- Added a full guide in the in game pause menu along with the loading screen guide to further help players. I have noticed the biggest problem is some players did not know what to do and never even banished the first bone (the game basically starts once this is done)
BUG FIX
- Fixed a odd bug where Charlie would get stuck, added a odd interval check to ensure he does not get stuck anywhere else and if he does he will eventually fix himself (shouldn't happen but just incase I missed any odd collisions) - Edited VOIP variables to reduce cutting out of VOIP.
*The [Ignite] has been revised. Instead of increasing damage from 1, it now deal damage equal to the [Ignite]'s stack. Corresponding adjustments have been made to artifacts related to [Ignite].
*The [Frozen] has been revised. Now, after an enemy acts, their action time is doubled, and the [Frozen]'s stack will only decrease after being triggered. Corresponding adjustments have been made to artifacts related to [Frozen].
*New monster [Golem]: It is immune to all abnormal status except for [Zap].
*New monster [Centaur]: It possesses two attack forms, a regular attack and a piercing attack. Furthermore, deal direct damage on it will grant it additional action turns.
*Advanced form of [Swarm] >> [Infinite Swarm]:If there are units of the same type present on the battlefield, upon death, it will revive with a random amount of HP that does not exceed its original maximum HP.
Targeted -10 Days has turned one month old, and we too have experienced a very interesting and exciting period.
We were eagerly waiting for you to finally get your hands on the game, and we are so grateful that you have welcomed Targeted so positively. The reviews, feedback, and streams have reassured us that we have succeeded in creating a fun, engaging game, and the fact that so many of you have invested so much time into such a small game is a particular joy and honor for us.
It was fun to see and read how some of you were competing with each other for better times, and we watched with great pleasure those who streamed their challenges.
Over the past month, we have tried to keep an eye on every streamer or content creator to better understand how you are playing the game. Some took it up once and struggled with the challenges, while others honed their senses to such an extent during gameplay that they were incapable of making mistakes. It was incredible to see that some were more skilled on their first playthrough than us, who set the traps ¯_(ツ)_/¯
The T-99 mode was added to the game as a kind of final boss, an enemy we knew very few would even attempt to defeat. However, we thought that if someone did try, thanks to the save system, there would be no need to rush; it could be a multi-day challenge.
To our great delight, several have managed to overcome this obstacle, defeating the game, thus earning the rarest achievements and watching the secret ending video.
The current list of T-99 heroes is as follows: Animetool, CeruzásFeri, I_Ritus_I, Panyi, Starlis, and TrickyM. The citizens of the city will never forget your names.
But let's get to the point, the first big update.
THE INFILTRATION UPDATE
The Infiltration Update goes live today, bringing with it over 25 new traps. The Don’s men are still trying, and their goal is to infiltrate the garage, pretending to be workers, seemingly performing tasks that the staff would normally handle, but in reality, planting a bomb somewhere in the garage.
So, expect clues that might point to a cleaner, a maintenance worker, a mechanic, or other roles. For instance, if you find a broom hidden behind the pipes, it wasn’t left there by the cleaning lady, but by one of Don’s men.
This update presents tougher challenges, requiring more attention than ever before. The earlier puzzles remain, so this update offers a greater challenge for veteran players, as their eyes aren’t yet trained on these new types of clues.
PREPARING FOR THE HORRORS, OR THE NEXT UPDATE
In many parts of the world, autumn is the time when the realms of the living and the dead come closest together. In the world of Targeted, this phenomenon is particularly strong, especially when Don calls upon his supernatural powers to stop us. As a result, the long-planned Anomaly Mode will finally be available in the 2nd free update package.
Anomaly Mode will be a relatively easier version of the game, with fewer difficult puzzles to expect, but we will bring you many more spooky or even humorous solutions.
In Anomaly Mode, we will finally get to meet Don K., the one pulling the strings, in person!
We hope you will enjoy this mode too, and we believe it will be worth picking up the game again for those who have already played through Targeted.
Anomaly Mode is still under development, expected to have 25 levels and at least 40 anomalies, if not more. This is still in progress. If all goes well, Anomaly Mode will be available by mid-October.
Thank you for joining us over the past month. We’ll be back soon, and until then, we wish everyone successful survival.
- Fixed a bug where you could not see a connect message when trying to join another player - Fixed a bug where the wrong text would be shown on the "confirm answer" button - Changed the timer that introduces the player from 1 sec -> 2.5 sec - Changed the time a player has to connect to the host from 25 -> 40 seconds
Ready for your next epic adventure? Dive into the world of Furea Uerzt, where excitement and challenge await at every turn!
✨ Why You’ll Love Furea Uerzt:
Stunning Graphics: Immerse yourself in breathtaking visuals and beautifully crafted environments. Expansive World: Explore a vast, open world filled with secrets, surprises, and endless possibilities. Dynamic Combat: Engage in thrilling battles with a system designed to keep your adrenaline pumping. Clever Puzzles: Test your wits with challenging puzzles that will keep you coming back for more. Be among the first to experience the magic of Furea Uerzt. Join our growing community and embark on an unforgettable journey!