Mechanophagia - apamatestudio
We have made a small update to Mechanophagia. These are some of the changes we have made:

  • We added the icons for some missing achievements (both in the game and in the Steam library).
  • We modified a little bit the background of the first level, to give a little more contrast to the scene and better distinguish what is happening.
  • We also modified the colors of the main character, to make them more vibrant, and we improved the visual effect when receiving damage.
  • We have made some balance changes to several enemies, based on what we have seen from the first players of the game. We will continue to analyze all the data we get, and improve what is needed.
  • We fixed some small bugs in the English localization of the game, with texts that did not appear in the correct language.
Check and Slash - Bruno Gouvea
Hey everyone!

I just released a new update for the game.

Main changes:
  • adjusted -> language selection input adjusted.
Risk of Rain 2 - preston.weiler
Hey Everyone,

We want to start off by mentioning how much we appreciate folks jumping in and giving Seekers of the Storm a swing – we’ve never had so many people playing Risk of Rain 2. We also hear you loud and clear—this DLC fell short of your expectations. That feedback is fair. We’d like to take a moment and walk everyone through our plan to make it right.

First, to be clear, we're committed to making the DLC everything that you expected and deserve. The team already jumped in and knocked out solutions for a BUNCH of the bugs some users are reporting. The full patch notes can be found below. Here are a few highlights:
  • Resolved a bug with the way builds are compiled that occasionally led to behaviors being erroneously tied to FPS.
  • Addressed an issue that some users reported with items not being picked up when interacted with.
  • Mithrix will no longer become (nearly) invincible upon stealing a player’s Warped Echo.
This is the first step. These patches will continue to roll out on a regular basis as we work on additional fixes.

Beyond bugs, the team is also looking closely at your gameplay feedback. We want Seekers of the Storm to be the best possible version of itself, and that involves listening to the community. While we’re focused on bugs for now, we’ll be looking to implement more of those gameplay updates in future patches.

Lastly, we are going to post notes with the release of every patch, starting today. That way, it will be clearer which fixes are arriving. Sometimes, we’ll fix a bug that inadvertently changes something else, and we appreciate you continuing to share feedback when those issues arise.

This is a game that countless people love; anything that jeopardizes that experience is something we take very seriously. We hope that in the coming days and weeks, we can earn back your trust, and we know that’s going to take time and action.

Thanks for now,

The Risk of Rain Team

To Report Bugs:

Discord
Gearbox Support

Full Patch Notes for V1.3.2:

  • Resolved a bug with the way builds are compiled that led to many behaviors being erroneously tied to FPS. These elements included physics, attack speed, and movement. This was not the result of any significant architecture changes to the game. The bug that created this issue has been addressed.
  • Addressed an issue some players reported where Mithrix would become invincible upon stealing your Warped Echo.
  • The Teleporter will no longer spawn inside geometry on Rallypoint Delta.
  • Acrid's Utility Skills, both Caustic Leap & Frenzied Leap were not dealing damage or colliding properly. Acrid should now be back in action.
  • Resolved an issue reported by some users with items not being picked up when interacted with. Despite not being picked up, some players would receive a large number of item stacks anyway. Both parts of this issue are now resolved.

  • Item highlights have now returned to various shops & adaptive chests.
  • You’ll now no longer be able to escape Shattered Abodes, at least in the ways we didn't intend.
  • We've restored the full screen damage indicator and low health feedback.
  • An issue that caused some players to get stuck while smelling the flowers on Reformed Altar has been resolved.
  • Longstanding Solitude will no longer sometimes show pinged interactables at 2x cost.
  • The portal will no longer spawn inside geometry in Bulwark’s Ambry.
  • Healthbars were updating very slowly. That has now been resolved.
  • Halcyonite's spawn animation was playing at lower than expected framerates. He won’t be jittery anymore when spawning in.
  • We’ve resolved a bug with Seeker's Sojourn ability that sometimes blocked non-host players from using it.
  • Players are now able to pick up CHEF’s food drops from farther away.
  • We’ve rolled out a change to the Halcyon Beacon’s texture on Gilded Coast. The team is going to continue monitoring this one. There may be more changes coming on this front.
  • Loader's Knuckleboom VFX has been realigned.
  • We’ve resolved an issue some players reported that Survivor VFX in the character select screen overlapped with the Ready button.
  • Fixed an issue with Bolstering Lantern where the logbook ‘unlock’ highlighting no longer was clearing after viewing the unlock.
  • Solved an issue where the ‘item count’ displayed on the tab menu in multiplayer sessions would show 1 for some players despite not having any items.
  • Resolved an issue where Sojourn would sometimes fail to trigger when colliding with monsters or geometry.
  • Changed the visual effects of the initial jump pads on Meridian to convey better to players from a distance.

  • Resolved an issue that led to the Imp Overlord’s Void Spike ability sometimes not dealing damage.
  • Addressed an issue reported by some players on Prime Meridian where lighting would spawn on top of players during the False Son cutscene.
  • Resolved an issue where the Scorch Worm would snap 90 degrees right before attacking.
  • Gaining multiple Warped Echos on Heretic led to infinite stacks of the item buff being added to the player. This has been resolved.

  • Sonorous Whispers had an issue where the drop chance of items could become extremely high, especially later into runs. This has been re-balanced to be more realistic. Elite item drop chance: 15% (+5% per stack) -> 4% (+1% per stack). Logbook change is still pending.
  • Solved an issue where the music would stop if a player opened the logbook and clicked on an item during a run.
  • Addressed an issue reported by some players where entering the Prime Meridian cutscene with >4 players resulted in a softlock. To make it clear, >4 player co-op is still not officially supported. We just wanted to address this anyway because we know many players still opt to unlock max lobby size with convars.
  • Teleporters should no longer be able to spawn within Halcyonite Shrines
  • Resolved an issue where some players without SOTS could become soft locked by not being able to interact with the Shrine of Rebirth upon defeating False Son.
  • CHEF has had some item placements moved (where items are displayed on his character model when picked up) to avoid clipping with other items and parts of his model.
  • Addressed an issue with Railgunner’s Concussion Device (utility - mine) where it would not detonate on its own. It will now detonate after a few seconds like normal.

  • Resolved an issue reported by some players where sometimes skills wouldn’t activate when pressed. This ended up being a bi-product of the FPS-related issues we outlined above. Both are now resolved.
  • Addressed a bug that allowed players to permanently fire False Son’s Laser of the Father ability (special – head laser). It will now go on cooldown after fired for up to 4 seconds.
  • Increased the intensity of the VFX for CHEF’s Dice ability (primary – cleaver). This should make it easier to spot when thrown a far distance out.

  • Addressed an issue where players would be unable to input actions for Seeker’s Meditate ability while having both mouse/keyboard and a controller plugged in at the same time.
  • Resolved an issue where sometimes Chef’s Dice (primary – cleavers) couldn’t be recalled while at either unlimited or under 30 FPS. That issue was part of the FPS-tied-mechanics issue above. Both have been solved.
  • Addressed an issue where Acrid was no longer able to hit enemies or spread his poison using Epidemic (special – poison blob attack)
  • Solved an issue where The Crowdfunder would stop firing if framerate fell under 30FPS. This was also part of the FPS-tied-mechanics issue above. Both issues have been resolved.
  • Acrid’s Frenzied Leap (utility – jump) now properly negates fall damage when falling from large heights.
  • Addressed an issue where standing behind Mithrix, while entering phase 4, results in him losing aggression towards you temporarily.
  • Parents had an issue where they would attempt to navigate to the player but get stuck on a navigation node, that issue has now been fixed. We are tracking broadly similar behavior with some other monsters, but none were nearly as severe as Parents were.
  • We are aware of False Son's downward plunge attack not behaving as intended. We're currently working to address this issue, but did not want it to hinder the release of additional changes.

The Sims™ 4 - Electronic Arts


From September through December, the season of To Be Continued will feature an array of content that adds new chapters to your Sims stories. Settle in with a warm cup of cocoa, and enjoy a tarot card reading that takes a peek at what’s next.



Save The Dates
  • Give your little nooboo a sophisticated start with the Storybook Nursery Kit or build an inspiring retreat to help your Sim’s creativity flow with the Artist Studio Kit. Both are set to release on September 19th.
  • Help Grim out and earn free items in the Reaper’s Rewards Event! Coming to the base game September 24th. Keep an eye out for more information that will be shared in the days ahead.
  • Speaking of Grim, the fan-favorite hooded figure will make an appearance in the Life and Death Expansion Pack. Get a first look on October 3rd and embark on an endless journey through life and beyond with the pack releasing this Halloween on October 31st!
As the season continues, there will be free updates and much more to uncover. Follow The Sims across socials or visit The Sims Newsroom to stay updated on the latest.

https://store.steampowered.com/app/1222670/The_Sims_4/
Starship Simulator Dev Playtest - Fleetyard Studios
  • Experimented with various ceiling panel designs on B Deck.
  • Made the main crew lift fully functional, with call buttons on decks B through F, and a deck selection panel within the lift.
  • Added a WIP interior lift door, which opens along a curve. I might make all the doors curved where they exist on a curved wall.
  • Added mouse sensitivity controls to the camera drone. Simply press [ or ] to decrease/increase the sensitivity in 5% increments.

The main lift uses a fairly simple logic, whereby it manages lists of Call and Destination decks. It will prioritise destinations over calls, which means it won't answer a call until it has visited all pending destinations. Given that it only serves 5 decks however, the maximum possible stops before arriving to your call would be 3 (5 minus the deck it's on, and your called deck). It will also only allow each destination to be pressed once, so you can't troll it by pressing BCBCBCBCBCBC for example 😛

I'll probably make the logic more sophisticated at some point, but for our current purposes the above should suffice 🙂
Sep 5, 2024
Armored Warfare - 2000Valand
Commanders!

Today we’ve prepared the following items for you:

  • Spetsnaz skin for BMP-1P
  • TOS-1M Buratino Tier 10 Premium Tank Destroyer
  • Armata 152 Tier 10 Premium Main Battle Tank
  • Koshmar skin for TOS-1M
  • Kurganets-25 Tier 9 Premium Tank Destroyer
  • Msta-S Tier 9 Premium Self-Propelled Gun
  • Khrizantema-S Tier 8 Premium Tank Destroyer
  • Object 787 Gadyuka Tier 6 Premium Tank Destroyer
  • Pile of Gold Loot Crate

Between September 5, 2024 and September 12, 2024, the following items will be available:

BMP-1P Spetsaz Skin

The skin for the BMP-1P Tier 4 AFV is based on a BMP-1 belonging to the 101st Special Operations Brigade of the Internal Troops of the Ministry of Internal Affairs of the Russian Federation, as seen during the Battle of Grozny in 1996. You can read more in our dedicated article.


The skin is available as a part of the Spetsnaz Bundle, which contains the following items:

  • Skin: Spetsnaz
  • Russian (Interior Forces) camouflage
  • 3 Platinum Loot Crates
  • 500 Gold

This bundle is available in our Web Shop.




TOS-1M Buratino

The TOS-1M Buratino is a prototype version of the Russian TOS-1/TOS-1A heavy rocket launcher. It was designed in 1997 at Omsk as an improvement to the old TOS-1 whose roots go back all the way to the Afghan War. You can read more about it in our dedicated article.



In Armored Warfare, the TOS-1M Buratino is a Tier 10 Premium Tank Destroyer. As befits its massive rocket launcher installed on the top of a T-90A MBT chassis, its firepower is all but unparalleled and you are looking at perhaps the most destructive vehicle of Armored Warfare. It is available in two configurations – with fast-launching 122mm rockets and the iconic 220mm rockets that can be unlocked either by installing a skin (Koshmar), or by progressing through an active Battle Path.

The TOS-1M is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.





Armata 152

The Armata 152 is a version of the T-14 Armata, armed with larger cannon. One of the upgrades considered for the T-14 Armata was the increase of its caliber to 152mm in order to absolutely, positively destroy anything with the first shot. The 2A83 smoothbore is a behemoth of a gun, designed in the last days of the Soviet empire for the next generation of super-tanks. It’s massive, heavy and quite costly to produce, but, most importantly, it was never truly needed to deal with the western MBTs since the standard 125mm guns were (and still are) up to the task. That is why it never found its way on any Soviet MBT with even the standard T-14 Armata being armed with an improved 125mm cannon. You can, however, experience its awesome firepower in Armored Warfare! Learn more about it in a dedicated article.



In Armored Warfare, the T-14 Armata 152 is a Tier 10 Premium Main Battle Tank. While not firing as fast as its 125mm counterpart, the 152mm rounds do enormous damage, often eliminating weaker opponents with a single shot. And then there’s the platform itself – the Armata, the most modern Main Battle Tank in the world. Earn it and use it to dominate!

The Armata 152 Tier 10 Premium MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.




Koshmar Bundle

Additionally, we've prepared a skin bundle with a new skin. The skin “Koshmar” we have prepared for you is for the TOS-1M Tier 10 Premium TD. Not only is it cool looking, it also unlocks the overprogression modules for you, including the 220mm turret and the 220mm thermobaric rockets. You can read more about it in our dedicated article.



The skin is available as a part of the Koshmar Bundle, which contains the following items:

  • Skin: TOS-1M Koshmar
  • 3 Platinum Loot Crates
  • 500 Gold

This bundle is available in our Web Shop.




Kurganets-25

The Kurganets-25 Infantry Fighting Vehicle is intended as a cutting edge future replacement to the old BMP series in Russian service. While not as chunky and expensive as the T-15 Armata super-heavy IFV, it’s designed to finally offer the 21st century protection levels the Russian military has been demanding for a long time. However, the design turned out to be quite expensive and while it is currently undergoing state trials, it is unlikely to be ever mass-produced. You can learn more about it in our dedicated article.



In Armored Warfare, the Kurganets-25 is a Tier 9 Premium Tank Destroyer. Even though it offers decent protection and mobility for its class, this vehicle is all about firepower. To make sure you always have the right tool for the job, it comes with three distinctive weapon systems – a 57mm autocannon for light targets, fast and small Bulat missiles for highly mobile targets and, finally, full-sized ATGMs that can defeat pretty much anything on the battlefield. If dealing damage is your thing, few vehicles will match your playstyle better.

This bundle is available in our Web Shop.




Msta-S

The Msta-S SPG was developed as a replacement to the older 2S3 Akatsiya. The goal was to match (or surpass) the newly developed NATO artillery pieces with long 155mm guns. The production began in 1988 and is currently ongoing with a modernized variant rolling out for the Russian military. More than 500 Msta-S SPGs are still in Russian service and dozens were exported to several other countries. It has seen some combat during the Second Chechen War and the War in Donbass. You can learn more about it in our dedicated article.



In Armored Warfare, the Msta-S is a Tier 9 Self-Propelled Gun, which makes it only usable in the Global Operations mode and in PvE. It comes with two shell types – a slow-flying one with a high flight arc, and a fast-flying one for use against more mobile targets.

This bundle is available in our Web Shop.




Khrizantema-S

The Khrizantema-S is a dedicated tank hunter, built on a modified BMP-3 hull. The first Khrizantema-S prototype appeared in public as early as 1996 with the initial production variant (9P157) entering service in 2005. Around 2010, an upgraded variant called 9P157-2 appeared with a modernized Ukrainian optics system and a hull machinegun the original model lacked. This variant was in use until 2017. You can read more about it in our dedicated article.



In Armored Warfare, the Khizantema-S is a Tier 8 Premium Tank Destroyer. It is quite a stealthy vehicle armed with a twin ATGM launcher. The key to achieving excellent results with this machine is long-range ATGM sniping followed by rapid relocation. The missiles are quite powerful and make hits easy thanks to their excellent performance.

This bundle is available in our Web Shop.




Gadyuka

The Gadyuka (“Viper”) is a Soviet-era fire support vehicle consisting of a T-72A hull and turret but instead of the main gun, the vehicle is armed with two 30mm autocannons and two rocket pods in order to perform better against infantry in urban and mountainous environments. A single prototype was built in 1996 and even though the project was cancelled, it eventually led to the rise of the BMPT Terminator series. You can read more about it in our dedicated article.



In Armored Warfare, the Gadyuka is a Tier 6 Premium Tank Destroyer. Despite having only average protection, its two 30mm autocannons can, along with deadly rocket salvos, rip through enemy vehicles with ease. Indeed, the Gadyuka is one of the most destructive vehicles of its Tier and a worthy addition to every player’s arsenal.

This bundle is available in our Web Shop.



Pile of Gold
We also have the Pile of Gold Loot Crate for you. This Loot Crate contains copious amounts of Gold for you to win.



This Loot Crate includes:

  • 250.000 Gold
  • 100.000 Gold
  • 50.000 Gold
  • 10.000 Gold
  • 5.000 Gold
  • 1.000 Gold
  • 500 Gold
  • 100 Gold

This bundle is available in our Web Shop.



We hope that you will enjoy the offer and, as always:

See you on the battlefield!
Liminal Leap - Wenudu
We've just released a small update for Liminal Leap that fixes a couple of minor bugs.
Community Announcements - Marten_GOP


🎉 The El Dorado Statue is OPEN! 🧭 Test your skills in this special saloon and win incredible jackpots of up to 2B chips! 💰💰 Play NOW in the El Dorado Statue and collect as many FREE EL Dorado Entry Keys as possible! 🎟️🗝️

-Your Governor of Poker 3 Team
Bunker Invaders - Kelecik_
I finally figured out how to share the content of the update I installed. hahah ^^ anyways;

* I added sound to the objects collected for the engine.
* I added explanations to some unclear interact objects.
* The chainsaw creature was only attacking the first person it saw. now if it locks onto someone and you hit the creature, it will turn its focus to you.
* I added a blinking effect to make it easier for you to recognize the steps you need to take after completing the engine.
* fixed a problem with the stamina bar filling up
* I fixed the problem of the imposter dwellers' unidentified noise.
* end of day feature added.
*it was too dark, so I added a light to brighten the environment.
* your settings will now be saved.
* the engine could not be interacted with because it spawned inside objects. fixed.
* made the game a little easier.
Sep 5, 2024
Supersonic Bridge Racing Playtest - michael.stucki
Fixes
  • Throttle working correctly when pressed during restart.
...