* MapMaker / Custom Scenario: ** Now shows your total count of castles, ruins and temples ** You can no longer place a building (castle, temple, ruin) on top of another building. * Tome updates: ** Listed more mouse and keyboard controls * Bug fixes: ** When you raze a castle, your army will no longer move onto the razed castle tile (thanks @grune!) ** When you raze a castle, the defending player will no longer be able to move onto that tile (thanks @grune!) ** If you select a few units in a Lochus, then choose a path for movement, then click the "move-all" button, the whole Lochus moved. Now, the selected units will move first, leaving the rest of the units in the Lochus stationary. ** During battle, after unit shows blood splatter, STR - HP numbers below unit are immediately removed. ** When viewing the world map, fixed bug where clicking anywhere on the screen attempted to automatically move the camera there ** Better centering of castles on boundaries of the map when viewing Castle HUD
This game is too old and pretty outdated. I decide to make it free. And there are two reasons: 1) I'm working on my brand Half-Face Games which will contain only free games. 2) I believe every game should become free after sell time was over.
New players would play this game and our community will grow, I hope.
Also, if anyone thought the game wasn't worth $4, they'll be able to play it for free starting September 12th.
This game is experimental with new gaming experience. Not for everyone, but you could try!
Dunes has been reimagined, the map now features much more content like an oasis, new trees, rocks and better graphics
You now leave a track where you drive, the track moves grass aside and leaves an effect on grass, snow, and sand
Added support wheels, you receive these by clicking the “Join Discord” button, if you are already in the Discord, just click it again and it will grant you the new wheels!
Hot potato update: the person with the bomb now has the ability to scan
Capture the flag update: when you get too drunk while carrying the flag, you will overdose
Daily bundles are now shown in the mainmenu
New career stats: players arrested, players destroyed with line, hot potato tags, and flags captured
Improvements:
The giant in the small vs large gamemode now takes double the damage!
The menu buttons now have a nicer color, allowing you to differentiate them from the dark backgrounds easier and adding more style
Map names no longer use their development name in Steam and Discord presence
Reworked super damage to be more consistent
In little vs big gamemode, made it say that it is recommended for more people
Made the grass material look better
Improved how timers look in main menu
Bug Fixes:
Fixed a bug where the siren of your cop would show up in wrong positions when wearing specific cosmetics
Fixed a bug where if you touch someone in hot potato, the bomb didn’t pass
Fixed map/gamemode saving issue (where it would not remember the last map/gamemode you played)
Fixed some game modes not giving players wins in the lobby
Fixed a glitch where you spawn without wheels
Fixed size of roof in a tower in floating islands/mainmenu
Fixed a bug where the timer went to zero for a second when dying in the racing gamemode
Fixed the timer in racing not stopping after completing a race
Fixed thumbnail rarity of cat ear headphones
If the person holding the bomb destroys themself, they no longer only lose 10 points
Soon To Be Release:
We are getting close to fully releasing the game out of beta, so if you have any bugs that you would like to be fixed beforehand, please report them in our discord: https://discord.gg/VRusrUFtqK
Users in a number of countries may or may not have noticed that the price of Alansya Chronicles: Fleeting Iris Ren'Py Edition. After careful back and forth discussion with Heaven Studios, a decision was made to change the regional pricing for a number of countries.
For example, previously the game was R$59.99 in Brazil but it has now been changed to R$43.99. In Thailand, it was ฿400.00 but now is ฿275.00.
In total, the countries effected are: Brazil, Japan, Indonesia, Malaysia, Philippines, Thailand, Vietnam, Korea, Mexico, Poland, India, Chile, Peru, Columbia, South Africa, Kazakhstan, Costa Rica, Uruguay. Also, regional specific pricing covering CIS, SASIA, LATAM countries has also been affected.
While the intent is not necessarily to set a precedent, we support the developer's decision to lower the price of their game in these countries so that more fans are able to fully enjoy this version of Fleeting Iris.
I've got some exciting updates to share with you today! On a technical level, the biggest news is the unification of all campaign logic. Before this update, there was a distinction between how custom campaigns and normal campaigns worked. They are now the same. You can even open the default campaign in the campaign editor to see how it was made.
In addition to this, I’ve improved the look of water and winter effects and enhanced how height works to make custom and official campaign maps more beautiful.
The new water and campaign landscape for official and unoffical campaigns.
I've also greatly improved unit variety by introducing mixed weapons for a lot of units. For example, militia units now come equipped with melee weapons, bucklers, shields, and other equipment alongside their polearms. This creates a more realistic representation of a 13th-century medieval formation while maintaining their original battlefield functionality.
Greater unit variety in formations.
The update also introduces various configuration entries that you can tweak in the INI files, including BATTLE SIZE. I know you’ve been asking for this! You can now raise a multiplier to increase formation sizes. Note that there is a technical limit of 5000 units—exceeding this will cause units to stand in place.
WARNING: I DON'T OFFER SUPPORT FOR CUSTOM BATTLE SIZES. PERFORMANCE AND CRASHES CAN BE EXPECTED AT LARGE BATTLE SIZES.
All options are below and should be added to the game.ini located in: C:\Users[username]\AppData\Local\FormationSystem\Saved\Config\WindowsNoEditor\game.ini
Finally, the campaign editor has received significant upgrades and will continue to be improved as needed for official campaigns. Be sure to check it out if you enjoy creating your own campaigns!
Thank you for all your support so far!
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.