VrScreamer - GoodVrGames
Added Steam Workshop integration! Now You can share your Screamers with community and download Screamers from Workshop!
Changed showing engine to completely NEW.
Added Import-dialog for Your videos.
New stable mirror for OBS.
Added Price-widget for OBS.
And... Bugfixes.
Aug 17, 2024
PILGRIM - desperatemeasuresgames
- Added key rebinding.
- Improved stability for the inventory system when there’s a poor network connection.
- Switched to DirectX 11 to fix crashes on specific GPUs.
- Added a Soul Candle for each player to the wagon.
- Enabled NavMesh generation in merchant areas, fixing issues with mimics not working there.
- Adjusted merchant positions to prevent interaction overlap.
- Greatly reduced overall game size.
- Improved stability.
- Enhanced memory efficiency.
- Made item placement in the wagon more reliable when loading saved games.
- General bug fixes.
- Added a flashing imagery warning message.
- Fixed wagon push exploit.
- Stopped the “saw a scary thing” screen effect and SFX when players who are dead load in from a save slot.
- Added work-in-progress controller support. No rebinding available for controllers yet, and the UI doesn’t display controller buttons yet.
Aug 17, 2024
Death Duel VR - DOGLORD
Quick fix to stop generating raw data file during voice chat session.
Murder Miners - bigdaddy2
Gamenight is starting now!, today we are doing a public beta test of the Update 40 beta!

To join, right click Murder Miners in Steam, and click "Properties", in the menu that opens go to the "Betas" tab and switch the drop down to the "update40-beta" branch.


Join us to ask questions and have fun, the host is Starfy!
You can unlock the Spiral Helmet in Gamenights.
Join the Purple "Gamenight" lobby at the top of the list!

Gamenights are hosted every week so stay tuned for more gamenights. Also don't forget to join the Murder Miners Discord to join us in voice chat and say hello!

Here's a link to join the game:
https://murderminershub.com/join-lobby/?lobbyId=109775244883522666&ownerId=144825842

Or watch the Stream:
https://www.youtube.com/watch?v=E0OUiivjqEM
Murder Miners Hub Discord: https://discord.gg/f2ardab

Thanks to Bunny Dudette for making our gamenight art.
Momento - Nomo Studio
Hope you are well! We are doing great 🤗 Jasmine is heading off to Cologne in a week or so! We are also still working on the game hehe ✨

For those going to Gamescom this is where we will be: Hall 10.1 Booth A.080! We will be showcasing Creative Mode at this festival! We can’t wait to see the different rooms you’ll make~



So what have we been doing? I love looking back on our previous updates when I write these because it is insane to me how much gets done within a month.

Jasmine and I testing out Julian’s systems of stacking, snapping, and containers~ 🥰

Julian:
  • Snapping and Zone Tests for objects for easier placement
  • Putting objects inside of other objects (stacking objects) (yes, you can now repot plants into other pots technically) - it’s not perfect yet but we’re definitely going to be working on it further after the Gamescom build!
  • Refactoring container and creative mode managers
We’ve been told that Tim Tams are all the rage at Gamescom!

Jasmine:
  • Finalized art assets for the additional rooms and interval puzzles
  • Masks for colliders
  • Reviewing art of old rooms to include open and closed states
  • Getting stuff ready for Cologne (Tim Tams, more stickers, business cards and the like!)
  • Story teaser art
  • Making TikToks
  • Item States for some objects (I finally know how useful convert to smart object is 🤔)
Teenage Bedroom Objects plus some concept sunset lighting - and lava lamp shader in progress!

Jess:
  • Story treatment review
  • Additional object art for rooms (remember CD players?? Remember burning CDs to play in your car? Wild)
  • Additional Light rays for additional windows
  • Making custom shaders for all our lighting setups (including a lava lamp shader)
  • Story item descriptions review
  • Background art cleanup
  • Gobos for lighting (I have rustling leaf shadows working on it 🥵 yay)
We also have an additional programmer, Zac, who is helping out with our databases and systems and will be helping create additional tools for development. 🤩 Jasmine’s partner, Ryan, has been making updates to the website which you can see here! We also have our audio team SubZero and our composer, Mikey O’Neil, doing a lot of cool stuff in the music and SFX department! 🎶 I’m using too many exclamation points!!

Stay tuned for more updates! ✨ We’re going to aim to be more present on socials in the coming months~ ✨ With our creative mode almost finished, we’re going to have a lot more content to share 🥰 We hope you have a great month coming up!

All of the love 💕
Jess and the Momento Team
Tales & Tactics - admin
Fixed Compendium trait filter buttons breaking in Hotfix 6

Fixed enemy morphlings not disappearing after a fight, potentially leading to softlocks.

Fixed Ignite's keyword entry stating 2% of Max HP, actual effect is 1.5%.

Fixed Food Carts event's Herb-crusted... mix and match entry stating it removes 4 Curse, but the consumables it provides actually removes 5.

Fish Roll option in the Food Carts event now grants 8 XP instead of 'a level'.

There is now a small badge in character selection that represents the highest Challenge Climb beaten with that character (thanks to Isisius for this suggestion!). Unfortunately we didn't save or track which characters beat which climb levels before to the save game data, so this is not retroactive and will only start tracking after updating your client to Hotfix 7.
Résop Paz Yandere True ( Rpyt ) ( R-pyt ) ( Resop Paz ) - LEON GAGIN



Resop Paz Yandere True ( Rpyt ) EARLY ACCESS 24-08-2024


Version 2.0 RPYT:

-- Added a new futuristic city!

-- Added some small features and fixed certain bugs or issues.
-- Improved the game menu.

-- You can now speed up the Moyori shop animation with the Ctrl key.

-- Reduced lag.

-- Zombies no longer merge into the same body and now separate.
-- Zombies deal more damage.

New shop and new items to purchase:

-- Immortal totem.
-- Geyballs bomb!

-- New currency: Graphene Cash.

-- New dialogues.

-- New music and sound effects.

And more!
Aug 17, 2024
Pennylooter - letter
Added virtual keyboard for controller support in world creation menu
Aug 17, 2024
Space Order Mine - the_lotus
- Logic on enemies initial delay was reworked
- Hidden ship sections are properly handled
- In the 3rd world, the corruption on cells will stack
- Nova cannon will now attack the first enemy and any energy left will be used to attack the next enemy
- Bomb now cost 2
- Tiny Cluster increased damage to 15
- Virus Cluster damage increased to 5
- Recon Drone damage increased to 5
- Green Scourge damage increased to 2
- Force Cell will affect the Conversion Shooter
- Energon Shield increased to 2
Bring It On! - Axol Studio
Hello again.

There were 2 new bugs that we discovered in the latest release.

Both of them *should* be fixed.

We have also overhauled our bug handling logic to try to prevent some of the less-critical bugs fro causing crashes.

Hopefully this will improve your gameplay experience!
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