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This is an official dispatch from the Administration. City 20 will be opening its gates to new settlers on September 23rd, 2024!
As part of the Early Access program, you will be able to experience over 10 hours of content. Explore the settlement, meet its inhabitants, and venture out in the surrounding ecosystem. You will share your living spaces with the two factions that inhabit the city - each in control of their own districts, items, and technologies. Remember, though: your behavior will influence your relation with them - defining whether they’ll welcome you with open arms or shun you entirely.
The Early Access program also allows you to acquire, manage and maintain your own shelter; eventually upgrading it to become an independent, self-sufficient safehouse. Build furniture, leverage the water and electricity system and grow your own food for sustenance.
To coincide with the announcement, we prepared a new trailer that you can check out above. The Early Access marks the beginning of an epic journey for City 20, with additional content, features, factions and more planned for the future. We’ll be listening to your comments and leverage community feedback as we travel the road to 1.0.
*Fixed a bug that caused the player to recieve inflation coins right after completing challenge 4. *Fixed a bug that would not correctly set certain challenge icons if you inflate before completing a challenge.
In today’s Devlog, we want to talk about the Inspiration for the game — our thoughts, ideas, and inspirations. We hope that after reading this, you'll understand our take on development!
Do you know that feeling when you’re ready to dive into a game with friends, only to find yourself waiting for what feels like a lifetime for someone to finish their turn? Yeah, we’ve been there. So, we thought, "What if we could make a game that’s all about the action, none of the waiting?" Thus, Lunars was born—where turn-waiting is a distant memory, and you’re always in the thick of it, no matter what. No one likes being eliminated and stuck on the sidelines, so we said, "Let’s keep everyone in the game, always."
We pulled ideas from every corner of our gaming lives, whether it was something we played as kids, something our community threw at us, or something that just popped into our heads after one too many late nights. The twist? We make sure even if you’re "out," you’re never really out. It’s all about bite-sized moments of fun that keep you and your friends on your toes.
About the characters - Imagine tiny plushies going on epic adventures through worlds that are way too big for them. That’s our vibe. We took a little inspiration from the Mario games and a sprinkle of Little Big Planet added our own plushie flair, and voilà! You’re now exploring miniature worlds with Lunars that look like they just jumped off a toy store shelf.
We thought, “What if the 12 lunar zodiac animals came to life as plushies with their own quirky personalities based on their zodiac?” Then we realized, "Oh no, that’s 12 characters to animate, rig, and bring to life." But hey, who needs sleep… Now, each Lunar has its own character, its own charm, and watching players pick their favorites has made it all worthwhile. Sure, it wasn’t the easiest path, but seeing those plushies in action? Totally worth it.
Our playlist looks like it was made by someone who wanted to include nostalgic classics and the next big thing at the same time. We’re talking Mega Man X, Synthwave, N64 classics, J-pop, Donkey Kong, electro-swing —you name it.. Luckily, we’ve got some insanely talented musicians who took our wild ideas and turned them into the perfect soundtrack for every minigame. It’s like a sonic buffet, with something for everyone.
About the maps - Let’s just say we had to do our homework. We hadn’t played as many board games as we had video games, so we hit the books—or rather, the boards. After a few “lively” brainstorming sessions, and maybe a few (more than a few) scrapped ideas, we finally got our unique board designs. The result? Maps that are as fun as they are strategic, with events that keep you guessing.
Enter Hermes, your charming and slightly mischievous shopkeeper who’s always got something up his sleeve. The idea was simple: let players buy items that give them an edge, but also make sure that in Blitz mode, time is money—and getting hit could cost you more than just a few coins. We wanted every item to feel like it mattered, whether you’re playing fast and loose or taking your time.
Outfits are our love letters to the community. We’re always listening on Discord, taking notes on what you guys want to see next. Whether it’s a nod to pop culture or just something that makes you smile, we’re all about adding new looks that let you express yourself—and look ridiculously cool while doing it. I can’t wrap this up without giving a huge shout-out to our community. You’ve been our biggest inspiration, our loudest cheerleaders, and sometimes our harshest critics (that’s a compliment… we need that). Thanks for sticking with us and helping us make Lunars something special. We couldn’t have done it without you. It’s also no secret that Mario Party has been a massive source of inspiration for us. But instead of just following in its footsteps, we’ve made it our mission to create something truly unique with Lunars. We’ve put in the work—late nights, endless debates—to carve out a special little corner for Lunars in the party game universe. Every step of the way, we’ve been hell-bent on making sure Lunars brings something fresh to the party, something that stands out with its own quirky, one-of-a-kind vibe.
Scharlach, a formidable old friend, returns to the battlefield wielding devastating necrotic powers. Though his direct damage is modest, his mastery is in summoning the dreaded Fear Bearer. As Scharlach's Passive Skill stacks, the Fear Bearer becomes an unstoppable force, creating chaos in all game modes. Harness the terrifying potential of Scharlach and command the undead to rise! 🔗 Enhance your team by summoning Scharlach! Previously a dominant hero, he is now available in Blessed Summon 3. Seize the opportunity to summon him and unleash the Fear Bearer on your foes! ✨ #dragonheir #dragonheirsilentgods #downloadnow 🔥 Download Dragonheir NOW: {LINK REMOVED}https://bit.ly/dragonheir-downloadnow
This time combat is under the spotlight. Thanks to a nice feedback I realized that the combat levels were too hard. So I decided to address combat and after tinkering I found a new balance and I am satisfied with the result. Now You die less.. a lot less and the overall combat feels more fluid. This patch affects only the levels where you can actually die, the rest of the gameplay stays unchanged. So this is the first patch of the "Argos Blade" and I will publish minor adjustments the next weeks to fit with the new combat.
We're back with another Spirittea update - the Moving & Grooving Update! To celebrate, you can grab Spirittea for 30% OFF right now!
This update brings some cool new content, alongside some quality of life changes & more bug fixes which we know you're going to love!
Here's what you can expect to find:
New NPC animations! We've finally added more animations to the townsfolk, so now when you walk around, you'll see them engaging in more activities and doing more with their daily routines!
A recovery shrine! If you ever lose an item that's related to a quest, then you'll be able to find it again here, so no more panicking over Eric's lost toothbrush!
We've also updated localisation, so all the changes and content we've added since launch will be in all of the languages in Spirittea!
Those are the major changes in this update - here's a full list of bug fixes & quality of life changes:
Fixed bug where large bath would remain frozen if heaters were placed on left or right side of bath
Changed how the shovel, net and rod look in water reflections
Fixed crashes around wind and atmosphere audio
Fixed a bug where blank spots in Fenias's shop would appear as a value of -1 if the player scrolled vertically
If an item disappears when moving between rooms, a pop up now occurs to highlight to the developers there has been an issue. The player will then be holding an invisible object rather than the game crashing like before.
Fixed an issue where Kim’s quest doesn’t count buying the small retro TV in progressing the quest
Added in all the new localised text!
Added a new face to the character customisation at the start of the game
Changed the photocamera to being purchasable just one from the shop, but also from the new recovery shrine
Removed brooms from Song’s shop and made them available at the recovery shrine
Changed the duck statue in the lord room to hopefully stop it from eating people’s items!
Added the item recovery shrine/shop to the stone shrine to the left of the town shop. Key items can be re-bought there if they're somehow lost
Added a backup for Miko’s quest in case spirit is teleported out of bounds, so the player can still complete the quest
Added the ability to clean and re-clean the duck debris around duck nests (though it returns after 5 days due to ducks losing feathers)
Fixed the friendships achievement triggering when raising friendship naturally in game (not loading from the main menu)
Removed the dust in the bathhouse which was unreachable for players to clean up
Fixed the bug where trying to remove multiple objects from the fridge or storage chest, with a full backpack, resulted in one of the object being created at the player's feet
Added 3 atmospheric cicada sound effects for summer
Removed friendship gained from digging at a spot already dug up
Fixed a bug where if the season changed to spring or summer and Jillian or Yari came to town, they wouldn't have the correct friendship level (unless the game was re-loaded from the main menu)
Boosted pumpkin grow chance from 30% to 70%
And that's all! We hope you have a ton of fun with this new update, stay tuned for the next one - we'll see you soon!
I'm very thankful for everyone who's experienced the Alpine Lake Demo! Almost 1000 of you have played and I've been listening to all the feedback I've come across! Here are some updates to the demo.
Stamina Usage: The stamina system has been rebalanced to provide a less punishing experience. No longer will stamina be used when you miss a tree with your axe, or a stone with your pick axe. (swinging the machete will still consume stamina every time regardless)
Pause Menu Map: The map in the pause menu has been updated to indicate your location. This should be help you understand where you are. Future improvements will come including merchant hours, and NPC locations.
Photography: The deer and snake are now photographable! Sorry for making them literally impossible :D
Bug Fixes & UI Improvements: Various bugs have been squashed, and the UI has received some polish for a smoother experience.
Plus more!
Important Reminder: Demo save files won’t carry over to the main game.
Barbara has been temporarily disabled due to a bug.
It is suspected that a specific skill of Barbara is causing the server to crash under certain conditions, affecting all players in the game, and we're working on resolving it as soon as possible.
- Character: Barbara - Mode: Normal/Ranked/Cobalt Protocol
We apologize for the inconvenience and we'll try our best to quickly solve the issue.