Dungeon Stalkers - alicekyong17
Hello Stalkers!

We are thrilled to announce that the August Beta Test is finally here!

For those of you who have been eagerly waiting since the surprise test in May, we’re excited to share the updates and changes for the August test. Dive into the enriched experience of Dungeon Stalkers and see what’s new!


📢August Beta Test Schedule
KST : August 13th, 2024, 11:00 AM ~ August 27th, 2024, 10:59 AM
PDT : August 12th, 2024 7:00 PM ~ August 26th, 2024, 6:59 PM


📢New Contents to Experience

1. Hall of Souls Added (Boss Raid Mode)
- A new content allowing for boss raids has been added. To enter, you will need ‘Soul Stones’.

#Discussions_QuoteBlock_Author
■ PD Comment
The newly added ‘Hall of Souls’ is a raid content where you can face bosses immediately. Since the combat penalties have been significantly reduced, as long as you can acquire the entry currency, ‘Soul Stones’, you don’t need to worry about losing equipment or other stalkers intruding. Soul Stones can be obtained through various means and are expected to be earned from challenges that offer high rewards.
We have worked to enhance accessibility for those who found fighting bosses via raid portals challenging. Enjoy and have fun!

2. New Theme added to the Prison Dungeon
- A new theme, the Catacomb, has been added to the Prison Dungeon. Enjoy exploring and adventuring in this new dungeon theme!

3. New Boss Monster Added
- A new boss, the ‘Forgotten King’, has been added to the game.
This formidable foe can be encountered in the new catacomb theme
Bow down to the ancient king with steel and blood!

#Discussions_QuoteBlock_Author
■ PD Comment
You can encounter the new boss, the ‘Forgotten King’, in the new catacomb theme.Those who venture into his slumbering domain will have the chance to face this long-forgotten ancient ruler. Although our conversation may need to be conducted with steel and blood.
We’ll continue to add exciting themes to the Witch’s Dungeon. Enjoy exploring the new areas and uncovering the hidden mechanics, and embrace the adventure!

4. Locked Treasure Chests and Keys Added
- Explore every corner of the dungeon to find locked treasure chests! To open these chests, you’ll need a key, but if you can unlock them, you’ll be rewarded with surprising treasures.
The ‘Thief Rio’ has a special ability to open locked chests without keys, staying true to her thieving nature.

#Discussions_QuoteBlock_Author
■ PD Comment
Locked chests naturally offer higher-quality rewards. However, Thief Rio has the unique ability to unlock chests without needing a key.
How about teaming up with the Desert Starlette today and searching for those hidden treasures?


5. Tutorial Added
- A tutorial has been added to help you learn the basics of Dungeon Stalkers! Before diving into dungeon exploration, how about sharpening your skills with a thorough introduction?

#Discussions_QuoteBlock_Author
■ PD Comment
We’ve introduced a tutorial feature. When you log in for the first time, you can choose whether to start the tutorial. Join Hilda, who finds herself in trouble during her adventure, and learn the basic of the game’s systems and combat. You can exit the tutorial at any time and replay it as needed
We’ve meticulously prepared this tutorial to build your confidence in combat, survival, and escape, helping you become a powerful stalker. If you find the gameplay challenging, we highly recommend playing through the tutorial.

6. Mail System and Attendance Book Added
- We’ve added a mail system and an attendance book to enhance your gaming experience. Be sure to participate in the attendance event during the August beta test.

#Discussions_QuoteBlock_Author
■ PD Comment
With the attendance event, you can ear Rene by participating in the test for 7 days. This reward will be bound to your account and available for future use. Be sure to participate in the test to claim your Rene!


📢 New Item & Content Reward Added

1. New Battle Items Introduced
- We’ve added new battle items: Gas Bomb, Freeze Bomb, Shock Flask, Holy Water Flask, Barrier Flask. Spice up your battles by utilizing these diverse items!

#Discussions_QuoteBlock_Author
■ PD Comment
We've increased the variety of “Throwable items” significantly. While the utility of throwable items was somewhat limited in previous battles, we’ve introduced exciting new items that can dramatically alter the course of combat. These additions are designed for various scenarios, including entry, escape, and combos. We look forward to seeing your creative uses for them!

2. New Crafting and Battlefield Exchange Exclusive Equipment
- Collect materials to craft exclusive gear and exchange them for battlefield specific items! These special pieces of equipment might offer unique benefits.

3. Free Costume Added
- A free costume featuring Hilda’s Legacy Body is now available!

#Discussions_QuoteBlock_Author
■ PD Comment
We’re excited to gift you a skin featuring Hilda’s classic body shape. For those who miss the early version of hilda, this skin is a nostalgic treat.
We want to assure you that our development team is committed to understanding our target audience and prioritizing content that meets your interests. This costume is part of our effort to gather and consider your feedback.
We welcome all your opinions and are ready to listen seriously. Your feedback is invaluable to us!


📢Changes and Updates

1. Improved Map System
- The map system has been enhanced for better usability. The updated region map now allows you to view the dungeon’s layout and essential location information.

#Discussions_QuoteBlock_Author
■ PD Comment
This feature was added after much consideration. While learning the map and adapting to your surroundings is a key part of the Dungeon Stalkers experience, we wanted to ensure that enhancing convenience didn’t detract from the fun of exploring.
However, with the introduction of diverse theme like the new catacomb, and our plans to offer differentiated experiences and rewards for each theme, we wanted to avoid the frustrating experience of blindly searching for specific areas based solely on luck.
Therefore, in this version, the region map will display only the overall and minimal location information. We’re eager to hear your feedback on this system and, as with all systems and content, we’re closely monitoring your responses and opinions.

2. Changes to Equipment System.
The stats of existing equipment will be adjusted as follows.
    1) Armor : no longer provides defense but now has increased durability.2) Helmets, Gloves, and Boots : Enhanced to offer higher defense than before.3) pants : Now increase maximum health4) Weapons : Overall stats have been adjusted, with attack power varying based on attack speed.5) Accessories : Added a variety of accessories with different stats.

3. Balance Adjustments & Improvements
    1) The movement speed reduction effect when casting skills will be slightly reduced for all Stalkers characters. Additionally, the movement speed reduction during attacks from other players will be slightly adjusted.2) The time required to open doors has been reduced, allowing for quicker access.3) The shield defense mechanics for Hilda and Clad have been improved.4) Some skill effects for Stalkers characters have been adjusted.5) Some skill detection mechanics for Stalkers have been refined.6) Monster Aggro system improvements.7) Monster balance adjustments and some monster skill modifications.
#Discussions_QuoteBlock_Author
■ PD Comment
This version aims to maintain a more gradual balance for PVP content while creating a more enjoyable PVE environment. We want to avoid situations where players struggle excessively against a few regular monsters. We believe that fulfilling the power fantasy of being a hero is what sets Dungeon Stalkers apart from other similar games in terms of combat
We understand that some adjustments may not fully meet your expectations. However, our development team is continuously engaged in rigorous discussions to find balanced values that everyone can agree on. We welcome and encourage your feedback to help us refine the balance further.

4. Other Convenience Feature Improvements
Based on the feedback we received during the May test, we’ve prioritized and quickly addressed the most requested convenience features!
    1) Friendly Unit Outlines2) Improved Buff and Debuff UI Icon3) Auto Sorting for Storage4) Improved Random Matchmaking Button

#Discussions_QuoteBlock_Author
■ Final PD Comment
This test version has been created with the goal of improving many aspects and showcasing our vision for the future. As the evaluation of our team has become more positive, we’ve been able to invest in a longer QA schedule to enhance stability. This is all thanks to your support and interest.
We aim to continue providing you with thrilling and enjoyable experiences as you explore the mysterious and perilous dungeons of Dungeon Stalkers, escaping with incredible treasures. We hope you will walk this path with us and cheer us on.
See you in the dungeon, Stalkers.
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy all!

Our (seemingly endless) march through Update 114 continues, and this week we've got the Laser and Light attachment UI/UX process completed. The big control change is that now the button you'd have used in the past for toggling the laser and light on and off has two functions. A quick press toggles the device whereas a press-hold of about half a second will not open the full settings menu. This allows you to configure the attachment how you want in terms of intensity/color/etc. and then be able toggle it on/off without using the menu at all. Hopefully this and other changes this week ameliorate any usability concerns that have arisen from folks testing these the past couple weeks.

As always let us know if you run into any problems right here in the Bug Reports section of the forum!

Hope y'all have a WONDERFUL weekend!
-Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!

Full Changelog - Update 114 - Experimental Build 7
Additions:
  • Added New Firearm: M231 Firing Port Weapon
Changes:
  • Laser Attachment 1-5 now use latest systems
  • Compact Flashlight 1&2, Kleshflashlight, Scout Flashlight, Sureglow Flashlight & Tactical Flashlight now use latest systems.
  • Changed LaserLight Attachment System Controls. Short press now cycles mode. Long press toggles the menu.
  • Changed LaserLight Menu structure to be square format, to accommodate rotation.
  • Changed LaserLight Menu to auto-orient when enabled
  • Changed Standalone Flashlight Controls. Short Press Toggles it on and off. Long Press cycles intensity.
Fixes:
  • Fixed NVscope visibility in spectator cam (i think)
  • Fixed various things being incorrectly visible in the NV scopes
  • Fixed sights not spawning in T&H with DMR15
  • Fixed broken 2x50mm projectile (for Hiro-Enki Railgun)
  • Fixed incorrect shader on Flashlight
  • Fixed W330 physical scope manipulation being broken
Known Issues:
  • NOT ALL FLASHLIGHTS AND LASERS ARE MIGRATED TO NEW SYSTEMS! This is a Work in Progress. Please consult the Devlog to know which pieces of equipment can be used for feature testing.
API Changes:
  • Added functionality for Open Bolt Dust Cover to play audio events
Aug 9, 2024
The Bean Trials - TheRealGameDev
The name of this legendary Victory Song is where you want to be during this next update. Contact me with answers and good luck!
Aug 9, 2024
Elengard: Ascension - stephanommg
Hello everyone. This update comes with changes mainly to plasma regeneration.

Changelog:

  • Plasma Regeneration changes:
    • slightly increased
    • increase regen from potions
    • removed plasma regen penalty when plasma level is low
    • added Necklace of Plasma Regeneration on Elaria's store (this won't affect saved games)
  • Magical Staff cannot be equiped anymore without having Magical Staff Proficiency
  • Added cooldown on Defensive Fighting
  • Removed Defensive Stance animation when the character is holding Magical Staff and does not have Magical Staff Block
  • The game pauses now when opening the menu
  • Grammar correction (thanks Carlos Forma)
  • Fixed a few bugs
Sir Fallen - Neverknow247
Patch Notes:

===

Major Changes:
- Removed bhop benefit before the timer has started
-When the timer starts your speed will be reduced to default max speed. Bhopping or coyote jump boosts will continue to give you speed after the timer has begun.

Minor Addition:
- Added santa hat armor
- Added Bishflop slime skin

===

Thank you everyone for your feedback and although the removing the pre-timer boosts will change the meta in a few of the challenge levels, it will allow more fair and consistent speed running as well as more freedom in future challenge level creation.

Thank you so much and I hope to see you next Friday for Challenge level C-7!
Aug 9, 2024
Galaxy Idle Clicker - Soehnle
  • NEW: Offline Kills, it will now increment enemies killed for Quests, Unlocks and for Mech #5!
  • NEW: Kills per seconds in Average run earnings!
  • Offline farm greatly increased. (It will be effective the next time you go offline with the new patch.)
  • Auto Equip will now equip 4 items at BH #12 instead of BH #13.
  • Backgrounds can now be disabled individually in Graphic Options Tab.
  • Fixed enemy position and automove when resizing the game.
  • Various minor fixes.
  • Added some visual QoL.
Aug 9, 2024
Shy Girl's Makeover - Saikey
Hey everyone!
We have pushed a new hotfix update for the "full" version of the game.

If you have the game already installed and patched, you can download a small hotfix patch in the following link for your language:
https://drive.google.com/drive/folders/1gZBvsyIYQZtuow9kKl7y11PhHB7sMDr_?usp=sharing
Move the www fodler extracted from the patch to your game folder and merge them.

If you just bought the game, simply go to https://saikeystudios.com/steam-patches/ and grab the full free patch there.

Patch v1.2 Change Log:
- Fixed several untranslated texts
- Fixed crash in T.Chinese version of the game
- Multiple image fixes
- Added missing features:
Improved Recollection room
Added missing sex sprites and animation
Added new items and features
Astrea: Six-Sided Oracles - Little Leo Games
Hey Oracles,

The last months we've been working on reworks and balancing for each oracle :moonie: :cellarius: :hevelius: :austra: :sothis: :orionastrea: and all other mechanics that were feeling a bit off on the beta branch. To make the game as much polished as possible. ✨🎲✨

The reworks ended a while ago, but we couldn't put live on the main branch, because we were localizing all the changes and making sure that all the changes were stable. Alongside we were working (and still working) on a new major update (v1.2 😱😱😱). So that is the reason why it took sometime to the reworks/balancing move to the main branch.

But now I'm supper happy to announce the reworks/balancing changes are live on the main branch!

To help you guys understand what have been changed here is a list of the most important changes (didn't add everything, just the most important changes, but all the changes were added to the patch notes of the beta versions):

General
  • Now it is possible to skip destroy die and forge die rewards/events.
  • Now it is possible to go back to previous screen when forging, duplicating or destroying a die on shop/events.
  • Now it is possible to go back to previous screen when on choose/change one of your current sentinels screen.
  • Now pressing "Esc" when inspecting a die, viewing draw pool, discard, dice pool and etc (all UI that player can go back) will go back to previous screen instead of opening the Pause Menu.
  • Now pressing mouse right-click while dragging a die or a Virtue will drop the current dragged item.
  • Added keyboard shortcuts for End Turn, Draw Pool, Discard, Dice Pool, Corruption Meter and Hearts, Sentinels and map UI.
  • Added keyboard shortcuts for selecting Dice and Virtues.
  • Added key binding menu.
  • Removed Fast Purification score.

Balancing
  • Added a new mute system based on chapter where some dice and blessings won't appear on certain chapters. Dice and Blessings that appear only on certain chapters have a "C" letter with a number beside the name of the Blessing and beside the owner of the die, this represents in which chapter that Blessing or Die can appear. For instance, C1C2 means it can appear only on Tainted Reef or Astropolis Ruins. If there is no "C", it means it can appear in any chapter.
  • Now dice rewards won't ever have 3 Neutral dice at once.
Neutral
Blessings, actions and effects
  • Buffed a bunch of Star Blessing and Black Hole Blessings.
  • New action Rolling Stars: Whenever you reroll a die, a random enemy receive X Purification for each die rerolled.
  • Buffed Timeless, now it has the Timeless keyword on itself. Changed Timeless to apply 1 Light Shield to player instead of dealing 3 Purification.
  • Buffed Reduction, now it deals 2 Purification to the owner of the die for each point of Corruption decreased on each die.
  • Buffed Invoke, increased Epic chance from 25% to 100%. Now it also draw 1 die.
  • Changed Calm to apply Light Shield to player instead of dealing Purification.
  • Nerfed Incorruptible Risky Die values. Added Unforgeable Corrupt to 2 die faces.
  • Changed Forge Area Purify to be a Neutral die instead of Cellarius die. Forge Area Purify dice won't appear on Chapter 3 anymore.
  • Buffed Boost, now all enemies receive 10 Purification for each die discarded during the draw phase when Boost is active.
  • Reworked Hypersensitive Aura to stack with Hypersensitive Aura on other creatures.
Sentinels
  • Reworked Sentinels break mechanic, now when a sentinel breaks it will be repaired after 3 turns, at the start of Draw Phase, before drawing dice, which means it will draw dice normally on the turn that it is repaired. For instance, if a sentinel breaks Turn 1, it will be repaired at the start of Turn 4 Draw Phase.
  • Decreased sentinels prices, now every level costs 150 Star Shards.
  • Buffed a bunch of sentinels.
  • Buffed Unknown Device Replicate action, now it increases the chance of its die becoming an epic each level, 20%, 40%, 60%, 80%, 100%.
  • Buffed Colossus Hand, added starting Empower from level 2 and on. Empower per level: 0, 1, 2, 3, 6.
  • Nerfed Dice Drive, removed Healbot from all levels. Changed Max Corruption to be 3 on all levels. Added 2 Draw 1 die faces to Level 5.
Map
  • Reorganized maps from Chapter 1, 2 and 3.
  • There are fewer Chest locations now.
  • There are only 1 Destroy location per Chapter now.
  • 1 Duplicate location will always be available as an option at the end of Chapter 1 and Chapter 3.
  • Removed a node layer after first battle of Chapter 2.
  • Removed a node layer after second battle of Chapter 3.
  • Buffed Destroy Die location, increased destroy die amount from 1 to up to 2.
  • Reworked Broken Shrine, now there is a third choice "Destroy 4 non-Starter Die to gain 1 Star Blessing".
Events
  • Buffed Dice Cage event, now the randomized die can be Epic Die.
  • Buffed Dicesmith Statue event, decreased Epic % chance increase cost from 100 to 50 Star Shards.
  • Buffed Crimson Vault, increased Star Shards gain from 1500 to 3000.
  • Buffed Saiph's Gift, increased Sentinel Shop discount from 20% to 50%.
  • Reworked Altar of Fractals event, removed first option "Duplicate any die from your dice pool.". Changed second option, now any die can be duplicated 3 times.
  • Buffed Elder Dicesmith event, increased Epic Die gain amount from 1 to 2.
Moonie
  • Buffed Enhance, Ascend and Bright Enhancement, now it can be used in Purify actions of any value.
  • Balanced Haunted Chalk, it only works when the Enhanced die Purify value was a 1.
  • New action Forge Deathrite: Change a die from your hand into Dissolve Life action for the rest of the run. Deal 10 Purification to all enemies for each Dissolve Life action in your dice pool.
  • Buffed Crescent Beam, now it has the Timeless keyword on itself.
  • Buffed Silver Snare, now if player change an enemy die, it also Refresh Virtues.
  • Buffed Selenic Domination, now if player change an enemy die, it also Draw 3 dice.
  • Buffed Amplify, increased Area Purify 6 to 10. Now it can be used on Purify 1 from any target.
  • Buffed Nocturnal Updraft, now player gains 1 Doom. Removed fixed Purification.
  • Buffed Blasphemous Shriek, increased Purification from 7 to 15.
  • Buffed Moonlight, now it adds a Wound Hex Die to player draw pool if player has no Hex Die in his dice pool.
  • Removed Forge Purify Safe Die (Forge Purify 1).
  • Buffed Cosmic Wisdom, now it changes the Corrupt action to Area Enemy Purify instead of Purify.
  • Moon Bath Safe, Balanced and Risky Die won't appear on Chapter 1 anymore.
  • Buffed Ominous Conjuration, now it also draw 1 die.
  • Reworked Shadow Mastery, now player gain 1 Doom and additionally gains X Doom for each Corrupt action of any type in his hand.
Cellarius
  • Buffed Wave, now it triggers when Wave amount is at least equal enemy’s current Corruption (Like when player had old Trident of Depths Black Hole Blessing).
  • Reworked Trident of Depths Black Hole Blessing, now it increases Wave applied by 4 and decreases the Purification dealt by the player by 1 and it also replaces your Area Purify 2 Virtue with Enemy Wave 2 Virtue.
  • Reworked Apex Instinct, now a random enemy receives X Purification whenever player plays a Virtue.
  • Reworked Golden Tooth, now player gains 3 Apex Instinct if he plays 8 Virtues in the same turn.
  • Balanced Ancient Helm, now player gains 1 Empower instead of gaining 3 Empower and 3 Apex Instinct.
  • Reworked Geyser Uppercut, Refreshing Headbutt and Tidal Jet, now they apply Wave to the enemy only if Wave is lower than the amount required to trigger the additional ability.
  • Buffed Tidal Jet, Increased additional Purification from 3 to 4.
  • Buffed Geyser Uppercut, increased draw from 1 to 2 dice.
  • Nerfed Maelstrom Impact Risky Die values. Removed Balanced Die.
  • Nerfed Forceful Stream, now enemies receive Purification equal half the amount of Wave they have instead of the full amount.
  • Buffed Reef Song, now it always increases Virtues Purification by 1 in addition to Empower.
  • Buffed Soothe Mind, now it deals Purification to all enemies for each point of Corruption decreased on each die.
  • Buffed Tonic Trance, now it deals 2 Purification to a selected enemy for each point of Corruption decreased.
  • Buffed Illuminating Compass, now also all enemies receive 1 Purification for each point of Corruption decreased on each die.
Hevelius
  • Reworked Glowing Reactor, now player can receive Purification normally, but Whenever player receives Corruption dealt by the player itself or sentinel, Light Shield is ignored.
  • Reworked Battery Prototype, now it applies 1 Link: Boost to a random sentinel instead of Boost.
  • Buffed Fortify, now also Light Shield is not removed at the start of player turn for X turns.
  • Nerfed Barrier, now at the start of player turn Barrier decreases by 1.
  • Now Light Shield blocks Corruption before Barrier.
  • Reworked Augmented Welding, now it doesn't increase sentinel current Corruption when applied, only the Max Corruption.
  • Renamed Unstable Scrapping to Enduring Scrapping. Buffed Enduring Scrapping, now next time the sentinel that was broken by Unstable Scrapping is Repaired, all the effects that it had before being Broken will be restored.
  • Renamed Overloaded Repair to Enduring Repair. Buffed Enduring Repair, now all effects that the Repaired sentinel had before being Broken will be restored.
  • Buffed Link: Rock Plate, now it increases Corruption received by the sentinel by only 1.
  • Buffed Link: Vorpal Plate, now it doesn't increase Corruption received by the sentinel anymore.
  • Buffed Link: Empower, now it doesn't increase Corruption received by the sentinel anymore.
  • Buffed Link: Boost, now all enemies receive 10 Purification for each die discarded during the draw phase when Link: Boost is active.
Austra
  • Reworked Favorable Winds, now a random enemy receive X Purification whenever player plays a Chaotic++ Die. Favorable Winds can trigger Critical.
  • Buffed Invoke Gale, now it create multiple Chaotic++ Die.
  • Reworked starting Dice Pool. Added a Minor Aimless, 2 x Random Purify 4, 2 x Random Purify 3, 1 x Random Purify 2, 1 x Random Corrupt 1. Removed a Minor Purify.
  • Buffed Apian Lamp, now it makes Random Purify and Random Confuse deal Purification to a random target 2 times.
  • Buffed Tempest Pollen, whenever the player or a sentinel deal Purification to a sentinel, a random enemy receives 1 Purification for each Purification received by that sentinel divided by 2 (rounded down) with a minimum of 2.
  • Buffed Aerial Needle dice values, added 2 Random Purify die faces and now it also works with Random Confuse.
  • Reworked Resonant Buzz, now on the next X Purifications received by the player coming from a Random Purify or Random Confuse action, all enemies receive 1 Purification for each Purification received by the player.
  • Reworked Clarity Whirlwind. Now it deals Purification for each Random Purify action on player's hand. Then it changes all dice from player hand with Random Purify action into Area Enemy Purify action until the end of enemies turn and changes all dice from player hand with Purify action of any type into Random Purify action until the end of enemies turn.
  • Buffed Celestial Dew, now it increases Critical Multiplier for each criteria matched. For instance a Random Purify on a Safe Die will increase Critical Multiplier by 4. Now it also works with Hex Die. Now it also increases Critical Multiplier by additionally 2 if the action is Random Confuse, which means that it will increase by 2 because the action is a Confuse action of any type and 2 more because it is a Random Confuse.
  • Buffed Electrostatic Field, now it also works with Random Confuse.
  • Removed Confuse Balanced Die.
Sothis
  • Balanced Behenian Chakram, now whenever the player receive Corruption from Affliction, Light Shield is ignored.
  • Buffed Eclipse Blast, now it is not a Mandatory Action anymore.
  • Buffed Chanting, now Starter Die doesn't make the player lose all Chanting anymore.
  • Nerfed Forge Chanting, now it has 5 Forge Chanting die faces and 1 Dissolve Life die face.
  • Buffed Fervorous Sundial, now it applies 1 Relief to a random target when Soul Heat is above 10 and is increased.
  • Buffed Pyramidal Anomaly, now it deals Purification X times, where X is player Soul Heat instead of half Soul Heat. Increased Purification from 2 to 3.
  • Buffed Bone Khopesh, now the Corruption dealt to player is not increased by any Corruption modifier, but it can be blocked. Now when reaching Soul Heat 5 it deals 6 Corruption to player and draw 1 die.
  • Reworked Spiritual Burst, now when below 5 Soul Heat it increases Soul Heat by 5 and deal 2 Corruption to all targets.
  • Reworked Desert Protection, now when below 5 Soul Heat it increases Soul Heat by 5 and apply 2 Reinforced to all targets.
  • Reworked Dune Surfing, now when below 6 Soul Heat it increases Soul Heat by 6 and add 2 Paralyzed Hex Die into player draw pool.
  • Reworked Ghastly Fire, now when below 6 Soul Heat it increases Soul Heat by 3 and apply 4 Affliction to any target.
  • Buffed Cleansing Conflagration, now it also applies 1 Affliction to a random enemy.
  • Buffed Purging Eruption, now it also applies 1 Affliction to an enemy.
  • Buffed Fiery Projection, now it also applies 1 Affliction to player and it deals Purification equals Soul Heat amount multiplied by half the amount of Affliction the player has.
  • Buffed Soul Stigma dice values, added 2 Affliction 1 die faces.
  • Buffed Sun Ray, now it increases Soul Heat by 2 when below 10 Soul Heat.
  • Balanced Refreshing Mantra, now it increases Soul Heat by 2 when below the required Soul Heat.
  • Buffed Precision Mantra, now it increases Soul Heat by 2 when below the required Soul Heat.
  • Balanced Void Mantra dice values. Now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 2 when equal or above the required Soul Heat.
  • Balanced Astral Mantra dice values. Now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 2 when equal or above the required Soul Heat.
  • Buffed Soul Intensifier, now it applies 2 Relief to the target when below the required Soul Heat.
  • Buffed Spread Essence, now it applies 2 Relief to the target when below the required Soul Heat.
  • Buffed Solar Lullaby, now it applies 1 Relief to the target when below the required Soul Heat. Now it doesn't reset reset player Soul Heat anymore.
  • Buffed Hourglass Mastery, now it has the Timeless keyword on itself.
Orion
  • Buffed Cosmic Orb, increased Purification dealt from 2 to 4.
  • Buffed Karma, now the Corruption dealt to player is not increased by any Corruption modifier, but it can be blocked.
  • Reworked Comet Convergence, now it applies 1 Cosmic Dust to player and deal Purification to any target for each time Cosmic Orb was Cast during the battle.
  • Removed Comet Shower Convergence dice.
  • Reworked Catalyst, now it applies X Astrium to player when Astrium is triggered.
  • Buffed Ultranova, changed Area Purify action to Ultranova action that deal X Purification to all targets and has the Timeless keyword on itself. New dice values are 1 x Ultranova 80, 1 x Ultranova 5, 1 x Ultranova 4, 1 x Ultranova 3, 1 x Ultranova 2, 1 x Ultranova 1.
  • Buffed Nebula Cascade and Devotion Cascade, now it also applies 2 Astrium to player.
  • Nerfed Prediction Convergence, now it moves player Orbs Clockwise 1 time.
  • Nerfed Magistral Replication, now it decreases Astrium by 4. Changed Safe Die to be Balanced Die, now it has 5 Magistral Replication die faces and 1 Dissolve Life die face.
  • Buffed Stellar Synthetization dice values, added another Stellar Synthetization die face. Now it also applies 1 Astrium if player has less than 9 Astrium.
  • Buffed Order Synthetization, now it also applies 1 Astrium if player has less than 9 Astrium.
  • Removed Vow Reinforcement die.
  • Changed Fragility Pact requirement from Karmic Orb to Cosmic Orb.
  • Buffed Merciful Convergence and Karmic Exchange, now it also Casts Karmic Orb 1 time.
  • Buffed Cleromancy, now it applies 1 Light Shield to player for each die discarded.
  • Buffed Catalyst Convergence and Volatile Reaction, now player also gain 1 Astrium.
Enemies
  • Fallen Hermit Tainted Reef Hard Battle buffed, increased Max Corruption from 30 to 45.
  • Doomed Astronomer Astropolis Ruins Boss Battle reworked, now Armillary Rejector and Armillary Negator start with Eldritch Connection effect, that makes Doomed Astronomer receive half Purification of every Purification received by them.
  • Tormented Seer Ground Zero Normal Battle nerfed on all anomalies.
  • Shady Sculpture and Misty Urchiriuns Ground Zero Normal Battle changed to be a Hard Battle. Increasead Shady Sculpture Max Corruption from 80-90 to 100-110.
  • All Hard Battle enemies on Ground Zero, but Voidsmith, now have their Max Corruption increased on the second Hard Battle of Ground Zero.
  • Corrupted Moonie Astrea's Heart Boss Battle nerfed.
  • Voidsmith Ground Zero Hard Battle reworked, now Aphotic Instinct effect also has the following description "Whenever its Doom reaches 0, Mandatory actions don’t need to be played to end your turn.".

Now the actual patch notes for this specific update (not translated)
Patch Notes
General
  • Added final UI for sentinel Auto Repair.
  • Added localization for all the reworked mechanics.

Balancing
Neutral
  • Artisan Staff can appear on Chapter 1 again, but will only appear if player has at least one sentinel.
Moonie
  • Moon Bath can appear on Chapter 1 again.
Hevelius
  • Buffed Barrier, now it decreases by 1 at the start of player turn instead of at the start of each creature turn.
Enemies
  • Anemonites Tainted Reef Hard Battle nerfed, all Anomalies nerfed. Anemonite and Anemonaith Anomaly 0 nerfed, decreased Overcorruption action from Player Corrupt 6 to 4. Anemonite Anomaly 3 nerfed, decreased die face Area Corrupt 1 + Player Doom 2 to Area Corrupt 1 + Player Doom 1. Anemonite Anomaly 8 nerfed, decreased die face Player Corrupt 3 + Player Doom 3 to Player Corrupt 3 + Player Doom 2. Anemonaith Anomaly 3 and Anomaly 8 nerfed, decreased die face Area Corrupt 2 + Dizzy Hex 1 to Area Corrupt 1 + Dizzy Hex 1. Anemonaith Anomaly 3 nerfed, changed die face Player Corrupt 3 + Dizzy Hex 1 to Player Corrupt 3 + Wound Hex 1 and changed a die face Player Corrupt 2 + Wound Hex 1 to Player Corrupt 3 + Enemy Self Corrupt 2. Anemonaith Anomaly 8 nerfed, decreased die face Area Corrupt 1 + Dizzy Hex 2 to Area Corrupt 1 + Dizzy Hex 1, decreased die face Player Corrupt 3 + Wound Hex 2 die face to Player Corrupt 2 + Wound Hex 2 and increased die face Player Corrupt 2 + Wound Hex 1 to Player Corrupt 3 + Wound Hex 1.
  • Voidsmith Ground Zero Hard Battle reworked, now Aphotic Instinct effect also has the following description "Whenever its Doom reaches 0, Mandatory actions don’t need to be played to end your turn.".

Bug Fixes
  • Fixed Vacuum Wings not working on Blessing Sets mods.
  • Fixed softlock right after player wins the first battle with Orion.
  • Fixed Starter Dice Sets mods not working.
  • Fixed Corrupted Sothis softlocking when activing Eclipse Blast with even Corrupted Soul.
  • Fixed player Boost and Link: Boost dealing Purification outside of draw phase.
  • Fixed Controls settings with wrong text.
  • Fixed Bone Khopesh and Contemplation Sarcophagus causing a softlock when player have both of them.
  • Fixed infinity effects sometimes with no infinity symbol and wrong tooltip value.
  • Fixed Rewind Chanting not triggering Sands of Time when played by a sentinel.
  • Fixed Disruptive Knuckles and Detonation Coil interaction when defeating Astrea Avatar making Collapsed Astrea stay in the wobbling animation forever.
  • Fixed player having Indigo Soul and defeating last Astrea Avatar with Abyssal Shatter and losing a Heart even with Indigo Soul.
  • Fixed sometimes effects persisting from Astrea first phase battle to Astrea second phase battle.
  • Fixed Upper UI controller inputs not working when just entering Astrea's Heart map.
  • Fixed soflock when playing Selenic Domination without any die to be drawn.
  • Fixed die getting stuck when playing Reduction on a die with a zero.
  • Fixed Hive Module not increasing sentinel Critical rate properly.
  • Fixed Righteous Conjuration casting current orb more times than it should.
  • Fixed Anomaly and Astrea level text box persisting in main menu when using joystick.
  • Fixed softlock when playing a Precision action and Sands of Time and Sage's Card trigger.
  • Fixed Sentinel Shop charging extra Star Shards sometimes.
  • Fixed softlock when Bottled Aurora triggers Arcanist's Orerry when player had Boost and the Epic Die trigger Boost Purification.
  • Fixed softlock when drawing dice and triggering Spectral Harverter at the same time.
  • Fixed Bottled Aurora triggering outside of draw phase when drawing dice and triggering Spectral Harverter at the same time.
  • Fixed dice and Virtues getting stuck to the mouse sometimes.
  • Fixed Reef Song virtue Purification value increase persisting between battles when player had Empower.
  • Fixed softlock when playing Invoke Gale and triggering Sage's Card.
  • Fixed softlock when Rolling Stars + Bottled Aurora defeats an enemy that is not the last enemy in the battle.
  • Fixed softlock when Rolling Stars + Bottled Aurora triggers Crimson Equinox.
  • Fixed Crimson Equinox sometimes triggering in the wrong/moment.
  • Fixed Artisan Staff not adding Infinity Boost to sentinels.
  • Fixed Meteor Rain increasing Apian Skyfall Purification twice.
  • Fixed Empower not being applied immediately when a die face with two actions is Converted.

Localization Fixes
  • Fixed Mirror of Thought and Crystallized Memory description in Deutsch.

May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea
Aug 9, 2024
PILGRIM - desperatemeasuresgames
- Fixed a fatal error that occurred when two players attempted to pick up the same item simultaneously
- Removed the chest from the wagon until a better storage solution is implemented
- Reset stalker physics body on day change to fix stretching issues
- Fixed stalker not grabbing the player
- Applied a fix for the crush trap triggering early
- Stopped other players from cancelling the hold interaction (seen when trying to leave or exit dungeons by holding 'E')
- Fixed various bugs with the interaction system
- Improved lobby chat to reduce glitchy sound issues
Aug 9, 2024
Corvos Dynasty - midnightzelda
Bug Fixes
  • Fixed some incorrect text
  • Sharpen can no longer miss
  • Fixed glitched pillar in war room
  • Shed is now unlockable in Hillsaw
  • Moses portrait fixed in Hillsaw
  • Fashion police will no longer revert to it's old sprite
  • Small changes with the restaurant
...