POI System - All POIs are now discoverable and major locations have named bosses and unique containers to loot
Alternate POI System - Beginning with the observatory. A select few POIs will have alternate styles they can have. From being covered with zombies, to covered with Coyote soldiers. For each of these, there will be unique reasons for why a certain thing spawns
New overgrowth added around the map
New truckstop location added (More smaller locations like this coming in patches to follow)
Camera shake intensity slider
A selection of vehicles now have a random color they can spawn with
You can now open a locked door with a crowbar, however causing a lot of noise while doing it
All traders now have unique dialogue
More crashed helicopter spawns added to built up areas
UI that shows durability of radiation filter
UI that shows battery level of night vision goggles
UI that shows battery level of flashlight
You can now quickly drop an item or entire stack of items with Left Shift + Right Click
New items:
AR45
AR45 Mag
AR45 Extended Mag
Wanderer Jacket
Wanderer Pants
Oil Rig Boots
Oil Rig Tactical Helmet
Winter Coat
Old Chest
Shark Ornament
Boat Helm Ornament
A few changes to the prison and oil rig and where loot is and some miscellaneous objects
You now see all POIs you discover without a GPS but still need one to place markers or see unique events
Allowing can opener in lunchbox, lockpick in tool cabinet and container and antiseptic in medical containers
Improved melee accuracy and detection
You can now open and close locked doors as you please after unlocking them
Changed skill tree UI so more skills can be added
On skills that require a key press, the default key used will be shown to the player on the tooltip of the skill
Player marker now scales with zoom of map (Zoomed in it will be smaller and zoomed out it will be larger)
Increased damage water does to vehicles
Default camera vertical offset has been changed from 0 -> 5
Changes to zombie loot table
Changes to first person camera
Increased camera shake when damaged and hitting with a melee weapon
Removed airdrop timer setting due to changes to behind the scenes code of the system
Time between auto saves has been increased from 300s to 600s
Siren sound is no where near as annoying and loud now
Animation when hovering over a player marker
Optimizations to textures
Optimizations to save menu UI
Fixed unique oil rig equipment not spawning at the oil rig enough
Fixed spot on oil rig where player could get stuck and not be able to move
Fixed garage door not spawning pick up when destroyed
Fix for oxygen UI still showing
Fixed being able to shoot while building
Fixed compensator attachment on SV98
Fixed hunters scope attachment on AK15
Fixed certain items not spawning on zombies corpses
Fixed permadeath death screen showing an extremely large number for how far you have traveled
Back-end change to AI health bars that should fix issue where it stays on screen
Not all achievements have icons yet. That will be a side project @w@
Any achievements you have unlocked in-game should unlock related Steam achievements when launching. Steam achievements are additive and will not lock again if save data is erased.
1.9.9 also fixes:
It was impossible to get the campaign clear achievements, as it expected you to clear a stage that doesn't exist yet.
An issue with case-sensitive filesystems made one unlockable track unplayable.
The game will now pause when going to the Steam overlay.
macOS Steam depots have now been enabled.
There is an issue where unpausing after viewing the Steam overlay may trigger the pause dialog a second time. I'm trying to understand why it does this.
Hello there i knew there was an issue with the gpu leaking and caushin insane performance hits on even the top computers of the world.
However a friend of mine helped direct me to where this possibly problem was steming from.
Fixs:
- Removed Ray tracing for the game completely - Possibly added other compatible GPU options
Improvements:
- Added more detail to the game - Make the game look even prettier and easier to run
Most low end and high end pcs that use windows should be able to run Crushed Freely. If you cannot open the game at all its due to you not having a compatible GPU with the game. Please refund it if that is the case.
Patch 1.6.1.0 is now live. This patch focuses on improving the rendering times and bugfixes.
The changes are as follows:
If not running in a window, the game will ask the user on launch whether they want to run in 800x600 mode. This lowers the resolution of the screen that the game is running on to fix issues when running at higher resolutions. Closing the game will return the resolution to normal.
Planet type (terrestrial / gas giant) added to scientific readouts for planets.
Fixed minor graphical issue with render modes 1 and 3 where the CRT shutdown effect didn't render properly.
Shield mites can no longer be targeted by the lasers when out of range.
Fixed issue where enemy ship shields could be set to NaN making them indestructible.
Fighters will only target ships near the player and not fly off if the nearest target is too far away.
Launching fighters when none are available is no longer a syntax error.
We hope that these fixes improve your enjoyment of Astra Protocol 2. The rendering time has been a long running issue that we have been looking into fixing through other means, so hopefully this has now been resolved.
We also appreciate any feedback and comments. Should you have any, please leave them here or in one of the discussion posts.
We’ve made a few small but meaningful changes to the game that we think you’ll enjoy. First up, we’ve revamped the charging UI. Instead of being tucked away in the bottom left corner, the UI for charging your jump is now right next to your player. It’s more compact, easier to see, and should help you keep your focus on the action. If you’re not a fan, don’t worry—you can disable this feature in the settings.
We’ve also been tinkering with the map. Some obstacles that were a bit too tricky have been made easier, while others have been dialed up just a notch to keep things challenging. Plus, we’ve given a few sections a fresh coat of paint with some visual overhauls.
That’s it for now! We hope these changes make your gaming experience even better. Let us know what you think!
Important for Intel 13th and 14th generation owners
Please be informed that there are increasing cases of Intel 13th and 14th CPUs being defective. Defective CPU samples are unstable and Intravenous 2 is very sensitive to CPU instability.
Due to this the game might crash with CPUs of these generations for no good reason. Unfortunately, I am unable to do anything about this. Owners of Intel 13th and 14th generation processors can work around this by reducing the processor's clockrate (generally called "ratio" in intel software) to avoid these crashes. Please find a guide on how to do this if you are experiencing issues.
Hey folks! This patch fixes various issues.
- fixed picking up a throwable, and the cancelling the throw, kicking the player out of aiming mode while using HSR-EMP, and making it unusable until the player would switch weapons - fixed a crash that occured when using the HSR-EMP on EG glass that did not have a switch - fixed a crash that could occur while modding weapons, and installing a weapon mod that conflicts with an already-installed mod - fixed a spot where the player could get stuck in "Decrepit Industrial Area" - fixed gun reload times being much shorter if loading a savefile, in which the weapon was being reloaded when it was made - potential fix for followers indefinitely climbing over the same window