Backrooms Media's Early Access launches tomorrow! It's a perfect moment to share more details about the release with you.
๐ Release time
Backrooms Media's Early Access will launch on September 10, 2024 at: 5.00 a.m. PST (US West) 8.00 a.m. EST (US East) 12.00 p.m. UTC 2.00 p.m. CEST (Europe) 8.00 p.m. CST (China) 10.00 p.m. AEST (Australia)
๐ต Pricing
Backrooms Media's base price will be: 7.99 USD 6.99 EUR 6.69 GBP 920 JPY 29.00 CNY Remember to check your local currency!
We're kicking off our Early Access launch with a 20% discount for the first 2 weeks!
๐ฎ Levels
Backrooms Media will release with 9 levels. 2 new levels will be added within the first week. But there's more to come... We'll share all the details tomorrow!
๐ค Join the community
Don't forget to join the official Backrooms Media Discord server to stay updated and never miss any important announcements.
Make sure to follow and wishlist Backrooms Media! See you tomorrow โค๏ธ
Poor misguided wanderers may have come face to face with The Lich in his debut month. We gathered data on how often each of his four Powers are used in an average match.
Letโs roll! We also pulled data on the average results of dice rolls when facing The Lich. Are you luckier than this, or have you become very familiar with mimics?
If it glows, it goes. We tracked down how often totems are cleansed and blessed, as well as which maps see the most and least cleansing. Note: Hex and Boon data only includes matches where the appropriate Perk type was used.
Discover the many challenges and questions the folks at Savage Level had to address when crafting the gameplay of Flint: Treasure of Oblivion in this third Making-of!
๐ดโโ ๏ธ Wishlist Flint: Treasure of Oblivion now
- Rotational Work. Good pay. 6 -month contract. No education required. Requires almost all free time and drastically increases stress. No career growth.
- Holidays. Only if the character is enrolled to a higher education. On the summer and winter purple squares, "break" card appears, removing the time spent on education for 3 months and 1 month, respectively. Since it's not hardcoded, there are some nuances: - If the "holiday" square is skipped, there will be no breaks. - Education may end during the break, but the time saved will remain. - The same applies if the player decides to drop out.
- Abbreviations for thousands and millions to k and m. Now, numbers like 100,000 are displayed as 100k, and 1,200,000 as 1.2m. This can be enabled via a checkbox in the currency settings, either at the start of the game or through the menu > Currency.
- Game difficulty now affects salaries and businesses. Easy level: Salary +10%, Business +15% Medium level: No changes Hard level: Salary -10%, Business -15% Special level: Salary -20%, Business -30% Hardcore: Salary -30%, Business -50%
- Limited the number of crypto-related events to 1-2 per year.
Interface Improvements: If you click on the "Hourly Pay" and "Stress" lines in the balance, a window will open listing all related cards. Sorting has been added to this window, making it easy to calculate which activities are efficient and which are not.
On the final chart, different life events are marked with vertical lines. Different colors have been added to event groups to make them easier to distinguish.
Bug Fixes: Fixed the rapid growth of dividend stocks when playing with multiple characters. Various other bugs.
Upcoming Plans: - End game scoring system - Multiplayer game testing
To new shores! On Friday, September 20, a portal to the NEW EUROPEAN WORLD EU15 will open at 4 PM CEST!
Create a character on the new world from September 13 and receive 25 mushrooms if you connect it with your S&F account before the world will launch on Friday! Then nothing will stand in your way when paying the mushroom dealer a visit.
Today's the day! After 15 months of development, countless builds, and over 2,000 demo players, Terrorformer TD is now available to purchase on Steam for PC, Mac and Linux!
Try the free demo, then jump into the full game right where you left off! Battle endless waves of monsters with 25 different towers to unlock and build, then customize your home tower using components you earn as you play -- all while terraforming the battlefield into the ultimate deathtrap for your enemies...
It has been a dream to work on this game ever since tower defense mainly existed in custom War/Starcraft maps -- hope you all enjoy it!
Fixed a bug that would cause the torch to become unusable after using a battery.
Fixed the rotation axis of the Ferris Wheel in Anomaly Park. (I think, this one is random so I hope my changes fixed it)
Fixed a bug that would trigger already triggered checkpoints.
Added 5 seconds of invincibility on load and health is no longer saved to avoid getting into an infinite death loop.
Some random crafting materials can now be found in safe houses.
Added tutorial for perfect block.
Added tutorial to clarify health regeneration.
Reworked the failsafe in Twitchys to ensure you cannot get soft locked if he doesn't drop the key. If this happens, just restart checkpoint and the door will unlock.
Added a 1024 Texture Streaming Pool Size option, this is experimental to see if I can solve some GPU crash issues on certain AMD Cards. If you have experienced GPU crashes, please try using this setting and let me know if it helps.
As a massive Easter Egg, you can now find the Test Map, the map I used to test everything which includes all upgrades, weapons, enemies and every system in the game. It's very hard to find but I put it in to make testing easier for myself. I thought I'd mention it here for anyone that likes an easter egg challenge, just be aware entering this location could completely screw up your save, so tread lightly :D.
Bugs Fixed a bug with text tips during loading screens Fixed a display bug in the credits Fixed a bug with the Condemned that could cause a crash (thanks to Foarte Miศto) Balancing Reduced the damage and health points of all enemies by approximately 10% (for all difficulty levels). This should make the game and its 'endgame' more accessible.