In early September, expect a completely rebuilt map from scratch with new locations, a lot of new vehicles, enemies, weapons, missions and greatly improved optimization.
Hey everyone! I have decided to release the OST of the games in the collection to my Bandcamp! It costs one dollar and is a great way to help support me!
Did you know that Delta Kayak is based on a real place?
In Argentina, South America, where the Paraná river meets the Atlantic ocean, exists a maze of rivers and streams. It's one of the biggest deltas in the world.
Islanders live in houses suspended on stilts, water level can get very high some times.
It's a nice place to explore, full of stranded ships and stories.
The enemy boat is also based on a real public transport from the zone, but I will talk about it in a future newsletter.
- Join the newsletter to get the latest news about Delta Kayak -> Click here
This update features improvement to the Launch Mission game flow and Plethora Prime AI. In addition to some wave tuning, the Launch missing will switch between rush waves (similar to when a city is evacuated) when a shuttle is being launched and back to normal waves afterwards. However, resuming the normal waves will also trigger a mighty Plethora Prime!
Speaking of the Prime, it is now much more focused on getting to the end of the lane. Getting itself in position to smash the generator is a top priority, smashing anything that gets in its way! The generator will also take a lot more damage from the Prime, requiring only 2 blows to be destroyed.
Finally, shields get some all round upgrades, allowing each tier some regeneration after a small period of time without taking damage. Tier 3 Shields take only a few seconds before the regeneration starts, so make sure to score those Active Uplink bonuses!
[ GAMEPLAY ] - New Prime AI - All shields regenerate after some time without damage, higher tiers will regenerate sooner - Shields will be destroyed if they land directly on Plethora. They will damage but not instantly kill a Prime when this happens - Shields will take 1 hit per tier from Prime - Plethora waves will switch to rush mode during a shuttle evacuation, and return to normal after launch - A Plethora Prime is guaranteed to attack after every evacuation shuttle launch (except in Tutorial) - Plethora Prime first hit will damage generator to 99%, next is a kill - Generator Overcharge radiation will only damage and stun a Plethora Prime, but not kill like normal Plethora
[ HUD AND MENUS ] - Unify Drop In Control with Operation Control
[ TUTORIALS ] - Tutorial selection no longer available at new game menu, will be automatic as first game - New option in game settings for enabling/disabling tutorial missions
[ MISC ] - Fix some material issues on newly spawned Plethora - Minor optimizations to AI target detection and handling - Minor optimization for Drop Pods and Clamps
The Hotfix 1.1.4.1 patch is now ready, and we are happy to share it with you!
This update focuses on the most urgent issues that were discovered, such as progression from Tier 1 to Tier 2, contract “starvation” at certain periods, excessive attribute demands for certain contracts, excessive company upkeep, and several other issues. With these changes, we hope that your experience will be more enjoyable. Please see the detailed list of changes below.
Thank you for providing your feedback and your patience with this patch!
FunGI Team
Patch content:
Changes
Decreased contract “starvation” periods.
Increased achievement point generation with a special focus on unlocking research nodes and fulfilled contracts.
Decreased maintenance costs.
Increased Tank Fame contribution to a contract’s success score to 15.
Removed the “soft lock” from loan negotiation; the bank fee no longer locks new loan deals.
Revisited “True Tycoon” difficulty settings.
Specified which “design limits” are exceeded instead of displaying a generic message in the Design window.
Countries are now less “aggressive” regarding attribute demand growth for new contracts.
The grace period after a fire is increased to 120 days.
Edited the contract window by adding a “Deadline Days” value under the time proposal slider.
Removed “Gunner” requirements from turrets.
Revisited “Crew Requirement” colouring in design; the colour scheme now properly reflects the state.
Fixes
Fixed exceptions on the global map caused by “conquer” events.
Fixed the bug with military campaigns not being shown on the global map.
Fixed the broken scroll in the “Fix All Defects” window.
Removed “Automotive Oil” used in the Era 2 startup tank designs.
Fixed a bug that allowed entry into Test Drive on a weaponless tank.
Specified the proper optimal buildings for Gerald Rugby and Heinrich Sauer (administrators).
Corrected the “milling focus” bonus application.
Fixed a bug that resulted in the Tier 2 modification “Compact Recoil Cylinder” appearing by default in Era 1.
Fixed a bug that allowed reputation generation for currently inactive countries.
Fixed a bug that led to a missing shell loading indicator for Tier 2 tanks in the Tank Range.
Fixed erroneous identification of “Fighter Aircraft Fuel” as Tier 1 instead of Tier 2.
Fixed the bug that caused incorrect tank age to be displayed.
Addressed issues for Whippet-based designs in Test Drive.
Fixed a bug that allowed time to continue after pressing the “ESC” key.
Revisited the “remaining tanks” field for contracts in the Warehouse building.
Fixed the incorrect colouring of some rivet types.
Fixed a bug that caused incorrect turret positions after a Test Drive run.
Fixed a bug where the previously selected mod was not reset after removal.
Fixed an issue that led to incorrect “Draw” battle outcomes instead of a victory for one of the sides.
Fixed a bug with the Medium Mark 3 intersecting with mounted turrets.
Resolved the issue with very high Universal Mk5/31 turret rotation.
Resolved the issue when the Mittlerer Traktor's rear turret was not rotating.
Resolved issues with strange shadows for the Universal MK4/25 turret.
Fixed the bug with the Armoured Gun Seal causing an exception error.
Resolved the issue with the Madsen MK1 machine gun clipping through French Era 2 turrets.
Resolved the issue with the QF-6 57/L40 gun clipping through sponsons.