Achilles: Legends Untold - maniur
Hello Warriors!

While you are waiting for our BIGGEST update yet - Fates of Moira, we have something important to share with you!

We are developing another title set in Achilles world - Achilles: Survivor!

Achilles: Survivor is a dynamic single-player bullet heaven game where you’ll face thousands of enemies in short game sessions, build destructive structures, and develop your character to return as an even more powerful machine of destruction.



We have been working tirelessy for the past months to bring you a game that can bring up your inner WARRIOR and let's you massacre a hordes of enemies!

But as we all know one video is worth a thousand words, here's a reveal trailer just for you eyes 👀



You can click the link and add the game to your Wishlist RIGHT NOW

https://store.steampowered.com/app/2922410/Achilles_Survivor/

Oh and you will be able to play the demo as soon as 14th October, as we will be a part of Steam Next Fest 🎉

Remember to follow us on our official social channels for the latest updates and join our community discussions:



Discord ► http://discord.gg/achilleslegendsuntold
Twitter ► https://twitter.com/DarkPointGames
Facebook ► https://www.facebook.com/AchillesLegendsUntold
Instagram ► https://www.instagram.com/achilleslegendsuntold/
YouTube ► https://www.youtube.com/c/DarkPointGames

Stay tuned for more updates and may the gods favor your quests!
Timberborn - Miami_Mechanistry
Thank you for your feedback after today's update. Here's a bunch of waterfalls-related tweaks.

  • Fixed that weird flickering of transparent water.
  • Fixed waterfall particles ignoring the layer tool.
  • Lowered the minimum waterfall height for particles to show from 1.2 to 0.7 - more is better!
Sep 12, 2024
Leif's Adventure: Netherworld Hero Playtest - r.fuhrer
FMOD UPDATE to 2.1
Minor Unity Update
Mechabellum - Krzysztof.B_PDX
Mechabellum 1.0 is almost here! The game will fully release on September 26th, and we’d like to celebrate it with you - our players!

For that reason Paradox ARC and Game River are sponsoring a special Launch Clash tournament, organized with the support of our community members: Amaroq81, Alpha Titan, Salt Monkey, Uncle Lazy. Big thanks for their help!

Now let us tell you about the tournament itself and how you can join it!


Mechabellum Launch Clash
The Mechabellum Launch Clash Tournament is an open tournament, sponsored by Paradox ARC, with a $1,000 prize purse. The tournament will be held online over two consecutive weekends.

Prize Purse
The prize purse is $1,000 USD, awarded as follows:

1st place: $500 USD
2nd place: $300 USD
3rd place: $150 USD
4th place: $50 USD

Entry Eligibility
Players are eligible for the Mechabellum Launch Clash Tournament if they have a minimum of 1600 MMR in 1-v-1 format, are 13 years of age or older, and provide a verified email address and Steam User ID at signup.

Tournament Schedule:
Qualifying Tournament:
  • Sunday, September 29th,
  • 17:00 GMT (18:00 CEST, 12:00 EST, 09:00 PST)
Tournament Finals:
  • Sunday, October 6th,
  • 17:00 GMT (18:00 CEST, 12:00 EST, 09:00 PST)
Tournament Format:
Main Tournament:
  • The main tournament will have 32 entries and will follow a single elimination format for the Rounds of 32 and 16.
  • We'll then switch to best-of-three for Quarter-Finals, Semi-Finals, Third Place match, and Finals.
Qualifying slots for Main Tournament:
  • 8 slots are reserved for the top performing players of official Weekend Tournaments from weeks 63 through 73.
  • 8 slots are invitational, filled at the discretion of Paradox ARC and Game River.
  • 16 slots will be reserved via the qualifying tournament.
Qualifying Tournament:
  • The Mechabellum Launch Clash qualifying tournament will follow a double elimination format, meaning that each player has two chances to stay in the tournament.
  • Individual matches will consist of a single game.
  • Lose once: You move to the losers' bracket, where you still have a chance to fight your way to a qualifying position.
  • Lose twice: You are eliminated from the tournament.
Number of Entries:
There are sixteen slots on offer from the qualifying tournament. Therefore, up to 64 entrants will
be given the chance to qualify. If there are more than 64 entrants, the top sixty-four by all-time
highest MMR will be accepted.

How to Participate in the Launch Clash
You can start signing up for the qualifying tournament now: Tournament Signup Form

More details about the qualifying process and broad tournament rules will be shared on the official Mechabellum Discord in the coming days, so join our community now by clicking the banner below!



We look forward to seeing your performance!
Liftoff®: Micro Drones - LuGus Studios
Each time we make a new level, we do it with the believe that we are crafting our best level yet. It’s only when it’s in your hands that we find out if we’ve actually succeeded. Your response to Melon Pan Park has been immense, thank you for making us feel on top of the world!

Melon Pan Park stands as a shining example of what community support can achieve. Your wish for a simulator completely tailored to a micro drones experience, rather than a one-size-fits-all approach, makes dedicated content like this possible. Thank you for championing our vision and dreams of building the ultimate micro drone simulator.


Exciting Developments

We’ve begun developing the night-time versions of Silverscreen and Melon Pan Park, and with the addition of three new micro drones, Steam achievements, and a brand-new track builder, the content and features for the V1 update are now completely locked in. While major updates before the V1 release (expected by the end of this year) are unlikely, we promise to keep you updated on our development progress. To kick things off, here’s a teaser of the Melon Pan Park night version, which is currently in development

Sep 12, 2024
Total Factory - Total Craft Games
Hi guys! This time I made a very big discount so that many could get the game that I worked on for quite a long time, I remember sometimes I worked even until late at night, I was burning with enthusiasm and motivation to make some kind of difficult game, and I made it, even if it was a little crooked in some moments. It's a pity, of course, that this game did not become a hit, and probably never will be. But I'm glad for those who were able to appreciate it, I'm happy for those who liked it, thank you guys!

If you have a question why I won't give the game away completely for free, then the answer is very simple - this game was my hope to improve the quality of my life (as well as any other indie developer), and as we Slavs say, "hope dies last", so, while it has not died yet, but it is already dying... press F.. and funny and sad. But don't be sad! I found myself a new occupation.

Enjoy the game and good luck in life!

Total Craft Games
Multi Turret Academy - Flzzyf
• New vehicle "AC E1": An experimental Sentinel tank equipped with two 25-pounder cannons!
• Completed translations for all languages, and the content from the test branch has been implemented into the default branch!
• The Bazooka Jeep will now appear as both an ally and an enemy, and its turret can also be obtained.
• Fixed the bug where the sound direction didn't change after camera rotation.
• The M18 Hellcat is now classified as a tank destroyer.

Our next priority is to complete the advanced difficulty system, which will greatly enhance the fun of the game. Stay tuned!



Pixel Composer - MakhamDev
Interface
  • Update node thumbnails.
  • [Textbox] Filename with reserved character, name will now be rejected.
  • Scrollpane now always uses reduced width to prevent content from jumping around.
  • New experimental pop-up dialog. [Enable in preference]

Bugs
  • [Graph Panel] Fix creating a new node connected to or from the inline junction interface puts the node inside the group.
  • [Graph, Inspector] Fix node not update junction while playing.
  • [Inspector Panel] Fix metadata not editable.
  • [Particle] Fix gradient evaluation error when after load.
  • Fix the default color has no alpha value (which causes the brush to not show up in the canvas node)
  • [Menu Panel] Fix menu thumbnail stick when hovering on other menu buttons after recent files.
  • [ScrollBox] Fix the widget show the sprite index as text instead of drawing it.
  • Fix disabling auto update still makes the node update in some cases.
Sep 12, 2024
Fakeway - mingjilongyuan



Update

1 Added arrow traps

2 Display of wire map

3 Electrical range powered

4 Electrical circuit power logic

5 Fixed the bug that cannot mine electrical appliances

6 Fixed path loading error

7 Fixed the black border missing bug in fog of war

8 Adjusted the background to run
Sep 12, 2024
Duel Corp. - DREAMEFFECT ENTERTAINMENT
TO-DO-LIST for Final Playtest

World
▰▰▰▰▱▱▱▱▱▱ 40%
▻ Added mage main city [WIP]
▻ Added compass with time UI for overworld
▻ Added time feature to the compass
▻ Added names for NPCs
▻ Added new achievements (no achievement data set yet)
▻ Added new achievements UI
▻ Added implementation of NPC speeches for world events
▻ Added implementation of NPC professions and levels
▻ Added implementation of making gifts, compliments and offer to join
▻ Added player teammates spawning in villages also
▻ Made enemies hostile when defeating an enemy in sight of others or active guards
▻ Added being able to talk to teammates also
▻ Added all faction enemies
▻ Added all faction enemy compositions
▻ Added professions to npcs in save file
▻ Reworked texts to be more fitting to the atmosphere
▻ Finished overworld terrain details
▻ Changed npc structure in save file

Classes / Abilities / Talents
▱▱▱▱▱▱▱▱▱▱ 0%

Polish / Bug fixes / Optimization
▱▱▱▱▱▱▱▱▱▱ 0%
▻ Fixed not destroying contract event in overworld correctly
▻ Fixed teammate chat despawning when talking
▻ Fixed that players could select other tabs while gifting items
▻ Fixed inpect cost bug

...