After some internal brainstorming we have decided to change our approach for level design, instead of the small individual levels we are making large levels which combine many of the elements of previous smaller levels. We feel that these levels will fit better with the main mechanic of the game and make it more enjoyable for casual players, while still keeping it's speed running aspects to it. Here is already a small showcase of the level and the other changes we made!
New features / changes:
Created one large level
Improved the feeling and effects from kicking
Added new skeletons that explain the mechanics and story
Added a Satan voice that speak to the player and adds story to the game
Player movement has been improved to feel better
The performance of the game has greatly improved
The replay model is now more transparent
Improved UI: new buttons, text bar, ...
So hop on Kick'n Hell and test the newest "Circle of Fraud" level and let us know in our Discord server, where we want to build an active and helpful community!
Furthermore have we launched the demo as a separate Steam page!! You can now review the game to leave your opinion for fellow players. It would help us out if you left a review so Kick'n Hell becomes more visible for other players.
Now that the dust has settled on the last patch, it's time for some cleanup. This cleanup patch arrives with many bugs squashed and some wrinkles ironed out.
1.0.2.1
Bugs General - Fixed a crash with Exit to Desktop. - Fixed an issue with Dedicated Fullscreen mode. - Game now defaults to Windowed or Borderless on first boot. - Fixed an issue with Borderless Fullscreen sometimes being out of focus or behind the start bar. - Fixed an issue with Poison Gas hit checking. - Fixed some throwing daggers not dealing physical damage in Enhanced.
Bugs Randomizer - Fixed boss hp bar not displaying correctly for The Coveted. - Nameless God can no longer throw you through fogwalls. - Fixed an issue in the randomizer that allowed Wyrm and Tree to have extra friends in their arenas. - Fixed an issue with monster tiers not always working in Scaling Randomizer. - Fixed randomizer coop not working when using Random Monsters. - Fixed an issue with the randomizer seed not updating when making a new character. - Fixed Unspeakable Deep having adjusted Salt and Gold drops in Scaling Monster Randomizer. - Fixed an issue with bosses not being grounded properly.
Other - Updated Borderless mode to fit the screen. Is now based on system resolution. - Reduced audio volume of Witch of the Lake's barrage. - Adjusted scalings in Scaling Randomizer. First area is now considered Tier 0. - Dragon Skourzh and Bloodless Prince can no longer be in triple boss fights in randomizer.
Heroes For Hire - Guild Micromanagement Simulator - Untouch
A smaller update for 0.3.0.0, this'd normally just be sorted under that, but the patch notes were starting to get a bit cluttered. Along with this, I plan on slowing down updates unless I find some major bugs.
Based on analytics, I noticed that players have been getting stuck and overwhelmed during certain parts of the tutorial and early game, so hopefully this helps.
Here are the patch notes for 0.3.0.0 in particular. 0.3.0.0
Additions: - Double clicking on Ventura in the corner will now bring up the Advisor popup for that piece of advice. - Added a preview to where furniture is being placed in the guild hall.
Other Changes: - Opening the Advisor popup will no longer make Ventura appear, instead she will fly away. - Tutorial tweaks, hopefully making it a lot less overwhelming. (In the tutorial, you can now only have one popup open at a time. I don't know for sure, but I think a lot of people were getting stuck with the crafting popup tutorial when it was spawning under other popups.) - Building rooms in the guild hall popup has been sped up.
Balance: - Slightly reduced enemy damage across the board. (15% drop in 0 star raids, and 7% drop in the rest.)
Bug Fixes: - Fixed some visual issues with the tutorial. - Heroes can no longer be sent to take breaks and rest during the tutorial. - Pinning a crafting popup will now carry over the status of the autocraft as well. - Some of Ventura's tips were appearing before they should have. - Fixed a potential issue where rooms couldn't be expanded. (Didn't see it happening, but it seems like it should have been.)
Howdy, it's been a spell, hasn't it? I've been having a ton of fun since our last update!
In short, the final boss gauntlet, and all the work before it, is done. Leto is now a holistic, complete project. I'm not finished, but we're getting there!
STORY STUFF ==================
Loads of cutscene cleanup before you start to the final level
An FMV cutscene plays before you start the final level
Tabris and Gilbert are combined for for the last level
The final level world map got cleaned up
More cutscenes before the final boss
Added two more slides for the end cutscene, to link to the sequel better
GAMEPLAY STUFF ================== The final boss gauntlet was redone
Fixed a bug with companion weapon bonuses Leto has a new arm pump animation that plays after a few bosses
Audio added for when you get an upgrade or a companion gets one
CHORES ============== Updated to Unity 2023 Logo screen to title screen was merged for speed I'm pushing people to the games instagram Fixed a bug with FMVs flashing text Cut a new trailer for the title screen Level 1 - Dysaur toads don't cause lag anymore Touched up a few cutsecnes with new artwork - Melody scared, pax idles with a wrench, pax scared, Lily scared Font effects got a few changes First level got some minor changes and polish Cleaned up the UI - all font is the same size
Next - a giant audio pass. I need to fix/add/tweak all of the audio in the game.
Thanks for reading! As always, you can find me on Instagram!
Added a new "Leader's Podium" presentation in Weekly/Special Challenges window
show banners that players had when achieving their score, wont update banner afterwards, when changed - you need to achieve a new highscore to show a new banner!
Added an periodic update (ranks and points) of the weekly challenge window
Added future weekly challenges
Fixes
Fixed issue with mergeing with legendary buildings
Fixed that sometimes keep rewards after an undo of a merge
Fixed removing features effect from MBs on river cells
Fixed issue with undo merge and height reset
Fixed Citadel of Wisdom can now be build mirrored
Fixed loca for lobby full dialog [GER]
Fixed Weekly/Special Challenge update in Main Menu when challenge is over
Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!