机械恋心 - 444444
《机械恋心》第四章已更新
Telestians - Telestians
* MapMaker / Custom Scenario:
** Now shows your total count of castles, ruins and temples
** You can no longer place a building (castle, temple, ruin) on top of another building.
* Tome updates:
** Listed more mouse and keyboard controls
* Bug fixes:
** When you raze a castle, your army will no longer move onto the razed castle tile (thanks @grune!)
** When you raze a castle, the defending player will no longer be able to move onto that tile (thanks @grune!)
** If you select a few units in a Lochus, then choose a path for movement, then click the "move-all" button, the whole Lochus moved. Now, the selected units will move first, leaving the rest of the units in the Lochus stationary.
** During battle, after unit shows blood splatter, STR - HP numbers below unit are immediately removed.
** When viewing the world map, fixed bug where clicking anywhere on the screen attempted to automatically move the camera there
** Better centering of castles on boundaries of the map when viewing Castle HUD

Next update... Roads, Bridges and Rivers, oh my!
Aug 26, 2024
Charles the Bee - Pin
Day 4 of bug fixes and additions! Here's what we have today:

  • Added "Quick Restart" button in options menu (esc or p) for dance battles. Now you can quickly restart mid-song
  • Changed note offset slider to move in increments of 15ms instead of 20ms
  • Changed note offset slider to have higher minimum and maximum offset values by 50%
  • Worldmap music doesn't get restarted everytime you go back and forth to shop
  • Fixed cutscene for Beela and Beegana being in the wrong order
  • Added VFX for note chart maker tool
  • Removed unnecessary stuff in the note chart maker tool
  • Fixed a really problematic bug that was causing everyone to have issues with progressing, this one is a major fix.
  • Fixed the V.I.B items (stink bomb and vitamins) functionality, they weren't working properly before
  • Added cute Charles art for the sleeping cutscene (more of that stuff coming soon!)
  • Fixed a bug that caused Pip the God to not unlock after you defeat him
  • Added graffiti to various dance battle stages
  • and some more performance improvements, menu alignments, and quality of life stuff

Thank ya, love ya. More bug fixes and updates coming August 30th. Including Multiplayeerrrrrrrr
Mind Trap - Half-Face-admin
Hello, dear players!

This game is too old and pretty outdated. I decide to make it free. And there are two reasons:
1) I'm working on my brand Half-Face Games which will contain only free games.
2) I believe every game should become free after sell time was over.

New players would play this game and our community will grow, I hope.

Also, if anyone thought the game wasn't worth $4, they'll be able to play it for free starting September 12th.

This game is experimental with new gaming experience. Not for everyone, but you could try!
Aug 26, 2024
Intoxicated Driver - stumpily

New features:
  • Dunes has been reimagined, the map now features much more content like an oasis, new trees, rocks and better graphics
  • You now leave a track where you drive, the track moves grass aside and leaves an effect on grass, snow, and sand
  • Added support wheels, you receive these by clicking the “Join Discord” button, if you are already in the Discord, just click it again and it will grant you the new wheels!
  • Hot potato update: the person with the bomb now has the ability to scan
  • Capture the flag update: when you get too drunk while carrying the flag, you will overdose
  • Daily bundles are now shown in the mainmenu
  • New career stats: players arrested, players destroyed with line, hot potato tags, and flags captured
Improvements:
  • The giant in the small vs large gamemode now takes double the damage!
  • The menu buttons now have a nicer color, allowing you to differentiate them from the dark backgrounds easier and adding more style
  • Map names no longer use their development name in Steam and Discord presence
  • Reworked super damage to be more consistent
  • In little vs big gamemode, made it say that it is recommended for more people
  • Made the grass material look better
  • Improved how timers look in main menu
Bug Fixes:
  • Fixed a bug where the siren of your cop would show up in wrong positions when wearing specific cosmetics
  • Fixed a bug where if you touch someone in hot potato, the bomb didn’t pass
  • Fixed map/gamemode saving issue (where it would not remember the last map/gamemode you played)
  • Fixed some game modes not giving players wins in the lobby
  • Fixed a glitch where you spawn without wheels
  • Fixed size of roof in a tower in floating islands/mainmenu
  • Fixed a bug where the timer went to zero for a second when dying in the racing gamemode
  • Fixed the timer in racing not stopping after completing a race
  • Fixed thumbnail rarity of cat ear headphones
  • If the person holding the bomb destroys themself, they no longer only lose 10 points
Soon To Be Release:
We are getting close to fully releasing the game out of beta, so if you have any bugs that you would like to be fixed beforehand, please report them in our discord: https://discord.gg/VRusrUFtqK
Fleeting Iris: Alansya Chronicles Ren'Py Edition - sekaipro_chris
Users in a number of countries may or may not have noticed that the price of Alansya Chronicles: Fleeting Iris Ren'Py Edition. After careful back and forth discussion with Heaven Studios, a decision was made to change the regional pricing for a number of countries.

For example, previously the game was R$59.99 in Brazil but it has now been changed to R$43.99. In Thailand, it was ฿400.00 but now is ฿275.00.

In total, the countries effected are: Brazil, Japan, Indonesia, Malaysia, Philippines, Thailand, Vietnam, Korea, Mexico, Poland, India, Chile, Peru, Columbia, South Africa, Kazakhstan, Costa Rica, Uruguay. Also, regional specific pricing covering CIS, SASIA, LATAM countries has also been affected.

While the intent is not necessarily to set a precedent, we support the developer's decision to lower the price of their game in these countries so that more fans are able to fully enjoy this version of Fleeting Iris.

As always thank you for your continued support!
Aug 26, 2024
Content Creator's Internet Adventure - Rare Female Lootbug with a Gun
Fixed not being able to enter the final bosses area
Aug 26, 2024
World of Solaria 2D MMORPG - Bernardo
Fix server list!
Voor De Kroon - Future Minimalism
Hello Everyone,

I've got some exciting updates to share with you today! On a technical level, the biggest news is the unification of all campaign logic. Before this update, there was a distinction between how custom campaigns and normal campaigns worked. They are now the same. You can even open the default campaign in the campaign editor to see how it was made.

In addition to this, I’ve improved the look of water and winter effects and enhanced how height works to make custom and official campaign maps more beautiful.


The new water and campaign landscape for official and unoffical campaigns.

I've also greatly improved unit variety by introducing mixed weapons for a lot of units. For example, militia units now come equipped with melee weapons, bucklers, shields, and other equipment alongside their polearms. This creates a more realistic representation of a 13th-century medieval formation while maintaining their original battlefield functionality.


Greater unit variety in formations.


The update also introduces various configuration entries that you can tweak in the INI files, including BATTLE SIZE. I know you’ve been asking for this! You can now raise a multiplier to increase formation sizes. Note that there is a technical limit of 5000 units—exceeding this will cause units to stand in place.

WARNING: I DON'T OFFER SUPPORT FOR CUSTOM BATTLE SIZES. PERFORMANCE AND CRASHES CAN BE EXPECTED AT LARGE BATTLE SIZES.

All options are below and should be added to the game.ini located in:
C:\Users[username]\AppData\Local\FormationSystem\Saved\Config\WindowsNoEditor\game.ini

[/script/formationsystem.fmconfig] BattleSizePercentage=1.0 CavalryHealthMultiplier=1.0 CavalryDamageMultiplier=1.0 RangedDamageMultiplier=1.0 GlobalSpeedMultiplier=1.0 GlobalHealthMultiplier=1.0 MinUnitScale=0.96 MaxUnitScale=1.04 MinHorseScale=1.03 MaxHorseScale=1.05 LordUnitScale=1.05 WaterInfantrySpeedModifier=0.6 WaterCavalrySpeedModifier=0.5 AntiCavalryRearChance=0.7 AntiCavalryRearThreshold=2.0 AntiCavalryArrowDamageBonus=1.5 AntiCavalryArrowHorseRearChance=0.75 LadderDamageMultiplier=999999.0 EnemyDuelAcceptChanceEquals=0.35 EnemyDuelAcceptChanceUnequal=0.18 ArmySpawnDistance=23000.0 ArmySpawnDistanceSiege=19000.0 BattleWinMargin=0.1 BattleWinMarginSiegeAttacker=0.3 ReinforcementSpawnTime=80.0 ReinforcementSpawnTimeModifier=40.0

Finally, the campaign editor has received significant upgrades and will continue to be improved as needed for official campaigns. Be sure to check it out if you enjoy creating your own campaigns!

Thank you for all your support so far!

If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc



Full Changelog:
  • Add animated water and more accurate heightmapping to custom campaign landscapes
  • Add confirmation dialog to destructive actions in campaign editor
  • Add ability to resize campaign editor bounds
  • Add variation to unit weapons and equipment
  • Add ability to mark factions as playable in campaign editor
  • Add option to use advanced settlement connections to campaign editor
  • Add performance option for high quality campaign landscape
  • Add unit card for siege artillery
  • Add old campaign landscape as performance mode
  • Add import/export options for settlement, splat and height map to campaign editor.
  • Add support for a description to custom factions
  • Add starting diplomacy for factions in campaign editor
  • Add autosave system to campaign editor: Saves every 500 seconds in 3 autosave slots
  • Add starting difficulty text selector to campaign editor
  • Add hard limit to settlement connections to prevent crashes and unstable behavior
  • Add manage factions screen to campaign editor
  • Add swords to ministerials on foot weapon pool
  • Add ability to set settlement connection parameters in campaign editor
  • Add support for settlement specific heraldry to campaign editor
  • Add flag to disable supply carts to campaign editor
  • Add various tweakable variables to config
  • Add support for battle size scaling
  • Add safeguard function to teleport player back if below landscape for any reason
  • Add advanced settlement connection mode to campaign editor
  • Add block to savegames using campaign not installed anymore
  • Remove particles from campaign map boats
  • Improve various Campaign editor UI elements
  • Improve look of campaign landscapes
  • Improve look of custom campaign landscape snow and water
  • Refactor base campaigns to use same format as custom campaigns
  • Fix order of accept and cancel button on name input widget
  • Fix first faction not selected properly in campaign menu
  • Fix name and faction switched around in settlement widget
  • Fix relation between custom campaigns and global heraldry
  • Fix tree removal radius around settlements in campaign editor
  • Fix sorting of travel settlements in unit details
  • Fix traveling unit height relative to floor
  • Fix decals showing on ox cart wheels
  • Fix normals on buckler shield
  • Fix missing frisian buildings in campaigns
  • Fix commander not setting correctly for siege defenders in quick battle menu
  • Fix crash related to missing commander in quick battles
  • Fix location heraldry on traveling units with new system
  • Fix advanced melee system triggering through walls during siege battles
  • Fix decals showing on some unit elements
  • Fix date and weather getting scrambled when starting a tournament in a campaign
  • Fix heraldry colors of siege officers
  • Fix dynamic settlement decals displaying on campaign water
  • Fix bugs in settlement connection algorithm
Devils Run - bheid.dev
Edits to level terrain
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