It seems that for some weird reason Steam recommended my game for you, so let me introduce myself. I'm SimonStache, the solo developer of "Loss", and I've been working on this game for the past year or so. This is just a "welcome!" post to start the discussions of my game. I would love it if you joined the community! Feel free to share your thoughts and be nice :)
Shadow Gambit: The Cursed Crew - Johannes (Mimimi)
Sumerian Six just announced their release date (September 2nd!) with this trailer that we really like (and that calls the game a stealth strategy title, can you spot where ... <3 ):
We will post one more time about this game when it's out, as we still think its probably the most-Mimimi-like game in this beloved genre for a while and of major interest to all fans. But let's also see what we'll learn about Commandos: Origins during gamescom!
Work on the Warbeasts expansion has been going smoothly. The story content data (cutscenes, NPC dialogue, travelling between maps -- this is for both Story Mode and Side Stories) has been completed, with its total size in terms of event pieces (things like messages, movement, playing music, animating a character, fading a screen, and so on) being similar in size to the Tenebris expansion.
With the story content data completed, the 5 new upcoming Side Stories for Warbeasts can be revealed:
Character
Side Story Name
Stevant
Anxiety Overflowing
Joe
Can't Go Home Again
Kaez
The Meaning Of Life
Fleming
The Discovery I Made
Green
Tossed Aside
Work on models, maps and music is next, and I'm hoping to get those done in a reasonable amount of time.
IFI has been simplified. Spells have been temporarily removed, they will be added again later, probably in a different form.
Monsters now come in waves, the first 15 waves are done. After wave 15 the game will just repeat and there is nothing new. I will add more waves as soon as possible.
This update is mostly a preview of how the game is going to look in the future. I'm interested in feedback on difficulty and progression for this update.
Hey, So since yesterday some more bugs were found.
Here is what was fixed: - Pressing esc in the in-game settings won't make the settings screen go away - The screwdriver doesn't work sometimes - The title is no longer L'RERODENTE in the french translation - The tutorial text for the french translation has been fixed. - The main menu credits not translating into a different language when changing the language.
The Merry Fairy Demo is finally ready to play on Steam! Come spend a little time at my beautiful cottage and enjoy the Fairyland vibe. Here is what you can expect:
A beautiful scrapbook journal ready for your thoughts and creativity
Various decorations that you can gather from all kinds of places, such as the Guestbook (but there are hidden decorations, too!)
Two of Fairy's whimsical friends, Jack the Caretaker and Lekkote the Wishtree, ready to visit you every half an hour and talk about magic and matters of the heart
A few letters from Fairy
A friendly weather that follows your wishes
Candles, a soothing windchime and a tiny companion
I have been fussing the entire night before opening the doors for your visit. I might have left a thing or two extra, for your visit, and perhaps not everything is fully built and polished. I do welcome every thought and wish you have, as I do desire to make your stay as comfortable as possible.
I launched The Merry Fairy Demo with the occasion of the Wholesome Games Steam Celebration fest. Depending on the kind of feedback I will receive from you, I may have to close The Merry Fairy Demo on occasion. So please try out the enchanted scrapbook journal well aware that you might lose your beautiful entries and creations.
One more small update before I dive into the development of the story progression.
UI: interaction highlighting is now more minimalistic.
Slightly adjusted camera position.
Fixed a bug with the fusion core that stopped working after passing the “great gate” level
Fixed a problem with input registration, when the mouse buttons did not respond until any key on the keyboard was pressed.
Additional optimization of the last levels.
known issue: On the last level, if the starting hoverbike is destroyed, the level will start to slow down due to internal errors, will be fixed in the next update.