Turn your small village into a powerful trading hub by constructing buildings, gathering resources, and expanding your territory.
You won’t want to miss this exciting adventure! Experience the freedom offered in the world of Trading Kingdom and start laying the foundation of your future kingdom. 🏰
📅 Our demo will be available during Steam Next Fest on October 14th. Until then, don't forget to add the game to your wishlist!
Alpha Demo 0.3.0, the Reinforcements Update, is now available to download and play! This update brings with it a full balance rework of the entire game, and new tools at both you and your enemies' disposal. Due to the extensive changes to the game's internal systems, your current run will be reset when booting 0.3.0. All other progression in your save file is unaffected.
What's new?
Reinforcement Waves
At regular time intervals, or under certain conditions, new waves of allies and/or enemies will spawn mid-mission! You'll find that missions in 0.3.0 stay packed with enemies to fight, and if you're not careful missions can snowball out of control as more and more enemies attack you at once.
Fire Support
As you earn points by destroying targets, you'll fill up a Fire Support gauge. Once this is full, you can press a button to request a strike on your current target and up to 9 nearby enemies! Any allied units can respond to these requests, from your wingmen to airships - but if you call in Fire Support on a ground target, you might see the INDF's orbital railgun satellite network respond to the request! For existing players: the Fire Support button is an additional control binding. If you've customised your bindings, you may need to manually add this extra binding before being able to use Fire Support.
New Units
Bomber Rework
The Manticore bomber has had a full remodel, and is now able to fight back with its tail-mounted autocannon! On higher difficulties, you might also see the up-armoured and up-gunned Chimera, which carries a high-powered defense laser.
The Strigoi and Vampire
Joining the Kobold light fighter is the Strigoi multirole and its modernised variant, the Vampire! These come in two forms, the Type/F (Fighter loadout, with anti-air missiles) and the Type/A (Attacker loadout, with anti-ship rocket pods).
Allied Frigates
The INDF's laser destroyers are now joined by smaller, lighter frigates equipped with missile launchers. You can find these in the Naval Escort and Naval Battle missions, where they'll support the destroyers by defending against Strigoi/A raids.
Prototype Upgrades
You can now find and purchase Prototype Upgrades in the Upgrades menu! These are a range of extremely powerful upgrades that provide an advantage in combat, but come with dangerous drawbacks that you'll need to adjust your fighting style to handle. For example, there are Prototype Upgrades that replace your machine gun or secondary weapon entirely, or reduce your max health to make every one of your attacks explosive!
Township Revamp
The huge floating metal doughnuts in the sky have been re-engineered and given a fresh coat of paint! Destroy the infrastructure built on top of them, or break open their bulkhead doors and fly inside to take out the Callistan fleet in the dry docks.
Naval Escort Mission
You can now sortie into the new Naval Escort mission type, where instead of destroying targets, your job is to keep as many of your own units alive as possible! A column of allied frigates and destroyers will come under attack by waves of Strigoi and Vampires, and you'll need to intercept them before they can wreak havoc on the allied fleet.
Minor Improvements
HUD kill feed now shows all recently destroyed enemies, instead of just the latest one
The HUD target counter no longer replaces the score counter, and has a label for whether targets should be protected or destroyed
Difficulty levels have been renamed
All missions have been rebalanced to account for the new mechanics
New BGM for the ICBM mission update, replacing the regular mission music
New BGM variant for the Mission 4 briefing
Maps are now different sizes and shapes for different missions
Swapped the MG and shield cooldown sound effects
Added a "magazine empty" click when attempting to fire weapons that are still reloading
Wingmen will now return if they end up too far away from you
Enemy aircraft will move faster when chasing targets
Added upgrade dialogs on boot that explain some of the new changes
Bugfixes
Fixed an issue causing ICBMs to explode instantly when hit
Fixed a crash during the tutorial mission
Fixed the incorrect Sell mapping glyph in the Parts menu
So what's next?
0.3.0 largely finishes the overhauls to the game's internal systems and code, leaving it in a stable state to be expanded upon and added to. And 0.4.0 will do just that with a couple of massive features:
The second playable aircraft, the Valkyrie
New weapons that add extra gameplay options
Two new missions on a larger scale than anything in the game so far
We hope you enjoy playing Alpha Demo 0.3.0 and experimenting with the new Prototype Upgrades!
Last week I uploaded Kepler 17334 to the opt-in beta branch. Since then, there have been no reports of significant new issues with the build, so I'm now promoting it to the default branch.
This update adds a number of QoL improvements and minor bug fixes. It also aims to improve two major areas:
First, is improving controller/deck support in menus. It's still not quite to 100%: there are a couple of screens where either a keyboard and mouse are required, or the controller inputs are awkward/unclear.
Second, is to provide better guidance in a few areas where players have been getting stuck. While this is a game of exploration and discovery, players should not find themselves with no clear way to progress the main story line for very long. Any place where this does happen is usually due to players not doing something that I assumed they would do. This is something that happened quite a bit during Early Access, and I gradually whittled those cases down, but there were still a few that persisted into 1.0.
Kepler 17334 Update Notes:
Anomaly, character and item sprites are loaded as thumbnails at start, full images as needed. This speeds up application start up and first game load. It also substantially reduces the baseline memory footprint.
Refactored Controller/Deck input system
Improved controller inputs for many menus, UI screens
Allow for rebinding Controller buttons
Fixed Map HUD text scaling
Show binding conflicts
Controller glyphs in menus
Controller close dev console with B
Fixed Windowed-mode resolution being reset in options
Fixed Fog of Exploration preference not being saved
Fixed issue with ship max health not being recalculated after design revert (low health percent or even destruction on leaving Celaeno)
Finally fixed "negative resource" trade bug
Plasma autofire more strongly favors target lock
Screenshot composer now uses current color swatch
Fix for "screenshot composer" ship data being used in last save
Changed artifact analysis sound in response to player complaints on pitch too high
Default branch incorrectly logging extra analytics data
Incorrect keybindings shown in some tutorial comments
Unexplored Flingers display "?" if highlight investigate is enabled
Boost brightness difference between explored and unexplored systems
Early anomaly infinite Aluminum exploit
If player doesn't research anything during the prologue, they will be prompted to return to Celaeno
Fix for an anomaly Forboding Planet in Kyrnan space could not be successfully completed if failed the first time.
If the Aletheia travels too far from Celaeno, it will automatically be returned to the gateway
Missing Diplomat more explicit derelict hint if player missed it
More explicit hint if player doesn't purchase the Remnant Spike from the Kyrnan
Clarified Nimion Ally mission wording to make it clear there are Kyrnan in other nearby systems
If the player misses the Collapsar while exploring the Stalker region, Pirx will say something
If the player doesn't enter the Heretic Portal activated by the Pyramid, a crew member will eventually set it as an objective.
If the player unlocks, but does not research the Starlance Equation, Dr. Rama will politely remind them
Added base Italian, Russian and Ukrainian machine learning translations
Missing anomaly name localization in logs
Missing Brazilian Portugese icon
Numerous typos
I'm continuing to improve controller support and keeping an eye out for additional "stuck" problem areas, so expect additional patches soon.
Now you have a unique opportunity to get up to 300% benefits. BUT it is important to remember that the amount of the bonus received expires after 48 hours and the received coins disappear, have time to get and have time to spend them. *Cannot be used in Flash Sale!
Kyle added selling MPS to prevent players from selling MPS by mistake and subsequent missions from being able to progress. Remind everyone who uses the old save to play the game, the mission rewards should be kept as much as possible, the subsequent mission will usually need to use, otherwise it will cause the mission to die.