VIETNAM WAR PLATOON 越战排 (AI WAR Game) - GALACTIC FIELD
The game has been converted to free play, with no further charges

The game has been converted to free play, with no further charges

Reason for changing to free game: Poor gaming experience

Change to free time: subject to the official new announcement

Impact on current customers: The game has no customers purchasing
Neyyah - patgarret77
Greetings, Explorers of Neyyah,

We've decided to move our release to Q1 2025 to ensure the best possible game experience. This extra time will allow us to deliver Neyyah as a complete and polished 1.0 game, filled with intricate puzzles, rich environments, and captivating storytelling.

Thank you for your patience and support. We can't wait to share Neyyah with you in early 2025!

Happy exploring!
The Neyyah Development Team

Skull Stompers - Dadosaurus
Added Mountable Enemies, See Tutorial For INFO
Cyber Knights: Flashpoint - Trese Brothers

Another night on the New Boston town, another heist, another big update! With Update #125, we've added a new proc-gen hacking mission objective, improved late game economy balance, fixed tagging issues and performance boost for Roster, fixed looping Exposure Limit Breaks, better updated the HUD after killing an enemy and Grenades cost 2 AP again! There is so much good stuff in this one, check the release notes.

If you're enjoying the pace of updates and improvements in Early Access, please take a moment to leave a review!


New Matrix Hunt Proc-Gen Mission
In proc-gen land, we're excited to roll out an all new hacker-only mission focused on finding and downloading files. The Matrix Hunt mission type sets you up - on the clock - to break into a host and find 3 valuable paydata files scattered across the host's nodes. Much like Kill 3 captains, your payment hinges on each file found where you can gain 33% per file. It only takes 1 file to be called a Victory but the real money is with all 3. It's awesome to see new objectives filtering into the hack-only missions as well as the meatspace maps and missions.

The current iteration of this mission is styled such that it is a great fit for your Street Docs, Nu-Vudu practitioners and drug runners, contacts who haven't been as present in the proc-gen circuit up to this point, giving a new way to get them Influence points.

High Power Level Missions
There are still big movers in the game's economy settling down. The ability to make upwards of $5m on a single phase mission in the high-end Power Levels is still running too high. While we're probably not done adjusting this (as more multi-stage missions will arrive), we've tuned this down into the $4m zone, which is still, frankly, a lot.

Better Roster Tags, Filters, Performance
Ohhh the barracks character roster got faster! We're excited to roll out a huge performance boost, if you had any delay in that screen popping up it should be absolutely crushed. This makes a huge difference if you were trying to filter by character level, which was laggy before but now is buttery smooth.

We've also fixed a number of places where mercs who shouldn't be counted for tags - Dead mercs were being counted as Wounded (even though Dead beats Wounded in Dead-Wound-Scissors) and recruits were being counted as Training Ready (even though you can't train them).


Endless Limit Break Loop
If you're stuck in an endless Limit Break loop with a Contact, we've probably fixed your issue tonight. We're not sure why some many players ended up with this bug being for Henninger, but here we are fixing the Exposure Limit Break loop so you can get back to your games.

Updating Attack/Hear Numbers on Kill
There was no system in place to keep the bottom left numbers - for how many will hear my attack or how many can I attack from here - current after an enemy was killed. This did lead to a lot of "off by one" feelings with the numbers shown on your weapon tiles. We've plugged this bug!


Contact Hover Details
We're working on rolling out a new Contact hover that will be useful everywhere it goes to get a peak a Contact's big stats without having to drop back to the Contact list. For now, it is solely available in mission planning but needs to be visible in more places and also include the services tag list.


Fixed and Slimmed Filters
We slimmed down the appearance of the Power Level filters so that they eat up less vertical screenspace. We also fixed how Contact filters were working so that they are filtering as you'd expect compared to the rest of the set.


Recruit Offers
Now that recruit offers in the Underworld Hub are getting more interest, we've improved the UI to make the sub-offers more clear when they aren't available to pick. The Soldier and Cybersword recruits now visually leap out of the group, ready to pick. Good thing more are coming!


Safehouse Uninstall Rules
We've fixed 2 nagging bugs about uninstalling a safehouse room. You could - in previous release- destroy a safehouse room even if its benches were active. This would leave a crafting item in eternal limbo or leave a character in the detox stuck for a while. Now, it is prohibited to remove a room if any bench is busy - so finish up first!

Second, uninstalling or canceling a room's construction was removing it from the build list "for a while." This was a caching issue we've resolved now.

Grenades AP
For anyone who was enjoying throwing grenades for 0 AP, we are sorry. The 2 AP cost has returned!

v1.8.51 - 8/13/2024
- Added new type of proc-gen hacking mission objective - Matrix Hunt - find 3 paydata files each pays 33%
- Fixed bug sometimes prevent Agent EX Talent named Armor EX from being allowed to run
- Added helpful Contact hover to mission planning
- Reduced mission payments for missions at Power Level 7-10
- Big performance boost to Roster, fixed slow filters for Character Level
- Fixed tag counts for Wounded Roster not to include dead or dismissed mercs
- Fixed tag counts for Training in Roster not to include potential recruits (who you cannot train)
- Fixed issue with Exposure Limit Break possibly looping infinitely and jamming timeline
- Improved sight lines in mission map, fixed bugs with sight lines and melee weapons
- Fixed issue where attack/hear counts were not updating in HUD after death of target
- Fixed issue with Grenades suddenly not costing AP to throw
- Improved Initiative timeline action in HUD if there are too many enemies to fit (does not cover Sec Level)
- Fixed Contact list filters Friendly and Enemy not working well
- Fixed bug in Safehouse where destroying / canceling an in progress room could make it disappear from the build list for a while
- No longer allowed to destroy a room if any of its benches (Crafting, Detox) are occupied
- Made disabled token offers in Safehouse rooms (like Recruits) more obvious
- Reduced size dedicated to Power Level filters in all inventory/market screens
iZolated - LT-Games
Patch 0.2.1 - Small changes and fixes based on your feedback!

Patch Changes List:
- Fixed bugs in the prologue quest stages;
- Fixed some localization bugs;
- Inventory and other interface elements will now close during stun;
- Finalized prologue completion condition;
- Added a notification when trying to open a pause in the prologue;
- Found and fixed several causes of memory leaks;
- New item - Subcorner (can be obtained from young trees, needed to create rope);
- Added a new rope craft;
- Added equipment comparison feature;
- Bonfire no longer sets your character on fire;
- Fixed a bug when entering your character's name when starting a new game.
Aug 12, 2024
Artovya Playtest - Stand Off Software
Changes

The cards previously known as Environments are now called Situations. Many of them are more a state of affairs than an environment, so the new card type name now reflects that. It's just a name change. They work the same way.

Added 25 more Situations. This is all the situations that will be in the game at launch.

Creatures temporarily stolen are now given immunity so they can't be easily sacced by the sac ability everyone has.

Made the board slightly darker so the cards stand out more and it doesn't look quite as busy

Some card changes and bug fixes
Aug 12, 2024
三界 - theworldgamestudio
Early bug fixes
Some UI state bug fixes
Tower Unite - Sabrina
Hello everyone, and welcome to the Weekly Dev Log for August 12th, 2024, detailing all the changes that have happened since July 30th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Minigolf Map Maker (0.18.0.0) & Hotfix



Last week we released the Minigolf Map Maker, allowing YOU, yes YOU to create your own Minigolf maps, and share them with everyone!

The update also shipped with some Plaza optimizations aimed at reducing hitching, a revamped Subway Station, Horde Mode for Virus, and much more!

You can check out all the details about the update here.

We also released a small hotfix to fix issues that came up with the initial release of the update, which you can read about here.

TU Updates Interest Survey!

We're running a quick survey to gauge the community for what you are all interested in for future updates.

You can check it out here.

Survey ends on Thursday at 11:59 PM!

August 2024 Dev Update



We posted our monthly developer update on our forums, giving you all an overview of what we're expecting to do this month!

You can check it out here.

August 2024 Condo Contest (Sci-Fi)



Hey everyone!

The theme of this month's contest is Sci-Fi!

So, think alien invaders, spaceships, laboratories, robots, high-tech cities, or anything else like that that reasonably fits the theme!

Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.

Winner will take home 2,000,000 units!

The submission period ends on September 2nd, 2024 at 11:59 PM CT.

Be sure to look at the prizes and follow the rules here.

Ball Race Map Maker

Work continues on the Ball Race Map Maker. All the items and icons required for the system have been finished.

Ball Race Map Maker: Tile



Ball Race Map Maker: Items



Ball Race Map Maker: Test Map



Ball Race Map Maker: Icons



Zombie Massacre Map Maker

Not to be outdone, work also continues on the Zombie Massacre Map Maker. Most items and icons are done, some just requiring a bit more finishing touches.

Zombie Massacre Map Maker: Items



Zombie Massacre Map Maker: Icons



Condo

macdguy worked on an explosive barrel item, 3D text item, Mirror, and the Physical Media Shelf.

Nuclearxpotato added some shelf items to go along with the Physical Media Shelving.

Condo: Explosive Barrel Item

This is the first destructible item, it'll respawn after being exploded. Can be used for Condos, Virus, etc. There is also a Respawn and Force Respawn IO event for them.



Condo: 3D Text Item



Condo: Mirror Item



Condo: Physical Media Shelf Item



These Media Shelf Volumes can be placed wherever you like.



The shelves can be stacked.



Items are easily removed from the shelves.



Miscellany

Johanna continued working on getting the Virus map, Theme Park, ready for release.

Joshua worked on getting the Workshop Skeleton V3 ready for release.

Lifeless added the boards showing all active games to the Game Worlds Ports.

macdguy worked on finishing the Ball Race and Zombie Massacre map makers.

Nuclearxpotato continued working on the Minigolf map, "Dino Drive", as well as an entrance gate for the map.

Sketchman worked on bug and crash fixes.

Wheezwer worked on various surveys, created the dev update, and made the demo map for the Minigolf Map Maker.

Minigolf: Dino Drive Entrance Gate



Wrap It Up
That about covers everything that happened since July 30th, 2024 at PixelTail Games.

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Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
KitHack Model Club - HarvesteR
Hi Everyone,

Just wanted to give a quick update, I'm aware that performance has been sub-optimal since the last couple of updates. I've noticed it myself.

Just wanted to let everybody know that I'm already working on that for the next patch, and just make it clear that the current performance you are seeing is definitely below our target.

There's no estimate as to when anything will be ready yet, but I have already been able to make some very significant improvements here, so we should be able to expect improved framerates soon.

Cheers
Aug 12, 2024
The Nameless: Slay Dragon Playtest - 传剑人
  • The game now supports the use of the mouse for operations
  • Can now setup and load saves from the start menu.
  • Added the ability to retrain skills that have been awakened.
  • Now you can reload crafted materials by pressing R.
  • Fixed some text problems.
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