The Tropical Taskforce Pack has the perfect outfits for a tropical summer, ensuring you always look great while riding the wave of justice. The pack contains six different, summerly undercover uniforms.
Included in this pack are 6 summerly undercover uniforms:
Added new scroll crafting and rerolling recipes. Also increased scroll power, fixed non-working effects and added new scroll effects
Now you can reroll the scrolls to get a new effect Any scroll + Kato Elixir = new scroll of the same tier Any scroll + Any scroll = new scroll of the same tier
Kato Elixir can be used as a substitute for creating higher tier scrolls. scroll tier 1 + scroll tier 1 + Kato Elixir + old ring = scroll tier2
Increased strength of most scrolls (for example Scroll tier 3 "Add bonus life any armor" now add 25-70 health)
There are also new effects that did not appear before due to a bug, (add a socket to your equipment)
Scrolls now drop from common mobs! Added new recipes to the recipe book fixed incorrect scroll recipes
We're thrilled to announce the upcoming Janosik 2: Prologue. This free prologue serves as a prelude to the main game, offering a unique and standalone adventure that sets the stage for the epic journey ahead.
Janosik 2: Prologue tells the story of Janka, Janosik’s beloved, as she prepares for a romantic date night. However, things take a turn when her plans are interrupted by the evil Baron de Blonde, acting on behalf of the even more wicked Countess Bathory.
Get ready to explore vibrant levels, uncover hidden secrets, and face a variety of challenges that will test your reflexes and wit. The prologue provides a taste of the unique gameplay that Janosik 2 has to offer.
Don’t miss your chance to get an early look at the exciting world of Janosik 2 and experience the beginning of an exciting new chapter. The prologue will be free to play, so be sure to add it to your wishlist now to stay updated and be among the first to know when it becomes available! 👇
We're thrilled to announce the upcoming Janosik 2: Prologue. This free prologue serves as a prelude to the main game, offering a unique and standalone adventure that sets the stage for the epic journey ahead.
Janosik 2: Prologue tells the story of Janka, Janosik’s beloved, as she prepares for a romantic date night. However, things take a turn when her plans are interrupted by the evil Baron de Blonde, acting on behalf of the even more wicked Countess Bathory.
Get ready to explore vibrant levels, uncover hidden secrets, and face a variety of challenges that will test your reflexes and wit. The prologue provides a taste of the unique gameplay that Janosik 2 has to offer.
Don’t miss your chance to get an early look at the exciting world of Janosik 2 and experience the beginning of an exciting new chapter. The prologue will be free to play, so be sure to add it to your wishlist now to stay updated and be among the first to know when it becomes available! 👇
We're thrilled to announce the upcoming Janosik 2: Prologue. This free prologue serves as a prelude to the main game, offering a unique and standalone adventure that sets the stage for the epic journey ahead.
Janosik 2: Prologue tells the story of Janka, Janosik’s beloved, as she prepares for a romantic date night. However, things take a turn when her plans are interrupted by the evil Baron de Blonde, acting on behalf of the even more wicked Countess Bathory.
Get ready to explore vibrant levels, uncover hidden secrets, and face a variety of challenges that will test your reflexes and wit. The prologue provides a taste of the unique gameplay that Janosik 2 has to offer.
Don’t miss your chance to get an early look at the exciting world of Janosik 2 and experience the beginning of an exciting new chapter. The prologue will be free to play, so be sure to add it to your wishlist now to stay updated and be among the first to know when it becomes available! 👇
New weapon in Benelim42 game! Important new feature also players can launch a server on their map created from the editor. Simply in the map selection choose *custom* and enter the name of the exact map
[ADD] Shotgun Benelim42 [ADD] New animation short reload for glock 17 [ADD] key toggle for run in setting [ADD] key space to set in setting [ADD] key reload to set in setting [ADD] Player can directly load custom maps in the "Host" menu [ADD] New tools for cut mesh in different wall or other in map editor
[UPG] Map created with map editor is automatically optimized for more fps in game [UPG] Speed of animation/fov/precision hk416 x2 [UPG] Speed timeout reload/full reload glock 17 [UPG] No animation played in zoom mod [UPG] Cut Hole in different surface
[FIX] Tool decal wall is broken [FIX] Tool decal wall canvas is now in correct dimension 16/9 [FIX] Spawn bug when players wait (need to test) [FIX] Cut doesn't work in different situation [FIX] Bug menu with escape key [FIX] Sound general reset after loading maps [FIX] Wrong time to reload in all weapons [FIX] Prevent double sniper L96 / Speed reload [FIX] Loading preview map picture from the new hoster [FIX] Bug no weapon in hands when player have an account and click on Guest Button [FIX] Invisible terrain when player zoom with scope
Hello everyone, it's time for another InfraSpace update!
New Mountain Map
While this update is mostly about improving bits and pieces in InfraSpace and fixing bugs, there is one big new thing: The Mountain Map!
This one is meant to be a map for advanced players. Building space is at a premium which means a couple of things are harder now:
You can't get production bonuses as easily. Because you have so little space, you need to make choices about which buildings you put next to which for the neighbor bonus.
There are only a couple of flat valleys. Do you mix the residential area and industiral area somewhere? Keep it apart? What about area of effect buildings?
Traffic is harder to route, especially if you want your roads and rails to fit to the terrain
Sometimes you need to rebuild and enlarge an intersection for better throughput. With less space, you have to think twice about how exactly you want to do it.
Some of the resources are also hidden below rocks now. You'll have to use the big space ship laser cannon to remove those first, so it can make sense to rush the tech tree towards space ship repair.
Terrain Placement Rules Changed
When I playtested the new mountain map, I found that it was a big pain to put down power poles, because a lot of the terrain was too steep. Wind turbines had a similar issue: It would make so much sense to place them on mountains, but it was too steep.
That's why I changed the terrain placement rules a little
Can place power poles and wind turbines anywhere, no matter how steep
Wind turbines no longer flatten the nearby terrain (power poles never did)
However: Solar power plants are now only placeable on 10° slopes (earlier it was the default 20°)
The last change made sense because solar parks take a lot of flat area, which is exactly the tradeoff that should exist here. Sprinkling them all over the mountains also would look terrible with their auto terrain flattening.
If you load an old save, you might have to adjust some solar parks' placement a little.
Better Logistics Centers
Buildings can now connect to multiple collection and distribution centers!
Earlier, they could only connect to one center, but this was confusing to a lot of people, that's why we're trying this change. This should also make the behaviour a little more consistent, because before it could be little random which logistics center buildings would connect to if there were multiple availble.
Another small change is that we added made the list of connected collection and distribution centers scrollable, so you can hook up more without having to mess with the UI scale (that's what some players did earlier as a workaround).
Save Loading Performance
If you've been building large cities in InfraSpace, you might be famililar with the "Update Road Decals" loading screen text:
It's on of the last step of loading a save, and used to take a long time. We optimized the code and properly multithreaded it, so in a particularly large save we were able to go from 39.37 seconds of loading time to just 2.02 seconds for this loading step. Yay!
Better Stats Panel
In order to fix a bug, we had to revisit the city stats tracking and as I was working on this, I also improved the stats panel a little. The graphs now show 200 data samples instead of the previous 50.
Small Changes
Spaceship tab can now be exited with escape
Train signals tutorial now only triggers when trains are actually unlocked
Updated Engine Version
Fixes
Fixed grass not disappearing when building a road on top of it
Fixed an issue where the "total industrialization" achievement would not trigger in some circumstances (produce all resources)
Fixed a host of Mac-Steam issues: Achivements not triggering, mods not loading
Fixed other Mac issues, like mod folder not opening or mod config files export not working
Fixed different font size in german in some UIs
After playing the intro cinematic, the world settings UI would show again for a second. Now it doesn't
Removed old messages about city level up
Fixed some localization and text issues
Thanks to everyone that reported issues and shared their save files with us for reproducing the issues!
Future
As you know, InfraSpace reached 1.0 in October last year and is now considered a finished game. Since then. we have provided some extra feature updates for it and a bunch of bugfixes. Our plan is to continue providing bugfixes for a long time, like with our other game Founders' Fortune. However, unless there is some critical issue, we will wait for a couple of months for a bunch of minor bug reports and other feedback to accumulate, track them all, and then fix them all at once in a big update.
Currently we're hard at work on our next game. We learned a lot with InfraSpace and want to improve a lot of things. The new game is still under wraps, but we do have a mailing list if you enjoyed one of our games and want to be notified once there is news.
Thanks a lot for all the support. Let me know if you have any issues, and as always,
Due to a helpful suggestion, I have added a completion HUD, so you can easily reload the puzzle, go to the level, or exit the game when you're finished!
Also, there is now a prompt for zooming out to see all the pieces!