Season 2 – Episode 4: Winter is here, and coming with it a host of new gear, new Incursions and a new variation of the Brainiac boss fight, and of course plenty of bug fixes.
CAPTAIN COLD INFAMY SET
While Killer Frost’s Infamy set was about the dynamic switching between hot and cold, Captain Cold is taking us to absolute zero with his array of bone-chilling weapons!
Born to an abusive father, Leonard Snart had to use his brilliant mind to create a better life for himself… through somewhat unsavoury means. But when The Flash finally caught him red-handed, he devised a way to slow down the Scarlet Speedster, and thus Captain Cold, the man who mastered absolute zero was born!
Both his knowledge of sub-zero tech and his flexible morals are present in the items available in his Infamy Set. With a variety of ways to boost the power of your Deep Freeze Afflictions, it makes for a devastating support build, freezing enemies in place and allowing you and your team to quickly shatter them. Plus, when you build up stacks of ‘Frost Coat’ you’ll be able to shrug off even the toughest of blows, making for an ice-cool tank build!
NEW NOTORIOUS ITEMS
Heat Wave and Captain Cold may not always see eye to eye, but boy do their weapons team up to make a powerful combo. Heat Wave’s Scorcher sets enemies on fire when countering them with the Regular Fire, but it’s the Alt Fire that really sets this synergy ablaze. It fires a scorching bullet that does a blistering 1500% increased damage to Frozen enemies and Burns them. Once they’ve broken the ice, this team up will get along like a house on fire.
With Icicle’s Piercing Shards, there’s a cold going around and it’s downright infectious. This weapon shoots piercing shards that have a chance to Freeze enemies, and damage done with the firearm also damages other Frozen enemies nearby.
With Trickster’s Frozen Hand you’ll be sure to have the upper… well, you get where this is going. But by building up enough stacks of ‘Frozen Finger’ you will unleash ‘Frozen Hand’, and with this hand you can beat the crap out of Brainiac’s army, thanks to massively boosted melee damage!
CHILLING NEW BATTLEFIELDS
Brainiac has setup shop in new locations in some chillingly familiar places.
You’ll be heading over to the icy ruins of the Hob’s Bay docks, the frozen remains of the Zeppo Sky Tours building and the carcass of a destroyed Terraformer.
CHANGES IN THIS RELEASE:
Enemies now continue scaling in power in Mastery Levels 500+. This should result in more challenging enemies as you climb higher Mastery Levels.
Killing Time for Episode 3 was providing far greater Master Level progression than intended. This has been brought more in-line with the Killing Time missions from previous Episodes and Finite Crisis.
There is now a small chance to get Master versions of supported gear while crafting.
Added a prompt to certain weapons with an Alt Fire mode, explaining how to gain the necessary resource to keep firing the Alt Fire mode.
BUG FIXES:
Fixed a bug that caused some players to lose their Codex entries.
Fixed a bug that caused Talents Points to be missing after reaching max level with a Squad member.
Fixed a bug that was causing the Astral Ribbons Counter effect to apply to weapons other than the Golden Glider’s Ribbon Projection.
Fixed a bug that could sometimes cause Harley Quinn to get stuck inside of destructible objects at the end of the “Breaking the Ice” mission.
Fixed the Behemoth’s laser walls in the “Frozen Assets” mission moving slower than intended.
Fixed a bug in which players become stuck in between the frozen and Coluan terrain underneath the Behemoth in the “Frozen Assets” mission.
Fixed a bug when crafting Mrs. Freeze’s “GRAVITROPISM” Traversal Mod that resulted in it being a Joker Traversal mod.
Fixed a bug that could sometimes result in players spawning inside terrain when joining the “Frozen Assets” mission, following their Neck Bomb being detonated after another player had already reached the mission.
Fixed a bug that sometimes caused players to not receive the default crafting recipes for Mrs. Freeze after purchasing her in the Store.
Fixed a bug in which the camera would sometimes appear outside of the playable area when using Mrs. Freeze’s Surge traversal to launch yourself into the ground.
Fixed various cases in which Mrs. Freeze would get stuck or display repeat animations when traversing some ledges.
Fixed a bug that was resulting in the incorrect loot sometimes being rewarded from the “Flurry of Blows” mission.
Fixed Firefly’s Pyromaniac weapons not displaying the intended reticule glow when switching to the alternate firing mode.
Fixed Firefly’s Pyromaniac weapons displaying a higher than intended DPS.
Fixed a bug in the Battle Pass previews that caused the “Victory Sip” Emote to play in slow motion if previewing it in rapid succession.
Fixed an issue that prevented Captain Boomerang from using his traversal for a short time after throwing a Grenade or Terminaut Bits.
Fixed a bug that could sometimes result in Cargonauts spawning inside of the leg of the downed Behemoth after completing the “Blast Radius” mission.
Fixed a bug that caused players to fail the “Rescue The Flash???” Mayhem Mission when falling into the water after having already failed the mission previously.
Fixed the non-functioning button prompt for Villain Synergies when viewing a weapon in the Episode Gear overview .
Fixed the incorrect spawn rates for Elite enemies in the “Flurry of Blows” mission. Previously, too many were spawning too frequently.
Fixed a bug that caused Bounce and Cluster grenades to apply multiple stacks for the Doctor Alchemy’s Philosopher’s Stone Shard Augment when only hitting a single enemy.
Fixed the number of remaining Hit Squad enemies sometimes not being shown on the HUD.
Fixed a disconnect that could occur when players in a multiplayer lobby begin loading a session while one of the players is on the Battle Pass screen.
Fixed a bug that sometimes prevented Brainiac from entering a downed state during the “Rescue The Flash???” Mayhem Mission, preventing players from progressing.
Fixed a bug that would sometimes prevent the “Excited Hop” Emote from previewing in the Battle Pass if another Emote was recently previewed.
Fixed a bug that allowed the “Come at Me” melee weapons to bypass the shields of Green Lantern infused enemies.
Fixed a bug that caused Mrs. Freeze to enter a free-falling state when entering the “Dead Man’s Heart” mission.
Fixed a disconnect that could sometimes occur when transitioning to the Elseworld for the “Seaside Amusements” mission in a multiplayer session.
Fixed a bug that could sometimes cause Care Package progress to be reset after visiting the Battle Pass or Store tabs.
Fixed a bug that caused Cargonauts to display as counting towards Distraction Beacon progress when killed. This was a display issue only, as they didn’t count towards the actual progress and they are not intended to.
Fixed a bug for Mrs. Freeze that sometimes caused her traversal to trigger without user input when aiming with a firearm immediately after traversing.
Fixed a bug that sometimes caused daily bonuses to not be rewarded.
Fixed a bug that sometimes cause AI Squad mates to remain stuck in place during the “Rescue The Flash???” mission.
Fixed a bug that in rare cases would cause enemies to stop spawning after destroying the first Behemoth weak point during the “Frozen Assets” mission, leading to a game crash.
Fixed a bug that sometimes prevented players from navigating the Episode Rewards menu if they had accessed it via the Map screen.
Fixed a bug that prevented Mrs. Freeze’s “Cryogenic Propellant” from working if it was activated while in a multiplayer session.
Fixed a bug that prevented Mrs. Freeze from progressing Contracts that require Airborne Kills while hovering via aiming in mid-air.
Fixed various instances of “placeholder” text being shown in end of mission screens.
Fixed the icons indicating when an AI Squad mate is targeting an enemy appearing incorrectly.
Fixed a bug during the “Rescue The Flash???” Brainiac fight that could cause players to get stuck in a permanent downed state after falling into a barrier.
Fixed Nth Metal not being rewarded as part of the Mayhem Daily Bonus.
Fixed Captain Boomerang’s dialogue in various languages being cut off during the cinematic after completing the “Rescue The Flash???” mission.
Fixed a bug whereby the map showed an incorrect number of Riddles and AR challenges in Episode 3.
Fixed a bug in the Season 1 Battle Pass Menu whereby it becomes locked, preventing users from scrolling through it after reaching tier 10.
Fixed a bug with a Riddler AR challenge in Episode 1 whereby one of the rings would fail to register a player passing through when wall-running through it.
Fixed a bug whereby Cargonauts would sometimes clip through walls when hit by players.
Fixed a bug in the store whereby Captain Boomerang’s ‘Titan Infected’ Outfit had the wrong thumbnail.
Fixed a bug that occurred when Suicide Striking a Green Lantern Infused enemy with their Shield down. If the Shield recharged during the Suicide Strike animation no damage would be done by the player.
Fixed a bug that sometimes caused the ‘Recruit Mrs. Freeze’ cinematic to automatically skip when first encountered.
Fixed a bug that sometimes caused Mrs. Freeze’s voice to be missing in the Episode 3 intro cinematic.
Fixed a bug with the Two Face Infamy Set SMG, whereby the firing sound effects would sometimes get stuck on when equipped by a bot team mate.
Fixed a bug during the Episode 1 Brainiac boss fight whereby a bot team mate playing as The Joker could get stuck beneath the bridge when using traversal.
Fixed a bug that sometimes prevented rewards from being collected while playing in a multiplayer server until the session had been left.
Fixed a bug that caused moving items from the Inventory to the Stash to be very slow.
Fixed a bug whereby opening the Grenades list in the Loadout could cause that player to disappear.
Fixed a bug that caused Mrs. Freeze to experience too much knockback when hitting a laser wall while on her Ice Path.
Fixed a bug that caused the tutorial message for diving to not correctly appear.
Fixed a bug during Domination Assault missions that caused the UI prompt to be hard to activate, making it hard to switch dimensions.
Fixed a bug with King Shark’s AI behaviour that caused him to climb down the sides of buildings instead of slamming down in optimal scenarios. It also just wasn’t cool.
Fixed a bug that sometimes caused the Daily Mayhem Bonus timer to count up instead of down.
Fixed a bug that caused the Key Binding Conflict warning to display incorrect information.
Fixed a bug that caused enemies to contest two crystals at the same time in Bug Farm missions.
Fixed a bug that whereby Shield Harvesting Destroyers who were about to explode will incorrectly cause them to briefly prevent tower capture in Domination missions.
Fixed a bug that could cause Elites to ragdoll for extended periods of time when killed by King Shark’s Suicide Strike.
Fixed a bug that occurred during the Episode 1 Brainiac boss fight whereby Brainiac would sometimes travel outside of the mission zone, preventing players from being able to damage him. Now THAT’s some 12th level intellect.
Fixed a bug during Distraction Beacon missions whereby the countdown to the Skull Ship strike and the strike itself would become desynchronised.
Fixed a bug that prevented players with a full inventory from accepting Invasion Level difficult rewards, despite the reward not requiring inventory space.
Fixed a bug during the Episode 1 Mayhem mission that would cause the final Incubator to display as still being active after having destroyed it, preventing progression.
Fixed a bug during some of Lois Lane’s broadcasts that caused her lips to desynchronise with the audio.
Fixed a bug that sometimes caused Green Lantern Infused Snipers to fail to Teleport when players approached them.
Fixed a bug that sometimes caused Lieutenants to not drop Shields when hit by a Suicide Strike.
Fixed a bug that sometimes occurred during the Episode 1 Terraformer mission whereby the truck would fail to spawn at the start of the mission.
Fixed a bug that caused Mrs Freeze to clip through the ceiling when using her Ice Loop in the Batman Museum exit.
Fixed a bug with a tank near the Hall of Justice that caused it to stay stuck in place, unable to move.
Fixed a bug that caused players to receive a ‘Connection to Host lost’ error message when attempting to play via public matchmaking.
Fixed a bug that caused the sound effects for Mrs. Freeze’s traversal to get stuck if she is downed whilst traversing.
Fixed a bug that prevented players from claiming Battle Pass rewards while in an Elseworld.
Fixed a bug with enemy Soldiers whereby they would sometimes fail to perform their running animation, causing them to glide over surfaces.
Fixed a bug that caused the sound effects for Mrs. Freeze dialling on the Lex Corp intercom keypad to fail to play.
Fixed a bug that occurred during Behemoth missions whereby Hit Squad enemies would fail to drop Terminaut Bits.
Fixed a bug that prevented players from being able to navigate the menus correctly after opening any ‘Gentleman Ghost or ‘Spring’ Outfit.
Fixed a bug that occurred during the Chapter 2 Distraction Beacon mission whereby enemies would count for 2 charges instead of 1 when killed.
Fixed a bug whereby after beating the ‘Clearout’ mission in Episode 3, players would not be rewarded with EXP.
Fixed a bug during the Flash encounter in Shareholder Meeting in which players could stay alive for an infinite amount of time using the Free Flow Legendary Augment.
Fixed a bug that would sometimes cause an indefinite load time when traveling to an Elseworld.
Fixed a bug with enemy AI whereby during ‘Bug Out’ missions, enemies would stand away from Crystals, leaving them unprotected.
Fixed a bug with the ‘All Sorts of Fun’ achievement that would cause it to fail to unlock in multiplayer sessions.
Fixed a bug that occurred when a player who has completed the game hosted a multiplayer session. If they attempted the ‘Too Many Batcaves’ mission, the objective will skip ahead, rather than progressing through the mission as intended.
Fixed a bug that occurred when players reached Fear Rank 13 whereby they would not receive the ‘Two-Face’s Fickle Fate’ reward as intended.
Fixed a bug that allowed Mrs. Freeze to clip out of several boss arenas or story locations through repeated use of her Ice Path and Loop-De-Loop traversal abilities.
Fixed a bug with the Parasite’s Power Absorption melee weapon, whereby its sound effect wouldn’t activate properly.
Fixed a bug that occurred in the Episode 1 Terraformer mission whereby when players shot at specific enemies while in a multiplayer session they would be disconnected.
Fixed a bug that could rarely cause players to be caught in an indefinite loop of being knocked into the sea by falling icicles.
Fixed various instances where Mrs. Freeze Traversal could be used to leave the intended area of play and boss arenas.
[PC] Fixed a bug whereby the values of ‘Target framerate’ would change depending on whether V-Sync was set to on or off.
[PC] Fixed a bug whereby ‘165’ is missing as an option for ‘Target Framerate’
[PC] – Fixed advanced vibration not working for DualSense Edge controllers
[PC] Fixed Brainiac’s missing dialogue during the “Rescue The Flash???” Brainiac boss fight intro.
[PC Steam] Fixed a bug that sometimes prevented the “History Repeats” achievement from unlocking.
[PC Epic Games Store] Fixed achievements not being present.
[PS5] – Fixed a bug that allowed players to accept invites to already full sessions, resulting in a failure to connect.
Various crash fixes.
Various UI fixes.
Various audio fixes.
Various AI fixes.
Various performance fixes.
KNOWN ISSUES:
Players may be unable to Scan the solution to some of Riddler’s Riddles that appear throughout the Campaign. Episodic Riddles are still able to be Scanned.
In “Killing Time”, if a player exits through the portal with enough momentum that they would otherwise fall into water, they may get stuck on the exit screen.
WORKAROUND: Make sure you land on solid ground when using the exit portal.
In some cases, Brainiac’s dialogue cannot be heard during the “Kill Brainiac 5/13” mission.
When showing the Anti-Hero Shot after completing a mission, there is a chance that other Squad members will be visible in the shot in a T-pose.
For Mrs. Freeze’s Classic outfit swatches, the unlock requirement is currently shown as placeholder text.
The patch fixes major bugs and brings small improvements to the gaming experience.
List of changes: [ * ] Boss:- lasers became more complicated on the boss, removed the ability to stand on the rotator.- the machine gun now has more spread and bullet speed.[ * ] Minor changes to the levels.[ * ] Steam Cloud support for Campaign files and Speedrun files (not sure, but it should work).[ * ] Pause now does not pause the speedrun stopwatch.[ * ] Drones now have blue flames, to be non-confusing with rockets.[ * ] Pause no longer skips drones on the boss.[ * ] Pausing no longer reduces the speed to zero.[ * ] Music hub no longer affects speed.[ * ] Restart in Elevator no longer works.[ * ] Restarting during enemy attacks no longer works.[ * ] Gameplay trouble: It was like you were flying into a door from above and the character was trying to climb on top of it and you got stuck.[ * ] Replay can no longer be spammed - no more than 1 time in 0.5 seconds.[ * ] You can now use Esc in the menu and in the game to exit different windows.[ * ] Robot explosion sounds have become more diverse so that you don't get bored in combos.[ * ] The track cover is now loaded for the current track.[ * ] Fixed a bug where you hitting a selected target, you would end up being drawn to another target.[ * ] You can no longer cancel the hook with pause to keep time dilation.[ * ] There was a bug: if you die while being drawn to an enemy, you can't move the camera in the game.[ * ] Fixed a bug where you stumble in a tackle for no reason.[ * ] Now you can rebind "Jump" to the mouse wheel[ * ] Removed the method of acceleration through epileptic shaking of the camera[ * ] Added a death counter for the entire speedrun to the campaign and speedrun mode:- in campaign mode, go to the top corner- go to the main menu in the campaign screen[ * ] The Speedrun window now shows deaths at the current level and the time since respawning.
- Modern World DLC - Added modular train props. - Modern World DLC - Fixed fence loading the wrong model. - Import 3D DLC - New 3D Shaders now can be applied to imported 3D models. - Import 3D DLC - Imported 3D models now can be assigned to layers. - Larger grid area. - Pen Tool DLC - toggle on/off drawing on grid. - Fixed various 3D model glitches.
We are back again with another Major Update full of ENDLESS POSSIBILITIES!
THE UPDATE IS UPDATIN
Armory System
Contrary to the pre-existing linear system, changes have been made to plan a defense mechanism with a variety of up to 40 Weapon Modifiers to balance their strengths with subtle or not-so-subtle drawbacks.
Rarity and New Upgrade System
Rarity system in the Weapon Upgrades is here with endless possibilites! Besides, the newly rennovated Upgrade System now enables you get the same upgrades in different ways PLUS multiple times. Whatever Rarity drops to your chance, your Weapons can be upgraded into that, along with changing the Weapon Stats based on its Rarity.
Updated Models
The ones who might have been struggling to which terminal to swing by not sure of what they give or take, this one’s for you! We’ve remodeled the terminals to help you get the gist of what it leads to easier. What else? XPs, Credits, Boosters, Bounty Chests and much more look more fresh than ever...
Character Selection Screen
Decision-making made easy! Now, you can get a grasp of who you’re gonna fight as in an easier way to be sent right into the throes of combat through the depths of outer space.
You’ve now only scratched the surface. There’s a lot more hidden beneath this new update, with numerous more still to be revealed as you play a run or two. Get ready to surpass the tip of the iceberg!
Coming Up Next
Since Day 1 we have released a whole lot of updates with content, systems, remodels, UI/UX improvements etc. throughout the Early Access. NOW a New Game Mode is next in line and packed with new content to challenge all you have!
Wish you a gut-wrenching run! 🐸 🦀 🌀 ‘till next time, your friends at indieGiant
Thank you so much for appreciating these devlogs! The likes and engagement we’ve been seeing is super motivating! So, let’s dive into today’s topic – creative decoration.
Our decoration mechanic has been a long time favorite among players (and ourselves too!). The description of “decoration” might be a bit misleading, though. It’s not only about placing books on shelves and the carpet at just the right angle. Most importantly, it’s about picking up and setting down ANY ITEM IN THE GAME, however strikes your fancy and suits your needs.
In a 3D game like “Cowboy”, not only can you make your farm look nice. You can forget crates and storages completely and just put your stuff around your home!
Before we get ahead of ourselves, let’s take a closer look at what you can accomplish using our system.
First, moving items.
Rotating objects horizontally.
Rotating objects vertically.
Storage and decoration mechanic interaction.
A little fun never hurt anybody...
You can go for some unconventional home decoration, and slightly chaotic level arrangements. Who wouldn’t want to climb a pyramid of pumpkins, or build a makeshift staircase using planks?
Wanna see something cursed?
The reasons
So what’s the purpose of all this? Two words: player freedom. We wanted to give you all a way to express yourselves as freely as possible. We are very excited to see what you all come up with – chances are, a great portion of those solutions we haven’t even thought of in our wildest dreams. And that is what it’s all about! Freedom of expression and creativity!
Our plans for this system
Something that is definitely within our reach and would not cause so many headaches is the system in which a player would get some decorations as a complimentary gift of sorts when they build a building. Those objects would also be interactable the same way decorations and furniture is. Imagine building a workshop – wouldn’t it be cool to, once it’s built, also rearrange the position of the benches and tables inside it?
So what do you think? Don’t hesitate to reach out, comment, suggest, or share a laugh! Follow us and shoot us a message at our Instagram – @odd.qubit. We’d also love to have you over on our growing Discord server – here’s the [[url=https://discord.gg/C8qr3S6WwX]link[/url]]!
In Croswa, you will lead the world as a god. The fate of a world where magic and machinery converge rests in your hands. Guide multiple civilizations, each with their own unique strengths, to overcome challenges and grow into greatness.
You can harness the power of magic to produce rare materials and mystical items, or utilize mechanical engineering to manufacture high-quality resources and products. Additionally, you can travel to different worlds and acquire special items that are unique to those realms. Your choices will significantly impact the development of your civilizations and the destiny of the world.
Future Developments:
Croswa is currently in early access, and as such, there are still some incomplete features and missing elements. Specifically, content related to the intersection of mechanical and magical civilizations will be further developed in the future. However, there is already a substantial amount of content available for you to enjoy. We plan to continually add new content to provide an even richer experience, so please stay tuned for updates.
We’d love to hear your feedback and any questions you might have!
We’re pleased to announce that The Lab - Escape Room has just received a significant update!
We’ve implemented major performance fixes to ensure a smoother gameplay and a more seamless experience! And alongside these improvements, we’ve also addressed some minor bugs!
Jump back into The Lab and enjoy the enhanced adventure today! And feel free to give us some feedback!
We are excited to announce the acquisition of Battlefront, the renowned developers behind the Combat Mission series.
ELEVATING COMBAT MISSION'S LEGACY
This strategic move underscores our commitment to the wargaming community and the legacy of Combat Mission—a franchise celebrated for its unmatched tactical and strategic depth. With over 1 million copies sold worldwide, Combat Mission remains a defining force in the genre, setting the standard for authentic warfare simulations.
LOOKING FORWARD
This acquisition marks a new chapter for Combat Mission, as we plan to enhance the series with cutting-edge technology and innovative gameplay, all while preserving the core elements that have made it a favorite among wargamers for over 25 years.
Battlefront's entire team, including the original creators, will be joining Slitherine, ensuring the continuity and quality that fans have come to expect.
This partnership makes a milestone in wargaming, with Slitherine and Battlefront committed to delivering the best possible experience and ensuring the continued growth and success of the Combat Mission franchise.
AVAILABILITY & DISTRIBUTION
Combat Mission titles will continue to be available on all current platforms, including Matrix Games and Steam. To help both new and existing players, we have updated our FAQ and "How to Download My Games" sections, making it easier than ever to access and enjoy the series.
A DAY OF CELEBRATION
To celebrate this exciting milestone, we're thrilled to offer discounts of up to 60% on all Combat Mission titles. This is a limited-time sale, available until September 3rd, so don't miss out: https://store.steampowered.com/sale/combatmissionfranchisesale
Additionally, we have organized a full day of streaming on our Twitch channel. The schedule includes a variety of Combat Mission titles, showcasing gameplay and strategies. Join us to experience our streamers in action and engage with our community.
We are also pleased to announce the opening of subscriptions for a new Battle for Normandy tournament featuring three brand new maps. These maps have been meticulously crafted, all starting from the master map of the Battle Pack 2.
Enjoy this Combat Mission milestone and celebration and don’t miss this perfect opportunity to expand your collection and dive into the acclaimed tactical warfare series at an unbeatable price.
REBROADCAST: This is Lost Skies, a cooperative survival adventure for 1–6 players set amongst the clouds, in a vast sky of floating islands. Find and craft ancient technology, build your own skyship, brave ferocious storms, and battle giant threats that await beyond the horizon.