Space Station Multiverse - Multiverse
Space Station Multiverse now supports keypair authentication! This completely decentralized authentication method will allow you to authenticate yourself with MV Engine servers.

Creating a key is simple, only requiring you enter your desired name and hit continue:



The server browser will show which servers support either key auth and/or guest mode:



(Due to a technical limitation, the bookmarked server page only shows account support info for MV engine based servers. We are able to show this on the server browser page due to an update to the MV Hub.)

It is recommended you back up your key in the new key configuration menu:





MV Engine has been similarly updated to support key auth, as well as includes some new functionality server operators may find useful. See the new MV Engine information for details.

Further Reading:

GrandChase - sharon
Hello, Heroes of Bermesiah!

We are excited to announce we are hosting a 1v1 tournament for Uno’s release! Each region will have a maximum of eight players and each tournament will be hosted on different days.

Registrations will fill up quickly, so don’t miss out!

Registration Period: 8-20-2024 (Tue) 00:00 (UTC +0) ~ 8-26-2024 (Mon) 00:00 (UTC +0) / 8-19-2024 (Mon) 17:00 ~ 8-25-2024 (Sun) 17:00 (PDT)

Tournament Dates:

● North America: 08-29-2024 (Thu) 01:00 (UTC +0) / 08-28-2024 (Wed) 18:00 (PDT)
● South America: 08-29-2024 (Thu) 23:00 (UTC +0) / 08-29-2024 (Thu) 20:00 (BRT)
● Asia: 08-30-2024 (Sat) 02:00 (UTC +0) / 08-30-2024 (Sat) 11:00 (KST)

How to Participate: Further details and registration can be found in this form: https://forms.gle/srfKwkxGhkZJPgUi8.


Prizes (Per Tournament):

● 1st Place: 25k VP
● 2nd Place: 15k VP
● 3rd-4th Place: 10k VP
● 5th-8th Place: 10x Seal Breaker Scrolls

Livestream: https://www.twitch.tv/gcclassic (EN)

For more up-to-date information, join the GrandChase Classic Discord at https://discord.gg/grandchaseclassic.


We’ll see you for the action soon!
Tiny Pixels Vol. 1 - Ninpo Blast - eastasiasoft
We have released a small updates that increases the number of gears dropped by enemies. Every small enemy will now at least drop one gear. The chance for bigger drops by larger enemies has also been increased.

This will allow you to upgrade your ship faster and unlock other useful items from the store.

We hope that you will like this update.
Aug 19, 2024
Community Announcements - hiroaki-shinden
◆アプリの安定化や不具合の修正
Aug 19, 2024
Too Angry To Die - 1-800-420-6969
Bug Fixes
  • Fixed a bug where exiting the tutorial early broke multiple parts of the game.
  • Fixed a bug where bosses, mobs, and characters could not move past or spawn on top of dead bosses, causing game logic issues.
  • Fixed a bug where the default Unreal Engine icon shows on the taskbar.
  • Rewrote the stat calculation logic to now be 100% accurate instead of only accurate sometimes.
  • Fixed a bug with Defender items parenting to the incorrect socket.
  • Fixed a bug with hair not reappearing when equipping certain helmet slot items.

Quality of Life
  • Added a tooltip to perks.
For One Year - Hushberry Games
The next release of For One Year approaches! The major content additions, and a handful of smaller changes, are nearly finished. A few more lines of dialog; a couple more pictures; a thorough round of testing or two... and then it's time!

Current estimated release date is in about two weeks, but it could get pushed to three - this has been a sizable update, and there's a lot to test!

Here's what you can expect:
* When continuing a game from a previous version of For One Year, you'll receive a warning that the game might not work 100% correctly (if possible, please finish up any current games before the next release!)
* Made some improvements to game save & load to reduce the number of issues in games played across FUTURE versions of For One Year
* Three new characters to meet: the Ghost, the Historian, and the Thief - see the previous announcement for more!
* Also detailed in the previous announcement: a maximum carrying capacity for the Traveler
* New skills to learn, including four that can only be learned in a library...
* The appearance of the character dialog window has been revamped: every character's name now has a color, to hopefully make it more clear who is speaking at any given moment
* A couple additions to hunting: a new bird, new sound effects, and a surprise...
* Cooking yields a little more food than before
* During cooking, forming larger rectangles of contiguous ingredients increases your maximum food capacity. (How and why? Shh: it's a video game.)
* At least 5 new achievements (one or two might get sneaked in during the next couple weeks)
* Added a couple new villager events
* Removed an old villager event that didn't really fit with the lore of the game anymore, and tweaked the dialog in a few other events to be more consistent with the game's story
* One new song, new sound effects, and lots of new artwork to support all of the above, including seasonal variants for some existing background images
* Some events and dialog segments have been updated to dynamically reflect the current season & weather
* Replaced two of the older/wonkier graphics in the faefolk encounter with new, higher-quality images
* Updated a few third-party code libraries to their latest versions, which should improve overall performance, and hopefully fix a rare crash-on-startup bug that players have been running into now and again!

And that should be it! Pardon if a couple updates got missed, and thanks for waiting while this latest release gets polished to release quality :)
Starship Simulator Dev Playtest - Fleetyard Studios
  • Fixed all the wall panels around F/G Decks.
  • Fixed some flooring panels around the G Deck maintenance tunnels.
  • Modelled new floor panels for the stateroom entrance alcoves.
Aug 19, 2024
Love, Ghostie - janbehchanbeh
Patch v1.2.1 is live!

It's a small one with a few bug fixes:
  • Fixed issue in Ollin and Felix's relationship talk where some of Ollin's lines incorrectly showed up as Felix's lines
  • Fixed issue with buying an item in eep!Bay, reloading the save, and the items in eep!Bay not being reset properly
  • Fixed issue with an achievement sometimes being triggered too early
  • Clarify achievement description for "Likes, Ghostie"


Reminder that you can submit a bug report through Google forms: https://forms.gle/nz2RoMXXumem8JNi9 or you can also email me directly at info@janbehgames.com

Thanks!
Counter-Strike Nexon - The CSN:S Team

Attention Survivors,

2024-8-21 9:25 A.M. CEST Update:
The maintenance for August 21st has been completed. Thank you for your patience throughout.
----------------------------------------------

Maintenance has been extended by One and a half hour.
We apologize for the inconvenience this may cause, and will bring the servers up as soon as possible.
--------------------------------------------------------

We're going to perform a regular maintenance on August 21st 2024, at 4:00 A.M. CEST. All servers during this period will be unavailable and we are anticipating the maintenance to conclude at around 8:30 A.M. CEST. Please refer below for more details on the maintenance.

Time Frame
  • Wednesday, August 21st, 2024
  • SEA (UTC+7): 9:00 A.M. – 3:00 P.M.
  • CEST: 4:00 A.M. – 10:00 A.M.
  • ET: 20th, 10:00 P.M. – 21st, 04:00 A.M.
  • PT: 20th, 7:00 P.M. – 21st, 01:00 A.M.
  • Note: Please note that the estimated length of time for each maintenance is subject to change without notification.

Maintenance Details
  • New Content & Events.
Thank you for your understanding and support in advance.

- The CSN:S Team
Odd Realm - Sleipnir
Edit: I've uploaded 1.0.28.2 which fixes a serious auto-job bug for rooms. Should be working again. Sorry about that.

Hey everyone,

I've just uploaded some more fixes and small changes to help address issues folks have raised. The biggest issue being that players could not integrate captured entities into their settlement, but some other fixes for quite annoying bugs in there too. Plus some tuning to bandit raids to make them less intense.

As always, thanks for providing bug reports and feedback!

# 1.0.28.1 Patch Notes

Bug Fixes

- [x] Fixed an issue where the Integrate Citizen job wasn’t changing entity faction.
- [x] Fixed an issue where chairs weren’t being recognized for the Relax With Drink job at the Tavern.
- [x] Fixed an issue where the “Remove” tooltip showed left mouse click instead of right mouse click.
- [x] Fixed an issue where control group permissions weren’t showing up or being saved.
- [x] Fixed an issue where control group entity selections weren’t being saved.
- [x] Fixed an issue where only one entity would sleep at a time.
- [x] Fixed an issue where seeds were still being eaten by entities.

Tuning/Content/Polish/Misc

- [x] Added notification for captured entities that become citizens.
- [x] Added option to rename entity from their tootlip attributes.
- [x] Tuned bandit raids to happen a bit later, and at lower frequency.
- [x] Added scroll wheel toggle to game settings.
- [x] Added more tutorial tips.
- [x] Added 4th HUD scale.
- [x] For displays with DPI higher than 200, the UI scale defaults to 2 instead of 1.
- [x] Pregnancy duration for humans has been reduced by one day.
- [x] Humans now become adults at 16 instead of 18.
- [x] Changed wording of path not found notification.

All the best,

Waylon
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