Sep 15, 2024
Once Upon a Time in the Colony - johnson.song
0.7.0.6f1
1.Fix sound effects errors when lethal attack fail.
2.Fix the bug of pirates invading every night.
Slaves of Magic - slaveofmagicthegame
Hello everyone!

I know I promised no new features to the demo, but I had a few ideas that I really wanted to implement that affect the early game in a meaningful way. This, of course, doesn't mean to stop sharing your feedback with us, it will still help us shape the full game, and will still fix game-breaking bugs if found in the demo.

Considering our plans for the future, we are aiming to have a feature-complete game by the end of the year, but we want to avoid releasing it during the Christmas season. So we delay our release until the start of next year, sometime after participating in the February Steam Next Fest. Now onto the patch note itself!

1.4.10 patch note

Visual changes:
  • Bloodrage condition (and it's level) is now visually represented on the character if active.

  • Stunned condition is now visually represented on the unit while active.

  • Units will actually visually raise shield when affected by the raised shield condition.

  • Ranged attacks firing animation has been modified to improve clarity.

Gameplay changes:
  • New Inquisitor enemies:
    • Inquisitor recruit, which replaces the shielded redeemed. This unit provides a more smoother transition for the player toward the more armored Inquisitor variants.
    • Inquisitor archer and arbarest, which replaces the two-handed sword using soldier, and the two-handed hammer using soldier. This adds a bit more variance to the Inqusitor enemies, as the last Inqusitor can be either a ranged threat or an armored two-handed axe-wielding soldier, forcing the player to adapt.
  • Reworked Assassinate mission. The 2 leaders will be more vulnerable with fewer bodyguards, and they will be stationary till they see a player unit. Their location will be revealed after the combat phase if the player has not found them in the planning phase. The other pods will patrol as usual. This should help to make this mission more distinct from a simple kill of every enemy with guaranteed 2 leaders that was previously.
  • Teleport sickness mechanics added. This means every unit after a combat mission will receive the teleport sickness debuff for a few days. This doesn't prevent them from going to further missions, but the penalty for not letting them rest will mean they will get some injuries after the mission (even if they did not suffer any damage). Two new traits have been added as well, Teleport phobia which increases the teleport sickness time, and teleport resistance which completely eliminates it. One of the reasons for including this feature is to make sure the player needs to manage at least 2 teams worth of soldiers improving the importance of training and recruiting soldiers as a result. The other is to better balance the XP spread between ranged and melee troops, as ranged combatants generally take fewer wounds, meaning they could go on more missions.
  • Stunned condition has received a mini-rework. Now, it will cancel the target's raised shield, the affected unit has no threat range nor can use any reaction (like attack of opportunity). It will be removed at the start of the unit's next activation. Won't stack.
  • Removed the cooldown from the one-handed hammer's stunning strike skill as it is no longer necessary as the stun no longer stacks.
  • Increased the minimum damage by 1 and the maximum damage by 2 for ork weapons.

UI changes:
  • In the combat layer planning phase, when a unit is selected, the unit's basic commands will be seeable instead of the scrying command.

  • When hovering over enemy units while a friendly unit movement command is active will now show the enemy movement range.

Bugfixes:
  • Fixed that the scrying command was not being selected when pressing the 1 key.
Sep 15, 2024
Mostroscopy - Strider Spinel
  1. this patch fixes a little error in the texts for the endings wich didn't appear as they should
  2. The transformation special effects used when Luzbelle's nuetral super hit now fill the whole screen
  3. "Mostro mode on and off" text effect now fill the whole screen
Booty Calls - NtkuLover


Happy Pirate's Day, Booty Calls Players!

Arrrr you ready to grab some good booty?
Venture out on a thrilling Quest alongside the babes on Naughty Beach and get limited rewards, a sizzling interactive scene and other kinky treasures!
Juicy deals on items, currency & more are also available, so make sure you check out the Shop.


Join the pirate life!
The Booty Calls team
https://store.steampowered.com/app/823550/Booty_Calls/
Sep 15, 2024
Run Higher - holy-mask-games
Patch 1.1.5

Fixes

- Fixed an issue with the German translation where 100 XP were shown in level 2.
- Reduced loading times.
Tower Networking Inc. - pocosia
Hi playtesters! We're excited to share a new update based on your valuable feedback. Here's a summary of the changes in the latest build:

  • Made it easier to unstuck cable that has clipped through the ground.
  • Added close/history navigation/scroll to top button to wiki.
  • Fixed scrolling issues when wiki is open (i.e., zooming in on background instead).
  • Added option to lower/disable RGB shift for accessibility.
  • Expanded game time ranges (allow slower runs).
  • Allow Wiki to be used during pause.
  • KWh ratio now scales with day period.
  • Added markings to elevator
  • Added 2000p ethernet cable
  • Added bandwidth utilization raw number (instead of just percentages).
  • Prints example netsh commands during help.
Your ongoing support is crucial in enhancing the game! We appreciate all your feedback and will focus on implementing suggestions that align with our gameplay vision. Every insight you provide is valuable in shaping our understanding of the player experience.

While some issues may take longer to address, we're committed to improving the game based on your insights. Please continue sharing your thoughts via F8 until the playtest ends on September 30th, 2024. We'll keep refining the demo after this date, using your input to guide future updates.

Thank you for your dedication to improving our game!


Another image from our playtest!
Drive Beyond Horizons - Amnedge_TTV
Crash Fix
Since the last update, some crashes appears that should be fixed now
Poly Memory: Dinosaurs - Cute Hanna
https://store.steampowered.com/app/3199490/Twizzle_Puzzle_Flowers/

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Twizzle Puzzle: Dinosaurs - Cute Hanna
https://store.steampowered.com/app/3199490/Twizzle_Puzzle_Flowers/

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Hello, dear Player! Today we have prepared for You, new cute puzzle game, hope you like it! Thank you for your support us! Enjoy)

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Twizzle Puzzle: Dragons - Cute Hanna
https://store.steampowered.com/app/3199490/Twizzle_Puzzle_Flowers/

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Hello, dear Player! Today we have prepared for You, new cute puzzle game, hope you like it! Thank you for your support us! Enjoy)

️💜🤍💜🤍💜🤍💜🤍️💜🤍💜🤍💜🤍💜🤍️💜🤍💜🤍💜🤍💜🤍️ 💜🤍💜🤍💜🤍



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