On the whole, the meta is in a pretty healthy place. There are no dominating decks and many different archetypes thrive. Nevertheless, there is room for improvement. The Retribution mechanic continues to polarize the player base, plus it hurts the viability of various other decks. One of the new kids on the block - the French Mill deck - has also become slightly too big for its breeches and needs a slight adjustment. And as always we round out things with a few key buffs to help support or enable new decks.
But before we go into more details of cards receiving nerfs and buffs, let’s start with some text updates on a few cards. These are not intended to strengthen or weaken cards as such, and more just to align them better with current technical capabilities and future changes. Let’s take a look.
UPRISING
Old: Deal damage to target unit and all other units equal to Polish units destroyed this battle. New: Deal damage to all units equal to Polish units destroyed this battle.
Uprising is actually going to its original design. The only reason the targeting version was required was for players to be able to see the amount of damage to be dealt, but it made the text on the card quite clunky. Now that we can show numerical counts on cards in hand, the targeting requirement is no longer needed, so the card is going back to the original version.
FEIGNED RETREAT & CONTEST DOCTRINE
Old: Discard your hand. When you deploy a unit this battle, draw a card. New: Discard your hand. Your HQ gets: “When you deploy a unit this battle, draw a card.”
Old: Develop a German medium or heavy tank. Tanks you deploy this battle get +1+1. New: Develop a German medium or heavy tank. Your HQ gets: “Tanks you deploy this battle get +1+1.”
These cards (and the one below) will functionally continue to work exactly the same. However, we want to clarify that their battle-lasting abilities are actually becoming part of the HQ. This has no impact at the moment, but if we do add cards in the future that interact with HQs (like Suppress them), then this will make it clear that it will impact these effects.
Alright, let’s take a look at cards getting a change this round.
YANK
Old: This battle the first time you Develop each turn, also Develop a RETRIBUTION. New: Your HQ gets: “This battle the first time you Develop each turn, also Develop a RETRIBUTION.”
Yank is also specifying its ability is now a part of the HQ, but on top of that it is also seeing a price hike of one. Yank continues to give great long-term value, especially while its effect cannot be interacted with at all. The slight cost increase is not a great hindrance, but does often mean that it comes online a turn slower, making it that much more risky spending a turn not affecting the board. Let’s see if this keeps it in check, or if we need to yank its chains some more.
OUTRAGE
Increasing the cost of Outrage however is likely to have a much greater impact, especially for the value-enabling BLUE & GRAY and 121st INFANTRY REGIMENT units. OUTRAGE still generates a valuable RETRIBUTION to punish your enemies, but justice now comes at a greater cost. Will justice finally be served to those nefarious RETRIBUTION lovers, or will those that oppose them still end up black and blue (and gray)? Only time will tell.
B-24J
Old: Deployment: Suppress all enemy units. New: Deployment: Suppress target enemy unit and adjacent units.
Suppressing the whole enemy army greatly affects many loved archetypes, such as tokens, mobilize and alpine. It is a shame when a single card can have such a negative impact, so we are nerfing the B-24J a bit. WHITE DEATH is now the only card capable of blanking the enemy board, but as a minor ally card it is a lot less influential. Suppressing up to three key units can still be quite potent, so if you find yourself on the receiving end of cards like BOMBER MAFIA, make sure you position your units with B-24J in mind.
HONOR & LOYALTY
Some people say the French Mill deck is an honorless phoney of a real deck, but let’s compromise and say it is a natural resistance to slower decks. Nevertheless, it is gaining a bit too much traction for our tastes, so we are curbing its enthusiasm a bit. Let’s see how many players will remain loyal to it after this change.
FIRST RESPONDERS
The first response to this card has been fairly negative, as even if it can come down like a ton of bricks against aggro decks, it was a bit too slow at release to really hit home. Now that it can come down a turn earlier it is a much better tool against aggressive strategies and can also provide valuable support to guard matters decks or counter-measure decks. Let’s see if the second response improves on the first one.
92nd NAVAL BRIGADE
This card probably saw more adjustments in testing before Covert Ops launched than any other, ranging from 3 to 5 defense and between 2 and 4 in kredit loss. In the end we opted for a fairly conservative version, as we didn’t want the Covert deck to be too strong. This has not been the case, though the deck is quite decent, and there is room for a slight improvement. More potent seamen has a higher chance of penetrating the meta and giving birth to something wonderful.
WORKERS UNITE!
When WORKERS UNITE! came back in its changed form we feared it would union with some other cards for some horrible combo shenanigans. Now that the card has been allowed to percolate for a bit we are less fearful of this possibility and are willing to give it a more fair treatment. We will see if this will allow them to clock more time in decks and work their way to victory.
SHOCK ATTACK
SHOCK ATTACK is one of the early examples of a card being nerfed after being spoiled but before the official release, such was the shock of its earliest incarnation. We are not tuning it all the way back to 1 kredit, but at 2 kredits it still offers a lot more danger for a fire and brimstone deck to emerge. As the old saying goes: “Where there’s smokescreen, there’s fire.”
EMPIRE OF THE SUN
White haired Kards veterans with wild eyes and wobbly walk insist this card was once the mainstay of a potent Japan Control deck. Such mad ramblings should of course be dismissed out of hand, but maybe there is some truth to the rumors - an old-school Japan Control deck would be a thing of beauty for sure. Let us tempt fate and see what happens.
2e RMT
With a French card being nerfed, according to our interpretation of the Geneva Convention we must buff another French card to balance things out. The 2e RMT has an extremely strong ability, but it is a bit too slow to have a competitive impact. With a reduced cost it is now a much more attractive prospect, even if its other stats needed to be adjusted accordingly.
STUBBORN DEFENSE
Old: When an enemy attacks your unit, give your unit +2 defense. New: When an enemy attacks your unit, give your unit +1 defense. Draw a card if your unit survives.
STUBBORN DEFENSE has seen some limited play, but has on the whole stubbornly refused to become part of the competitive scene. We are now applying the magic bacon that automatically makes everything tastier - card draw. With bacon now being involved this is the real bacon and will for bacon see a lot of bacon in the near bacon. Bacon.
That is all. We hope that alongside the 18 reworked cards returning from the reserve pool there will be plenty of interesting things for you guys to try out and some popular decks are bound to see some changes as well. We will see how the meta develops over the next few weeks, we will of course monitor things closely and make adjustments if needed. All these changes are going live on September 19th. Keep an eye out for the full patch notes as well, as there are a lot of bug fixes as well as UX adjustments in the update. See you on the battlefield, commander!
The highly anticipated Relic selection screen for "Artifact of Fate" (Market Meta Perk) is now available, offering a broad range of choices for your initial Relic.
Additionally, we've addressed several other commonly reported issues: the tutorial no longer experiences a soft lock, sound issues have been resolved, and the impact of Wave 14 has been gradually adjusted with fewer spawners, among other improvements.
Thank you once again for all the valuable feedback!
Update Version 0.5.6.3:
NEW Content:
- Artifact of Fate (Market Meta Perk) now allows you to choose your start Relic
Buffs:
-
Nerfs:
-
Adjustments:
- Doubled the Teleport Distance of the Orc Shaman - Number of orc minions spawned by the orc general has been reduced from 11 to 8
Improvements:
- Solved some sound related issues - ESC now works in the end screen after winning/losing the game as well to open the menu directly - Optimization of the Raven Tower shooting behavior, so that it still changes the opponent during rotation/charging if the opponent dies prematurely - Optimized some texts and translations - Optimization of the game flow based on optimization of memory usage - Fixed some savegame issues (Chain Crits, Ghost Worker, Reroll possibility of chest rewards or trading post prices etc.) - Fixed the issue where burning/bleeding to death did not count towards the gold count of the “Blessing of Wealth” statue upgrade - Added a warning in the tutorial that prevents a player from spending too much wood and getting into a softlock
Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs
Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD
It is now possible to subscribe to InkyPen on Steam.
Please note that the subscription is using real money during the closed beta.
If you decide to subscribe to InkyPen on Steam, we'd love your feedback if you have any issues or something is unclear. Please use our Discord.
Feature: Clean-up functionality in My Comics
You can now clear reading progress on comics, either one by one or by bulk action.
You can now remove comics from My Comics, either one by one or by bulk action.
Feature: Rich Presence on Steam & Discord
When using InkyPen on Steam, your Steam user in your Steam Friends list now displays "Reading Comics".
When using Discord while InkyPen is running, your Discord profile will display "Reading Comics".
Important Fixes
Fixed an issue causing certain keyboard keys to not function in other applications while InkyPen is open.
Changing your password flow now requires old password as well.
"More from this series" section in Product View is now sorting correctly.
We've updated the Browse section quite a bit, based on feedback during the beta. Thanks!
Filters in Browse are now inside collapsable regions.
You can now filter away comics already present in your My Comics in Browse.
If you use Parental Controls for age rating, it is now clearer in Browse what content is being excluded and why.
Several things have received a handy descriptive hover tooltip when hovering over an interactable, for example an Author Tag.
Improved sorting of content in Series in the list of products so that e.g Issues and Volumes are not jumbled together.
Reading preferences e.g horizontal mode or vertical mode is now saved and applied by default unless a comic overrides it.
Applying Filters in Browse are now "sticky", meaning that they stay applied while you're browsing comics, and going back to Browse by using the back button or the breadcrumb navigation. The filters are reset if you enter any other major section in InkyPen, for example Discover or My Comics.
All filters in Browse can be reset using the reset filters button.
In Search, you can now add comics to My Comics using the quick-add button on thumbnails.
Browse will now retain pagination when going back to Browse from a Series you were browsing, by clicking the back button or the breadcrumb navigation.
Improved filters in My Comics.
Fixed an issue with a Wheel that was displaying incorrect information based on date added to InkyPen.
Minor Fixes
Added confirmation message upon successfully changing password.
Added notification email sent out upon password change.
Added a close button in the Reader->Volume Select menu.
Cleaned up language and design in the sign-up flow.
Better labeling for Series that contains multiple product types, e.g both Volumes and Issues.
Added a button for quick-sorting content in Series on ascending\descending.
Error messaging in sign-up flow if the user entered an invalid email that could not be verified.
You can now quick-add comics to My Comics in the "View All" section of a Wheel in Discover.
Fixed an issue when reading in Vertical Mode where the "Up Next" modal was partially covered by the Reader Menu.
Fixed misaligned header text "Search Results" in Search.
Replaced splash screen video with one with lower volume applied.
Fixed an issue with cross-platform reading progress.
Better error messaging when entering incorrect password when changing email address.
Fixed an issue that could cause the splash screen audio to play when it should not.
Series view now has a nice subtle background based on the series thumbnail.
Todays update is mainly for bugfixes. We've seen that there's a lot of doubts regarding the new drop timer, so we added a new visual to clarify what it's doing!
The updates/bugfixes are:
Adds visual help on the drop timer, if there hasn't been a drop it'll check every 3 minutes for one
Adds descriptions to the bananas when selected in the backpack
Fixes issue on not being able to deselect a banana when trying to stack
Some minor stability & minor tweaking for future updates
In the background, we're also taking care of the exchange system, it'll come soon, don't worry!
- Fixed some product descriptions - Changes were made inside the bank - Strange movements of cashier tables have been resolved - The invisible wall to the left of the casino has been removed - The problem of the Classical Guitar not being in the correct position during boxing has been resolved. - Fixed the issue where the Player would jump when placing a product on the shelf - Removed the throwing sound when you press the "G" Key when the player has an object that cannot be thrown - You can now hold the shelves by pressing the E key (To avoid situations where you sometimes grab the shelf while trying to pick a product) - Made some improvements to the Burger - The number of tickets you can paste has been doubled - Improvements have been made to the map
Hi friends! We just know you're itching for more tidbits about our upcoming cosy game featuring adorable fantastical creatures known as Critters! Well, here’s some more info about what you can expect from Critter Café ahead of its release later in 2024.
Customise Your Character
Express yourself! There is a big focus on customisation in Critter Café. With genderless character customisation you won't be locked out of any given cosmetic item based on your choices, so there’s endless possibilities.
Solve Puzzles
Explore the mysterious rifts found around your new home and use magical tools to solve a range of environmental puzzles that increase in difficulty the more you explore. But don’t worry, there are no time constraints and no ways to fail. Push and pull blocks, activate switches and use your magical tools to work your way through the levels and closer to your end goal – rescuing a Critter!
Critter Rescue
Critter Café is all about finding and rescuing adorable Critters and bringing them home to your café to bond with! After solving the puzzles inside each rift, you’ll find a new Critter waiting for you, and with 35 Critters to discover, rescue and bond with, there’s sure to be a Critter for everyone. We’re excited to see which one is your favourite.
Serve Your Customers
Customers will come to your café to enjoy date nights, afternoon teas, karaoke and more. Arrange the perfect space for a booked event with Critters they’d adore, or open the café for general business and fulfil your customer’s requests for the best visit possible. You’ll also be able to show off your barista skills by making coffee and serving up some tasty treats through a series of easy-to-master mini games.
The Café of your Dreams
Customise your café to a style you love with themed chairs, tables and decorations! As you grow your café, your new island home and its residents will provide inspirations for refurbishing your café and its magical sanctuary.
We're super excited to share more about Critter Café in the coming weeks. Wishlist it now to keep up to date with the latest news and updates.
Want to find out more? Follow us on Twitter, Instagram and Tiktok, and join our community on Discord for wholesome vibes and sneak peeks. We look forward to welcoming you.
We're excited to announce a major update for RollRiddle! We've completely rethought and redesigned the gameplay to enhance your experience. The player movement system has been revamped for smoother and more responsive controls, and the UI has been completely redesigned for better accessibility and navigation.
New features include the addition of achievements, offering a range of challenges to test your skills. We've also added over 90 skins to customize your characters and show off your style. Compete with others on the newly implemented leaderboards and see how you stack up against players worldwide!
On top of all that, we've made numerous optimizations to ensure RollRiddle runs more smoothly than ever. We can't wait for you to try out these improvements!
Enjoy the update, and thanks for your continued support!
We are incredibly grateful for all the feedback we've received during Domenation's Alpha period. A huge thank you to everyone who participated, played, and shared your thoughts with us. Your insights have helped shape the future of Domenation, and we are excited to move forward!
A New Chapter Begins: The End of Alpha 🎮
As we take Domenation to the next phase, we’re focused on developing an exciting new game mode based on all the feedback we've gathered.
To ensure a smooth and stable development process, we’ll be temporarily adjusting access to downloads starting Thursday, September 12th, 2024. But don’t worry, this is just the beginning of something even bigger, and we’ll be opening new closed beta testings for players eager to try out the game’s latest features before the full release. Fill this form if you want to register for the next closed-beta!
Check out the teaser for Deathclock, the upcoming new Time-based Battle experience!
New Game Mode Coming Soon: Deathclock ⌛
Thanks to all the valuable feedback received during the Alpha period, we’ve been working hard to develop a new and improved game mode. The upcoming Deathclock mode incorporates many changes aimed at creating a more dynamic and thrilling experience for players. Here’s what’s coming:
Time-based elimination: players are eliminated when their time runs out, not when killed by other players, adding an intense and engaging twist to each match, and providing players more chances to overturn the tide of the battle.
Fewer players per match to ensure shorter queue times and enhanced PvP action.
Improved server performance for smoother gameplay.
Enhanced Dome mechanics, adding dynamic features that require strategic survival tactics.
Redesigned map for a more dynamic and fast-paced gameplay experience.
We can't wait to share these improvements and see how you tackle the Deathclock challenge!
Get Ready for what's coming: Wishlist Now! ✅
To stay updated on all the latest developments and be among the first to know when we launch the new features, be sure to add Domenation to your Steam Wishlist. Your support helps us continue to grow and evolve the game, and it ensures you never miss an announcement, beta invite, or major update.
Be sure to follow us across social media channels to stay informed on all things Domenation. From development insights to teaser content, we’ll be sharing regular updates to keep you in the loop!
Stay tuned for more announcements, gameplay reveals, and exciting new features coming soon, Domenators!