Aug 20, 2024
MARVEL Puzzle Quest - b.willits
“First and Penultimate Explosion...”

  • Puzzlecon is coming to a close! Make sure to wrap up your Deadpool and Wolverine quests and claim all of your rewards.
  • I guess you can teach Old Wolverine new tricks. Check out a new rebalance and costume for Old Man Logan! (8/15)
  • The PVP Season of Mind wraps up soon. Get your final battles in to decide who ends up on the top of the leaderboard! (8/19)

Thank you for playing!

MPQ 309
Apacies: Creatures of the Old West - Direphon
Massive Bug Fixes and a full story in this release. Enjoy the monster trainer, lack of water simulator!

It's surreal to know that I have a game on a platform I have been on for 10+ years. I don't do social media well, but know from the bottom of my heart thank you for following the progress I, and Apacies, have made in these last 5 years. I hope I've done you proud!

Thank you all, have fun playing, and goodnight
-Direphon
Aug 20, 2024
Incremental Town RPG - Tio Romulo
[HOTFIX]
- Added FPS limit option for high-end setups to improve performance stability.
The Baby In Yellow - Lottie
Greetings, sitters! I hope you’re excited to take a walk on the dark side next week! 🌒

In light of Dark Whispers’ rapid approach, you can prepare yourself for the thrilling chaos to come by grabbing The Baby in Yellow for 20% off in the Steam Daily Deal!

This devilish discount will last until September 3rd, so be sure not to miss out!

P.S. Keep an eye on this space, we may unveil some secret previews before the 29th 👀
Aug 20, 2024
Paws and Leaves - A Last Tale - hoaase
Gamescom prerecorded broadcast
Aug 20, 2024
Wild West Dynasty - SwordsOfTheSouth


Hello craftspeople, hunters, cowgirls/cowboys and settlers,

the time has almost come.
Just two more days until Wild West Dynasty leaves Early Access.

Two more days until you can settle in the American frontier, try to make a living and help people on the way.

It was a long journey to get where we are today.
And just like for the main character in the story of Wild West Dynasty, it wasn't an easy one.
And like him we had a lot of help and support.
Especially from you, the community.

Your feedback, your criticism but also your praise helped us to focus on what is most important in the game: The fun of the players.
And we are convinced that together with you and your help we achieved this goal.

We are very excited to invite you into our vision of the Wild West, where you are at the center of building, re-building and shaping the future of a vital part of America.

We can't wait to show you what we have been working on for the last few months, in which we challenged, revamped, enhanced, rebuilt and re-imagined every aspect of the game, from performance and visuals over gameplay mechanics to rewards for player actions - not to mention the new story that focuses on a new character and his experience in the frontier, fending for himself.

Only two more days. We cannot wait.

See you in the prairie!

Moon Punch Studio and Toplitz Productions

An Amazing Wizard: Prologue Playtest - Gobo
0.4.68 PROLOGUE Patch Notes

🚨 BIG balance changes to all spells. 🚨
There was a big problem before where the Basic Spell felt way too powerful whereas Special Spells felt like they costed too much mana or had too high cooldown. These changes try to do something about this problem. We want to move power from Basic Spell to Special Spells. We want you to use more fun Special Spells than spamming the Basic Spell and using Special Spells occasionally.

🔄 Changed:
  • [Special Spells] Reduced cooldowns of all Special Spells by 45%
  • [Special Spells] Reduced cooldown increase of merged spells by 50%
  • [Mana] Increased base Mana Regeneration per second (2.9 => 3.4).
  • [Mana] Mana Regeneration per second is now increased by +300% when out of combat for 3 seconds.
  • [Level Up] Mana Regeneration per second increase per level (0.33 => 0.37).
  • [Level Up] Mana Restore after hitting enemies with Basic Spell increase per level (0.14 => 0.44).
  • [Level Up] Reduced basic Spell damage increase per level (0.65 => 0.2).
  • [Basic Spell] Increased Mana Restore when hitting enemies with Basic Spell (2.75 => 10.35).
  • [Basic Spell] Reduced Basic Spell base damage (5.5 => 4).
  • [Basic Spell] Reduced Basic Spell base attack speed (2.3 => 1.8).
  • [Basic Spell] Reduced Basic Spell base knockback (3.8 => 3.2).
  • [Perks] Increased Mana Drain Perk mana regeneration after hitting enemies with basic spell by +250%
  • [Environment] Reduced health of destructive elements.
  • [Challenges] Crystals Research quest now have slighly changed description and require 400 => 300 crystals to be completed.
Entity Researchers - newbuildc


Update 1.7 has a 25-30% XP boost across all battles.
Also contains fixes to the Patrolpad, Generator and other minor bugs.

Have fun...



A Shot in the Dark - josselynstark
This dev log was originally posted on Patreon and SubscribeStar on August 16, 2024.


The past month has been a bit slower for us work-wise, which is pretty typical for us toward the end of the summer as we usually take our annual family vacation in late July or early August. This year we also welcomed a new baby nephew into our family, and had family staying with us for a while as a result. So, while that made it harder to get work done, it was wonderful and refreshing to spend time reconnecting and getting to know the newest member of our family!

Since the last dev log, Josselyn has been doing a lot of writing for the second half of the Murder Mystery Game which has ended up taking far longer to write than anticipated. The good news is that it's definitely nearing the end! The current word count for Chapter 5 is 37K words, and we are likely more than ~50% complete with the writing as far as word count goes. But since we aren't 100% sure on that, we are going with the more conservative estimate of 48% of scenes written.

As soon as parts are written, our coder Cosmic Mirage has been implementing them, and it's beginning to feel like a real game! He also has plans to implement some (optional) minigames that will fit with the theme of the game, and we are excited to see how they turn out.


Josselyn also finished the renders for the Ashley scenes for Chapter 5 and has started working on the Sara renders. The current render count is now 1,684, not including the current set of Mai sprites in the render queue that will render today and over the weekend.

TheOmega has been diligently working on the Ashley animations, taking his time to make them as good as possible. We know that players have been very patiently waiting for this scene and we want to make sure it was worth the wait! As promised in our last dev log, here are some previews of the NSFW Ashley scene in Chapter 5:



Aug 20, 2024
Predecessor - Steggs
Introduction

Greetings Champions!

The moment we’ve all been waiting for, the culmination of nearly two years in Early Access and countless additional years of closed development is about to come to fruition. Predecessor’s full release, V1.0 is here!

We couldn’t release an update this big on our own though. We still need a little… Support!

That's right, Zinx is pouncing into battle, ready to help her allies with her incredible healing abilities!

That's not all though, V1.0 is our most feature heavy game update to date, packed full of exciting new features. Whether that’s tutorial improvements, new loading screens, comms wheel improvements or gameplay automations, there’s something for everyone.

There’s no time to paws though, so let’s at long last dive into the V1.0 patch notes!

New Hero: Zinx - The Augmented Ally!

Biotech Prodigy, Zinx, bursts into battle!

An expert in giving others a taste of their own medicine, Zinx joins Predecessor, ready to help and hurt in equal measure!



A capable medic, Zinx is a potent healer able to top up her allies health pool in even the direst of circumstances. She’s also anything but powerless however, capable of prescribing deadly doses of pain on top of being able to resurrect fallen allies using her cutting edge medicinal might!

Store News

More Uses for Amber

At long last Premium Hero Affinity tracks can now be purchased with Amber!

Visit the Affinity tab of any of your favourite Heroes and click ‘Purchase Affinity’ where you’ll be prompted to pick your preferred payment method, Platinum or Amber!



In addition to Hero Affinities, you’ll also now be able to buy two select bundles using Amber too! Scroll down to the Bundles section to see more.

New Skins

Star Queen Zinx [Uncommon]

Guard the galaxy and take your healing to the stars above, with the Zinx’s debut Star Queen skin!



Undertow Riktor [Legendary]

Embrace the Eldritch forces of the deep as you swap chains and gears for terrifying tentacles and rotting ropes with Riktor’s stunning new Undertow skin! Complete with all-new visual effects, sound effects, voice over and a tentacular recall animation!



Undertow Feng Mao [Legendary]

Breach the briny depths with Feng Mao’s undead new Undertow skin! Swing your sea-stained anchor to summon a surge of salty suffering, complete with all-new visual effects, sound effects, voice over and a bone-chilling recall animation!



Undertow Gideon [Legendary]

A fearsome fan-favourite captain crosses the threshold, with Undertow Gideon at last making his debut voyage in Predecessor! A skeleton dredged from the murky wrecks, Undertow Gideon brings stunning unique visual effects, sound effects, voice over and a rib-ripping new recall animation!



Undertow Zarus [Rare]

Conquer the seven seas from the turbulent tides and creeping currents below, with Undertow Zarus! Bask in his sinister subaquatic style!



Undertow Rampage [Rare]

Bite back at the bitterness of the brine beneath, with Undertow Rampage! Prey on all who dare to swim too far from the safety of the shallows!



Undertow Grux [Rare]

The shoreline offers no reprieve thanks to Undertow Grux’s snapping new skin! Just try not to get too shell-ous of his belt or back piece!



New Bundles

Different Bundles may be available for different amounts of time. Limited availability Bundles are marked in Store, and will be removed in a future update.

Star Queen Zinx Bundle

Get everything you need to protect the cosmos, all in one handy bundle!



Bundle Contents:

◆Zinx [Hero]
◆Zinx [Hero Premium Affinity]
◆Star Queen Zinx [Skin]
◆Star Queen Zinx [Spray] (Exclusive)
◆Star Queen Zinx [Banner] (Exclusive)
◆Star Queen Zinx [Profile Icon] (Exclusive)

Undertow Bundles

Grab one of our assorted Undertow Bundles and build your motley crew of pirates and plunderers!



Undertow Riktor Bundle

◆Riktor [Hero]
◆Undertow Riktor [Skin]
◆Undertow Riktor 1 [Spray] (Exclusive)
◆Undertow Riktor [Banner] (Exclusive)
◆Undertow Riktor [Profile Icon] (Exclusive)

Undertow Feng Mao Bundle

◆Feng Mao [Hero]
◆Undertow Feng Mao [Skin]
◆Undertow Feng Mao 1 [Spray] (Exclusive)
◆Undertow Feng Mao [Banner] (Exclusive)
◆Undertow Feng Mao [Profile Icon] (Exclusive)

Undertow Gideon Bundle

◆Gideon [Hero]
◆Undertow Gideon [Skin]
◆Undertow Gideon 1 [Spray] (Exclusive)
◆Undertow Gideon [Banner] (Exclusive)
◆Undertow Gideon [Profile Icon] (Exclusive)

Undertow Zarus Bundle

◆Zarus [Hero]
◆Undertow Zarus [Skin]
◆Undertow Zarus 1 [Spray] (Exclusive)

Undertow Rampage Bundle

◆Rampage [Hero]
◆Undertow Rampage [Skin]
◆Undertow Rampage 1 [Spray] (Exclusive)

Undertow Grux Bundle

◆Grux [Hero]
◆Undertow Grux [Skin]
◆Undertow Grux 1 [Spray] (Exclusive)



Undertow Spray Bundle*

These sprays are different to the sprays included in the individual Undertow Hero Bundles!

◆Undertow Riktor 2 [Spray] (Exclusive)
◆Undertow Feng Mao 2 [Spray] (Exclusive)
◆Undertow Gideon 2 [Spray] (Exclusive)
◆Undertow Zarus 2 [Spray] (Exclusive)
◆Undertow Rampage 2 [Spray] (Exclusive)
◆Undertow Grux 2 [Spray] (Exclusive)

Undertow Skin Bundle

◆Riktor [Hero]
◆Feng Mao [Hero]
◆Gideon [Hero
◆Zarus [Hero]
◆Rampage [Hero]
◆Grux [Hero]
◆Undertow Riktor [Skin]
◆Undertow Feng Mao [Skin]
◆Undertow Gideon [Skin
◆Undertow Zarus [Skin]
◆Undertow Rampage [Skin]
◆Undertow Grux [Skin]

Undertow VFX Bundle

◆Undertow Recall [VFX]
◆Undertow Jump Pad [VFX]

Undertow MEGA Bundle

◆Riktor [Hero]
◆Feng Mao [Hero]
◆Gideon [Hero
◆Zarus [Hero]
◆Rampage [Hero]
◆Grux [Hero]
◆Undertow Riktor [Skin]
◆Undertow Feng Mao [Skin]
◆Undertow Gideon [Skin
◆Undertow Zarus [Skin]
◆Undertow Rampage [Skin]
◆Undertow Grux [Skin]
◆Undertow Riktor [Banner] (Exclusive)
◆Undertow Feng Mao [Banner] (Exclusive)
◆Undertow Gideon [Banner] (Exclusive)
◆Undertow Riktor [Profile Icon] (Exclusive)
◆Undertow Feng Mao [Profile Icon] (Exclusive)
◆Undertow Gideon [Profile Icon] (Exclusive)
◆Undertow Riktor 1 [Spray] (Exclusive)
◆Undertow Feng Mao 1 [Spray] (Exclusive)
◆Undertow Gideon 1 [Spray] (Exclusive)
◆Undertow Zarus 1 [Spray] (Exclusive)
◆Undertow Rampage 1 [Spray] (Exclusive)
◆Undertow Grux 1 [Spray] (Exclusive)
◆Undertow Recall [VFX]
◆Undertow Jump Pad [VFX]

Summer Spray Bundle*
Spooky undead pirates and aquatic predators not your thing? Why not check out our ad-orb-able new Summer Spray bundle!



Bundle Contents:

◆Summer Floatie [Spray] (Exclusive)
◆Sunglasses [Spray] (Exclusive)
◆Sunbathing [Spray] (Exclusive)
◆Life Guard [Spray] (Exclusive)
◆Ice Cream [Spray] (Exclusive)

Bundles marked with a * can be purchased with either Platinum or Amber.


Exclusive Skins

That’s right, 1.0 brings even more skins than we've already mentioned!

These skins won't be available in the store however; each will be made available in unique and exclusive ways!

Ace Mechanic Gadget [Skin]

The original tinkerer returns!



This skin will be exclusively available as a FREE reward for connecting an email address to your Predecessor account! For more information scroll down to the Account Linking section.

Lumin Undertow Rampage [Skin]

Light the depths with deadly and dazzling luminescence!



This skin will be made available as part of a platform collaboration. Keep an eye on our socials for more information!

Ranked Mode

Availability

With 1.0 arriving we're expanding the availability of Ranked Mode. The following will be the new hours for Ranked Mode as of August 20.

EU:
Weekends 10 UTC – 00 UTC (14 hours total)
+1hr before and +1hr after

Weekdays 13 UTC – 00 UTC (11 hours total)
+1hr before and +2hr after

NA
Weekends 15 UTC – 06 UTC (15 hours total)
+1hr before and +2hr after

Weekdays 18 UTC – 06 UTC (12 hours total)
+1hr before and +3hr after

Improvements

Following our recent hotfix, we're still working on ironing out some small bugs in the Ranked game mode.

1.0 will address another of these issue, this time rebalancing VP values at certain ranks, to remove cases where players losses a lot more VP then they gained.

Account Linking

Our first implementation of Account Linking is finally here!

Shortly after our 1.0 update you'll notice a new button on the Predecessor website; "My Account".

Clicking this button will take you to the Predecessor Social Portal, our first iteration of your player account portal. As time goes by and we add more features we'll also work on polishing it up a bit.

For now all you'll be able to do is add an email address to your account, and connect it to Discord and Twitch.

Doing so will unlock exclusive rewards:
  • Connecting to Discord will grant you the highly anticipated Early Access Support role if you purchased an Early Access Bundle.
  • Connecting to Twitch will let you earn Twitch rewards, granting you exclusive sprays, icons, skins and more just for watching your favourite creators.
  • Connecting your email will sign you up to the Predecessor mailing list, and grant you access to the exclusive original Gadget skin, Ace Mechanic.

The team are still hard at work adding the option to link game accounts between Xbox, Steam, Epic and PlayStation. We weren't able to deliver this in time for 1.0 but we hope to update the Account Linking portal with this extra functionality soon.

Role Select Improvements

The first decision many of us make in Predecessor is which role we want to play. It’s crucial therefore that players feel informed at this early stage of gameplay, especially for new players who might need a little more information.

We’ve overhauled the Role Select process, making the whole thing much more visual and informative. You’ll now be told which side of the map you’ll be playing for, and be presented with an interactive map overview showing which lane each role is associated with and some of the more important objectives and buffs you should be considering.

Additionally we’ve added handy tips to make it easier to understand each role’s play styles, and when playing against AI newer players will be prompted to first ‘unlock’ (at no cost) the Jungle and Fill roles to make it clearer that these roles are more complicated than others.



Draft Improvements

New MOBAs can be tricky to wrap your head around, especially if you’re new to the genre. We’ve used this opportunity to make a number of improvements to the Hero selection process, such as:

◆Recommended Heroes
◆Clearer class categories (Mage, Tank etc)
◆Better Hero sorting
◆Tabs to replace filters
◆New icons for Heroes on free rotation
◆Simplified information about Hero Abilities
◆Added controller support for easier navigation
◆Added flavour text for each Hero



New Pre-Match Loading Screens
We do our best to ensure Predecessor loads nice and quickly, but inevitably there’s going to be times when you’re faced with a, gulp.. loading screen!

We want these screens to be helpful for new players and existing players alike, giving you the information you need alongside handy tips and an estimate of how long until you’ll get into the match.

Here’s some of what we’ve done:

◆Added tips specific to the role you’re playing
◆Added a loading bar and text to explain what’s going on behind the scenes
◆Added the map, so you can see which lane you need to focus and relevant objectives
◆Added which side you’ll be playing on
◆Added the map name and game mode
◆Added which role each player is playing in and who they’re up against
◆Added new loading backgrounds that change based on the game mode you’re playing



Map Improvements

When you spend as much time on a game map as we do you know it’s important to feel immersed in it.

All game maps now have official, canon names.

Classic 5v5 = Sanctuary
Brawl = Canyon
Practice = Sirio

We’ve also been busy making some improvements to the Sanctuary map!

◆We’ve removed many invisible boundaries that previously blocked traversal above many of the internal walls. Characters with high mobility can enjoy more freedom and verticality than ever!

◆We’ve overhauled the foliage across the map! The Jungles now feel more vibrant and densely vegetated, with specific prominent flowers to help differentiate each one. Not a fan? You can toggle this feature off too!

◆We’ve added a new tree in the rivers to provide a little more protection and vision blocking from those pesky Middle to Side-lanes!

◆There’s been some minor adjustments to the map in a few places to help with traversal and gameplay flow.

◆We’ve improved some of the textures and lighting to really let the map shine like never before!

There's various other improvements to reflections, textures and more, so head in game and check it out!



Improved Gameplay Automation Systems

As previously mentioned, MOBAs like Predecessor can pose quite the learning curve for new players. We’re excited to release new gameplay automations that’ll take the edge off of that learning experience, letting new players instead focus on learning the map, their character and the overall controls and gameplay of Predecessor.

◆Added new gameplay automations
◆Automatic Hero Levelling
◆Automatic Crest Selection

That’s not all though, we’ve made these automations much more visual than ever before. Now you’ll now get notified in game with fancy little pop ups every time the game takes an action on your behalf. Respawned and noticed your Gold count just went down? You’ll now be told exactly what has been bought and for how much!

Added new pop ups to communicate the gameplay automations



These new automations are on by default for new players and can be toggled individually in the settings menu.

Assist Indicator

We think it’s important that everyone gets fairly credited for their contributions in a fight, even if all Muriel did was poke at the enemy and then run for the hills after.

1.0 adds little indicators after a kill to show you who helped secure the takedown, giving you not only more opportunities to celebrate your own teamwork, but handy game knowledge if you’re keeping tabs on who in the enemy team left their lane to help kill one of your own…



Communication Wheel Improvements

It’s great to play with friends, but sometimes you can find yourself hurtling into the fight with someone you’ve never met before, with no time to type in chat.

Enter the ping wheel!

Many of you already make good use of this feature, so we’ve taken the opportunity to give it a little more oomph, adding complete voice over support for each of the messages you can select, as well as adding a few new ones too for communicating key information like Blink availability!

Worried about hearing GOOD JOB spammed passive aggressively over and over? Fret not! There’s cooldowns on the voiceover to reduce spam and you can turn it off altogether in the settings.



In-game System Chat Messages

Knowing what’s going on is crucial to making informed decisions in the heat of the moment. With this in mind, we’ve added a bunch of helpful new chat messages that pop up each time a player does something noteworthy that we think you might need to know about.

Slayed another Hero? That’s going in chat, along with how much Bounty you earned doing it.

Enemy taken one of your towers? That’s going in chat too, specifically detailing which one too.

Fangtooth spawned? You’d best believe that’s also going in chat. Never lose track of when Objectives spawn in, or what they do thanks to handy new messages.

Obviously there’s a great deal more to be found so we encourage you to keep an eye on the chat logs in your next match to see how much handy information you can find there now.



Post-Match Improvements

The post match sequence is also getting some love in 1.0, with a clearer breakdown of who you played with and what roles they played.



That’s not all however, you can also now select a player in this screen and report them as you would normally do in game!



There's more visual improvements to be found in these screens, with polish and upgrades across the board to the players and stats screens you encounter after each game. Take a look and let us know what you think!

Twitch Drops

We’ve added Twitch Drops functionality to Predecessor!

Now you can unlock in game rewards just for supporting your favourite content creators on Twitch!

Our first collection of Twitch Drops will become available on August 20 alongside the game update, and will feature the highly anticipated Blueberry Punk Countess Skin Variant featured in a previous key art but never released until now!

This skin, alongside a spray and profile icon, will be exclusive to Twitch Drops, so be sure to tune in if you want to get your hands on these freebies before they’re gone!



We’ll be making a dedicated webpage on predecessorgame.com with more information on how to participate in Twitch Drops, so watch our socials for more and go follow some of our awesome Predecessor streamers over on Twitch!

Additional Features

The Tutorial now has additional Voice Over and Narration.

We hope this will help make the tutorial more accessible, memorable and more easily understood by new players joining us for 1.0.

This is just the start of our improvements to our tutorials, so keep an eye out for more improvements in the coming months!

Attack Range Text Improvements

Attack Range “Out of Range” Text now dynamically scales and changes to “Move Closer” with subsequent misses.

Minimap Size Options

The Minimap may now be scaled larger or smaller in the Settings menu.

Targeting Visual Improvements

Target outline boldness has been increased, and can now be scaled in the Settings menu.

Code Redemption

We’ve added a new menu to the Store where you can put special codes in to get free goodies! Follow our socials, play community tournaments and become a positive influence in the Predecessor community to earn codes!

Performance & Connection Stability Improvements

We've been hard at work under the hood to make Predecessor more stable and performative than ever before!

Balance/Bug Fixes

Check out our website for the full list of changes!



Phew, not a bad haul for 1.0 right?

As we’ve discussed before, we do not see Predecessor as finished, and look forward to continuing to bring you more and more features, improvements and bug fixes for a long time to come.

Please be vocal with your feedback and let us know what you’re most looking forward to in our 1.0 update!

Lastly we wanted to take the time to thank each and every one of you for your love and support over the years. Predecessor wouldn't be here today if it weren't for your enthusiasm and passion. We're proud to be celebrating our 1.0 milestone with the most incredible community we could have hoped for, and we're even more excited to continue developing Predecessor alongside you long into the future!

Until next time!
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