I’m super excited to announce that Update 1.4.0 BETA is now live! 🚀 This update is all about enhancing your experience, adding exciting new features, and fixing some of those pesky bugs. Your support and feedback have been amazing—thanks to you, we’re making Poly Plaza better every day. 💪
So, what’s new? Let’s get into it!
🔥 New Features 🔥
Garages 🚗—Finally! You can now access your purchased vehicles from garages placed around the world (like at car dealers). It’s going to make managing your fleet so much easier!
Massive Performance Boost 💨—I’ve worked hard on optimizing the game, and now it runs way smoother! No more lag!
World Enhancements 🌍—I’ve added more detailed environments and interactive objects to make the world feel even more alive. Go check it out!
🛠️ Fixes and System Updates 🛠️
Property Reset 🏘️—To improve performance, all purchased properties have been reset. But don’t worry—you’ll keep your levels, XP, money, vehicles, and items! Your progress is safe! 💰
Vehicle Rework 🚙—Driving just got a whole lot better! I’ve improved vehicle handling and added fresh engine sounds, so your rides feel smoother and more realistic.
Bug Fixes 🐛—I’ve crushed a bunch of bugs, including disappearing objects, invisible walls, and improved support for non-Latin languages. The world should feel a lot more stable now!
This update is still in BETA, so you might run into a few bugs here and there. But I’m rolling out daily updates to keep things smooth and fresh, and more content is on the way!
Thank you again for sticking with me and helping me shape Poly Plaza into something great. I’ve got even bigger things planned—like multiplayer and new gameplay features—so stay tuned! 💖
The NEW WORLD EU15 is already waiting to be launched on September 20, so what are you waiting for? Create a character with your desired name on the new world today and receive 25 mushrooms for connecting it with your S&F account before the world starts next Friday! Then nothing will stand in the way when visiting the mushroom dealer.
Wait, there is more! Today you can find the rare FRIDAY THE 13TH PET (shadow 18) after unlocking it in its habitat!
The Gamers Festival event has ended!! But Sardinex will stay an extra day waiting for you!! Don't forget to spend your Game Cartridges and get cool rewards in exchange!!
Daily bonuses are set back to normal
New PvP, Fishing and Gauntlet events have begun!!
After the Gauntlet event ends, get ready for a new Trials event until September 26th
The GvG is here until September 19th!!
After the GvG ends, get ready for the Rumble Invasion until September 26th!!
Go with your guildmates and compete!! GvG is featuring new thrones!!
I am the owner of Avalon Studios and the developer of the upcoming game "Edge of the Wild". I am excited to announce the development of this project and invite you to follow it's progress as I continue to add new features and content. I hope to deliver a single-player experience that is fun and satisfying for anyone who loves exploring the outdoors. My goal is to capture the beauty of the natural world in a way that inspires others to go out there and explore the world around them and experience all of it's mysteries, dangers, and magnificence. I hope you join me on this journey!
I look forward to sharing more content with you as it becomes available.
Big changes are coming this season in the collection process! Here are the key highlights:
Gameplay Improvements:
Increased game window size
Updated interface (Main Screen)
New sticker collection (Wild Smile)
Clicker difficulty increased
Added score counter to the clicker
Introduced a new rarity for stickers: "Divine"
Balance Adjustments:
Adjusted point balance for achievements and stickers
New Features:
Added collection view counter
Added profile likes counter
Added evolution of collection achievements
Miscellaneous:
Company logo shifted 4px to the right
Development team has become even more inclusive
We value your feedback and suggestions to improve the game! Feel free to share your thoughts and join our Discord channel for updates and discussions with the community.
I’m super excited to let you know that Level 232: Supermarket is now live in beta! 🎉 Time to grab your cart and explore the aisles in this fun, fresh, and challenging new level.
Since it’s in beta, there might be a few hiccups or instabilities along the way, but your feedback will help me improve the experience. Also, keep in mind that the map may evolve over the next few days as I make adjustments.
Hey everyone! Captain, Pilot, and Engineer have all received plenty of attention in our previous updates, so now it’s time to give the Gunner some love—along with a host of other improvements. Here are the details:
Improvements
Cannon: - Rate of fire increased from 1/s to 3/s. - Overheat threshold raised from 5 shots to 7 shots. - Cannon rounds are faster and easier to hit with. - Improved visual indicators for round trajectory.
Laser: Damage increased from 15/s to 30/s.
Missile Pathing: Overhauled to make missiles faster and more direct.
Ion Lance: Damage increased from 50 to 150 across all regions it passes through.
Engineer: Repair speed has been significantly increased.
Pilot: Cloaking now charges faster (45s → 30s) but also depletes faster (30s → 20s).
Captain: Scan rate doubled.
Enemy Ship Balancing: Adjusted health across all enemy ships for better balance.
Dialogue Timeout: Dialogue options now have a timeout feature to prevent abuse; a random option will be chosen if none is selected in time.
Captain's Log: Now opens automatically for all other roles as a reminder that it exists.
AI Behavior: Improved collision avoidance and general behaviors.
Scrollwheel Control: Added scrollwheel icons for Gunner's Laser color and Engineer's Shield color, both of which can now be controlled via the scrollwheel.
Particle Efficiency: Improved for better performance.
Aether Eggs: Now available in all 3 demo levels.
Bug Fixes
Client Captain: Now has access to the correct dialogue options.
AI Fixes: AI no longer gets irrationally angry while in call with players and won't decide to fly off indefinitely.
Gun Vibration: Significantly reduced.
Pilot Log Scrolling: The W and S keys no longer scroll the Log for the Pilot.
Death Mission: Improved edge case handling.
Soft Shadows: Fixed on planets.
Pre-Mission Screen: No longer impacted by mission lighting and is now correctly scaled for all resolutions.
Captain’s Transmission Marker: Now correctly disappears in some unusual edge cases.
Dialogue Tweaks: A variety of small dialogue tweaks.
Miscellaneous Fixes: Several other small bug fixes.
As always, thank you for playing and for all your feedback! Now, it's time to get back to working on missions!
We're at ground zero for Season 24, and there will be a reckoning with some brand new weapon vanities inspired by the Quake II Mission Packs! Check out the full notes for today's fall season update:
New Battle Pass & Store Content
Added the PHALANX PARTICLE CANNON Tri-bolt from Q2: The Reckoning
Added the ETF RIFLE Super Nailgun from Q2: Ground Zero
Added the ION RIPPER Rocket Launcher from Q2: The Reckoning
Performance Optimizations
Code optimizations for CPU & Memory
Optimized sound events, reducing their CPU & Memory loads
Optimizations to Tri-bolt water impacts
Fixed two memory leak fixes
Marked several effects as low priority and renamed the 'Weapon Effects' option in Adv Video to 'Low Priority FX'
Sound Updates
Improved the volume and mixing of the footstep and falling sounds
Elevation sound balancing is now only for third-person steps and jumps
Improved the firing sounds for the Freezegun (1st & 3rd) and the Disruptor Plasmagun (1st)
Teammate Volume now defaults to 10
Marked unnecessary first-person weapon sounds as ambient for Gauntlets, Q4 SNG, and Q2R Tri-bolt (PPC). These will now be affected by the Ambient Volume slider and from the silent-walking ambient stun.
Project is back to 44.1k instead of 48k to address some mixer performance issues
Resampled some of the legacy 22k sound sources to 44.1k
Enemies once again have 3 pain sound ranges (1-25, 26-50, 51-75)
Reduced the 1st person volume of Slash's skating sounds
Reduced the chance of Anarki & Slash's long VO from playing
Weapons
Machinegun
Spread reduced from 0.02 to 0.01
Shotgun
Is 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage.
Super Shotgun
Is also 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage.
However, the SSG now gains bonus damage based on range. The range damage, is up to 40 additional points, bringing the total possible damage to 120. Full bonus granted within the first 5 meters and then falls off linearly until there is no range bonus at 10m.
Shotgun & Super Shotgun
Falloff distance is 1 point of damage every 19.2m. Falloff is now greatly reduced due to the above changes.
Decreased nearspread from 0.6 to 0.25 m
Nailgun
Damage increased from 12 to 15
Super Nailgun
Damage increased from 15 to 20
Nailgun & Super Nailgun
Nail projectile collision reverted to a point trace, for performance (and balance)
Tri-bolt
Projectile collision reverted to a point trace, for performance
Rocket Launcher
Reverted rocket projectile collision reverted to a point trace, for performance
Lightning Gun
Damage increased from 6 to 7
Champions
Clutch
Air-Dodge reduced from 9.02 to 8 m/s and to 7 m/s during shield usage
DOOM Slayer
Berserk mechanics improved to make it more reliable, including hit detection and jump-punch physics
Can no longer double jump during Berserk
Maps
Cursed Soul
Lighting improvements
Quad and Protection now swap locations each spawn
Fixed collision on sand patch at the top of the water well
Fixed a seam right of the doorway from the NG room to the MH room
Fixed a seam below the pillar at vista hallway
Fixed spectator camera orientations
Fixed entity visibility issue at dungeon staircase entrance
Fixed entity visibility issue at 2x25hp staircase
Improved collision at SNG pillars
Reworked the collision on the lava pillar ramp
Added an additional broken pillar at lava pillar ramp to better hint at the clipped wall
Fixed a seam in a doorway near upper crypt
Improved collision at stone to health jump in throne room
Improved collision at lava teleporter dropdown
Minor skybox updates
Citadel
Fixed bots to getting stuck on the soul obelisk in Sacrifice
Lockbox
Item layout changed a lot; have fun!
Trap updated, now deep and deadly
Miscellaneous Updates
Permanently unlock Ranked if you've ever reached Level 25
Fixed on-screen FX during Picmip (so that they no longer get mipped), ex: sorlag spit, dk fire, health damage, ghostwalk fx
Fixed Peeker drone HUD when using Picmip
Fixed the missing Aquamarine shader for the Q2 Malediction Railgun
Improvements - You can now move animals vertically using the mouse in the hunt results window. - Fog color and distance have been adjusted to better fit the map. - Game framerate has been increased. - Added data for new maps that will be added in the future - Changed the appearance of the Weapon and Armor Shop and the Research Lab